Hyper Fang (move): Difference between revisions
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'''Hyper Fang''' is a slightly inaccurate damage-dealing {{t|Normal}}-type move introduced in [[Generation I]]. | '''Hyper Fang''' is a slightly inaccurate damage-dealing {{t|Normal}}-type move introduced in [[Generation I]]. | ||
{{Project MoveDex autoarticle notice}} | {{Project MoveDex autoarticle notice}} | ||
=Effect= | |||
==Generation I== | |||
Hyper Fang does damage and has a 9.8% chance of causing the opponent to flinch. | |||
Hyper Fang can only cause the opponent to flinch if the user attacks before the opponent does. | |||
Hyper Fang can't make an opponent with a substitute flinch. | |||
= Learnset = | = Learnset = |
Revision as of 21:01, 7 May 2005
Hyper Fang ひっさつまえば ??? | ||||||||||||
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Hyper Fang is a slightly inaccurate damage-dealing Normal-type move introduced in Generation I. Template:Project MoveDex autoarticle notice
Effect
Generation I
Hyper Fang does damage and has a 9.8% chance of causing the opponent to flinch.
Hyper Fang can only cause the opponent to flinch if the user attacks before the opponent does. Hyper Fang can't make an opponent with a substitute flinch.