Template talk:SmashMoves

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Parameters

Main parameters
Special Attacks
  • Spe: Standard special move. If it's a move in the Pokémon games, set SpeM to yes.
  • SpeS: Side special move. Only applies to Melee onward. If it's a move in the Pokémon games, set SpeSM to yes.
  • SpeU: Up special move. If it's a move in the Pokémon games, set SpeUM to yes.
  • SpeD: Down special move. If it's a move in the Pokémon games, set SpeDM to yes.
  • FS: Final Smash. Only applies to Brawl onward. If it's a move in the Pokémon games, set FSM to yes. If it includes or is a variant of an existent move, use FS2 to link to if.
  • img: Toggles images. If images are not to be provided, leave this out. If toggled, use these parameters:
    • SpeImg for standard special.
    • SpeSImg for side special.
    • SpeUImg for up special.
    • SpeDImg for down special.
Alternate Special Attacks
This only applies for the 3DS/Wii U version.
  • Spe1: First alternate standard special move. If it's a move in the Pokémon games, set Spe1M to yes.
  • SpeS1: First alternate side special move. If it's a move in the Pokémon games, set SpeS1M to yes.
  • SpeU1: First alternate up special move. If it's a move in the Pokémon games, set SpeU1M to yes.
  • SpeD1: First alternate down special move. If it's a move in the Pokémon games, set SpeD1M to yes.
  • Spe2: Second alternate standard special move. If it's a move in the Pokémon games, set Spe2M to yes.
  • SpeS2: Second alternate side special move. If it's a move in the Pokémon games, set SpeS2M to yes.
  • SpeU2: Second alternate up special move. If it's a move in the Pokémon games, set SpeU2M to yes.
  • SpeD2: Second alternate down special move. If it's a move in the Pokémon games, set SpeD2M to yes.

If there are any questions or comments about this, let me know. Berrenta (talk) 17:28, 13 September 2014 (UTC)

Issue

The image and Final Smash name are not part of the same column. ht14 05:12, 16 February 2015 (UTC)

When examining a Brawl moveset and experimented under preview, the Final Smash was set to take multiple rows. Will see if I can get something to work. Berrenta (talk) 00:04, 6 June 2015 (UTC)
Okay, to update: Did tests via edit previewing and Brawl style tables work properly now. Initially, I thought I fixed it but FS field ended up blanking for Brawl tables. It does look awkward for Smash 4 style tables at the moment due to the rowspan trigger. I may consider reducing it for when images are enabled. Berrenta (talk) 03:10, 8 June 2015 (UTC)