Talk:MissingNo./Archive 1: Difference between revisions
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:Does it affect the entire game? Or only happen when your game is loaded? [[User:DanPMK|MK]] 02:17, 10 October 2006 (UTC) | :Does it affect the entire game? Or only happen when your game is loaded? [[User:DanPMK|MK]] 02:17, 10 October 2006 (UTC) | ||
::The whole game, no matter how many times I erase data. Aside from the strange colors though, the rest of the game functions fine. --[[User:1338h4x|1338h4x]] 23:41, 10 October 2006 (UTC) |
Revision as of 23:41, 10 October 2006
If I remember correct MissingNo doesn't have a standard TM/HM set...
Ehem. If MISSINGNO has a hex, it has a HM/TM list as well, asigned to the HEX. WHEEE
Darkmewham2!
I am also unsure about the validity of the HM/TM list and for its base stats too. In my opinion these values are semi-random, depending on the memory part that affects its appearence. Maybe someone can run some research on that? On and please don't come up with another "if it has a hex" line again... --Arty2 20:00, 20 September 2006 (UTC)
Either missingno. or some other glitch somehow did permanent damage to my Red.
The bit in a rom storing the color pallete for GBC/GBA/Super Game Boy was somehow modified, and so my game has screwed up colors. Does anyone know how it's even possible for this value to be modified? I assumed it was hardcoded. Also, is there a gameshark code I could use that will correct this value? --1338h4x 23:36, 9 October 2006 (UTC)