Talk:Pokémon data structure (Generation I)

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Revision as of 07:21, 13 April 2009 by Blaziken257 (talk | contribs)
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I'm wondering if we should rename these to "Pokémon data structure in Generation I", "II", "III", and so on. After all, we've had other GBC, GBA, and DS games with Pokémon, right? TTEchidna 10:47, 17 November 2007 (UTC)

Yeah, it's a good idea. File:Ani154MS.gifNetto-kunFile:Ani394MS.gif 11:05, 17 November 2007 (UTC)

So this idea never went ahead? - TIMMY 12:16, 13 December 2008 (UTC)

Using this in Visual Boy Advance

Thanks for this page guys, i used this to find the codes in the memory viewer and edit my party! I wrote down the offsets for every piece of data for the pokemon using this guide (if you want a copy, just ask) and now it's easy to change the data of my pokemon. I also found the offsets for a couple of other things like the nicknames. You can change everything about the pokemon including the species. I also just cracked the GBC ones too, i didn't find the nicknames there though... Thanks for this page anyway. (GT4GTR 13:42, 21 December 2008 (UTC))

Maybe we can expand this page a little if anyone's intrested... ;) (GT4GTR 13:40, 21 December 2008 (UTC))

I tried to post what i found here but it didn't turn out quite right. (GT4GTR 13:42, 21 December 2008 (UTC))

Held Items?

Is it possible that one of the unknown bytes is the held item when traded to G/S/C? After all, when you trade a Pokémon from R/B/Y to G/S/C, it almost always (if not always) holds some item. And sometimes the items are different in Yellow! And when you give a Pokémon an item and then trade to R/B/Y, the R/B/Y game somehow remembers what item it's holding... Blaziken257 07:21, 13 April 2009 (UTC)