Template talk:MoveInfobox
Move Infobox Parameters | |
---|---|
n | Number of move1 |
name | English name |
jname | Japanese name |
jtrans | Japanese name translated2 |
desc | Description3 and notes. |
type | Type of move4 |
basepp | Base PP |
maxpp | Maximum PP (130% of base) |
power | Power |
accuracy | Accuracy (don't append %)5 |
bdesc | Additional effects in battles6 |
category | Contest category7 |
appeal | Points gained in contests |
jam | Points negated in opponents |
cdesc | Additional effects in contests8 |
pokeforurl | Key for accessing PokéFor's Movedex9 |
footnotes | Footnotes10 |
- 1: The number is not displayed, but may be useful when creating automatic cross-references. Do not prefix zeroes.
- 2: The name translation is not displayed, but may be at some future point.
- 3: The description is found in the battle moves panel.
- 4: Give Curse as Ghost-type, add a footnote.
- 5: Give 99.6% as 100%.
- 6: Try to standardise phraseology.
- 7: One of Cool, Beauty, Cute, Smart or Tough.
- 8: The additional effects are described in the contest moves panel.
- 9: The PokéFor Movedex key is usually the lowercase of the English name, substituting + for spaces.
- 10: Leave blank if no footnotes.
Move properties | |
---|---|
touches | Does the move touches the opponent? |
misses | Can the move miss? |
snatchable | Is the move Snatchable? |
magiccoat | Does Magic Coat protect against this move? |
useskingsrock | Does using King's Rock and this move cause the opponent to flinch? |
sound | Is this move considered a sound move? (See Abilities#Soundproof) |
All values take either a yes or no (case-sensitive).
Example
From Volt Tackle's page:
{{MoveInfobox| n=344 | name=Volt Tackle | jname=ボルテッカー | jtrans= | desc=A life-risking tackle that slightly hurts the user. | type=Electric | basepp=15 | maxpp=24 | power=120 | accuracy=100 | bdesc=User is hit by recoil that is equal to one-third of the damage inflicted. | category=Cool | appeal=6 | jam=0 | cdesc=User will be more easily startled afterwards. | pokefordex=volt+tackle | footnotes= | touches=yes | misses=yes | snatchable=no | magiccoat=no | useskingsrock=yes | sound=no}} |
The code renders:
|
What this still really needs
---
1) If move is a TM/HM, and if so what # in each version.
2) Generation of Creation (I, II, or III)
3) Perhaps: % of causing side-efffect/what side effect it has.
Evkl 04:31, 25 Feb 2005 (UTC)
In addition
How about adding a box that shows what generation that move was introduced in? That's a fairly valuable piece of information for anyone planning movesets for the older generation games.
That's what I meant by Generation of Creation--guess I wasn't specific enough. ~Ev
Here's an excerpt from DarkBot:
[15:35:02] <DarkBot> [NUMBER] 289
[15:35:02] <DarkBot> [NAME] SNATCH
[15:35:02] <DarkBot> [DESCRIPTION] Steals the effects of the move the foe uses next.
[15:35:02] <DarkBot> [TYPE] DARK
[15:35:02] <DarkBot> [BASE PP] 10
[15:35:02] <DarkBot> [BASE DAMAGE] 0
[15:35:02] <DarkBot> [BASE ACCURACY] 100%
[15:35:02] <DarkBot> [TARGET] Last opponent who moved
[15:35:02] <DarkBot> [EFFECT] If the opponent is using a move to boost itself, cancels the opponent's turn and the user uses the move instead, uses a priority modifier
[15:35:02] <DarkBot> [PRIORITY] This move by default goes first (4)
[15:35:02] <DarkBot> [TOUCH] No [CAN MISS] No [CAN MAGIC COAT] No [CAN SNATCH] No [USES KING'S ROCK] No [SOUND MOVE] No
All of this information is important and should be shown somewhere, either in the infobox or elsewhere on the move pages.
Jshadias 21:37, 25 Feb 2005 (UTC)
Picture
Should we include a picture with each move? Just a thought. Also, the stuff like touches and misses is now covered under the MoveProperties template.
King's Rock
I don't know how to change this, but when it says whether or not to use the King's Rock, the link should be the following, not whatever it is now:
http://bulbapedia.bulbagarden.net/wiki/Items#King.E2.80.99s_Rock
Evin290 23:51, 28 June 2006 (UTC)