User:Sivart345/Decks: Difference between revisions
(Started deck list for Porydonk which I will move into mainspace) |
(SANDBOX FOR DECK CREATED) |
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(4 intermediate revisions by 2 users not shown) | |||
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Please do //not// delete this page. It is also my sandbox for making mainspace articles. | |||
I'm sure most of us have established some kind of house rule(s) when playing PTCG; extra prize cards, hand refreshes even when you have a basic, letting your opponent start set-up, etc; either for better testing or just for fun. | |||
An interesting way we have been playing at home and with friends is with literally, an expanded deck: | |||
Unlimited Format, 100 cards, 5 max each card, Draw 10 instead of 7, D&P rules, 8 or 10 prizes, and 6 benched. | |||
Some sick decks can be made. | |||
=='''''Sand Box 1 Start'''''== | |||
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{{DeckArchetype}} | {{DeckArchetype}} | ||
{{decklist/header}} | {{decklist/header}} | ||
{{decklist/entry|2|{{TCG ID|Great Encounters|Porygon2|1}}| | {{decklist/entry|2|{{TCG ID|Plasma Blast|Porygon|72}}|Colorless||Common}} | ||
{{decklist/entry|1|{{TCG ID|Legends Awakened|Uxie|43}}|Psychic||Rare}} | {{decklist/entry|2|{{TCG ID|Great Encounters|Porygon2|49}}|Colorless||Uncommon}} | ||
{{decklist/entry|1|{{TCG ID|Majestic Dawn|Drifloon|61}}|Psychic||Common}} | |||
{{decklist/entry|1|{{TCG ID|Undaunted|Drifblim|12}}|Psychic||Rare}} | |||
{{decklist/entry|4|{{TCG ID|Stormfront|Sableye|48}}|Darkness||Rare}} | |||
{{decklist/entry|4|{{TCG ID|Legends Awakened|Unown R|77}}|Psychic||Uncommon}} | |||
{{decklist/entry|1|{{TCG ID|Majestic Dawn|Unown Q|49}}|Psychic||Uncommon}} | |||
{{decklist/entry|3|{{TCG ID|Legends Awakened|Uxie|43}}|Psychic||Rare}} | |||
{{decklist/entry|1|{{TCG ID|Legends Awakened|Azelf|19}}|Psychic||Rare}} | {{decklist/entry|1|{{TCG ID|Legends Awakened|Azelf|19}}|Psychic||Rare}} | ||
{{decklist/entry|1|{{TCG ID| | {{decklist/entry|1|{{TCG ID|Legends Awakened|Regice|36}}|Water||Rare}} | ||
{{decklist/entry|4|{{TCG ID|HeartGold & SoulSilver|Pokémon Collector|97}}|Supporter||Uncommon}} | {{decklist/entry|1|{{TCG ID|Undaunted|Rotom|20}}|Lightning||Rare}} | ||
{{decklist/entry| | {{decklist/entry|1|{{TCG ID|EX FireRed & LeafGreen|Ditto|4}}|Colorless||Rare Holo}} | ||
{{decklist/entry|3|{{TCG ID|HeartGold & SoulSilver|Pokémon Collector|97}}|Supporter||Uncommon}} | |||
{{decklist/entry|4|{{TCG ID|Triumphant|Seeker|88}}|Supporter||Uncommon}} | |||
{{decklist/entry|4|{{TCG ID|Base Set|Item Finder|74}}|Trainer||Rare}} | |||
{{decklist/entry|4|{{TCG ID|Base Set|Computer Search|71}}|Trainer||Rare}} | |||
{{decklist/entry|3|{{TCG ID|Base Set|Professor Oak|88}}|Trainer||Uncommon}} | |||
{{decklist/entry|3|{{TCG ID|Base Set|Scoop Up|78}}|Trainer||Rare}} | |||
{{decklist/entry|4|{{TCG ID|Stormfront|Poké Drawer +|89}}|Trainer||Uncommon}} | {{decklist/entry|4|{{TCG ID|Stormfront|Poké Drawer +|89}}|Trainer||Uncommon}} | ||
{{decklist/entry|3|{{TCG ID|Gym Heroes|Erika|16}}|Trainer||Rare Holo}} | |||
{{decklist/entry|2|{{TCG ID|Next Destinies|Level Ball|89}}|Trainer||Uncommon}} | |||
{{decklist/entry|1|{{TCG ID|EX Team Rocket Returns|Pokémon Retriever|84}}|Trainer||Uncommon}} | |||
{{decklist/entry|1|{{TCG ID|Majestic Dawn|Warp Point|88}}|Trainer||Uncommon}} | {{decklist/entry|1|{{TCG ID|Majestic Dawn|Warp Point|88}}|Trainer||Uncommon}} | ||
{{decklist/entry|1|{{TCG ID|EX FireRed & LeafGreen|VS Seeker|100}}|Trainer||Rare Holo}} | |||
{{decklist/entry|3|{{TCG ID|Platinum|Broken Time-Space|104}}|Stadium||Uncommon}} | {{decklist/entry|3|{{TCG ID|Platinum|Broken Time-Space|104}}|Stadium||Uncommon}} | ||
{{decklist/entry|2|{{TCG ID|Aquapolis|Boost Energy|145}}|Energy||Uncommon}} | |||
{{decklist/footer}} | |||
==Other Cards== | |||
{{TCG ID|Call of Legends|Darkness Energy|86}}<br> | |||
{{TCG ID|Fossil|Mr. Fuji|58}}<br> | |||
{{TCG ID|EX Team Rocket Returns|Swoop! Teleporter|92}}<br> | |||
=='''''Sandbox 2 Start'''''== | |||
{{incomplete}} | |||
{{ArchetypeInfobox | |||
|title=Forretress Donk | |||
|image=017120_P_FORETOSU.jpg | |||
|image2=BlastoiseBoundariesCrossed31.jpg | |||
|caption={{TCG ID|Legends Awakened|Forretress|28}} and {{TCG ID|Boundaries Crossed|Blastoise|31}} | |||
|types={{e|Water}} | |||
|cards={{TCG ID|Legends Awakened|Forretress|28}}, {{TCG ID|Boundaries Crossed|Blastoise|31}}, {{TCG ID|Triumphant|Seeker|88}} | |||
|era=Unlimited | |||
}} | |||
'''Forretress Donk''' | |||
==History== | |||
There was a less consistent version of this deck during the Diamond Pearl era using {{TCG|Secret Wonders}} {{TCG ID|Secret Wonders|Blastoise|2}} with its ''Waterlog'' Poké-POWER to attach Energy to {{TCG ID|Legends Awakened|Forretress|28}}; although, this method lacks unlimited Energy attachment and also requires more Energy cards. The release of {{TCG ID|Black & White|Emboar|20}} allowed the creation of Forretress Donk. {{TCG ID|Boundaries Crossed|Blastoise|31}} of {{TCG|Boundaries Crossed}} is an alternate, more viable Energy attachment. | |||
==Strategy== | |||
[[File:ShuckleHGSSPromo15.jpg|thumb|right|{{TCG ID|HGSS Promo|Shuckle|15}}]] | |||
The most consistently-winning decks in {{TCG|Unlimited Format}} are '''turn one donk decks''' (''T1 donk''). Forretress Donk is this type of deck; capable of taking all prize cards or Knocking-Out all of the opponent's Pokémon on the first turn | |||
The ideal start would be Sableye; Sableye's Poké-BODY allows the player to go first. Using the various Trainer cards, the player would want to set up a Blastoise, Espeon, and Shuckle. Blastoise's ''Deluge'' Ability allows the player to attach, as often as they like, Water Energy cards to Shuckle. Shuckle's ''Fermenting Liuid'' Poké-BODY lets the player draw a card every time an Energy card is attached to it. Espeon's ''Energy Return'' Poké-POWER allows the player to return those Energy cards to the hand. This establishes an infinite loop of drawing with Shuckle. After drawing the needed cards, the next step would be to get out Forretress and attach the Energy cards to it instead of Shuckle. Forretress's ''Iron Shell'' Poké-BODY has the player flip a coin every time an Energy card is attached to it; tails places 2 damage counters on all Pokémon (excluding any Forretress). The damage to Blastoise and Espeon can be continously healed with an attached {{TCG ID|Roaring Skies|Healing Scarf|84}} Pokémon tool. | |||
==Cards== | |||
===Key cards=== | |||
*'''{{TCG ID|Legends Awakened|Forretress|28}}''' - | |||
*'''{{TCG ID|Boundaries Crossed|Blastoise|31}}''' - It's Deluge Ability lets the play attach Water Energy Cards as often as they like during their turn. | |||
*'''{{TCG ID|Aquapolis|Espeon|H9}}''' - It's Poké-POWER is used to return Energy cards attached to Shuckle and Forretress; allowing an infinite loop of each one's Poké-BODY. | |||
*'''{{TCG ID|HGSS Promo|Shuckle|15}}''' - Primary draw power of the deck. By attachment of Energy to Shuckle, the player will be able to draw their whole deck and have all resources available (note: you only lose if you cannot draw at the ''beginning'' of your turn). | |||
*'''{{TCG ID|Base Set|Professor Oak|88}}''' - Essentially a souped-up ''Set Up'' | |||
*'''{{TCG ID|Platinum|Broken Time-Space|104}}''' - Allows the player to evolve its Pokémon on the same turn they are played; this also allows evolution on the first turn. | |||
*''' | |||
===Other Pokémon=== | |||
*'''{{TCG ID|Legends Awakened|Uxie|43}}''' - It's ''Set Up'' Poké-Power allows the player to draw cards until they have seven cards in their hand. Useful at the ver beginning after playing out the hand. | |||
*'''{{TCG ID|Legends Awakened|Azelf|19}}''' - Allows the player to get Pokémon from the Prize cards. | |||
*'''{{TCG ID|Legends Awakened|Regice|36}}''' - Allows a counters to an opponent's {{TCG ID|Arceus|Spiritomb|32}} start. | |||
===Other Trainers/Supporters/Stadiums=== | |||
*'''{{TCG ID|HeartGold & SoulSilver|Pokémon Collector|97}}''' - Used to get three Basic Pokémon into the player's hand. | |||
===Energy cards=== | |||
*'''{{TCG|Water Energy}}''' - Blastoise's ''Deluge'' Ability attachs Water Energy cards. | |||
==Typical deck list== | |||
{{DeckArchetype}} | |||
{{decklist/header}} | |||
{{decklist/entry|4|{{TCG ID|Stormfront|Sableye|48}}|Darkness||Rare}} | |||
{{decklist/entry|3|{{TCG ID|Legends Awakened|Uxie|43}}|Psychic||Rare}} | |||
{{decklist/entry|1|{{TCG ID|Legends Awakened|Azelf|19}}|Psychic||Rare}} | |||
{{decklist/entry|1|{{TCG ID|Legends Awakened|Regice|36}}|Water||Rare}} | |||
{{decklist/entry|1|{{TCG ID|Team Rocket|Rattata|66}}|Colorless||Common}} | |||
{{decklist/entry|3|{{TCG ID|HeartGold & SoulSilver|Pokémon Collector|97}}|Supporter||Uncommon}} | |||
{{decklist/entry|4|{{TCG ID|Base Set|Item Finder|74}}|Trainer||Rare}} | |||
{{decklist/entry|4|{{TCG ID|Base Set|Computer Search|71}}|Trainer||Rare}} | |||
{{decklist/entry|3|{{TCG ID|Base Set|Professor Oak|88}}|Trainer||Uncommon}} | |||
{{decklist/entry|3|{{TCG ID|Base Set|Scoop Up|78}}|Trainer||Rare}} | |||
{{decklist/entry|4|{{TCG ID|Stormfront|Poké Drawer +|89}}|Trainer||Uncommon}} | |||
{{decklist/entry|4|{{TCG ID|Gym Heroes|Erika|16}}|Trainer||Rare Holo}} | |||
{{decklist/entry|2|{{TCG ID|Next Destinies|Level Ball|89}}|Trainer||Uncommon}} | |||
{{decklist/entry|1|{{TCG ID|EX Crystal Guardians|Windstorm|85}}|Trainer||Uncommon}} | |||
{{decklist/entry|3|{{TCG ID|Platinum|Broken Time-Space|104}}|Stadium||Uncommon}} | |||
{{decklist/entry|7|{{TCG|Water Energy}}|Energy|Water|None}} | |||
{{decklist/footer}} | {{decklist/footer}} | ||
==Variable tech cards== | |||
[[File:LeafeonRisingRivals45.jpg|thumb|right|{{TCG ID|Rising Rivals|Leafeon|45}}]] | |||
These are cards that may or may not be in the deck build depending on the player's style: | |||
*'''{{TCG ID|Rising Rivals|Leafeon|45}}''' - An alternative healing method to Healing Scarf. When it is the Active Pokémon, it's Energy Refresh ''Poké-BODY'' allows the healing of the player's Pokémon when they attach an Energy card to them | |||
*'''{{TCG ID|Fossil|Mr. Fuji|58}}''' | |||
*'''{{TCG ID|EX Team Rocket Returns|Swoop! Teleporter|92}}''' | |||
==Restriction== | |||
Forretress Donk uses the Unlimited Format; therefore, it is not tournament legal. It is played at home, in unsanctioned tournaments, and at leagues where permitted. | |||
{{-}} | |||
{{Project TCG notice}} | |||
[[Category:Deck archetypes]] |
Revision as of 04:24, 11 June 2015
Please do //not// delete this page. It is also my sandbox for making mainspace articles.
I'm sure most of us have established some kind of house rule(s) when playing PTCG; extra prize cards, hand refreshes even when you have a basic, letting your opponent start set-up, etc; either for better testing or just for fun.
An interesting way we have been playing at home and with friends is with literally, an expanded deck: Unlimited Format, 100 cards, 5 max each card, Draw 10 instead of 7, D&P rules, 8 or 10 prizes, and 6 benched.
Some sick decks can be made.
Sand Box 1 Start
Typical deck list
The deck list appearing below is not official; it is meant to represent an average build of the archetype, not specifically constructed for any regional metagame. Being that this is merely an archetype, a player may wish to change any part of this deck when building his or her own version.
Quantity | Card | Type | Rarity |
---|---|---|---|
2× | Porygon | ||
2× | Porygon2 | ||
1× | Drifloon | ||
1× | Drifblim | ||
4× | Sableye | ||
4× | Unown R | ||
1× | Unown Q | ||
3× | Uxie | ||
1× | Azelf | ||
1× | Regice | ||
1× | Rotom | ||
1× | Ditto | ||
3× | Pokémon Collector | Su | |
4× | Seeker | Su | |
4× | Item Finder | T | |
4× | Computer Search | T | |
3× | Professor Oak | T | |
3× | Scoop Up | T | |
4× | Poké Drawer + | T | |
3× | Erika | T | |
2× | Level Ball | T | |
1× | Pokémon Retriever | T | |
1× | Warp Point | T | |
1× | VS Seeker | T | |
3× | Broken Time-Space | St | |
2× | Boost Energy | E | |
Other Cards
Darkness Energy
Mr. Fuji
Swoop! Teleporter
Sandbox 2 Start
This article is incomplete. Please feel free to edit this article to add missing information and complete it. |
Forretress Donk | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
|
Forretress Donk
History
There was a less consistent version of this deck during the Diamond Pearl era using Secret Wonders Blastoise with its Waterlog Poké-POWER to attach Energy to Forretress; although, this method lacks unlimited Energy attachment and also requires more Energy cards. The release of Emboar allowed the creation of Forretress Donk. Blastoise of Boundaries Crossed is an alternate, more viable Energy attachment.
Strategy
The most consistently-winning decks in Unlimited Format are turn one donk decks (T1 donk). Forretress Donk is this type of deck; capable of taking all prize cards or Knocking-Out all of the opponent's Pokémon on the first turn
The ideal start would be Sableye; Sableye's Poké-BODY allows the player to go first. Using the various Trainer cards, the player would want to set up a Blastoise, Espeon, and Shuckle. Blastoise's Deluge Ability allows the player to attach, as often as they like, Water Energy cards to Shuckle. Shuckle's Fermenting Liuid Poké-BODY lets the player draw a card every time an Energy card is attached to it. Espeon's Energy Return Poké-POWER allows the player to return those Energy cards to the hand. This establishes an infinite loop of drawing with Shuckle. After drawing the needed cards, the next step would be to get out Forretress and attach the Energy cards to it instead of Shuckle. Forretress's Iron Shell Poké-BODY has the player flip a coin every time an Energy card is attached to it; tails places 2 damage counters on all Pokémon (excluding any Forretress). The damage to Blastoise and Espeon can be continously healed with an attached Healing Scarf Pokémon tool.
Cards
Key cards
- Forretress -
- Blastoise - It's Deluge Ability lets the play attach Water Energy Cards as often as they like during their turn.
- Espeon - It's Poké-POWER is used to return Energy cards attached to Shuckle and Forretress; allowing an infinite loop of each one's Poké-BODY.
- Shuckle - Primary draw power of the deck. By attachment of Energy to Shuckle, the player will be able to draw their whole deck and have all resources available (note: you only lose if you cannot draw at the beginning of your turn).
- Professor Oak - Essentially a souped-up Set Up
- Broken Time-Space - Allows the player to evolve its Pokémon on the same turn they are played; this also allows evolution on the first turn.
Other Pokémon
- Uxie - It's Set Up Poké-Power allows the player to draw cards until they have seven cards in their hand. Useful at the ver beginning after playing out the hand.
- Azelf - Allows the player to get Pokémon from the Prize cards.
- Regice - Allows a counters to an opponent's Spiritomb start.
Other Trainers/Supporters/Stadiums
- Pokémon Collector - Used to get three Basic Pokémon into the player's hand.
Energy cards
- Water Energy - Blastoise's Deluge Ability attachs Water Energy cards.
Typical deck list
The deck list appearing below is not official; it is meant to represent an average build of the archetype, not specifically constructed for any regional metagame. Being that this is merely an archetype, a player may wish to change any part of this deck when building his or her own version.
Quantity | Card | Type | Rarity |
---|---|---|---|
4× | Sableye | ||
3× | Uxie | ||
1× | Azelf | ||
1× | Regice | ||
1× | Rattata | ||
3× | Pokémon Collector | Su | |
4× | Item Finder | T | |
4× | Computer Search | T | |
3× | Professor Oak | T | |
3× | Scoop Up | T | |
4× | Poké Drawer + | T | |
4× | Erika | T | |
2× | Level Ball | T | |
1× | Windstorm | T | |
3× | Broken Time-Space | St | |
7× | Water Energy | E | — |
Variable tech cards
These are cards that may or may not be in the deck build depending on the player's style:
- Leafeon - An alternative healing method to Healing Scarf. When it is the Active Pokémon, it's Energy Refresh Poké-BODY allows the healing of the player's Pokémon when they attach an Energy card to them
- Mr. Fuji
- Swoop! Teleporter
Restriction
Forretress Donk uses the Unlimited Format; therefore, it is not tournament legal. It is played at home, in unsanctioned tournaments, and at leagues where permitted.
This article is part of Project TCG, a Bulbapedia project that aims to report on every aspect of the Pokémon Trading Card Game. |