Talk:Glitch: Difference between revisions

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I'm pretty sure because of the way those game works some IV sets are not possible for legendary Pokémon, when combined with other things such as a nature you want, you most likely will get lower IV's. This is not exactly a glitch, it is just the game's psuedo-random number generators are terrible in Gen III. [[User:OwnageMuch|OwnageMuch]] 03:10, 19 February 2010 (UTC)
I'm pretty sure because of the way those game works some IV sets are not possible for legendary Pokémon, when combined with other things such as a nature you want, you most likely will get lower IV's. This is not exactly a glitch, it is just the game's psuedo-random number generators are terrible in Gen III. [[User:OwnageMuch|OwnageMuch]] 03:10, 19 February 2010 (UTC)
:Nope... it's possible to get good natures/IVs on Gen III, just like any other game. However, FRLG has a particular error in the coding that prevents the roaming beasts from having any IVs over like... uuuuuh 11 or so? Something like that. I think it should be added, personally... ▫▪''[[User:Tina|<span style="color:#d93f91;">Ťïňắ</span>]]'' <sup>[[User talk:Tina|<span style="color:#ae41d9;">♫</span>]][[Special:Contributions/Tina|<span style="color:#d941cf;">♥</span>]]</sup> 03:26, 19 February 2010 (UTC)
:Nope... it's possible to get good natures/IVs on Gen III, just like any other game. However, FRLG has a particular error in the coding that prevents the roaming beasts from having any IVs over like... uuuuuh 11 or so? Something like that. I think it should be added, personally... ▫▪''[[User:Tina|<span style="color:#d93f91;">Ťïňắ</span>]]'' <sup>[[User talk:Tina|<span style="color:#ae41d9;">♫</span>]][[Special:Contributions/Tina|<span style="color:#d941cf;">♥</span>]]</sup> 03:26, 19 February 2010 (UTC)
:: Well, the glitch affects all roaming legendaries in all 3rd gen. games except Emerald where it got fixed. This means Latios in Ruby, Latias in Sapphire and Raikou/Entei/Suicune in FR/LG. The glitched IVs are the result of a buggy code: only 8 out of 30 bits will be saved in the wild data upon meeting the Pokémon. This means only the HP IV will be stored correctly along with the first 3 bits of the Attack stat. The rest will be set to 0. While the IVs are stored the wrong way, the IVs are still stored correctly into a special, reserved RAM area. This means with a bit of effort and patience, one could theorically recover the proper IVs and manually fix his/her roaming Pokémon. If anyone needs more technical data, feel free to ask. ~ [[User:HackMew|HackMew]] 15:09, 12 April 2010 (UTC)