Fainting: Difference between revisions

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
(Fainting)
 
mNo edit summary
Line 1: Line 1:
In the Pokémon Video Game Fainting is when a Pokémon has 0 or less HP (this means takes damage > than their HP , not actually having negative HP) and also makes it unable to battle until its hitp. Normal healing items (e.g Full Heal or Potion) will '''NOT''' work on a fainted Pokémon. Instead , they either have to be healed at a Pokécenter or revived with a Revival/Revive (50% of max hitpoints rounding down) or a Full/Max Revival/Revive (100% of max hp).
In the Pokémon Video Game Fainting is when a Pokémon has 0 or less HP (this means takes damage > than their HP , not actually having negative HP) and also makes it unable to battle until its healed. Normal healing items (e.g Full Heal or Potion) will '''NOT''' work on a fainted Pokémon. Instead , they either have to be healed at a Pokécenter or revived with a Revival/Revive (50% of max hitpoints rounding down) or a Full/Max Revival/Revive (100% of max hp).


There are a few ways a Pokémon can faint:
There are a few ways a Pokémon can faint:

Revision as of 23:40, 7 October 2006

In the Pokémon Video Game Fainting is when a Pokémon has 0 or less HP (this means takes damage > than their HP , not actually having negative HP) and also makes it unable to battle until its healed. Normal healing items (e.g Full Heal or Potion) will NOT work on a fainted Pokémon. Instead , they either have to be healed at a Pokécenter or revived with a Revival/Revive (50% of max hitpoints rounding down) or a Full/Max Revival/Revive (100% of max hp).

There are a few ways a Pokémon can faint:

1. Battle Damage
2. Poison
3. Destiny Bond
4. Parish Song