User:ThunderBrine/Locationcolor

Location color templates
Base Biomes
Distortion
(Also known as: )

(Used for: DPPt Distortion World)
Header 1 Header 2
Cell 1 Cell 2
Text
#E0FAFF
Light
#CC8562
Med
#5A65DB
Dark
#2622A8
Space
(Also known as: )

(Used for: Space and Ultra Space)
Header 1 Header 2
Cell 1 Cell 2
Text
#FFFFFF
Light
#555555
Med
#222222
Dark
#000000
Fog
(Also known as: Sky)

(Used for: ORAS Sky)
Header 1 Header 2
Cell 1 Cell 2
Text
#000000
Light
#CAC1DE
Med
#B5ADC7
Dark
#9E98AD
Underground
(Also known as: Crystal)

(Used for: BDSP Grand Underground and SV Area Zero)
Header 1 Header 2
Cell 1 Cell 2
Text
#000000
Light
#EBCFFC
Med
#E0A6FA
Dark
#9A57F7
Cave
(Also known as: {{{2}}})

(Used for: {{{3}}})
Header 1 Header 2
Cell 1 Cell 2
Text
#000000
Light
#E0B192
Med
#CC8F66
Dark
#A66A42
Cave water
(Also known as: {{{2}}})

(Used for: {{{3}}})
Header 1 Header 2
Cell 1 Cell 2
Text
#000000
Light
#BEB4C4
Med
#9D8FA7
Dark
#75646F
Chargestone
(Also known as: )

(Used for: BW Chargestone Cave and SV Chargestone Cavern)
Header 1 Header 2
Cell 1 Cell 2
Text
#000000
Light
#8EF6FC
Med
#369DF1
Dark
#00358B
Wasteland
(Also known as: {{{2}}})

(Used for: {{{3}}})
Header 1 Header 2
Cell 1 Cell 2
Text
#000000
Light
#E0A75B
Med
#C99752
Dark
#745837
Rocky plains
(Also known as: {{{2}}})

(Used for: {{{3}}})
Header 1 Header 2
Cell 1 Cell 2
Text
#000000
Light
#D1C17D
Med
#B8A038
Dark
#786824
Mountain
(Also known as: Cliffs)

(Used for: {{{3}}})
Header 1 Header 2
Cell 1 Cell 2
Text
#000000
Light
#D4B5A7
Med
#B8907D
Dark
#7A5443
Underwater
(Also known as: {{{2}}})

(Used for: {{{3}}})
Header 1 Header 2
Cell 1 Cell 2
Text
#000000
Light
#737AC7
Med
#6053AD
Dark
#553894
Ocean
(Also known as: {{{2}}})

(Used for: {{{3}}})
Header 1 Header 2
Cell 1 Cell 2
Text
#000000
Light
#5A98F5
Med
#485CC2
Dark
#1E3F94
Lake
(Also known as: Ponds)

(Used for: {{{3}}})
Header 1 Header 2
Cell 1 Cell 2
Text
#000000
Light
#85D4DE
Med
#66BDCC
Dark
#538FBD
Water
(Also known as: Rivers)

(Used for: {{{3}}})
Header 1 Header 2
Cell 1 Cell 2
Text
#000000
Light
#9DB7F5
Med
#6890F0
Dark
#445E9C
Beach
(Also known as: Coasts, Wet Deserts, Lagoons, Estuaries)

(Used for: {{{3}}})
Header 1 Header 2
Cell 1 Cell 2
Text
#000000
Light
#DBCFA0
Med
#BBBAB5
Dark
#445E9C
Biomes with Non-Temperate Climates
Volcano
(Also known as: {{{2}}})

(Used for: {{{3}}})
Header 1 Header 2
Cell 1 Cell 2
Text
#FFBC00
Light
#D23434
Med
#D20000
Dark
#A30000
Snowy mountain
(Also known as: {{{2}}})

(Used for: {{{3}}})
Header 1 Header 2
Cell 1 Cell 2
Text
#1b6464
Light
#D4B5A7
Med
#C9BBB3
Dark
#BBCDD1
Ash
(Also known as: Volcanic wastelands)

(Used for: {{{3}}})
Header 1 Header 2
Cell 1 Cell 2
Text
#000000
Light
#B8A09E
Med
#9C8583
Dark
#856765
Lava cave
(Also known as: Volcanic caves, magma caves)

(Used for: {{{3}}})
Header 1 Header 2
Cell 1 Cell 2
Text
#FFBC00
Light
#B0482C
Med
#AE3244
Dark
#70445E
Ice cave
(Also known as: Frozen caves)

(Used for: {{{3}}})
Header 1 Header 2
Cell 1 Cell 2
Text
#1b6464
Light
#E0B192
Med
#B2B39E
Dark
#638D8D
Warm water
(Also known as: Tropical oceans, islands)

(Used for: {{{3}}})
Header 1 Header 2
Cell 1 Cell 2
Text
#805e00
Light
#A9BFCF
Med
#52D9B0
Dark
#6C9A80
Ice water
(Also known as: Polar oceans, icebergs)

(Used for: {{{3}}})
Header 1 Header 2
Cell 1 Cell 2
Text
#000000
Light
#ADD0ED
Med
#7FB2E5
Dark
#537495
Biomes with Vegetation
Lush cave
(Also known as: {{{2}}})

(Used for: {{{3}}})
Header 1 Header 2
Cell 1 Cell 2
Text
#185828
Light
#E0B192
Med
#A3AA6E
Dark
#4AA14D
Sand
(Also known as: Deserts)

(Used for: {{{3}}})
Header 1 Header 2
Cell 1 Cell 2
Text
#45532d
Light
#DBCFA0
Med
#D6BD7C
Dark
#B59B59
Marsh
(Also known as: Wetland, Bog, Swamp, Fen, etc)

(Used for: {{{3}}})
Header 1 Header 2
Cell 1 Cell 2
Text
#185828
Light
#BDA595
Med
#7792BD
Dark
#3D6633
Prairie
(Also known as: Grassy plains)

(Used for: {{{3}}})
Header 1 Header 2
Cell 1 Cell 2
Text
#000000
Light
#A2E0A3
Med
#75C977
Dark
#4AA14D
Meadow
(Also known as: Flower Fields)

(Used for: {{{3}}})
Header 1 Header 2
Cell 1 Cell 2
Text
#000000
Light
#C0E0A2
Med
#F2C67E
Dark
#CBAAA9
Fruit
(Also known as: Fruit Groves)

(Used for: {{{3}}})
Header 1 Header 2
Cell 1 Cell 2
Text
#000000
Light
#C2CB6E
Med
#B65762
Dark
#762C47
Forest
(Also known as: {{{2}}})

(Used for: {{{3}}})
Header 1 Header 2
Cell 1 Cell 2
Text
#000000
Light
#71AD64
Med
#3A822D
Dark
#34612D
Biomes with Vegetation and Non-Temperate Climates
Snowy sand
(Also known as: Polar deserts, snowy deserts)

(Used for: {{{3}}})
Header 1 Header 2
Cell 1 Cell 2
Text
#45532d
Light
#D0D4BD
Med
#D9D3B3
Dark
#BBCDD1
Savanna
(Also known as: Tropical grassy plains, hot grassy plains)

(Used for: {{{3}}})
Header 1 Header 2
Cell 1 Cell 2
Text
#185828
Light
#E0D2A2
Med
#C9B575
Dark
#A18E4A
Tundra
(Also known as: Polar grassy plains, snowy grassy plains)

(Used for: {{{3}}})
Header 1 Header 2
Cell 1 Cell 2
Text
#000000
Light
#E1EFF2
Med
#DCEBEF
Dark
#BBCDD1
Jungle
(Also known as: Tropical forests, hot forests)

(Used for: {{{3}}})
Header 1 Header 2
Cell 1 Cell 2
Text
#000000
Light
#39CC6E
Med
#787900
Dark
#77321D
Taiga
(Also known as: Polar forests, snowy forests)

(Used for: {{{3}}})
Header 1 Header 2
Cell 1 Cell 2
Text
#000000
Light
#BDEAC5
Med
#52976D
Dark
#525CAF
Biomes with Human Influence
Road
(Also known as: {{{2}}})

(Used for: {{{3}}})
Header 1 Header 2
Cell 1 Cell 2
Text
#000000
Light
#CFCDC7
Med
#ABA9A4
Dark
#949391
Building
(Also known as: {{{2}}})

(Used for: {{{3}}})
Header 1 Header 2
Cell 1 Cell 2
Text
#000000
Light
#C3D8DE
Med
#A8B9BD
Dark
#8A9CA1
Industry
(Also known as: Power plants, factories, etc)

(Used for: {{{3}}})
Header 1 Header 2
Cell 1 Cell 2
Text
#000000
Light
#D1D1E0
Med
#F8D030
Dark
#9C531F
Mine
(Also known as: {{{2}}})

(Used for: {{{3}}})
Header 1 Header 2
Cell 1 Cell 2
Text
#000000
Light
#A9998F
Med
#7A6252
Dark
#4F4035
Ruins
(Also known as: {{{2}}})

(Used for: {{{3}}})
Header 1 Header 2
Cell 1 Cell 2
Text
#000000
Light
#EBE5CA
Med
#BFB895
Dark
#9E9773
Haunted area
(Also known as: Abandoned buildings, cemeteries, etc)

(Used for: {{{3}}})
Header 1 Header 2
Cell 1 Cell 2
Text
#000000
Light
#A292BC
Med
#9A8B96
Dark
#4B5D4C
Remember to call the location colorscheme with a lowercase word. Do not capitalize the first letter! Only call through templates! Do not use plain hexcodes!