Bulbapedia talk:Project SpriteDex: Difference between revisions

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:...and people should also remember that when they make the sprites transparent, ''that does not mean only the outer part''. I don't remember if all sprites are OK when it comes to Bulbapedia, but many tend to forget the white background not connected to the image edges. Also, Gen III sprites of {{p|Shedinja}} must have an intact crescent thingie; it is often broken since one of the used colors is white. <span style="color: #3FFF00; font-weight: bold">UltimateSephiroth</span> <sup>(<span style="color: #003FFF">[[User:UltimateSephiroth|user]] · [[User talk:UltimateSephiroth|talk]] · [[Special:Contributions/UltimateSephiroth|contrib]]</span>)</sup> 18:15, 26 November 2008 (UTC)
:...and people should also remember that when they make the sprites transparent, ''that does not mean only the outer part''. I don't remember if all sprites are OK when it comes to Bulbapedia, but many tend to forget the white background not connected to the image edges. Also, Gen III sprites of {{p|Shedinja}} must have an intact crescent thingie; it is often broken since one of the used colors is white. <span style="color: #3FFF00; font-weight: bold">UltimateSephiroth</span> <sup>(<span style="color: #003FFF">[[User:UltimateSephiroth|user]] · [[User talk:UltimateSephiroth|talk]] · [[Special:Contributions/UltimateSephiroth|contrib]]</span>)</sup> 18:15, 26 November 2008 (UTC)
:::On that note: when setting transparency, find the value for "Tolerance" and set it to 0. This will cause the program to turn colors with ''exactly'' the same RGB values as the color you selected transparent. If the tolerance is high, the program may include some of the sprite in its transparency. [[User:LordArceus|LordArceus]] 18:28, 26 November 2008 (UTC)
:::On that note: when setting transparency, find the value for "Tolerance" and set it to 0. This will cause the program to turn colors with ''exactly'' the same RGB values as the color you selected transparent. If the tolerance is high, the program may include some of the sprite in its transparency. [[User:LordArceus|LordArceus]] 18:28, 26 November 2008 (UTC)
== Help ==
The only sprites I can't find in a usable resource are Emerald shiny animations. Does anyone know a resource site with these animations? [[User:LordArceus|<span style="color:#FF0000">'''Lord'''</span>]][[User talk:LordArceus|<span style="color:#FF0000">'''Arceus'''</span>]] 20:17, 27 November 2008 (UTC)

Revision as of 20:17, 27 November 2008

Transparency!

It is imperative that any sprites uploaded to the Archives (and subsequently edited into Bulbapedia) are made tarnsparent. Transparency means that there is no white block around the image; the image's background automatically becomes whatever color is behind it. Single-color transparency and Alpha channel transparency are simple functions easily accessed on programs such as GIMP and Jasc Paint Shop. LordArceus 18:07, 26 November 2008 (UTC)

...and people should also remember that when they make the sprites transparent, that does not mean only the outer part. I don't remember if all sprites are OK when it comes to Bulbapedia, but many tend to forget the white background not connected to the image edges. Also, Gen III sprites of Shedinja must have an intact crescent thingie; it is often broken since one of the used colors is white. UltimateSephiroth (user · talk · contrib) 18:15, 26 November 2008 (UTC)
On that note: when setting transparency, find the value for "Tolerance" and set it to 0. This will cause the program to turn colors with exactly the same RGB values as the color you selected transparent. If the tolerance is high, the program may include some of the sprite in its transparency. LordArceus 18:28, 26 November 2008 (UTC)

Help

The only sprites I can't find in a usable resource are Emerald shiny animations. Does anyone know a resource site with these animations? LordArceus 20:17, 27 November 2008 (UTC)