Stat (Mystery Dungeon)

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These are the stats in the Pokémon Mystery Dungeon series.

The Pokémon Mystery Dungeon series uses lookup tables to determine statistics. Each statistic depends on the Pokémon's species (and form) and level, so Pokémon with the same species and level will always have identical statistics.

Stats

In the Pokémon Mystery Dungeon series, Pokémon have HP, Attack, Defense, Special Attack, Special Defense, and SpeedSMDRTDX stats, just like in the core games. However, these games also have a few stats not seen in the core games.

Effort values (EVs) and individual values (IVs) are not elements of Pokémon Mystery Dungeon. Instead, each Pokémon has a set of base stats, which increase by fixed amounts when they level up. Stats may further increase through the use of Gummis, health drinks, Sitrus Berries, and other items. Stats are capped at 500 HP (999 HP prior to Super Mystery Dungeon) and 255 for all other stats.

There is no formula to determine the stats of the Pokémon; instead, stats are taken from lookup tables of a Pokémon, which varies with the species, generally correlating with their base stats in the core series.

Stat changes from natures do not exist in Pokémon Mystery Dungeon.

Body size

Prior to Pokémon Mystery Dungeon: Gates to Infinity, each Pokémon has a fixed body size that is represented as a number from 0 to 4. When taking a team into a dungeon, the combined body size of the Pokémon in the team may not exceed a certain amount (at most of any dungeon, 6). Note that certain dungeons may restrict this further, and may also restrict the sheer number of Pokémon allowed in the dungeon.

Movement Speed/Travel Speed

Main article: Travel Speed

Movement SpeedRBTDS or Travel SpeedGtISMDRTDX is roughly considered the Mystery Dungeon series' analogue to Speed in the core games. Movement Speed governs the number of actions (such as moving, attacking, or using an item) a Pokémon can take before ending its turn. With a lowered Movement Speed, the Pokémon is forced to skip turns instead. Travel Speed is much the same as Movement Speed, except that when raised, it only applies to movement between tiles - if a Pokémon attacks or uses an item, it immediately ends its turn regardless of Travel Speed. Despite this, a lowered Travel Speed still forces a Pokémon to skip its turn entirely.

Speed

The Speed stat was not used in the Pokémon Mystery Dungeon series until Super Mystery Dungeon, where it is used as an accuracy modifier; the higher speed a Pokémon has, the more likely it is for its moves to hit and the more likely it is to evade attacks. In Mystery Dungeon: Rescue Team DX, the Speed stat is used to determine a Pokémon’s bonus attack rate; the higher a Pokémon’s Speed when using a move, the more likely it will use the selected move a second time in the same turn, at no extra cost. In all Pokémon Mystery Dungeon games, most moves that raise or lower a Pokémon’s Speed in the main series (for example Flame Charge) instead raise or lower the Pokémon’s Movement SpeedRBTDS or Travel SpeedGtISMDRTDX.

Belly

The Belly (Japanese: おなか stomach) is a hunger statistic in the Pokémon Mystery Dungeon series. As the team leader explores a dungeon, its Belly will diminish as turns go by, represented by a number decreasing from 100. Holding certain scarves and looplets will cause the Belly to decrease more quickly. Walking one step or taking most other actions (such as attacking, using a non-linked move, or using a non-food item) takes 1/10RBTDSBSLGtI or 1/7SMDRTDX Belly point (by default; certain scarves and looplets increase or decrease the rate, as mentioned), using linked moves consumes 1 Belly point per move after the first, pushing other Pokémon takes a half Belly point, and performing Alliances takes 3 Belly points. Other items will cause the Belly to deplete at a much slower rate, or not deplete at all. While a Pokémon's Belly is empty, it will no longer be able to run or perform linked moves or Alliances, its passive HP regeneration will cease, and if the leader is hungry, its HP will decrease by 1RBTDSBSLGtI/3SMDRTDX every turn until it either faints or eats something.

In Gates to Infinity, this feature was removed for most dungeons, but the mechanic returned in all dungeons in Super Mystery Dungeon.

In Super Mystery Dungeon, hungry team members are indicated with a yellow HP bar in the touch screen.

In Super Mystery Dungeon and Rescue Team DX, each team member has their own hunger statistic. While the lead Pokémon's Belly depletes, the team members' don't so they can be switched to if the lead Pokémon's Belly gets low.

Belly can be replenished by eating most consumable items. When something is eaten at maximum Belly, the Pokémon's maximum Belly will increase temporarily until the dungeon is exited.

Stat modifiers

Stat modification works basically the same in the Pokémon Mystery Dungeon series as in the core series, but stat stages can range from -10 to +10. Whenever a Pokémon leaves a dungeon, advances a floor, or steps on a Wonder Tile, its stat stages reset to 0.[1]

Stage multipliers

The Pokémon Mystery Dungeon series uses different multipliers for its stat stages than the core series games do.

0 stage for female Pokémon is different in Explorers of Time, Darkness, and Sky, with accuracy being 268/256 and evasion being 1.

Prior to Gates to Infinity, Aurora Beam, Charm, Memento and Screech use stat modifier separate to stage multipliers. Additionally, Compoundeyes Ability and Concentrator IQ skill work by modifying the stage multipliers.

For Attack and Sp. Attack
Stage power
Subtractive moves Base Supplemental moves
Stage -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 0 +1 +2 +3 +4 +5 +6 +7 +8 +9 +10
Multiplier 128/256 133/256 138/256 143/256 148/256 153/256 161/256 171/256 179/256 204/256 1 307/256 332/256 358/256 384/256 409/256 422/256 435/256 448/256 460/256 473/256
Percentage 50% 52% 54% 56% 58% 60% 63% 67% 70% 80% 100% 120% 130% 140% 150% 160% 165% 170% 175% 180% 185%
For Defense and Sp. Defense
Stage power
Subtractive moves Base Supplemental moves
Stage -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 0 +1 +2 +3 +4 +5 +6 +7 +8 +9 +10
Multiplier 7/256 12/256 25/256 38/256 51/256 64/256 76/256 102/256 128/256 179/256 1 332/256 409/256 486/256 537/256 588/256 640/256 691/256 742/256 793/256 844/256
Percentage 3% 5% 10% 15% 20% 25% 30% 40% 50% 70% 100% 130% 160% 190% 210% 230% 250% 270% 290% 310% 330%
For accuracy
Stage power
Subtractive moves Base Supplemental moves
Stage -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 0 +1 +2 +3 +4 +5 +6 +7 +8 +9 +10
Multiplier 84/256 89/256 94/256 102/256 110/256 115/256 140/256 153/256 179/256 204/256 1 320/256 384/256 409/256 422/256 435/256 448/256 460/256 473/256 486/256 2
Percentage 33% 35% 37% 40% 43% 45% 55% 60% 70% 80% 100% 125% 150% 160% 165% 170% 175% 180% 185% 190% 200%
For evasion
Stage power
Subtractive moves Base Supplemental moves
Stage -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 0 +1 +2 +3 +4 +5 +6 +7 +8 +9 +10
Multiplier 2 486/256 473/256 460/256 448/256 435/256 422/256 409/256 384/256 345/256 263/256 204/256 179/256 153/256 128/256 102/256 89/256 76/256 64/256 51/256 38/256
Percentage 200% 190% 185% 180% 175% 170% 165% 160% 150% 135% 103% 80% 70% 60% 50% 40% 35% 30% 25% 20% 15%

In other languages

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Please feel free to edit this section to add missing information and complete it.

Belly

Language Title
Denmark Flag.png Danish Mave*
France Flag.png French Estomac
Germany Flag.png German Magen
Italy Flag.png Italian Pancia
South Korea Flag.png Korean Bae
Portugal Flag.png Portuguese Barriga*
Spain Flag.png Spanish Tripa
Sweden Flag.png Swedish Mage*

See also

References


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