Fainting: Difference between revisions
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In the Pokémon Video Game Fainting is when a Pokémon has 0 or less HP (this means takes damage > than their HP , not actually having negative HP) and also makes it unable to battle until its | In the Pokémon Video Game Fainting is when a Pokémon has 0 or less HP (this means takes damage > than their HP , not actually having negative HP) and also makes it unable to battle until its healed. Normal healing items (e.g Full Heal or Potion) will '''NOT''' work on a fainted Pokémon. Instead , they either have to be healed at a Pokécenter or revived with a Revival/Revive (50% of max hitpoints rounding down) or a Full/Max Revival/Revive (100% of max hp). | ||
There are a few ways a Pokémon can faint: | There are a few ways a Pokémon can faint: |
Revision as of 23:40, 7 October 2006
In the Pokémon Video Game Fainting is when a Pokémon has 0 or less HP (this means takes damage > than their HP , not actually having negative HP) and also makes it unable to battle until its healed. Normal healing items (e.g Full Heal or Potion) will NOT work on a fainted Pokémon. Instead , they either have to be healed at a Pokécenter or revived with a Revival/Revive (50% of max hitpoints rounding down) or a Full/Max Revival/Revive (100% of max hp).
There are a few ways a Pokémon can faint:
1. Battle Damage 2. Poison 3. Destiny Bond 4. Parish Song