Talk:Hex (move): Difference between revisions

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(Clarifying the term "major status ailment")
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It's customary to list the major status ailments in an article like this, since some things are true for all of them while others only concern a subset like Burn, Paralysis and Poison. [[User:PLA|PLA]] 09:05, 26 November 2010 (UTC)
It's customary to list the major status ailments in an article like this, since some things are true for all of them while others only concern a subset like Burn, Paralysis and Poison. [[User:PLA|PLA]] 09:05, 26 November 2010 (UTC)
:I agree, though in a different way -- It would be helpful to define "major" further. Is it limited to a non-volatile status ailment, or does the doubling condition take into account a volatile status ailment as well? [[User:A5hF37chum|A5hF37chum]] 20:38, 12 February 2012 (UTC)


Is a variation of Facade not more appropriate than one of Weather Ball? [[User:Lucadan|<font style="color:#1874CD;">'''''Lucadan'''''</font>]] [[User talk:Lucadan|<sup style="color:#003F87;">'''''(Talk)'''''</sup>]] 13:51, 8 January 2011 (UTC)
Is a variation of Facade not more appropriate than one of Weather Ball? [[User:Lucadan|<font style="color:#1874CD;">'''''Lucadan'''''</font>]] [[User talk:Lucadan|<sup style="color:#003F87;">'''''(Talk)'''''</sup>]] 13:51, 8 January 2011 (UTC)
:Facade doubles if the '''user''' has a status ailment, and has base power of 70/PP of 20, more than Evil Eye. I think Evil Eye is a variation of Assurance, which someone has put as a variation of Weather Ball. If the theme is "moves that are doubled in certain situations", then we can ignore the power difference and add Facade to the group. --[[User:Blow|<span style="color:blue">Blow</span>]] '''([[User talk:Blow|<span style="color:green">話す</span>]])''' 14:14, 8 January 2011 (UTC)
:Facade doubles if the '''user''' has a status ailment, and has base power of 70/PP of 20, more than Evil Eye. I think Evil Eye is a variation of Assurance, which someone has put as a variation of Weather Ball. If the theme is "moves that are doubled in certain situations", then we can ignore the power difference and add Facade to the group. --[[User:Blow|<span style="color:blue">Blow</span>]] '''([[User talk:Blow|<span style="color:green">話す</span>]])''' 14:14, 8 January 2011 (UTC)

Revision as of 20:38, 12 February 2012

It's customary to list the major status ailments in an article like this, since some things are true for all of them while others only concern a subset like Burn, Paralysis and Poison. PLA 09:05, 26 November 2010 (UTC)

I agree, though in a different way -- It would be helpful to define "major" further. Is it limited to a non-volatile status ailment, or does the doubling condition take into account a volatile status ailment as well? A5hF37chum 20:38, 12 February 2012 (UTC)

Is a variation of Facade not more appropriate than one of Weather Ball? Lucadan (Talk) 13:51, 8 January 2011 (UTC)

Facade doubles if the user has a status ailment, and has base power of 70/PP of 20, more than Evil Eye. I think Evil Eye is a variation of Assurance, which someone has put as a variation of Weather Ball. If the theme is "moves that are doubled in certain situations", then we can ignore the power difference and add Facade to the group. --Blow (話す) 14:14, 8 January 2011 (UTC)