User:CycloneGU/Sandbox
This is CycloneGU's sandbox area to work on projects intended for mainspace. This page is meant for individual elements that may be used in an existing mainspace article. It will not contain projects that are themselves their own pages intended to be moved to mainspace. Feel free to discuss anything being done here on the talk page for this sandbox. |
Please feel free to edit this page. Major changes to this page should be discussed on the talk page. |
Pokémon Picross
Picrites
Picrites can be earned by completing stages in Pokémon Picross. Each stage has a clear bonus attached to it; when a puzzle is successfully solved, those Picrites are added to the balance and the player can move to the next puzzle.
Players may also earn additional Picrites by completing goals with each successful solve. For instance, a puzzle may need to be solved in five minutes or less; doing so earns the player two Picrites. There may also be multiple missions on a single puzzle; completing them all at the same time can earn another two bonus Picrites. So far, it seems each mission is worth two Picrites each with no deviation.
Stage Data
The details on each Pokémon, stage, reward, and the individual goals themselves are as follows:
Area and Stage |
Pokémon | Skill | Goals | Total Reward |
---|---|---|---|---|
01-01 | Poochyena | ??? |
|
36 Picrites |
01-02 | ??? | ??? | ??? | ??? |
02-01 | Pumpkaboo | ??? | ??? | ??? |
00-00 | MissingNo. | ??? | ??? | ??? |
Pokémon Rumble World
Traits
The following is a list of traits in Pokémon Rumble World. The table does not make reference to any +, ++, etc. statuses as they indicate a stronger version of the trait.
Trait | Description |
---|---|
Speedy | Moves quickly. |
Snappy | Uses its moves quickly. |
Punchy | High Attack. |
Brawny | High HP. |
Hardy | High Defense. |
Lucky | Foe drops more P. |
Healthy | Restores HP naturally. |
Gutsy | Makes foes wobbly more easily. |
Turbo | Keeps using moves for a while when the button is held down. |
Perky | Recovers quickly from a status change. |
Steady | Not affected by any status changes. |
Techie | Moves with fewer stars get stronger. |
Feisty | Sweeps foes to a farther distance. |
Mighty | Won't get swept away by its foe. |
Type Boost | Damage dealt goes up, taken goes down. |
Chop-Chop | Able to use the A and B moves one after another quickly. |
Greedy | Draws P from far away. |
Heroic | High Power. |
Adept | Avoids certain negative effects and self-inflicted damage. |
Effective | Avoids supereffective moves. They do more damage when used. |
Lingering | Any status change lingers. |
Resilient | May be left with 1 HP after a hit that would have knocked it out. |
Picky | Has only one move. Combines Punchy, Techie, and Snappy. |
Slugger | Moves have more reach. |
Unstoppable | Unstoppable by foe's attacks. |
Lobber | Damage goes up when striking foes from a distance. |
Grappler | Damage goes up when striking foes at close range. |
Boomer | Damage goes up when using explosive moves. |
Unruly | Damage goes up when charging into foes. |
Rusty | It's a Rusty Pokémon. Remove rust from the Toy Pokémon. |
Reflector | Reflects bad status changes to the foe. |
Superstar | Cool and popular. |
Miscellaneous
Date Formulas
Efforts are being made to clock things like Genesect's Drive usage, Shaymin's Forme appearances, and even Unown's letter selection. Currently, experiments are focused on Arceus's Plate selection. 18 plates means 18 different Types of Arceus. It's been determined that they cycle in a specific order and are the same for everyone on a given day.
For instance, a Normal type Arceus appeared on April 30, 2015. Utilizing that information, it's possible to predict exactly what type of Arceus will appear on a given day, and thus that information can be cycled in the article. Here are some examples.
Date | Days since April 30, 2015 |
Dividing by 18 (rounded down) |
Division Remainder |
Arceus Type |
---|---|---|---|---|
May 5, 2015 | 5 days | 0 | 5 | Rock-type |
May 17, 2015 | 17 days | 0 | 17 | Fairy-type |
May 18, 2015 | 18 days | 1 | 0 | Normal-type |
July 1, 2015 | 62 days | 3 | 8 | Steel-type |
December 31, 2015 | 245 days | 13 | 11 | Grass-type |
Today | 3307 days | 183 | 13 | Psychic-type |
Table explanation column by column:
- The date being tested (the table will always use today's date upon implementation).
- The difference between the tested date and April 30, 2015 (number of days); April 30 is known to be Normal type, and as that's first in the list, it's a good representation of the 0 figure.
- The difference in days is divided by 18, the number of Types. This information is automatically rounded down using the "floor" expression, automatically removing the remainder from the result and leaving only the part that divided evenly.
- The "floor" expression is remultiplied by 18 (getting figures like 36, 54, 72, 90; i.e., divisible by 18). The total is then deducted from the original difference in days. Therefore, using the December 31 example, taking the division of 13 and multiplying by 18 gets 234, which is deducted from 245, resulting in 11.
- Using the table presented below, the type is determined.
The switch is currently in operation at Bastion of Beginnings. Other projects have delayed other switch testing, which will eventually be attempted.