Hi and welcome to Bulbapedia! I hope you will have a great time making much needed edits and articles. Please read the Manual of Style. I'm sure you will make a great Bulbapedian! A few tips: *clears throat*
- You may want to create a signature
- You may want to join a project
- Vandalism is never the answer
- You may want to create a userpage, so fellow Bulbapedians can get to know more about you
- MOST IMPORTANTLY: Get on the Good side of admins! TheEspeonMaster-- 18:29, 13 December 2007 (UTC)
- Oh c'mon, there's no good side to us. We're evil and heartless in our laying down of the law, everyone knows that. Nah, just kidding. Invisitext! TTEchidnaGSDS! 09:07, 14 December 2007 (UTC)
Shaking Poké Balls
I think you deserve a more thorough explanation as to why I reverted your change to the Generation IV article. The indication of an imminent level increase is not so much an advance in gameplay as it is a nice touch meant to help players where help may be necessary.
This sort of touch is comparable to Generation II's PokéGear feature in which Bill called the player to alert him or her that the current box had been filled; that feature pointed the player in the "right" direction (if the player had not been aware of the situation, the next captured Pokémon would not have been able to be kept), but didn't serve a function in and of itself. Now, the real advance in gameplay was introduced in Generation III, where the boxes would be automatically switched in the aforementioned case.
I doubt there will ever be a game in which Pokémon will pop out of their PokéBalls upon approaching their next level, so in a sense what was introduced in Diamond and Pearl is the "final frontier". Nevertheless, it is not a notable progress in utility. --Unown Lord 16:52, 16 December 2007 (UTC)