Power Up: Difference between revisions
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==Mechanics== | ==Mechanics== | ||
{{incomplete|section|needs=Additional information is needed on whether/how the max Power Up level has changed since the player limit cap was increased.}} | {{incomplete|section|needs=Additional information is needed on whether/how the max Power Up level has changed since the player limit cap was increased.}} | ||
Each Pokémon has a Power Up level that effectively counts how many times it has been powered up. Each level corresponds to a [[Stat#CP|CP]] multiplier, a value used to calculate the Pokémon's stats and {{OBP|catch rate|GO}}. Each Power Up increases the Power Up level by 0.5, up to the {{player}}'s [[Trainer level]] + 2. The cost to Power Up a Pokémon increases every two levels (or every four Power Ups). The highest possible Power Up level is | Each Pokémon has a Power Up level that effectively counts how many times it has been powered up. Each level corresponds to a [[Stat#CP|CP]] multiplier, a value used to calculate the Pokémon's stats and {{OBP|catch rate|GO}}. Each Power Up increases the Power Up level by 0.5, up to the {{player}}'s [[Trainer level]] + 2. The cost to Power Up a Pokémon increases every two levels (or every four Power Ups). The highest possible Power Up level is 50. If a player receives a Pokémon via [[trade|trading]] that exceeds their Power Up limit (Trainer level + 2), then both players will see a warning that the Pokémon's level will be reduced to the limit. For certain encounters, if the Pokémon's [[type]] has a [[Weather]] Boost, its Power Up level will be 5 higher than it would have been otherwise, even if it exceeds the Trainer's Power Up limit. | ||
===Process=== | ===Process=== |
Revision as of 00:33, 1 September 2021
In Pokémon GO, the player can Power Up (Japanese: 強化 strengthen) a Pokémon using Stardust and Candy to increase its stats. This is analogous to raising a Pokémon's level in the core series games, but no explicit numeric level is visible for Pokémon in Pokémon GO.
Mechanics
Each Pokémon has a Power Up level that effectively counts how many times it has been powered up. Each level corresponds to a CP multiplier, a value used to calculate the Pokémon's stats and catch rate. Each Power Up increases the Power Up level by 0.5, up to the player's Trainer level + 2. The cost to Power Up a Pokémon increases every two levels (or every four Power Ups). The highest possible Power Up level is 50. If a player receives a Pokémon via trading that exceeds their Power Up limit (Trainer level + 2), then both players will see a warning that the Pokémon's level will be reduced to the limit. For certain encounters, if the Pokémon's type has a Weather Boost, its Power Up level will be 5 higher than it would have been otherwise, even if it exceeds the Trainer's Power Up limit.
Process
Players can Power Up eligible Pokémon by clicking the "Power Up" button on the Pokémon's summary screen. Upon pressing the Power Up button, a pop-up screen will show the following information:
- The Pokémon's current CP, with an arrow pointing to the CP it would have after Powered Up.
- The Stardust cost to Power Up
- The Candy cost to Power Up
- The Candy XL cost to Power Up, if applicable
The pop-up screen displays this information for one Power Up level by default. The screen also displays "-" and "+" buttons, allowing players to decrease or increase the number of Power Up levels to apply to the Pokémon. Clicking the "-" button from the lowest Power Up level will display information for the maximum Power Up levels that can be applied to the Pokémon. Once players have chosen how much to Power Up their Pokémon, they can click the "Power Up" button on the pop-up screen to apply the changes. Clicking the "Cancel" button on the pop-up screen will return players to the Pokémon's summary screen without making any changes.
Eligibility
Pokémon can be Powered Up to a certain limit based on the player's level (see above) represented by the white, half-circle gauge shown above/behind the Pokémon on its summary screen. The dot on this arc shows where the Pokémon's current CP sits in relation to the max CP it can reach by powering up. That max CP is represented by the right edge of the arc. Pokémon that have reached the limit (or would surpass the limit with the next Power Up level) cannot Power Up until the player's level has increased sufficiently.
A Pokémon that is currently Mega Evolved cannot Power Up.
Stat changes
Powering Up a Pokémon raises its CP, which is derived from its HP, Attack, and Defense; as such, some combination of these stats will also increase. The CP and HP changes are reflected through animations shown on the Pokémon's summary screen. A Pokémon that gains maximum HP by Powering Up will also gain an equal amount of remaining HP; consequently, if a fainted Pokémon is Powered Up, it will be revived with a remaining HP equal to the amount of HP it gained.
Initial Power Up level
Pokémon can only be obtained at whole-number Power Up levels, including those from trades, in which the Power Up levels are rounded down. The following shows the possible range of initial Power Up levels for each encounter type.
Encounter | Power Up level | Weather Boost |
---|---|---|
Wild spawn | [1 .. min(Trainer_level, 30)]
|
✔ |
Hatched | min(Trainer_level, 20)
|
|
Field/Special Research | 15
|
|
Raid Battle | 20
|
✔ |
Shadow Pokémon | 8
|
✔ |
Purified Pokémon | min(Trainer level, 25)
|
|
Trade | ⌊min(Trainer_level + 2, original_level)⌋
|
Levels
Powering Up a Pokémon requires both Stardust and Candy. The amount of Stardust and Candy required for the next Power Up will be shown on the Pokémon's summary screen. If the Pokémon is at the maximum Power Up level for the player's Trainer level, then the player will not be able to Power Up the Pokémon. Each time a Pokémon is Powered Up, its stats are recalculated using a new CP multiplier.
If a Pokémon is transferred from Pokémon GO to GO Park in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, its level will be equal to its Power Up level, rounded down to the nearest whole number.
CP multiplier
The following table shows the CP multiplier that corresponds to each Power Up level, along with the costs needed to Power Up to the next level. Cumulative costs show the total amount of Stardust and Candy needed to Power Up a Pokémon from Lv. 1. Pokémon that have reached Lv. 40 will require Candy XL instead of Candy to power up further.
Levels above 50 are unattainable by powering up, but have been coded into the game since the level cap was increased from 40 to 50. The CP multipliers for Lv. 50.5 and Lv. 51 are only attainable by a Lv. 49.5 and Lv. 50 Best Buddy, respectively, deployed as the player's current Buddy Pokémon. The CP multiplier for Lv. 55 is only attained by team leaders while Battle Training in Master League.
Lucky Pokémon require only 50% of the listed Stardust costs to Power Up. Shadow Pokémon cost 1.2× the listed Stardust and Candy to Power Up, while Purified Pokémon only require 90% of the listed Stardust and Candy costs (rounded up). Stardust reduction bonuses for Lucky and Purified Pokémon can stack, meaning that a Pokémon that is both Lucky and Purified only costs 45% of the normal Stardust amount to Power Up.
Level | CP multiplier | Power Up cost | |||
---|---|---|---|---|---|
Marginal | Cumulative | ||||
1 | 0.094 | 200 | 1 | 200 | 1 |
1.5 | 0.13513743 | 200 | 1 | 400 | 2 |
2 | 0.16639787 | 200 | 1 | 600 | 3 |
2.5 | 0.19265091 | 200 | 1 | 800 | 4 |
3 | 0.21573247 | 400 | 1 | 1200 | 5 |
3.5 | 0.23657266 | 400 | 1 | 1600 | 6 |
4 | 0.25572005 | 400 | 1 | 2000 | 7 |
4.5 | 0.27353038 | 400 | 1 | 2400 | 8 |
5 | 0.29024988 | 600 | 1 | 3000 | 9 |
5.5 | 0.30605738 | 600 | 1 | 3600 | 10 |
6 | 0.3210876 | 600 | 1 | 4200 | 11 |
6.5 | 0.33544503 | 600 | 1 | 4800 | 12 |
7 | 0.34921268 | 800 | 1 | 5600 | 13 |
7.5 | 0.36245776 | 800 | 1 | 6400 | 14 |
8 | 0.3752356 | 800 | 1 | 7200 | 15 |
8.5 | 0.38759242 | 800 | 1 | 8000 | 16 |
9 | 0.39956728 | 1000 | 1 | 9000 | 17 |
9.5 | 0.41119354 | 1000 | 1 | 10000 | 18 |
10 | 0.4225 | 1000 | 1 | 11000 | 19 |
10.5 | 0.43292641 | 1000 | 1 | 12000 | 20 |
11 | 0.44310755 | 1300 | 2 | 13300 | 22 |
11.5 | 0.45305996 | 1300 | 2 | 14600 | 24 |
12 | 0.4627984 | 1300 | 2 | 15900 | 26 |
12.5 | 0.47233608 | 1300 | 2 | 17200 | 28 |
13 | 0.48168495 | 1600 | 2 | 18800 | 30 |
13.5 | 0.49085581 | 1600 | 2 | 20400 | 32 |
14 | 0.49985844 | 1600 | 2 | 22000 | 34 |
14.5 | 0.50870176 | 1600 | 2 | 23600 | 36 |
15 | 0.51739395 | 1900 | 2 | 25500 | 38 |
15.5 | 0.5259425 | 1900 | 2 | 27400 | 40 |
16 | 0.5343543 | 1900 | 2 | 29300 | 42 |
16.5 | 0.54263575 | 1900 | 2 | 31200 | 44 |
17 | 0.5507927 | 2200 | 2 | 33400 | 46 |
17.5 | 0.55883059 | 2200 | 2 | 35600 | 48 |
18 | 0.5667545 | 2200 | 2 | 37800 | 50 |
18.5 | 0.57456913 | 2200 | 2 | 40000 | 52 |
19 | 0.5822789 | 2500 | 2 | 42500 | 54 |
19.5 | 0.5898879 | 2500 | 2 | 45000 | 56 |
20 | 0.5974 | 2500 | 2 | 47500 | 58 |
20.5 | 0.60482366 | 2500 | 2 | 50000 | 60 |
21 | 0.6121573 | 3000 | 3 | 53000 | 63 |
21.5 | 0.61940411 | 3000 | 3 | 56000 | 66 |
22 | 0.6265671 | 3000 | 3 | 59000 | 69 |
22.5 | 0.63364917 | 3000 | 3 | 62000 | 72 |
23 | 0.64065295 | 3500 | 3 | 65500 | 75 |
23.5 | 0.64758096 | 3500 | 3 | 69000 | 78 |
24 | 0.65443563 | 3500 | 3 | 72500 | 81 |
24.5 | 0.66121926 | 3500 | 3 | 76000 | 84 |
25 | 0.667934 | 4000 | 3 | 80000 | 87 |
25.5 | 0.67458189 | 4000 | 3 | 84000 | 90 |
26 | 0.6811649 | 4000 | 4 | 88000 | 94 |
26.5 | 0.68768489 | 4000 | 4 | 92000 | 98 |
27 | 0.69414365 | 4500 | 4 | 96500 | 102 |
27.5 | 0.70054289 | 4500 | 4 | 101000 | 106 |
28 | 0.7068842 | 4500 | 4 | 105500 | 110 |
28.5 | 0.7131691 | 4500 | 4 | 110000 | 114 |
29 | 0.7193991 | 5000 | 4 | 115000 | 118 |
29.5 | 0.72557562 | 5000 | 4 | 120000 | 122 |
30 | 0.7317 | 5000 | 4 | 125000 | 126 |
30.5 | 0.73474102 | 5000 | 4 | 130000 | 130 |
31 | 0.7377695 | 6000 | 6 | 136000 | 136 |
31.5 | 0.74078558 | 6000 | 6 | 142000 | 142 |
32 | 0.74378943 | 6000 | 6 | 148000 | 148 |
32.5 | 0.7467812 | 6000 | 6 | 154000 | 154 |
33 | 0.74976104 | 7000 | 8 | 161000 | 162 |
33.5 | 0.7527291 | 7000 | 8 | 168000 | 170 |
34 | 0.7556855 | 7000 | 8 | 175000 | 178 |
34.5 | 0.75863036 | 7000 | 8 | 182000 | 186 |
35 | 0.76156384 | 8000 | 10 | 190000 | 196 |
35.5 | 0.76448607 | 8000 | 10 | 198000 | 206 |
36 | 0.76739717 | 8000 | 10 | 206000 | 216 |
36.5 | 0.77029727 | 8000 | 10 | 214000 | 226 |
37 | 0.7731865 | 9000 | 12 | 223000 | 238 |
37.5 | 0.77606494 | 9000 | 12 | 232000 | 250 |
38 | 0.77893275 | 9000 | 12 | 241000 | 262 |
38.5 | 0.78179008 | 9000 | 12 | 250000 | 274 |
39 | 0.784637 | 10000 | 15 | 260000 | 289 |
39.5 | 0.78747359 | 10000 | 15 | 270000 | 304 |
40 | 0.7903 | 10000 | 10 | 280000 | 10 |
40.5 | 0.79280394 | 10000 | 10 | 290000 | 20 |
41 | 0.7953 | 11000 | 10 | 301000 | 30 |
41.5 | 0.79780392 | 11000 | 10 | 312000 | 40 |
42 | 0.8003 | 11000 | 12 | 323000 | 52 |
42.5 | 0.80280389 | 11000 | 12 | 334000 | 64 |
43 | 0.8053 | 12000 | 12 | 346000 | 76 |
43.5 | 0.80780387 | 12000 | 12 | 358000 | 88 |
44 | 0.8103 | 12000 | 15 | 370000 | 103 |
44.5 | 0.81280384 | 12000 | 15 | 382000 | 118 |
45 | 0.8153 | 13000 | 15 | 395000 | 133 |
45.5 | 0.81780382 | 13000 | 15 | 408000 | 148 |
46 | 0.8203 | 13000 | 17 | 421000 | 165 |
46.5 | 0.8228038 | 13000 | 17 | 434000 | 182 |
47 | 0.8253 | 14000 | 17 | 448000 | 199 |
47.5 | 0.82780378 | 14000 | 17 | 462000 | 216 |
48 | 0.8303 | 14000 | 20 | 476000 | 236 |
48.5 | 0.83280375 | 14000 | 20 | 490000 | 256 |
49 | 0.8353 | 15000 | 20 | 505000 | 276 |
49.5 | 0.83780373 | 15000 | 20 | 520000 | 296 |
50 | 0.8403 | Maximum power up | |||
50.5 | 0.84280371 | Best Buddy only | |||
51 | 0.8453 | ||||
51.5 | 0.84780369 | N/A | |||
52 | 0.8503 | ||||
52.5 | 0.85280366 | ||||
53 | 0.8553 | ||||
53.5 | 0.85780364 | ||||
54 | 0.8603 | ||||
54.5 | 0.86280362 | ||||
55 | 0.8653 | Master League Battle Training |
In other languages
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External links
This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games. |