Triple Arrows (move)
Triple Arrows 3ぼんのや Triple Arrows | ||||||||||||
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Range
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Availability
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Triple Arrows (Japanese: 3ぼんのや Triple Arrows) is a damage-dealing Fighting-type move introduced in Pokémon Legends: Arceus. It is the signature move of Hisuian Decidueye.
Effect
Generation VIII
Triple Arrows inflicts damage. For three turns, it increases the user's critical hit ratio by two stages and decreases the target's defensive stats.
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Generation IX
Triple Arrows's PP was decreased to 10, its power was increased to 90, and it now has an increased critical hit ratio. It has a 50% chance of lowering the target's Defense by one stage and a 30% chance of causing the target to flinch.
Description
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Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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VIII | IX | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0724 | Decidueye
Hisuian Form |
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Flying | 34 | Evo. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other games
Pokémon Masters EX
Name | Category | Cost in move-gauge slots | MP (uses) |
Base power | Max power | Accuracy | Target | Effect tag | Description | Playable sync pair(s) | |
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Triple Arrows | Physical | 4 | — | 150 | 180 | 100% | An opponent | — | Critical hits land more easily. Has a chance (50%) of lowering the target's Defense by 1 stat rank. Has a chance (30%) of making the target flinch. | Rei & Decidueye | |
Buddy move | |||||||||||
Triple Arrows Barrage | Physical | 4 | — | 250 | 300 | — | All opponents | — | Activation Condition: When your team's sync pair uses a sync move one time.
Deactivation Condition: When this move is used. Except in certain circumstances, successful hits with this attack become critical hits. Lowers the target's Defense by 2 stat ranks. Makes the target flinch. The power and chance of applying additional effects of this move are not lowered even if there are multiple targets. |
Rei & Decidueye | |
Sync move | |||||||||||
Name | Category | State | Base power | Max power | Target | Effect tag | Description | Playable sync pair | |||
Space-Time Traveler Triple Arrows | Physical | Default | 200 | 240 | An opponent | — | The more the user's Speed is raised, the greater the power of this attack. | Rei & Decidueye | |||
6★ EX | The first time the user’s sync move is used each battle, the sync move countdown is reduced by three. | ||||||||||
6★ EX with EX role | All opponents |
In other generations
Spin-off series games
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |
- Moves
- Moves that can target any adjacent Pokémon
- Fighting-type moves
- Physical moves
- Generation VIII moves
- Signature moves
- Moves in Pokémon Legends: Arceus
- Moves usable in Pokémon Scarlet and Violet
- Moves with a high critical-hit ratio
- Moves that can lower the target's Defense
- Moves that can cause flinching
- Moves that can raise the user's critical-hit ratio