From Bulbapedia, the community-driven Pokémon encyclopedia.
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Energy Removal 2 エネルギーリムーブ Energy Remove
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Energy Removal 2 (Japanese: エネルギー・リムーブ Energy Remove) is a Trainer card. It was first released as part of the Expedition Base Set.
Card text
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You can't have more than 1 ACE SPEC card in your deck.
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You can't have more than 1 ACE SPEC card in your deck.
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You can't have more than 1 ACE SPEC card in your deck.
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FLARE
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(Prism Star) Rule You can't have more than 1 card with the same name in your deck. If a card would go to the discard pile, put it in the Lost Zone instead.
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Flip a coin. If heads, choose 1 Energy card attached to 1 of your opponent's Pokémon and discard it.
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Do Nothing
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At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
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At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
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Do Nothing
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At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
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e-Reader data
The Expedition Base Set print includes a Dot Code strip for use with the e-Reader, and has the card ID B-54-#. The short strip contains a brief card summary. There is no long strip for this card.
Release information
This card was originally released in the Expedition Base Set, originating from the Base Expansion Pack. It was reprinted in the English EX Ruby & Sapphire, EX FireRed & LeafGreen, EX Unseen Forces, and EX Power Keepers expansions, the Japanese World Champions Pack, and the Japanese Treecko, Venusaur, Charizard, Blastoise and Typhlosion Constructed Starter Decks.
Energy Removal 2 and Energy Removal have the same Japanese name, and are actually the same card but with an updated effect on more recent releases.
Trivia
Origin
The original Energy Removal had no disadvantage to playing it, instantly removing any Energy card attached to the opponent's Pokémon. Often, a player could save these cards in their hand until the opponent had charged up their Active Pokémon to attack with full power, then decimate the Pokémon's Energy source with no trouble. With this card, however, a player must get lucky with coin flips.