Cable Club escape glitch: Difference between revisions

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
m
m (Removing unneeded sentence and fixing some things.)
Line 27: Line 27:
After exploiting the glitch, the player is unable to [[saving|save]] under normal circumstances because the save button is replaced by the reset button. The player is also unable to open the [[Bag|item pack]], because normally items cannot be used when in link with another player. Provided that these settings are kept, if the player proceeds to encounter any Trainer outside of the Cable Club their roster will be replaced with the one last stored by the game when trading or battling with the player, and their picture will be replaced with {{ga|Red}}'s. Since the game is no longer receiving data from the other player, the name of the player simply becomes a blank space. The behavior of the other player is automatically controlled by the game and depends on the Trainer class; for example, encountering [[Bruno]] will make a Trainer appear with the other player's Pokémon, but a tendency to use {{DL|Battle item|X Defend}}. If the player did not trade or battle with the player, then a [[glitch Trainer]] with a glitchy name will appear instead with a team of [[glitch Pokémon]]; however, it is still technically the same Trainer class of the original Trainer, despite it having Red's picture. This is because a RAM address in the data structure is left checked to make all Trainer's have Red's picture and use the other player's Pokémon.
After exploiting the glitch, the player is unable to [[saving|save]] under normal circumstances because the save button is replaced by the reset button. The player is also unable to open the [[Bag|item pack]], because normally items cannot be used when in link with another player. Provided that these settings are kept, if the player proceeds to encounter any Trainer outside of the Cable Club their roster will be replaced with the one last stored by the game when trading or battling with the player, and their picture will be replaced with {{ga|Red}}'s. Since the game is no longer receiving data from the other player, the name of the player simply becomes a blank space. The behavior of the other player is automatically controlled by the game and depends on the Trainer class; for example, encountering [[Bruno]] will make a Trainer appear with the other player's Pokémon, but a tendency to use {{DL|Battle item|X Defend}}. If the player did not trade or battle with the player, then a [[glitch Trainer]] with a glitchy name will appear instead with a team of [[glitch Pokémon]]; however, it is still technically the same Trainer class of the original Trainer, despite it having Red's picture. This is because a RAM address in the data structure is left checked to make all Trainer's have Red's picture and use the other player's Pokémon.


Unlike the 'death Trainer' found after the [[ZZAZZ glitch]], a Trainer with Red's picture cannot be found by encountering a wild Pokémon and will only be found when trying to encounter an existing Trainer. Remaining {{stat|HP}}, moves and status effects are also taken into account, meaning the other player could for instance replace Bruno's team with a poisoned level 5 {{p|Magikarp}} with 1 HP. If all of the player's Pokémon were fainted, a [['M (FF)]] or [[Q◣]] will be sent out instead.
Unlike the 'death Trainer' found after the [[ZZAZZ glitch]], a Trainer with Red's picture cannot be found by encountering a wild Pokémon and will only be found when trying to encounter an existing Trainer. Remaining {{stat|HP}}, moves and status effects are also taken into account, meaning the other player could for instance replace Bruno's team with a poisoned level 5 {{p|Magikarp}} with 1 HP. If all of the player's Pokémon were fainted, a [['M (FF)]] or [[Q ◣]] will be sent out instead.


Exclusively to Pokémon Yellow, the glitch also restricts poison in the overworld, because the poison method exclusive to Pokémon Red and Blue was fixed by restricting Pokémon outside of battle from losing HP due to poison when linked.
Exclusively to Pokémon Yellow, the glitch also restricts poison in the overworld, because the poison method exclusive to Pokémon Red and Blue was fixed by restricting Pokémon outside of battle from losing HP due to poison when linked.

Navigation menu