User:Spriteit/Space World Datamine Info

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Differences from the final game

The demo and the final versions of the Generation II games had numerous differences.

Morning Day Night The demo was meant to be played on Gameboy hardware and was not designed to take advantage of the colors available on a Gameboy Color; as such, the colors available through the Super Gameboy were less detailed. The day and night system is present, but due to running on a Game Boy color scheme, the change in colors for the time of the day are just shades of blue. Playing the final games on a Super Gameboy yields a similar effect.

The intro lacks music, and instead of showing the Generation II starters at the end of the intro, Venusaur and Blastoise are shown instead; Charizard, which was present in the final game's intro, has a slightly less detailed design.

Kanto Route 1 music plays for all Routes. The music of Viridian City, Saffron City, and Pewter City plays for all cities and towns present. Trainer and wild Pokémon battles both use Pokémon Red and Green Gym Leader music. More tracks from Pokémon Red and Green are present for events that are not normally possible in this build.

Entry animations were also used in this game, including a fade in animation that was used for Hoothoot and an unused wave animation. The animation that was later used for Shiny Pokémon was used in this demo for Pikachu and Sunflora.

Type chart

Several type match ups differed from the final version of the game. Notably, Normal-type and Dark-type would be super effective against Dark-types while Normal-types would only take half-damage from Dark-types, Water-type and Electric-type would have been super effective against Steel-type, and Poison-type would be resisted by the Steel-type instead of Poison-type moves doing no damage.

× Defending type
Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark
A
t
t
a
c
k
i
n
g

t
y
p
e
Normal ½×
Fighting ½× ½× ½× ½× ½×
Flying ½× ½×
Poison ½× ½× ½× ½× ½×
Ground ½× ½×
Rock ½× ½× ½×
Bug ½× ½× ½× ½×
Ghost ½×
Steel ½× ½×
Fire ½× ½× ½× ½×
Water ½× ½× ½× ½×
Grass ½× ½× ½× ½× ½× ½×
Electric ½× ½× ½×
Psychic ½× ½×
Ice ½× ½× ½×
Dragon
Dark ½×
These matchups are suitable for the Gold and Silver Spaceworld Demo.


Pokémon

Main article: Pokémon Gold and Silver demo/Pokémon

Although only a few new Pokémon can be seen in the demo through normal gameplay, 100 new Pokémon had been designed at the time. 62 of these Pokémon were used in the final games, and 29 of these Pokémon received various changes before their release in the final games. 38 Pokémon went completely unused. 16 of the unused Pokémon were related to the original 151 Generation I Pokémon, and two of the unused Pokémon were related to Generation II Pokémon which made it into the final release. 20 of the unreleased Pokémon were not related to any existing Pokémon.

Many of the 151 Generation I Pokémon still used their sprites from Pokémon Blue as placeholder sprites during this time. Several Pokémon would have also gained either an evolution or a pre-evolution. Certain scrapped Pokémon correspond to, and may have inspired, later-generation Pokémon such as Leafeon or Lickilicky. It's worth noting to that at the time of the Sapceworld demo being released, Shiny Pokémon had already been implemented into the game with an encounter chance of 81/4096. roughly 2%.

List of new Pokémon

Ndex MS Pokémon Type
#152 Spr 2d 152.png Chikorita Grass
#153 Spr 2d 153.png Bayleef Grass
#154 Spr 2d 154.png Meganium Grass
#155 Spr 2d 155.png Honōguma Fire
#156 Spr 2d 156.png Borubeā Fire
#157 Spr 2d 157.png Dainabea Fire
#158 Spr 2d 158.png Kurusu Water
#159 Spr 2d 159.png Akua Water
#160 Spr 2d 160.png Akueria Water
#161 Spr 2d 161.png Hoothoot Flying
#162 Spr 2d 162.png Noctowl Flying
#163 Spr 2d 163.png Mareep Electric
#164 Spr 2d 164.png Flaaffy Electric
#165 Spr 2d 165.png Ampharos Electric
#166 Spr 2d 166.png Mikon Water *
#167 Spr 2d 167.png Monja Grass
#168 Spr 2d 168.png Jaranra Grass
#169 Spr 2d 169.png Hanēi Water Flying
#170 Spr 2d 170.png Qwilfish Water
#171 Spr 2d 171.png Shibirefugu Water
#172 Spr 2d 172.png Pichu Electric
#173 Spr 2d 173.png Cleffa Normal
#174 Spr 2d 174.png Igglybuff Normal
#175 Spr 2d 175.png Quagsire Water
#176 Spr 2d 176.png Natu Flying Psychic
#177 Spr 2d 177.png Xatu Flying Psychic
#178 Spr 2d 178.png Gyopin Water
#179 Spr 2d 179.png Marill Water
#180 Spr 2d 180.png Manbō1 Water
#181 Spr 2d 181.png Ikari Water Steel
#182 Spr 2d 182.png Gurotesu Water Steel
#183 Spr 2d 183.png Crobat Poison Flying
#184 Spr 2d 184.png Para Bug
#185 Spr 2d 185.png Spinarak Bug Poison
#186 Spr 2d 186.png Ariados Bug Poison
#187 Spr 2d 187.png Skarmory Flying Steel
#188 Spr 2d 188.png Animon Normal
#189 Spr 2d 189.png Hināzu Normal Flying
#190 Spr 2d 190.png Sunflora Grass Psychic
#191 Spr 2d 191.png Phanpy Ground
#192 Spr 2d 192.png Donphan Ground
#193 Spr 2d 193.png Tsuinzu Dark Normal
#194 Spr 2d 194.png Girafarig Dark Normal
#195 Spr 2d 195.png Smeargle Normal
#196 Spr 2d 196.png Kōnya Normal
#197 Spr 2d 197.png Rinrin Dark
#198 Spr 2d 198.png Berurun Dark
#199 Spr 2d 199.png Politoed Water
#200 Spr 2d 200.png Slowking Water Psychic
#201 Spr 2d 201.png Unown Normal
#202 Spr 2d 202.png Ledyba Bug Flying
#203 Spr 2d 203.png Ledian Bug Flying
#204 Spr 2d 204.png Puchikōn Normal
#205 Spr 2d 205.png Espeon Psychic
#206 Spr 2d 206.png Umbreon Poison
#207 Spr 2d 207.png Tāban Water
#208 Spr 2d 208.png Betobebī Poison
#209 Spr 2d 209.png Remoraid Water
#210 Spr 2d 210.png Octillery Water
#211 Spr 2d 211.png Tyrogue Fighting
#212 Spr 2d 212.png Hitmontop Fighting
#213 Spr 2d 213.png Pudi Fighting
#214 Spr 2d 214.png Hoppip Grass Flying
#215 Spr 2d 215.png Skiploom Grass Flying
#216 Spr 2d 216.png Jumpluff Grass Flying
#217 Spr 2d 217.png Baririna Fighting
#218 Spr 2d 218.png Smoochum Ice
#219 Spr 2d 219.png Elekid Electric
#220 Spr 2d 220.png Magby Fire
#221 Spr 2d 221.png Bellossom Grass Poison
#222 Spr 2d 222.png Tsubomitto Grass Poison
#223 Spr 2d 223.png Miltank Normal
#224 Spr 2d 224.png Bomushikā Water Fire
#225 Spr 2d 225.png Delibird Water Ice
#226 Spr 2d 226.png Kotora Electric
#227 Spr 2d 227.png Raitora Electric
#228 Spr 2d 228.png Madāmu Normal Flying
#229 Spr 2d 229.png Norowara Ghost
#230 Spr 2d 230.png Kyonpan Ghost
#231 Spr 2d 231.png Murkrow Dark Flying
#232 Spr 2d 232.png Blissey Normal
#233 Spr 2d 233.png Scizor Bug Flying
#234 Spr 2d 234.png Purakkusu Bug
#235 Spr 2d 235.png Houndour Fire
#236 Spr 2d 236.png Houndoom Fire
#237 Spr 2d 237.png Urufuman Ice
#238 Spr 2d 238.png Wāurufu Ice
#239 Spr 2d 239.png Porygon2 Normal
#240 Spr 2d 240.png Namēru Normal
#241 Spr 2d 241.png Steelix Steel Ground
#242 Spr 2d 242.png Kingdra Dragon Water
#243 Spr 2d 243.png Raikou Electric
#244 Spr 2d 244.png Entei Fire
#245 Spr 2d 245.png Suicune Water
#246 Spr 2d 246.png Sneasel Dark
#247 Spr 2d 247.png Ho-Oh Flying
#248 Spr 2d 248.png Togepi Normal
#249 Spr 2d 249.png Snubbull Psychic
#250 Spr 2d 250.png Aipom Normal
#251 Spr 2d 251.png Rīfi Grass

Maps

Main article: Pokémon Gold and Silver demo/Locations

Johto Town Map GS Demo.png Although only Silent Hill and the route and forest leading from it to Old City are accessible in the demo, many other locations are programmed into the game. However, the inaccessible locations lack collision and warp data.

The final map of Johto shares little resemblance to the region present in the demo, which was based on the entirety of Japan, with Kanto included as a large city within it. Apart from Kanto and a prototype of the Ruins of Alph, none of the areas from the final game appear in the demo; however, some maps bear similarities.

Mini-games

This build of the game contained far more mini-games, with a total of 5.

Title screen

GS demo minigame.png

A hidden mini-game involving Pikachu can be played if the game is left idle at the title screen for an extended period of time. The player tries to avoid obstacles and collect musical notes while catching up to Jigglypuff. The game ends once Pikachu catches up to Jigglypuff and returns to the title screen. After playing, the title screen will have musical notes flying across the screen, rather than fire.

Picross

GS demo picross.png

A picross mini-game featuring Pokémon was present.

Some Pokémon picross puzzles would later appear in Picross NP Vol. 1. Pokémon Picross would also be announced for the Game Boy Color; however, it was ultimately cancelled. A Pokémon picross game would not be released until Pokémon Picross in December 2015.

Poker

GS demo poker.png

The poker mini-game was based on the real-life game of poker but with various Pokémon on the cards instead of clubs, diamonds, hearts, and spades. It would be replaced with card flip in the final version of the game.

Memory game

GS demo memory.png

A memory game is a game where the player attempts to match five pairs of cards in five turns. However, no coins are actually rewarded for any matches. This game remains unused in the final game.

Slide puzzle

The last mini-game is a 15-tile slide puzzle game where the player has to try rearranging the tiles to reveal who the Pokémon is.

Items

Main article: Pokémon Gold and Silver demo/Items

With the introduction of held items, many new items and Key Items were added that would be cut, have slight changes in how they worked, or be scrapped altogether.