Template talk:Type effectiveness

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Should we or shouldn't we have the top of this be colorized by the type of the Pokémon? Everything else does... TTEchidna 08:32, 17 September 2007 (UTC)

heatproof

heatproof is missing in the notes..--Hanmac

Heatproof is still missing in the notes. — THE TROM — 23:51, 28 November 2008 (UTC)
It's there, it just wasn't passing. TTEchidna 01:48, 2 December 2008 (UTC)

Some Problem

Magnemite is a pure Electric Type in Generation I,that means

Normal effectiveness

Normal, Fire, Rock, Bug, Water, Fighting, Ghost, Grass, Poison, Psychic, Ice, Dragon

Weak to

Ground 2×

Resistant to

Flying ½×

Electric ½×

But seem the Notes didn't note down about the effectiveness change of Fighting, Fire, Rock, Bug,Grass and Dragon (ya,a lot of miss).

Also, The Notes of Heatproof is missing, can someone add it??? --chungkingpunノ08:29, 25 August 2008 (UTC)

I did? Eck, I'll fix it ASAP. TTEchidna 22:36, 30 August 2008 (UTC)


Lately While I check about the notes, the Magnemite part's note is fixed but the Notes of Heatproof is still missing (I've Check about the source code and didn't find any word or information that relate to heatproof,though) , can someone add it??? --chungkingpunノ12:04, 1 October 2008 (UTC)

We need one of these for the glitch Pokémon...

I'll code one up later to remove Dark/Steel if it's a Gen I glitch Pokémon and have notes... TTEchidna 22:36, 30 August 2008 (UTC)

Hey

Why is the grass-type listed as changing for G1 poison-types? Poison resisted Grass in G1 and G2; none of those Pokémon are going to have any change.

More importantly, how can I fix this without blowing everything to hell? --Marton(I'm Jewish)imos 21:00, 26 December 2008 (UTC)

Flash Fire

The parser should also mention when the Pokémon is frozen... ht14 22:01, 24 July 2009 (UTC)

...when you're frozen Fire-type moves damage you if you have Flash Fire? TTEchidna 22:11, 24 July 2009 (UTC)