Talk:Type: Difference between revisions

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Items such as Metal Coat and Charcoal now boost moves of their designated type by 20%, an increase from the previous 10%. --[[User:ANinyMouse|ANinyMouse]] 13:51, 27 March 2007 (UTC)
Items such as Metal Coat and Charcoal now boost moves of their designated type by 20%, an increase from the previous 10%. --[[User:ANinyMouse|ANinyMouse]] 13:51, 27 March 2007 (UTC)
That Damage x 1.5 thing is known among the fandom as [[STAB]], Same-Type Attack Bonus. If it wasn't in there already... I dunno why not.
And the Hold Item boost thing's now 20%? Is that as of DP? --'''[[User:TTEchidna|<span style="color:#FF0000;">T</span>]][[User talk:TTEchidna|<span style="color:#FF0000;">T</span>]][[wp:Echidna|<span style="color:#FF0000;">E</span><span style="color:#0000FF;">chidna</span>]]''' 17:13, 27 March 2007 (UTC)

Revision as of 17:13, 27 March 2007

I added Bird and ??? type to the template. Although they are not really conventional types. I do think they should be included, maybe you should seperate them a little? I really can't get my head round metawiki's silly table formatting code. - Ferret 21:26, 27 Feb 2005 (UTC)

Disagree with including Bird, but the ??? I can concur with. Evkl 21:28, 27 Feb 2005 (UTC)

Bird should probably be linked to in the Glitch article then. Can you take it out of the template? I'ld only screw it up. o_o - Ferret 21:31, 27 Feb 2005 (UTC)

I'm trying, and...well, screwing it up. XD

I think that the Bird type needs to come out of the table and for the ??? to go under the other special types so that the table is symmetrical. It's not really neccessary to make explicit reference to the Bird type in the table if its a type that isn't meant to appear in normal gameplay. Also, the ??? page doesn't exist and should it include the Missingno.s in RSE where they are repesented by the ? enclosed by a circle?

That's weird I had made the ??? page, look in my contributions. Looks like metaiwki doesn't like the question marks... - Ferret 08:40, 28 Feb 2005 (UTC)


k then what does "The (type) type is one of the seventeen elemental types." need to be changed to? Nineteen, eighteen, or leave it? --Jshadias 10:11, 28 Feb 2005 (UTC)

Methinks they need to be separated from the main 17 and listed separately... -- 刘 (劉) 振霖 10:33, 28 Feb 2005 (UTC)

Well, the BIRD type has been removed - it only needs to be mentioned in maybe one of the game mechanics pages or in a missingno. article.

I think that the ??? isn't a type to itself - its more a lack of a type. So really ??? shouldn't be classed as a type because it has no defining features like pokemon to represent it, no type weaknesses and resistances and the Curse changes effect with types and does no damage at all.

Curse does indirect damage when used by Ghost-types. Evkl 01:46, 1 Mar 2005 (UTC)

Exactly, indirect damage. ??? has no effect other than display. Curse could be grass type and still do the exact same thing. --Jshadias 01:14, 2 Mar 2005 (UTC)

This is minor, but shouldn't the "normal" elements be listed as "physical" elements? Is not that the generally accepted term for the opposite of the special elements?--ANinyMouse 06:09, 22 Jun 2005 (UTC)

Disambig?

Should this be moved to Elemental types (game), so that the main page can be converted into a disambig for the TCG one? --TTEchidna 21:26, 23 March 2007 (UTC)

Even if you do that, it'd still be confusing because they're both games, persey . . . aren't types more often refered to as "Energy Types" in the TCG anyways? --Zeta 21:30, 23 March 2007 (UTC)

Yeah, they are. --Paperfairy 23:00, 23 March 2007 (UTC)

Then should Elemental types (TCG) move to Energy types (TCG)? --TTEchidna 00:17, 24 March 2007 (UTC)

I'd say... just "Type (TCG)" seems good enough. That's all it's actually called, anyway. Well, that and "Color." I'd just go with "Type (TCG)." -Happy Mask Man 01:18, 24 March 2007 (UTC)

Well, most just call the GB types types... --TTEchidna 23:51, 24 March 2007 (UTC)

Added a little known fact

Ah yes, it appears this fact I added is not very widely known, so I figured I'd post a little comment to let everyone know I'm not making this up. ^__^

I was randomly paging through my Pokemon Gold/Silver Player's Guide: the official one released by Nintendo, it has this really cool drawing of Lugia and Ho-oh on the cover and- I digress. Anyway, on the last page it features the type chart, with next to it some explanation about attack damage multipliers. Among the obvious ones about effectiveness of the types, it also mentioned "Damage x 1.5 when the attack type is the same type as the Pokemon that's using it".

Since this is the official guide, I do assume this is indeed a confirmed fact for the Gold and Silver series; it'll likely also work in Crystal. I proceeded to test said finding in Ruby and Fire Red and found that it applied there too. For reference, in Ruby I used the example stated in the paragraph I added with the Aron. In Fire Red I used an Ekans with the Poison Sting and Wrap attacks.

Still requiring confirmation: Japanese versions of the games Original Red/Blue series New Diamond and Pearl editions Spinoffs such as Mystery Dungeon

I'll leave that spot of research to the real Pokémaniacs. (read: I'll leave checking this to the ones who DO own and/or can afford said games. ^__^;; )

--Democalypse 18:37, 27 March 2007 (UTC)

Items such as Metal Coat and Charcoal now boost moves of their designated type by 20%, an increase from the previous 10%. --ANinyMouse 13:51, 27 March 2007 (UTC)

That Damage x 1.5 thing is known among the fandom as STAB, Same-Type Attack Bonus. If it wasn't in there already... I dunno why not.

And the Hold Item boost thing's now 20%? Is that as of DP? --TTEchidna 17:13, 27 March 2007 (UTC)