Talk:Pokémon Shuffle

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search

Special Stages

Shouldn't we add the Special Stages? As far as I know, there's only two so far: Meet Mew, where you can capture Mew for the first three weeks of launch, and Meet Rich Meowth, a stage where Meowth gives you coins. That one, I think is also available for the three weeks of launch, not sure. BlackButterfree (talk) 18:53, 21 February 2015 (UTC)

Yeah, we should add them. --SnorlaxMonster 02:46, 22 February 2015 (UTC)

Pokémon Pages

Are we updating Shuffle data onto each individual Pokémon's page? For instance, base attack, catch rates, etc.? A quick look at Eevee tells me this hasn't been done yet, but maybe I just looked at one not completed. CycloneGU (talk) 03:32, 22 February 2015 (UTC)


Attack Power for each level

I've changed the column header from "Attack Power" to "Lv.1 Attack Power", and I think it would be helpful to show the incremental power when level up. Most of the Pokemon should +3 per level, but I've heard some have +2... Also I'm not sure if this is flat line increase or not, but if so we could say something like "40 + 3" just like the current format of "capture %" column. Ping (talk) 20:36, 24 February 2015 (UTC)


I believe that all Pokemon have their attack power increased by 3 at levels 2 and 3 and then by 2 every level after that. Rskoopa (talk) 20:43, 24 February 2015 (UTC)

While that works for most Pokémon, Togepi (which starts from 30) gets +5 for becoming level 2, but I don't know about the other Pokémon with a level one power of 30, so this could apply to all of them. The rule above works for all other Pokémon I have tried it with, and applies until at least level 7. PartHunter (talk) 11:50, 7 March 2015 (UTC)

Pokémon data and stage data

I think it would be a really good idea if we tried to keep Pokémon data separate from stage data. Things like the Pokémon's Skill aren't relevant to the stages, and things like the number of moves aren't relevant to the Pokémon themselves. Not sure which the catch rate info belongs on though (I'd say stages). The Pokémon of course should be listed by their Shuffle number (not sure what the official name for it is). --SnorlaxMonster 10:48, 26 February 2015 (UTC)

It's Pokédex number in-game, though we'll end up calling it "Shuffle Pokédex" number or something. This page lists the Pokémon, type, and Ability already, but the templates broke. --Abcboy (talk) 17:38, 1 March 2015 (UTC)
Seperating the two would greatly increase the length of the page, and the amount of HP a Pokémon has is essentially the stage's target score, but it is still an attribute of the Pokémon. It can be determined by checking the score at the moment of victory, although damage is dealt shortly after the points are scored, so it is more difficult if victory is mid-combo (particularly from Mega Slowbro's Mega Effects). PartHunter (talk) 12:12, 7 March 2015 (UTC)
The browser list (see Abcboy's comment) was a work in process, but it's now complete. I've edited the Wikilink to the new location and the page can now be referenced freely. CycloneGU (talk) 19:03, 9 March 2015 (UTC)

Haxorus bonus moves

I only just got up to Haxorus's stage in Shuffle and haven't solved it yet, but is it possible to solve it in fewer than 5 moves with the help of items, such as Complexity -1? --SnorlaxMonster 14:14, 3 March 2015 (UTC)

The answer to that is no. The only icons that fall into the stage are solid blocks. If you run out of moves in the top segment (which would be within four moves), you basically end up murdering yourself as the grid resets. You must use all five moves, at which point the solid blocks in the middle will vanish and you can observe the rest of the pieces falling down. When the puzzle completes, you are left with a grid of nothing more than 36 solid blocks. CycloneGU (talk) 19:07, 9 March 2015 (UTC)
It might be possible if Axew, Fraxure and Haxorus is used at level 10, though Haxorus could only be used for this purpose through the glitch that was patched back in Version 1.0.2. TrainerX493 (talk) 17:08, 10 March 2015 (UTC)
Actually, this is not entirely correct. Axew, Fraxure, and Haxorus appear in the stage. Nothing you take with you will appear. CycloneGU (talk) 20:11, 10 March 2015 (UTC)
I understand that only solid blocks appear. I asked if you could perhaps eliminate one of Axew/Fraxure/Haxorus from appearing in the puzzle at all by using Complexity -1. I'm also not sure if the levels of the player's Axew/Fraxure are considered (even if selected as brought in), or if because they belong to the stage they have a fixed level. --SnorlaxMonster 05:13, 11 March 2015 (UTC)
When the stage successfully completes, it takes the last match on the far right to defeat Haxorus. This leads me to believe the amount of HP provided to Haxorus is meant to outlast any attempts to finish the stage in the top. Also, when I tried to counter Mega Glalie by bringing one of its obstacles into the stage, it started using Pidgey instead, so I'm not sure if the Haxorus stage also does this or not. CycloneGU (talk) 05:16, 11 March 2015 (UTC)
I've countered plenty of opponents by bringing in one of the Pokémon they use, and I've only ever had issues in Expert Stages; I've heard that for Mega Glalie, bringing Glaceon causes Pidgey to appear but Snorunt does not. Regardless, that's irrelevant to this question, since if you're using Complexity -1 it will not be replaced; if you're "bringing" Axew/Fraxure (even though the Pokémon brought to this stage are essentially ignored), the only thing that might happen is their levels being used when they otherwise wouldn't (and them gaining experience). Additionally, I'm fairly sure I had a few icons left over when I defeated Haxorus, so it doesn't require all of them. --SnorlaxMonster 05:30, 11 March 2015 (UTC)
Looking at this, I'll suggest that a Complexity-1 would merely change one of the Pokémon, if anything. The way the intended matches are arranged makes it impossible to line up sets of three horizontally even with the item on; the most that would happen is that the horizontals might be hit in the stage setup on the third row, thus rendering a stage reset and causing victory to be impossible. I'm not willing to spend 9,000 coins to find out, however, nor use my freebie. CycloneGU (talk) 07:03, 11 March 2015 (UTC)
The non-support Pokémon of the stage will be replaced by Pidgey if the foe is using a member of another evolutionary family (always from eevee's family, at the moment) for this role, but those in the same line as the foe will never change. If Pidgey is used as well, Happiny will become the new non-support Pokémon. Adding Happiny will make it into Azuril, and adding Azuril as well will make it Pichu, so that method does not work. Those added that are in the same evolutionary family as the Pokémon fought or created by disruptions are not affected, and a Complexity -1 will eliminate a non-support Pokémon where possible. I'm not up to Haxorus yet, but I suspect that if Axew and Fraxure are support Pokémon, all Haxorus on the field will be replaced by Axew and/or Fraxure. PartHunter (talk) 11:13, 13 March 2015 (UTC)
Just discovered another way to find out; if you buy extra moves with a Gem, those do count towards the capture bonus (I accidentally spent a Gem on Suicune and discovered this). One Gem is much cheaper than a Complexity -1, so I imagine this would be fairly easy to check. --SnorlaxMonster 11:21, 13 March 2015 (UTC)

update

There seems to be an update. Its 686 blocks and it allows previously purchased items to be re-downloaded at no extra cost.Yamitora1 (talk) 06:07, 7 March 2015 (UTC)

Passcodes section

I have added a Passcodes section, and a table to detail all passwords released. I believe the section is too short, but I have started the work. If it is incomplete, I would gladly apreciate someone to finish it. Thnaks! --PokéMaster234 (talk) 23:04, 11 March 2015 (UTC)

Nothing to "finish" ATM, there's only the one code I've ever seen. I can confirm it working, BTW. CycloneGU (talk) 02:57, 12 March 2015 (UTC)