Template:Spr
HOW TO USE THIS TEMPLATE:
Essentially, you can use it like this: Template:Code. Both qualifiers, as well as the file extension, are not required, and default to nothing entered. Spriteset code is the code which has been devised to organize the sprites. A chart to decipher the different codes is below:
Code | Game |
---|---|
1g | Red and Green |
1b | Red and Blue |
1y | Yellow |
2g | Gold and Silver |
2c | Crystal |
3r | Ruby and Sapphire |
3f | FireRed and LeafGreen |
3e | Emerald |
4d | Diamond and Pearl |
Default for this is 4d, Diamond and Pearl sprites. Qualifier #1 and qualifier #2 are extras just for the shiny sprites, gender differences, and the like. The file extension defaults to png, but if it is a sprite from Yellow, Crystal, or Emerald, it will need to be a gif. For coding reasons, when a sprite from these games is called, it needs to have no entries for the two qualifiers, most often, though a shininess qualifier will be needed for Crystal and Emerald to call the shiny sprite. Pikachu's Yellow Version sprite is called with Template:Code, resulting in File:Spr 1y 025.gif.