Engine (TCG): Difference between revisions

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The ''Cosmic Power engine'' utilized {{TCG ID|Great Encounters|Claydol|15}}'s ''Cosmic Power'' Poké-Power to simply draw cards.  ''Cosmic Power'' allows the player to put up to two cards from his or her hand on the bottom of their deck and draw cards until they have six in their hand.  ''Cosmic Power'' is one of the simplest, yet most effective engines to date, yet it is not without its problems.  Since Claydol sits on the Bench, it is vulnerable to being sniped by attacks such as {{TCG ID|Supreme Victors|Garchomp C LV.X|145}}'s ''Dragon Rush'', at which point the Claydol player may be left without a way to reliably draw cards.
The ''Cosmic Power engine'' utilized {{TCG ID|Great Encounters|Claydol|15}}'s ''Cosmic Power'' Poké-Power to simply draw cards.  ''Cosmic Power'' allows the player to put up to two cards from his or her hand on the bottom of their deck and draw cards until they have six in their hand.  ''Cosmic Power'' is one of the simplest, yet most effective engines to date, yet it is not without its problems.  Since Claydol sits on the Bench, it is vulnerable to being sniped by attacks such as {{TCG ID|Supreme Victors|Garchomp C LV.X|145}}'s ''Dragon Rush'', at which point the Claydol player may be left without a way to reliably draw cards.


[[File:DelcattyEXPowerKeepers8.jpg|thumb|left|{{TCG ID|EX Power Keepers|Delcatty|8}}]]
[[File:DelcattyEXPowerKeepers8.jpg|thumb|left|200px|{{TCG ID|EX Power Keepers|Delcatty|8}}]]
==={{TCG ID|EX Power Keepers|Delcatty|8}} ''Energy Draw'' engine===
==={{TCG ID|EX Power Keepers|Delcatty|8}} ''Energy Draw'' engine===
The ''Energy Draw engine'' was centered around {{TCG ID|EX Power Keepers|Delcatty|8}}, from the {{TCG|EX Ruby & Sapphire}} and {{TCG|EX Power Keepers}} expansions, and its Poké-Power, ''Energy Draw''.  ''Energy Draw'' allows the player to discard an {{TCG|Energy card}} from his or her hand to draw up to three cards, once per turn.  This was exceptionally useful in decks that actually benefited from discarding Energies, such as {{TCG|Infercatty}}.
The ''Energy Draw engine'' was centered around {{TCG ID|EX Power Keepers|Delcatty|8}}, from the {{TCG|EX Ruby & Sapphire}} and {{TCG|EX Power Keepers}} expansions, and its Poké-Power, ''Energy Draw''.  ''Energy Draw'' allows the player to discard an {{TCG|Energy card}} from his or her hand to draw up to three cards, once per turn.  This was exceptionally useful in decks that actually benefited from discarding Energies, such as {{TCG|Infercatty}}.
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==Multi-card engines==
==Multi-card engines==
[[File:CastawayEXCrystalGuardians72.jpg|thumb|right|{{TCG ID|EX Crystal Guardians|Castaway|72}}]]
[[File:CastawayEXCrystalGuardians72.jpg|thumb|right|200px|{{TCG ID|EX Crystal Guardians|Castaway|72}}]]
==={{TCG ID|EX Crystal Guardians|Castaway|72}} engine===
==={{TCG ID|EX Crystal Guardians|Castaway|72}} engine===
The ''Castaway engine'' was centered around {{TCG ID|EX Crystal Guardians|Castaway|72}}, a {{TCG|Supporter card}} from the {{TCG|EX Crystal Guardians}} expansion.  Castaway was often used in non-δ decks during the {{TCG|EX Holon Phantoms}}-onward {{TCG|Rotation}}.  Castaway was often used in combination with {{TCG ID|EX Power Keepers|Scott|81}}, {{TCG ID|EX Crystal Guardians|Cessation Crystal|74}},  {{TCG ID|EX Emerald|Battle Frontier|75}}, and others to disrupt the opponent's strategy while making sure the Castaway player always had resources in their hand as well as Basic Energy cards.
The ''Castaway engine'' was centered around {{TCG ID|EX Crystal Guardians|Castaway|72}}, a {{TCG|Supporter card}} from the {{TCG|EX Crystal Guardians}} expansion.  Castaway was often used in non-δ decks during the {{TCG|EX Holon Phantoms}}-onward {{TCG|Rotation}}.  Castaway was often used in combination with {{TCG ID|EX Power Keepers|Scott|81}}, {{TCG ID|EX Crystal Guardians|Cessation Crystal|74}},  {{TCG ID|EX Emerald|Battle Frontier|75}}, and others to disrupt the opponent's strategy while making sure the Castaway player always had resources in their hand as well as Basic Energy cards.
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