Appendix:Yellow walkthrough/Section 5

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Route 6

Route 6

This area has six Trainers total, but only the last two are unavoidable. The wild Pokémon here are all the same as on Route 5. The only thing to do is continue south to Vermilion City.

Vermilion City

Vermilion City

Vermilion City is a major port city, and the harbor is always busy. The Vermilion Gym is blocked off by an overgrown tree, so you can't claim your third badge just yet. The luxury cruiseliner S.S. Anne visits the city once a year, and has just docked in the harbor.

Fishing Guru #1

Visit the house to the left of the Pokémon Center and talk to the fisherman inside. Convince him that you love fishing as much as he does to receive the Old Rod. All you can really catch with it is Magikarp, but at least you can find them for free now. The Good Rod and Super Rod are better, but you won't get those until later.

Pokémon Fan Club

The building just behind the Vermilion Gym is the Pokémon Fan Club. If you listen to the Chairman's rambling thoughts, he'll give you a Bike Voucher for your time. This can be exchanged at the Bike Shop in Cerulean to finally get a bicycle.

Vermilion Harbor

S.S. Anne, 1F
S.S. Anne, 2F

S.S. Anne

This cruise ship caters to the world's best Pokémon Trainers, so expect some heavy battling on board.


Check the second cabin from the left to find TM08 (Body Slam), then follow the hallway to the right and go down the stairs.


This part of the ship is a dead-end hallway with five rooms. Check the far-right room for a Max Potion, and the center room for an Ether. The fourth room from the stairs has TM44 (Rest), and a hidden Hyper Potion lies on the bed in the far-left room.


Follow the hallway to the front of the ship, then turn left to reach the galley. Check the third trash can to find a Great Ball, a stronger version of the regular Poké Ball. Leave the galley and climb up the next stairway.


To the south is another stairway; this one leads to the deck of the ship, where two Sailors are waiting to battle. Step inside the second room from the left for a Max Ether, and the fourth room from the left for a Rare Candy. When you approach the Captain's quarters at the back of the ship, your rival is just leaving.

Even though he lost, he taunts you again before running off. Enter the Captain's quarters to find him hunched over a trash can; it looks like he got seasick. Talk to him to give him a quick backrub, which is all it takes to settle his stomach. He rewards you with HM01 (Cut). This move lets you chop down those thin trees to reach new areas!

Make sure that you've collected all the items before disembarking, as the ferry glides out of the harbor when you do. Use HM01 to teach Cut to Bulbasaur or Charmander, and set out for the Gym.

Vermilion City

Vermilion Gym

Vermilion Gym


The Lightning

The Vermilion Gym specializes in Electric Pokémon. Ground Pokémon like Geodude and Sandshrew are immune to electrical attacks, and can inflict serious damage with their Ground-type attacks. Avoid using Flying- or Water-type Pokémon. Lt. Surge forces challengers to flip two switches hidden randomly in the trash cans to reach him. The second switch is always located right next to the first one. If you don't flip the second switch, the trap resets.

Vermillion Gym
The Thunder Badge

Defeated, Lt. Surge presents you with the Thunder Badge. This badge gives a slight Defense boost in battle, and enables the use of Fly outside of battle. He also gives you TM24 (Thunderbolt), the second-strongest Electric-type attack, as a prize.

Here Comes the Squirtle Squad!

Speak to the police officer near the Gym. She has just apprehended a Squirtle that keeps getting into trouble. She realizes that you must be a decent Trainer to win the Thunder Badge, and asks that you take the young turtle with you.

Rest up at the Pokémon Center, then set out for Route 11 to the east.

Spr 1y 007.png
Water Unknown
Squirtle Lv.10
Tail Whip

← Part 4 Cerulean City, Cerulean Gym, Route 24, Route 25, Route 5
Route 11, Route 2, Pewter City, Route 10 Part 6 →

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