Talk:Save data structure (Generation II)

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Revision as of 02:47, 25 December 2014 by Sidnoea (talk | contribs) (→‎Split)
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Split

The character encoding is not a unique feature of the save data structure. It is used by basically any string in the ROM. Trainer data structure in Generation II uses it and there are other data structures which could be given articles which would also use the character encoding. The character encoding simply does not belong in a section here on the save data structure page. Tiddlywinks (talk) 03:52, 1 April 2014 (UTC)

Seconded. If Character encoding in Generation III gets its own article, then this should as well. Sidnoea (talk) 02:47, 25 December 2014 (UTC)