Talk:Rock Blast (move): Difference between revisions

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Edit: I was wrong and corrected. Thanks, [[User:Pokepro97|Pokepro97]] ([[User talk:Pokepro97|talk]]) 06:23, 22 June 2014 (UTC).
Edit: I was wrong and corrected. Thanks, [[User:Pokepro97|Pokepro97]] ([[User talk:Pokepro97|talk]]) 06:23, 22 June 2014 (UTC).
:We decided not to factor in accuracy for multi-strike moves for two reasons: accuracy/evasion are wild variables in gameplay and factoring them would ignore this flux, and it's simple math: 90% of 79.2 is the same thing as 79.2 x 0.9. The only exception to this guideline is Triple Kick due to its unique, accuracy-focused mechanic. This is just conjecture, but those who can't calculate percentages probably don't care about knowing average power. —<font face="Segoe UI"><span style="text-shadow:grey 0.1em 0.1em 0.1em">[[User:IWannaBeTheVeryBest|<font color="#fff">The</font>]]Very[[User talk:IWannaBeTheVeryBest|<font color="red">Best</font>]]</span></font> 09:23, 21 June 2014 (UTC)
:We decided not to factor in accuracy for multi-strike moves for two reasons: accuracy/evasion are wild variables in gameplay and factoring them would ignore this flux, and it's simple math: 90% of 79.2 is the same thing as 79.2 x 0.9. The only exception to this guideline is {{m|Triple Kick}} due to its unique, accuracy-intensive mechanic. This is just conjecture, but those who can't calculate percentages probably don't care about knowing average power. —<font face="Segoe UI"><span style="text-shadow:grey 0.1em 0.1em 0.1em">[[User:IWannaBeTheVeryBest|<font color="#fff">The</font>]]Very[[User talk:IWannaBeTheVeryBest|<font color="red">Best</font>]]</span></font> 09:23, 21 June 2014 (UTC)
::Accuracy and evasion are not used in the majority of the time, and the accuracy of such moves by default is more important, however my apologies as I was under the impression that strikes could miss, hence reducing the chance of a successive hit further, so clearly the average damage is fine without as with every other move. It was a simple honest mistake and you don't have to be a smartass about it, [[User:Pokepro97|Pokepro97]] ([[User talk:Pokepro97|talk]]) 06:23, 22 June 2014 (UTC).
::Accuracy and evasion are not used in the majority of the time, and the accuracy of such moves by default is more important, however my apologies as I was under the impression that strikes could miss, hence reducing the chance of a successive hit further, so clearly the average damage is fine without as with every other move. It was a simple honest mistake and you don't have to be a smartass about it, [[User:Pokepro97|Pokepro97]] ([[User talk:Pokepro97|talk]]) 06:23, 22 June 2014 (UTC).
:::Whoa! What? That last statement of mine isn't an insult to anyone, least of all you. I was just being realistic: This info would never be useful to those who don't care to do some calculation or don't know how. I know when I've been rude in retrospect, but I think you strongly misunderstood me here. —<font face="Segoe UI"><span style="text-shadow:grey 0.1em 0.1em 0.1em">[[User:IWannaBeTheVeryBest|<font color="#fff">The</font>]]Very[[User talk:IWannaBeTheVeryBest|<font color="red">Best</font>]]</span></font> 08:08, 22 June 2014 (UTC)

Revision as of 08:08, 22 June 2014

Substitute

Is the substitute clause tested for actually ending, or does it only continue in Generation IV? Gywall 15:30, 19 May 2008 (UTC)

Noticed that it continues past Substitute in Pokemon XD, I don't know about other Gen III games (Shivafang 14:25, 19 January 2012 (UTC))

Poor Average Damage

Article contains average damage, but ignores accuracy, ~~making it a pointless calculation~~. Can I add on the average damage including accuracy? ~~This is very important because it is the only difference between Rock Blast and Rock Slide for a Pokemon with standard accuracy and no ability like Skill Link or Technician~~. Thanks, Pokepro97 (talk) 01:47, 21 June 2014 (UTC).

Edit: I was wrong and corrected. Thanks, Pokepro97 (talk) 06:23, 22 June 2014 (UTC).

We decided not to factor in accuracy for multi-strike moves for two reasons: accuracy/evasion are wild variables in gameplay and factoring them would ignore this flux, and it's simple math: 90% of 79.2 is the same thing as 79.2 x 0.9. The only exception to this guideline is Triple Kick due to its unique, accuracy-intensive mechanic. This is just conjecture, but those who can't calculate percentages probably don't care about knowing average power. —TheVeryBest 09:23, 21 June 2014 (UTC)
Accuracy and evasion are not used in the majority of the time, and the accuracy of such moves by default is more important, however my apologies as I was under the impression that strikes could miss, hence reducing the chance of a successive hit further, so clearly the average damage is fine without as with every other move. It was a simple honest mistake and you don't have to be a smartass about it, Pokepro97 (talk) 06:23, 22 June 2014 (UTC).
Whoa! What? That last statement of mine isn't an insult to anyone, least of all you. I was just being realistic: This info would never be useful to those who don't care to do some calculation or don't know how. I know when I've been rude in retrospect, but I think you strongly misunderstood me here. —TheVeryBest 08:08, 22 June 2014 (UTC)