Bind (move)

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Bind
しめつける Bind
Bind IX.png
Type  Normal
Category  Physical
PP  20 (max. 32)
Power  15
Accuracy  85%
Priority  0
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Tough
Appeal  3 ♥♥♥
Jam  0  
Temporarily stops the crowd from growing excited.
Condition  Tough
Appeal  0  
Earn a higher score the later the Pokémon performs.
Condition  Tough
Appeal  3 ♥♥♥
Jamming  0  
Temporarily stops the crowd from growing excited.

Bind (Japanese: しめつける Bind) is a damage-dealing Normal-type move introduced in Generation I.

Effect

Generation I

151Mew.png This move effect may be in need of research.
Reason: Check whether this line applies to both Pokémon Stadium (Japanese) and the international Pokémon Stadium: "In Pokémon Stadium, if the target Pokémon switches out before the duration ends Bind is ended and the user's turn is skipped."
You can discuss this on the talk page.

Bind does damage for 2-5 turns. There is a 37.5% chance that it will attack for 2 turns, a 37.5% chance that it will attack for 3 turns, a 12.5% chance that it will attack for 4 turns, and a 12.5% chance that it will attack for 5 turns. Though technically only the first attack can score a critical hit, every attack during the duration will do the same amount of damage. During this turn duration, the target will be unable to attack, and if the user of Bind attacks before the target when used, the target will be unable to attack during that round as well. Bind will prevent the target from attacking even if it hits a substitute.

Damage done by Bind's continuing duration is done after recurrent damage. If the user switches out before the turn duration ends, the target will be unable to attack during that turn, since it did not get to select a move. If the target switches out before the turn duration ends, Bind will automatically be used against the incoming Pokémon, deducting an additional PP from the move. If at such a time Bind has 0 PP, Bind will still be used against the incoming Pokémon. After that use, the current PP of Bind will roll over to 63, and full PP Ups will be applied to it.

In Pokémon Stadium, if the target Pokémon switches out before the duration ends Bind is ended and the user's turn is skipped.

Even if Bind misses, it will negate the recharge turn normally required for Hyper Beam. Additionally, if the user of Bind attacks before the user of Hyper Beam during a recharge turn and the use of Bind misses, the user of Hyper Beam will automatically use Hyper Beam during that turn. If at such a time Hyper Beam has 0 PP, Hyper Beam will still be used, and afterwards its current PP will roll over to 63, and full PP ups will be applied to it.

The target will get to select a move during each turn of Bind's duration, and will attack the player's incoming Pokémon with the selected move if the player decides to switch before the duration is over.

Although Bind cannot damage Ghost-type Pokémon, it can still make them unable to attack for its duration. If Bind is successful, the text will say that it "didn't affect" the Ghost-type Pokémon regardless, and Bind's animation will not play on the initial turn (but will during the subsequent turns of its duration).

In Pokémon Stadium, the player gets to select a move during each turn of Bind's duration. If the target switches out before the duration ends, the incoming Pokémon will not automatically be attacked. Bind will negate the recharge turn of Hyper Beam only if successful.

Generation II

The target is now able to attack during Bind's duration, and can act normally. Instead, it inflicts 1/16 of the target's maximum HP as damage for two to five turns upon use, in addition to the damage dealt when it is used. The quote "<user> used Bind on <Pokémon>!" will appear. It also traps the target, preventing switching and escape. If the user switches out, the target will be freed. If a trapped Pokémon uses Rapid Spin, it will be freed.

Bind can no longer affect Ghost-type Pokémon.

Generation III

Same as before, but if a wild Pokémon uses Bind on the player's Pokémon, the player may escape if the affected Pokémon has Run Away or is holding a Smoke Ball. However, these do not allow the player to switch the Pokémon out. The text also changes to "<Pokémon> was squeezed by <user>'s Bind!"

Bind can be used as the second move of a Pokémon Contest combination, with the user gaining 3 bonus appeal points if ViceGrip was used in the previous turn.

Bind is now affected by King's Rock.

Generation IV

If the user of Bind is holding a Grip Claw, the duration will always be 5 turns. Also, if an affected Pokémon is holding a Shed Shell, it can switch out. The text changes again, this time to "<Pokémon> was squeezed by <user>!"

Generation V

Bind's accuracy changed from 75% to 85%. Its effect will last either 4 or 5 turns. If the user of Bind is holding a Grip Claw, the duration will be 7 turns.

If a Binding Band is held by the user, the damage done at the end of each turn will increase from 1/16 of the target's maximum HP to 1/8.

Generation VI onwards

The end turn damage of Bind is increased from 1/16 to 1/8 of the target's maximum HP. If the user is holding a Binding Band, the end turn damage of Bind will increase to 1/6 of the target's maximum HP.

Description

Games Description
StadStad2 Traps and squeezes the target over several turns. The target cannot move while under attack.
GSC Binds the target for 2-5 turns.
RSE Binds and squeezes the foe for 2 to 5 turns.
ColoXD Binds and squeezes the target for 2 to 5 turns.
FRLG A long body or tentacles are used to bind the foe for two to five turns.
DPPtHGSSPBR A long body or tentacles are used to bind and squeeze the foe for two to five turns.
BWB2W2
XYORAS
SMUSUMPE
SwShBDSPLA
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
SV A long body, tentacles, or the like are used to bind and squeeze the target for four to five turns.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0095 Onix RockIC Big.png
GroundIC Big.png
Mineral Mineral 15 10 9RSE
8FRLG
1 1 1 1 1 1 1
0108 Lickitung NormalIC Big.png Monster Monster 25
0114 Tangela GrassIC Big.png Grass Grass 1RGB
24Y
25 28 22 22BW
17B2W2
17 17 22 1 1
0127 Pinsir BugIC Big.png Bug Bug 21Y 13 7 4 4 4 4 8
0130 Gyarados WaterIC Big.png
FlyingIC Big.png
Water 2 Dragon 1, 16
0138 Omanyte RockIC Big.png
WaterIC Big.png
Water 1 Water 3 1 1
0139 Omastar RockIC Big.png
WaterIC Big.png
Water 1 Water 3 1 1
0208 Steelix SteelIC Big.png
GroundIC Big.png
Mineral Mineral 10 9RSE
8FRLG
1 1 1 1 1 1
0352 Kecleon NormalIC Big.png Field Field 4 4 4 4 4 4
0356 Dusclops GhostIC Big.png Amorphous Amorphous 1 1 1 1 1 1 1 1
0455 Carnivine GrassIC Big.png Grass Grass 1 1 1 1 1
0465 Tangrowth GrassIC Big.png Grass Grass 22 22BW
17B2W2
17 17 1 1
0477 Dusknoir GhostIC Big.png Amorphous Amorphous 1 1 1 1 1 1 1
0538 Throh FightingIC Big.png Human-Like Human-Like 1 1 1 1
0599 Klink SteelIC Big.png Mineral Mineral 21 21 21 1
0600 Klang SteelIC Big.png Mineral Mineral 21 21 21 1
0601 Klinklang SteelIC Big.png Mineral Mineral 21 21 21 1
0603 Eelektrik ElectricIC Big.png Amorphous Amorphous 9 9 9 9
0615 Cryogonal IceIC Big.png Mineral Mineral 1 1 1 1 1
0631 Heatmor FireIC Big.png Field Field 11 11 11 30
0718 Zygarde
Zygarde
All available forms
DragonIC Big.png
GroundIC Big.png
No Eggs Discovered No Eggs Discovered 18 18 1
0760 Bewear NormalIC Big.png
FightingIC Big.png
Field Field Evo.SM
1, Evo.USUM
1, Evo.
0764 Comfey FairyIC Big.png Grass Grass 36
0816 Sobble WaterIC Big.png Water 1 Field 8 8
0817 Drizzile WaterIC Big.png Water 1 Field 1 1
0818 Inteleon WaterIC Big.png Water 1 Field 1 1
0852 Clobbopus FightingIC Big.png Water 1 Human-Like 10
0853 Grapploct FightingIC Big.png Water 1 Human-Like 1
0893 Zarude
Zarude
All forms
DarkIC Big.png
GrassIC Big.png
No Eggs Discovered No Eggs Discovered 1 1
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Egg Groups Egg Move
0345 Lileep RockIC Big.png
GrassIC Big.png
Water 3 Water 3
0618 Stunfisk
Stunfisk
Galarian Form
GroundIC Big.png
SteelIC Big.png
Water 1 Amorphous
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By Move Tutor

# Pokémon Types Egg Groups Compatibility
Tutor
0001 Bulbasaur GrassIC Big.png
PoisonIC Big.png
Monster Grass
0002 Ivysaur GrassIC Big.png
PoisonIC Big.png
Monster Grass
0003 Venusaur GrassIC Big.png
PoisonIC Big.png
Monster Grass
0023 Ekans PoisonIC Big.png Field Dragon
0024 Arbok PoisonIC Big.png Field Dragon
0069 Bellsprout GrassIC Big.png
PoisonIC Big.png
Grass Grass
0070 Weepinbell GrassIC Big.png
PoisonIC Big.png
Grass Grass
0071 Victreebel GrassIC Big.png
PoisonIC Big.png
Grass Grass
0072 Tentacool WaterIC Big.png
PoisonIC Big.png
Water 3 Water 3
0073 Tentacruel WaterIC Big.png
PoisonIC Big.png
Water 3 Water 3
0095 Onix RockIC Big.png
GroundIC Big.png
Mineral Mineral
0108 Lickitung NormalIC Big.png Monster Monster
0114 Tangela GrassIC Big.png Grass Grass
0127 Pinsir BugIC Big.png Bug Bug
0138 Omanyte RockIC Big.png
WaterIC Big.png
Water 1 Water 3
0139 Omastar RockIC Big.png
WaterIC Big.png
Water 1 Water 3
0147 Dratini DragonIC Big.png Water 1 Dragon
0148 Dragonair DragonIC Big.png Water 1 Dragon
0149 Dragonite DragonIC Big.png
FlyingIC Big.png
Water 1 Dragon
0151 Mew PsychicIC Big.png No Eggs Discovered No Eggs Discovered
0206 Dunsparce NormalIC Big.png Field Field
0208 Steelix SteelIC Big.png
GroundIC Big.png
Mineral Mineral
0213 Shuckle BugIC Big.png
RockIC Big.png
Bug Bug
0224 Octillery WaterIC Big.png Water 1 Water 2
0336 Seviper PoisonIC Big.png Field Dragon
0345 Lileep RockIC Big.png
GrassIC Big.png
Water 3 Water 3
0346 Cradily RockIC Big.png
GrassIC Big.png
Water 3 Water 3
0350 Milotic WaterIC Big.png Water 1 Dragon
0352 Kecleon NormalIC Big.png Field Field
0356 Dusclops GhostIC Big.png Amorphous Amorphous
0358 Chimecho PsychicIC Big.png Amorphous Amorphous
0367 Huntail WaterIC Big.png Water 1 Water 1
0368 Gorebyss WaterIC Big.png Water 1 Water 1
0384 Rayquaza DragonIC Big.png
FlyingIC Big.png
No Eggs Discovered No Eggs Discovered
0386 Deoxys
Deoxys
All forms
PsychicIC Big.png No Eggs Discovered No Eggs Discovered
0425 Drifloon GhostIC Big.png
FlyingIC Big.png
Amorphous Amorphous
0426 Drifblim GhostIC Big.png
FlyingIC Big.png
Amorphous Amorphous
0433 Chingling PsychicIC Big.png No Eggs Discovered No Eggs Discovered
0455 Carnivine GrassIC Big.png Grass Grass
0463 Lickilicky NormalIC Big.png Monster Monster
0465 Tangrowth GrassIC Big.png Grass Grass
0477 Dusknoir GhostIC Big.png Amorphous Amorphous
0495 Snivy GrassIC Big.png Field Grass
0496 Servine GrassIC Big.png Field Grass
0497 Serperior GrassIC Big.png Field Grass
0538 Throh FightingIC Big.png Human-Like Human-Like
0592 Frillish
Frillish
All forms
WaterIC Big.png
GhostIC Big.png
Amorphous Amorphous
0593 Jellicent
Jellicent
All forms
WaterIC Big.png
GhostIC Big.png
Amorphous Amorphous
0599 Klink SteelIC Big.png Mineral Mineral
0600 Klang SteelIC Big.png Mineral Mineral
0601 Klinklang SteelIC Big.png Mineral Mineral
0603 Eelektrik ElectricIC Big.png Amorphous Amorphous
0604 Eelektross ElectricIC Big.png Amorphous Amorphous
0615 Cryogonal IceIC Big.png Mineral Mineral
0631 Heatmor FireIC Big.png Field Field
0686 Inkay DarkIC Big.png
PsychicIC Big.png
Water 1 Water 2
0687 Malamar DarkIC Big.png
PsychicIC Big.png
Water 1 Water 2
0718 Zygarde
Zygarde
All available forms
DragonIC Big.png
GroundIC Big.png
No Eggs Discovered No Eggs Discovered
0727 Incineroar FireIC Big.png
DarkIC Big.png
Field Field
0759 Stufful NormalIC Big.png
FightingIC Big.png
Field Field
0760 Bewear NormalIC Big.png
FightingIC Big.png
Field Field
0764 Comfey FairyIC Big.png Grass Grass
0793 Nihilego RockIC Big.png
PoisonIC Big.png
No Eggs Discovered No Eggs Discovered
0796 Xurkitree ElectricIC Big.png No Eggs Discovered No Eggs Discovered
0805 Stakataka RockIC Big.png
SteelIC Big.png
No Eggs Discovered No Eggs Discovered
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

Bind deals damage, and can inflict the bound status condition (previously ConstrictionRBTDS and TrappedGtI status) on the enemy. With this status condition, the Pokémon cannot move (though it may attack), and cannot switch places with the team leader. The Pokémon loses 5RBTDS / 3GtISMD HP every two turns and lasts for 4-6RBTDS / 6GtISMD turns.

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDRB 4 - 17 - 78% - Front Enemy No
MDTDS 4 - 17 - 78% - Front Enemy No
BSL 4 - 17 - 78% - Front Enemy No
MDGtI 2 99 17 50 95% 98% Front Enemy No
SMD 2 99 17 40 95% 98% Front Enemy No
With some exceptions, Pokémon learnsets match those from the core series games:

Pokémon Rumble Rush

NormalIC RR.png Bind
Attack power 21.82032
Charge time 0.5 seconds
Range type Arc (melee)
Number of hits 1
Number of projectiles 1
Critical hit rate 1.5%
Additional effect None
Bind Rumble Rush.png

Description

Games Description
MDRB Inflicts damage on the target. It may also cause constriction, making the foe incapable of movement.
MDTDS Inflicts damage on the target. It may also afflict the targeted enemy with a Constriction status condition, making it incapable of movement.
BSL てきポケモンに ダメージをあたえる しかも いっていのかくりつで しめつけじょうたいにして いどうできなくする
MDGtI It damages an enemy. It could also cause the Trapped status condition. (With the Trapped status, the enemy can't move and keeps taking damage.)
SMD It damages an enemy. It could also make the enemy bound.


In the anime

Brock Onix Bind.png
Onix
James Carnivine Bind.png
Carnivine
Montgomery Throh Bind.png
Throh
Gizmo Kecleon Bind.png
Kecleon
A long body, tentacles, or the like are used to bind and squeeze the target.
Pokémon Method
User First Used In Notes
Onix Onix wraps its tail around the opponent and crushes it.
Brock's Onix Showdown in Pewter City Debut
A Villager's Onix Meowth Rules None
Drake's Onix Hello, Pummelo! None
Multiple wild Onix Tunnel Vision None
Steelix Steelix wraps its tail around the opponent and crushes it.
Harrison's Steelix Playing with Fire! Incorrectly referred to as Wrap in the English dub
Brock's Steelix Grating Spaces! None
Byron's Steelix Dealing with Defensive Types! None
Carnivine Carnivine wraps its roots around the opponent and squeezes it.
James's Carnivine Arrival of a Rival! None
Throh Throh grabs the opponent with his arms and locks in a submission hold, similar to a rear naked choke or sleeper hold.
Montgomery's Throh Commanding the Clubsplosion Crown! None
Tentacruel Tentacruel wraps one of its tentacles around the opponent and squeezes it.
A Trainer's Tentacruel Making Battles in the Sand! None
Kecleon Kecleon wraps its tongue around the opponent and squeezes it.
Gizmo's Kecleon Detective Drizzile! None


In the manga

Phantom Thief Pokémon 7


Pokémon Adventures


Pokémon Diamond and Pearl Adventure!


In other generations

Core series games

Side series games

Spin-off series games

Trivia

  • Despite the function of binding moves being changed from Generation I to Generation II, Bind's description in Pokémon Stadium 2 still states it makes the target unable to move. This is also the case for Fire Spin and Wrap.

In other languages

Language Title
Chinese Cantonese 綁緊 Bónggán *
緊束 Gánchūk *
Mandarin 綁緊 / 绑紧 Bǎngjǐn
The Czech Republic Flag.png Czech Obtočení
Denmark Flag.png Danish Binde
The Netherlands Flag.png Dutch Koppel
Finland Flag.png Finnish Kuristusote*
France Flag.png French ÉtreinteV+
EtreinteIIV
Germany Flag.png German Klammergriff
Greece Flag.png Greek Δέσμευση Désmeusi
Italy Flag.png Italian Legatutto
South Korea Flag.png Korean 조이기 Joigi
Poland Flag.png Polish Związanie
Portuguese Brazil Flag.png Brazil Ligação (Pokémon the Series: Sun & Moon-present, TCG, manga)
Enlaçar (early anime)
Apertar (The Official Pokémon Handbook)
Prender (The Official Pokémon Handbook)
Portugal Flag.png Portugal Prender
Romania Flag.png Romanian Legătura
Serbia Flag.png Serbian Vezanje
Spain Flag.png Spanish Atadura
Sweden Flag.png Swedish Bindningsattack*
Kramattack*
Turkey Flag.png Turkish Bağlama
Vietnam Flag.png Vietnamese Trói


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