Talk:Stat

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In the modifiers table, how about items such as Light Ball, Thick Club? Lahar 23:16, 22 May 2008 (UTC)

Whats the maximum for the stats? KPF 01:32, 23 June 2008 (UTC)

Stat modification in battle.

okay, this is probably the best place to raise the question.

the stat altering moves change stats in "levels" of up to six. how much does each "level" change the stats by? If this is already listed somewhere, i don't know where to find it.

Do negative stat changes in battle stay even after you switch out?Summerscythe 20:34, 21 April 2009 (UTC)
No. Switching out resets all stat alterations, +ve or -ve. - Solarys 06:03, 23 May 2009 (UTC)

Speed question

If two Pokémon have the same speed stat in battle, what determines which will attack first? Lucario12 16:48, 2 November 2008 (UTC)

Good question. I'm sure that it will be chosen randomly. TESHIGIGAS 16:54, 2 November 2008 (UTC)

All Stats Referred to Collectively

It's just an idea but I've noticed something. I've had the idea of instead of just reffering to a Pokemon's indivisual Stats; HP, Attack, Defense, Special Atk, Special Def and Speed, one could refer to all values that effect a battle. Observe;


Special Attack

HP

Attack

Defense

Special Defense

Evasiveness

Accuracy

Speed

Reading the first letter of each Stat forms the word "SHADSEAS" (or an alteration on the order). What do you think? Could it be a new lingo? Bttsstewart 17:33, 13 December 2008 (UTC)

Maybe, but the order seems pretty messy to me, as I'm more comfortable with the order HP-Atk-Def-SPAtk-SPDef-Spd. And remember to sign your comments on talk pages with four tildes (~~~~), this was already mentioned in your welcome message (I hope you already read it through). UltimateSephiroth (about me · chat · edits) 17:15, 13 December 2008 (UTC)

Yeah, signed it now Bttsstewart 17:33, 13 December 2008 (UTC)

Evasion stages/modifiers?

What's the maximum % of evasion a PKMN can have? (I.e. 6 uses of Double Team, Bright Powder and Hail/Sandstorm ability bonus.)

Firstly, do the items/abilities stack with each other and stages linearly or diminishingly?

If linearly, it will be 96.67%: 6 stages (9/3 multiplier) = 66.67% evasion + 20% from ability boost + 10% from Bright Powder

If diminishingly with stages only, it's 76.67%: 66.67% + 6.67%* from ability boost + 3.33%* from Bright Powder

Or if diminishingly with each other AND stages, it's around 75~76%, depending on whether the item or ability is accounted for first.

- Solarys 06:01, 23 May 2009 (UTC)

I've been wondering this same thing, every time one of my Pokémon will get hit by Smokescreen or Sand-Attack, they miss more then half the time. But additional uses don't seem to make a huge difference. [[Derian]] 19:00, 16 September 2009 (UTC)

Incorrect formulas

Hey, sorry to revert the awesome-looking formula images in the #Formula section to text, but they're incorrect.

Generations III and IV have Nature × at first, when #Nature says this:

After all other calculations are finished, the stat that the nature enhances will be 110% of what it would be without the nature, and the stat hindered will be 90% of its normal value.

Generations I and II have EV / 2048, when Effort values#Generation I says the formula is File:Statexp.png.

And since I don't know how to make those awesome-looking formula images or even update them, I'll leave it to the uploader to modify them. The relevant files are StatFormulaHPGenI.png, StatFormulaGenI.png, StatFormulaHPGen3.png and StatFormulaGen3.png. Looce 17:09, 1 November 2009 (UTC)

If you can explicitly point out the corrections to be made, I can get on that for you. When I created the images I was going on the information I was provided with. If it is incorrect, I'm happy to provide a fix given that you tell me what to change it to. —darklordtrom 23:51, 1 November 2009 (UTC)
To the current revision of #Formula's text. Namely,
  • In Gen I and II, both formulas, update EV/2048 to be squareroot(EV + 3) / 4. Even better would be to say STAT EXP in Gen I and II's formulas instead of EV, because that's what they were known as back then.
  • In Gen III and IV, other status formula, move Nature × to the end as × Nature
Though it may be that the (... + 50 + ...) / 50 thing for Gen I and II's HP was correct, even if it's in Gen III and IV as + Level + 10, so you don't really need to update that. Thanks in advance :) Looce 03:15, 2 November 2009 (UTC)