Type/Type chart

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The type chart has gone through many changes in the past, mainly being changed due to the inclusion of new types.

For the current type chart, go to Type#Type chart

Generations II-V

× Defending type
Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark
A
t
t
a
c
k
i
n
g

t
y
p
e
Normal ½× ½×
Fighting ½× ½× ½× ½×
Flying ½× ½× ½×
Poison ½× ½× ½× ½×
Ground ½× ½×
Rock ½× ½× ½×
Bug ½× ½× ½× ½× ½× ½×
Ghost ½× ½×
Steel ½× ½× ½× ½×
Fire ½× ½× ½× ½×
Water ½× ½× ½×
Grass ½× ½× ½× ½× ½× ½× ½×
Electric ½× ½× ½×
Psychic ½× ½×
Ice ½× ½× ½× ½×
Dragon ½×
Dark ½× ½× ½×
These matchups are suitable for Generation II to Generation V.

Generation I

× Defending type
Normal Fighting Flying Poison Ground Rock Bug Ghost Fire Water Grass Electric Psychic Ice Dragon
A
t
t
a
c
k
i
n
g

t
y
p
e
Normal ½×
Fighting ½× ½× ½× ½×
Flying ½× ½×
Poison ½× ½× ½× ½×
Ground ½× ½×
Rock ½× ½×
Bug ½× ½× ½× ½×
Ghost
Fire ½× ½× ½× ½×
Water ½× ½× ½×
Grass ½× ½× ½× ½× ½× ½×
Electric ½× ½× ½×
Psychic ½×
Ice ½× ½×
Dragon
These matchups are suitable for Generation I.

Differences

Generation I and II

The biggest difference between the two charts is the addition of the Dark and Steel types. Among relationships that were already in the chart, Bug was made ½× effective against Poison instead of 2×, and Poison was changed from 2× to 1× against Bug. Ghost was made 2× against Psychic, as opposed to 0×. Also, Ice was adjusted to deal ½× damage to Fire as opposed to 1×.

Generation V and VI

The biggest difference between the two charts is the addition of the Fairy type. The only pre-existing relationship that was changed was making Steel no longer resistant to Ghost and Dark.