Barry (Masters): Difference between revisions
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|desc=An incredibly impetuous, high-spirited young man who runs straight for what he wants without any hesitation, he has an earnest passion for Pokémon. | |desc=An incredibly impetuous, high-spirited young man who runs straight for what he wants without any hesitation, he has an earnest passion for Pokémon. | ||
}} | }} | ||
'''Barry''' (Japanese: '''ジュン''' ''Jun'') is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Barry (game)|character of the same name]] in the [[core series]] {{pkmn|games}}. He forms a [[sync pair]] with {{p|Piplup}} and its evolutions, {{p|Prinplup}} and {{p|Empoleon}}. The sync pair is obtained during the events of [[PML Arc#Chapter 2: New Friends, New Foes|Chapter 2]] of the [[PML Arc|Main Story]]. The pair's potential can be upgraded to {{6EX}} from March 29, 2021, which unlocks Barry's EX | '''Barry''' (Japanese: '''ジュン''' ''Jun'') is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Barry (game)|character of the same name]] in the [[core series]] {{pkmn|games}}. He forms a [[sync pair]] with {{p|Piplup}} and its evolutions, {{p|Prinplup}} and {{p|Empoleon}}. The sync pair is obtained during the events of [[PML Arc#Chapter 2: New Friends, New Foes|Chapter 2]] of the [[PML Arc|Main Story]]. The pair's potential can be upgraded to {{6EX}} from March 29, 2021, which unlocks Barry's EX style. | ||
Barry also forms a sync pair with his {{p|Roserade}}. This pair can be obtained by exchanging a [[Battle Point (Masters)|BP Sync Pair Voucher]] beginning on August 28, 2023. This pair can be raised to {{6EX}} since it first released, though this pair lacks an EX style. | Barry also forms a sync pair with his {{p|Roserade}}. This pair can be obtained by exchanging a [[Battle Point (Masters)|BP Sync Pair Voucher]] beginning on August 28, 2023. This pair can be raised to {{6EX}} since it first released, though this pair lacks an EX style. | ||
Barry in his Special Costume forms a sync pair with {{p|Heracross}}, which is capable of [[Mega Evolution|Mega Evolving]]. This pair was made available through a costume sync pair scout beginning on April 12, 2024. This pair can be raised to {{6EX}} since it first released. | Barry in his Special Costume forms a sync pair with {{p|Heracross}}, which is capable of [[Mega Evolution|Mega Evolving]]. This pair was made available through a costume [[sync pair scout]] beginning on April 12, 2024. This pair can be raised to {{6EX}} since it first released. | ||
Barry also forms a sync pair with {{p|Floatzel}}. This pair can be obtained by exchanging 300 Training Tickets beginning on October 1, 2024. This pair can be raised to {{6EX}} since it first released, though this pair lacks an EX style. | |||
==In the games== | |||
{{incomplete|section|History & Role in Pokémon Masters EX}} | |||
===History=== | |||
Barry has experienced similar events to his [[Barry (game)|core series counterpart]]. He in grew up in [[Twinleaf Town]] and became friends with {{mas|Dawn}}, who would later become his [[rival]]. While on his {{pkmn|journey}}, Barry would catch a Piplup, {{p|Staraptor}},<ref> Pokémon Center Conversation "Hey, I've been on an adventure with Staraptor!"</ref> Roserade, and a Heracross.<ref> Pokémon Center Conversation "Heracross and I go way back, since our days in Sinnoh."</ref> | |||
{{anchor|Piplup}} | {{anchor|Piplup}} | ||
{{anchor|Prinplup}} | {{anchor|Prinplup}} | ||
Line 135: | Line 141: | ||
|— | |— | ||
|An opponent | |An opponent | ||
|(6★ EX | |''(6★ EX effect: Sync moves will target all opposing sync pairs.)'' | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Late Fee {{mcolor|Bubble Beam|000}} | |Late Fee {{mcolor|Bubble Beam|000}} | ||
Line 145: | Line 151: | ||
|— | |— | ||
|An opponent | |An opponent | ||
|(6★ EX | |''(6★ EX effect: Sync moves will target all opposing sync pairs.)'' | ||
|} | |} | ||
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! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Power Flux 5 | |{{sk|Power Flux|5}} | ||
|The fuller the move gauge when moves are selected, the more this powers up moves. | |The fuller the move gauge when moves are selected, the more this powers up moves. | ||
|- style="background: #{{water color light}}" | |- style="background: #{{water color light}}" | ||
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===Sync grid=== | ===Sync grid=== | ||
Barry | Barry & Piplup's [[sync grid]] is an expanded grid, made available on June 4, 2020. | ||
{| class="roundy sortable" style="margin:auto; background:#{{water color}}; border:3px solid #{{water color dark}}; text-align:center" | {| class="roundy sortable" style="margin:auto; background:#{{water color}}; border:3px solid #{{water color dark}}; text-align:center" | ||
|- style="background: #{{water color light}}" | |- style="background: #{{water color light}}" | ||
Line 348: | Line 354: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Bubble: Move Gauge Refresh 4 | | Bubble: {{sk|Move Gauge Refresh|4}} | ||
| Has a chance (50%) of charging the user's move gauge by one when a move is successful. | | Has a chance (50%) of charging the user's move gauge by one when a move is successful. | ||
| 6 | | 6 | ||
Line 354: | Line 360: | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Bubble: On a Roll 1 | | Bubble: {{sk|On a Roll|1}} | ||
| Raises the chance of lowering stat values with the additional effects of moves. | | Raises the chance of lowering stat values with the additional effects of moves. | ||
| 7 | | 7 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Bubble Beam: Move Gauge Refresh 3 | | Bubble Beam: {{sk|Move Gauge Refresh|3}} | ||
| Has a chance (40%) of charging the user's move gauge by one when a move is successful. | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 6 | | 6 | ||
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| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Bubble Beam: On a Roll 4 | | Bubble Beam: {{sk|On a Roll|4}} | ||
| Raises the chance of lowering stat values with the additional effects of moves. | | Raises the chance of lowering stat values with the additional effects of moves. | ||
| 8 | | 8 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Full Heal: MP Refresh 3 | | Full Heal: {{sk|MP Refresh|3}} | ||
| Has a chance (40%) of restoring one MP of the move used if the move is successful. | | Has a chance (40%) of restoring one MP of the move used if the move is successful. | ||
| 7 | | 7 | ||
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| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Full Heal: | | Full Heal: {{sk|Move on Ally: HP Recovery (M)|1}} | ||
| When a move targeting an allied sync pair (excluding field effects) is successful, restores the HP of the allied sync pair affected by the move by approximately 20% of its maximum HP. | | When a move targeting an allied sync pair (excluding field effects) is successful, restores the HP of the allied sync pair affected by the move by approximately 20% of its maximum HP. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| No Hesitation!: MP Refresh 3 | | No Hesitation!: {{sk|MP Refresh|3}} | ||
| Has a chance (40%) of restoring one MP of the move used if the move is successful. | | Has a chance (40%) of restoring one MP of the move used if the move is successful. | ||
| 7 | | 7 | ||
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| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| No Hesitation!: Ramp Up 1 | | No Hesitation!: {{sk|Ramp Up|1}} | ||
| Raises the user's Sp. Atk by 1 stat rank when a move is successful. | | Raises the user's Sp. Atk by 1 stat rank when a move is successful. | ||
| 7 | | 7 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Haste | | {{sk|Haste}} | ||
| Speed cannot be lowered. | | Speed cannot be lowered. | ||
| 5 | | 5 | ||
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| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Agile Entry 1 | | {{sk|Agile Entry|1}} | ||
| Raises the user's evasiveness by 1 stat rank when the Pokémon enters a battle. | | Raises the user's evasiveness by 1 stat rank when the Pokémon enters a battle. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Cakewalk | | {{sk|Cakewalk}} | ||
| The more the target's Speed is lowered, the more it powers up the user's sync moves. | | The more the target's Speed is lowered, the more it powers up the user's sync moves. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Stamina Reserves 3 | | {{sk|Stamina Reserves|3}} | ||
| Charges the user's move gauge by 3 the first time it is in a pinch each battle. | | Charges the user's move gauge by 3 the first time it is in a pinch each battle. | ||
| 8 | | 8 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Ramming Speed | | {{sk|Ramming Speed}} | ||
| The more the user's Speed has been raised, the more it powers up the user's moves. | | The more the user's Speed has been raised, the more it powers up the user's moves. | ||
| 10 | | 10 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Inertia | | {{sk|Inertia}} | ||
| The higher the user's Speed, the more it powers up the user's sync moves. | | The higher the user's Speed, the more it powers up the user's sync moves. | ||
| 7 | | 7 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Hunter's Instinct | | {{sk|Hunter's Instinct}} | ||
| The more the target's Speed is lowered, the more it powers up the user's moves. | | The more the target's Speed is lowered, the more it powers up the user's moves. | ||
| 10 | | 10 | ||
Line 496: | Line 502: | ||
}} | }} | ||
===Availability=== | ===Availability=== | ||
Barry | Barry & Roserade can be teamed up with by exchanging a BP Sync Pair Voucher in the {{mas|shop}}, beginning on August 28, 2023. | ||
===Moves=== | ===Moves=== | ||
Line 519: | Line 525: | ||
|100% | |100% | ||
|An opponent | |An opponent | ||
|The more damage dealt to the target, the more it restores the | |The more damage dealt to the target, the more it restores the user's HP. | ||
|- style="background:#fff" | |- style="background:#fff" | ||
|{{m|Synthesis}} | |{{m|Synthesis}} | ||
Line 529: | Line 535: | ||
|— | |— | ||
|Self | |Self | ||
|Restores the | |Restores the user's HP by approximately 50% of its maximum HP. HP is restored by 60% instead when the weather is sunny, and 40% when the weather is rainy or during a hailstorm or a sandstorm. | ||
|- style="background:#fff" | |- style="background:#fff" | ||
|{{m|Stun Spore}} | |{{m|Stun Spore}} | ||
Line 549: | Line 555: | ||
|— | |— | ||
|Allied side | |Allied side | ||
|Applies the Critical-Hit Defense effect to the allied field of play. Raises the | |Applies the Critical-Hit Defense effect to the allied field of play. Raises the user's Defense and Sp. Def by 1 stat rank. Raises the Sp. Atk of all allied sync pairs by 2 stat ranks. | ||
|- style="background: #{{grass color light}}" | |- style="background: #{{grass color light}}" | ||
! colspan=9 | {{color2|000|Sync move|Sync moves}} | ! colspan=9 | {{color2|000|Sync move|Sync moves}} | ||
Line 561: | Line 567: | ||
|— | |— | ||
|An opponent | |An opponent | ||
|''(6★ EX effect: The sync buff is doubled the first time a sync move is used.)''|} | |''(6★ EX effect: The sync buff is doubled the first time a sync move is used.)'' | ||
|} | |||
===Skills=== | ===Skills=== | ||
Line 571: | Line 578: | ||
! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Team Critical Shock 9 | |{{sk|Team Critical Shock|9}} | ||
|Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the | |Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user's attack move is successful against a paralyzed opponent. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Attack Trap 4 | |{{sk|Attack Trap|4}} | ||
|Has a chance (50%) of leaving the target trapped when the | |Has a chance (50%) of leaving the target trapped when the user's attack move against it is successful. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Natural Remedy | |{{sk|Natural Remedy}} | ||
|Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | |Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | ||
|- style="background: #{{grass color light}}" | |- style="background: #{{grass color light}}" | ||
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===Sync grid=== | ===Sync grid=== | ||
Barry | Barry & Roserade's sync grid is an expanded grid, made available since the pair first released. | ||
{| class="roundy sortable" style="margin:auto; background:#{{grass color}}; border:3px solid #{{grass color dark}}; text-align:center" | {| class="roundy sortable" style="margin:auto; background:#{{grass color}}; border:3px solid #{{grass color dark}}; text-align:center" | ||
|- style="background: #{{grass color light}}" | |- style="background: #{{grass color light}}" | ||
Line 776: | Line 783: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Absorb: Move Gauge Refresh 3 | | Absorb: {{sk|Move Gauge Refresh|3}} | ||
| Has a chance (40%) of charging the | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Synthesis: Move Gauge Refresh 3 | | Synthesis: {{sk|Move Gauge Refresh|3}} | ||
| Has a chance (40%) of charging the | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Synthesis: MP Refresh 2 | | Synthesis: {{sk|MP Refresh|2}} | ||
| Has a chance (30%) of restoring one MP of the | | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Synthesis: Master Healer 1 | | Synthesis: {{sk|Master Healer|1}} | ||
| Increases the amount of HP restored by the | | Increases the amount of HP restored by the user's healing moves. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Stun Spore: Charging Infliction 2 | | Stun Spore: {{sk|Charging Infliction|2}} | ||
| Charges the | | Charges the user's move gauge by 2 when its Pokémon uses a status move. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| THUD!!!: Move Gauge Refresh 3 | | THUD!!!: {{sk|Move Gauge Refresh|3}} | ||
| Has a chance (40%) of charging the | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| THUD!!!: MP Refresh 2 | | THUD!!!: {{sk|MP Refresh|2}} | ||
| Has a chance (30%) of restoring one MP of the | | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Antitoxin | | {{sk|Antitoxin}} | ||
| Prevents the user from getting poisoned or badly poisoned. | | Prevents the user from getting poisoned or badly poisoned. | ||
| 5 | | 5 | ||
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| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Escape Artist | | {{sk|Escape Artist}} | ||
| Prevents the user from becoming trapped. | | Prevents the user from becoming trapped. | ||
| 5 | | 5 | ||
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| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Unbending | | {{sk|Unbending}} | ||
| Defense cannot be lowered. | | Defense cannot be lowered. | ||
| 5 | | 5 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Stalwart | | {{sk|Stalwart}} | ||
| Sp. Def cannot be lowered. | | Sp. Def cannot be lowered. | ||
| 5 | | 5 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Quick Cure | | {{sk|Quick Cure}} | ||
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Speeding Sun 2 | | {{sk|Speeding Sun|2}} | ||
| Quickly charges the move gauge when the weather is sunny. | | Quickly charges the move gauge when the weather is sunny. | ||
| 9 | | 9 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Mind Brace 4 | | {{sk|Mind Brace|4}} | ||
| Has a chance (50%) of raising the | | Has a chance (50%) of raising the user's Sp. Def by one stat rank when its attack move is successful. | ||
| 9 | | 9 | ||
| 108 | | 108 | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Tighten Up 4 | | {{sk|Tighten Up|4}} | ||
| Has a chance (50%) of raising the | | Has a chance (50%) of raising the user's Sp. Def by one stat rank when it is hit by an attack move. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Hit Paralyzed Opp: Recover HP 9 | | Hit Paralyzed Opp: Recover HP 9 | ||
| Restores the | | Restores the user's HP when its attack move is successful against a paralyzed opponent. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Team Pinpoint Entry 2 | | {{sk|Team Pinpoint Entry|2}} | ||
| Raises the accuracy of all allied sync pairs by 2 stat ranks when the user enters a battle. | | Raises the accuracy of all allied sync pairs by 2 stat ranks when the user enters a battle. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Shocking Slowdown 9 | | {{sk|Shocking Slowdown|9}} | ||
| Lowers the | | Lowers the target's Speed by 1 stat rank when the user's attack move is successful against a paralyzed opponent. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Catalyst | | {{sk|Catalyst}} | ||
| Applies the Move Gauge Acceleration effect to the allied field of play the first time the | | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
Line 903: | Line 910: | ||
|} | |} | ||
==Floatzel== | |||
== | |||
{{Masters | {{Masters | ||
|name= | |name=Floatzel | ||
|ndex= | |ndex=0419 | ||
| | |type=Water | ||
| | |role=Sprint | ||
|gender=m | |gender=m | ||
|move1=Water | |||
|move1= | |||
|base=6 | |base=6 | ||
|weakness= | |weakness=Grass | ||
|description= | |description=It floats using its well-developed flotation sac. It assists in the rescues of drowning people. | ||
|hp= | |hp=660|atk=424|def=175|spatk=244|spdef=175|spe=336 | ||
|hp2= | |hp2=760|atk2=464|def2=215|spatk2=284|spdef2=215|spe2=376 | ||
}} | }} | ||
===Availability=== | ===Availability=== | ||
Barry | Barry & Floatzel can be teamed up with by exchanging 300 Training Tickets in the [[Damage Challenge]] Training Ticket Exchange beginning on October 1, 2024. | ||
===Moves=== | ===Moves=== | ||
{| class="roundy" style="margin:auto; background:#{{ | {| class="roundy" style="margin:auto; background:#{{water color}}; border:3px solid #{{water color dark}}; text-align:center" | ||
|- style="background: #{{ | |- style="background: #{{water color light}}" | ||
! Name | ! Name | ||
! {{color2|000|Type}} | ! {{color2|000|Type}} | ||
Line 958: | Line 941: | ||
! width=200px | Description | ! width=200px | Description | ||
|- style="background:#fff" | |- style="background:#fff" | ||
|{{m| | |{{m|Aqua Tail}} | ||
|{{t| | |{{t|Water}}<br>[[File:WaterIC Masters.png|20px]] | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
|2 | |2 | ||
| | |56 | ||
| | |67 | ||
| | |90% | ||
|An opponent | |An opponent | ||
| | |No additional effect. | ||
|- style="background:#fff" | |- style="background:#fff" | ||
|{{m|Close Combat}} | |[[X Attack]] | ||
|{{t|Fighting}}<br>[[File:FightingIC Masters.png|20px]] | {{typetable|None}} | ||
{{statustable|Physical}} | {{statustable|Status}} | ||
|3 | |0<br>(2 uses) | ||
|124 | |— | ||
|148 | |— | ||
|100% | |— | ||
|An opponent | |Self | ||
|Lowers the | |Raises the user's Attack by 2 stat ranks. | ||
|- style="background:#fff" | |- style="background:#fff" | ||
|Spiral {{m|Megahorn}} | |{{m|Aqua Jet}} | ||
|{{t|Bug}}<br>[[File:BugIC Masters.png|20px]] | |{{t|Water}}<br>[[File:WaterIC Masters.png|20px]] | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
|4 | |0<br>(3 uses) | ||
|300 | |75 | ||
|360 | |90 | ||
|100% | |100% | ||
|All opponents | |An opponent | ||
|Activation Condition: When any of the | |No additional effect. | ||
|- style="background:#fff" | |- style="background:#fff" | ||
|Going Ahead! | |Way Too Slow! | ||
{{typetable|None}} | {{typetable|None}} | ||
{{statustable|Status}} | {{statustable|Status}} | ||
|0<br>(1 use) | |0<br>(1 use) | ||
|— | |— | ||
|— | |— | ||
|— | |— | ||
|Self | |Self | ||
|Reduces the | |Reduces the user's sync move countdown by one. Raises the user's Speed and critical-hit rate by two stat ranks. | ||
|- style="background: #{{bug color light}}" | |- style="background: #{{water color light}}" | ||
! colspan=9 | {{color2|000|Sync move|Sync moves}} | ! colspan=9 | {{color2|000|Sync move|Sync moves}} | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | |I Want a Theme Song Water Impact | ||
|{{t|Bug}}<br>[[File:BugIC Masters.png|20px]] | |{{t|Water}}<br>[[File:WaterIC Masters.png|20px]] | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
|— | |— | ||
|160 | |200 | ||
|192 | |240 | ||
|— | |— | ||
|An opponent | |||
|The more the target's stats are lowered, the greater the power of this attack.<br>''(6★ EX effect: The first time the user's sync move is used each battle, the sync move countdown is reduced by three.)'' | |||
|} | |||
===Skills=== | |||
{| class="roundy" style="margin:auto; background:#{{water color}}; border:3px solid #{{water color dark}}; text-align:center" | |||
|- style="background: #{{water color light}}" | |||
! Name | |||
! Description | |||
|- style="background: #{{water color light}}" | |||
! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | |||
|-style="background:#fff" | |||
|{{sk|Head Start|1}} | |||
|Reduces the user's sync move countdown by one the first time it enters a battle each battle. | |||
|-style="background:#fff" | |||
|{{sk|Quick Combo|4}} | |||
|Has a chance (50%) of restoring one MP for the user's moves that have the quick move effect tag when its attack move is successful. | |||
|-style="background:#fff" | |||
|{{sk|"Quick Move" Stat ↓2|9}} | |||
|Lowers one of the target's following stats by two stat ranks at random when the user uses a move that has the quick move effect tag: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
|- style="background: #{{water color light}}" | |||
! colspan=2 | {{color2|000|Theme skill|Theme Skills}} | |||
|-style="background:#fff" | |||
|[[File:Theme skill icon type.png|20px|link=]] Water Sprint | |||
|Raises allies' Attack and Sp. Atk by 12 when using Water-type attacks.<br>Raises the Speed of all allied sync pairs by 12. | |||
|-style="background:#fff" | |||
|[[File:Theme skill icon region.png|20px|link=]] Sinnoh Sprint | |||
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.<br>Raises the Speed of all allied sync pairs by 1. | |||
|-style="background:#fff" | |||
|[[File:Theme skill icon Trainer group.png|20px|link=]] Rival Sprint | |||
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.<br>Raises the Speed of all allied sync pairs by 1. | |||
|-style="background:#fff" | |||
|[[File:Theme skill icon fashion.png|20px|link=]] Scarf Sprint | |||
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.<br>Raises the Speed of all allied sync pairs by 2. | |||
|-style="background:#fff" | |||
|[[File:Theme skill icon other.png|20px|link=]] Passionate Spirit Sprint | |||
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.<br>Raises the Speed of all allied sync pairs by 2. | |||
|- style="background: #{{water color light}}" | |||
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}} | |||
|-style="background:#fff" | |||
|[[File:Masters Rare Cache icon.png|20px|link=]]Rare ↑ 2 [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing ↓ 2 | |||
|Raises the following discovery level by 2:<br>• [[File:Masters Rare Cache icon.png|20px|link=]]Rare Cache<br>Lowers the following discovery level by 2:<br>[[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing Crystal | |||
|} | |||
===Sync grid=== | |||
The sync grid for Barry & Floatzel is an expanded grid, made available since the pair first released. | |||
{| class="roundy sortable" style="margin:auto; background:#{{water color}}; border:3px solid #{{water color dark}}; text-align:center" | |||
|- style="background: #{{water color light}}" | |||
! Name | |||
! Effect | |||
! Energy required | |||
! Sync orb required | |||
! Move level required | |||
|-style="background:#fff" | |||
| HP +10 | |||
| HP +10 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| HP +10 | |||
| HP +10 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Attack +5 | |||
| Attack +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Attack +5 | |||
| Attack +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Attack +5 | |||
| Attack +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Attack +5 | |||
| Attack +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Attack +5 | |||
| Attack +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Attack +5 | |||
| Attack +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Defense +5 | |||
| Defense +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Defense +5 | |||
| Defense +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Defense +5 | |||
| Defense +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Def +5 | |||
| Sp. Def +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Def +5 | |||
| Sp. Def +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Def +5 | |||
| Sp. Def +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Speed +5 | |||
| Speed +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Speed +5 | |||
| Speed +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Speed +5 | |||
| Speed +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Aqua Tail: Power +4 | |||
| Aqua Tail: Power ↑ +4 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Aqua Tail: Power +4 | |||
| Aqua Tail: Power ↑ +4 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Aqua Tail: Power +4 | |||
| Aqua Tail: Power ↑ +4 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Aqua Tail: Power +4 | |||
| Aqua Tail: Power ↑ +4 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Aqua Tail: Power +4 | |||
| Aqua Tail: Power ↑ +4 | |||
| 3 | |||
| 36 | |||
| 2 | |||
|-style="background:#fff" | |||
| Aqua Tail: {{sk|Move Gauge Refresh|3}} | |||
| Has a chance (40%) of charging the user's move gauge by one when its move is successful. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| Aqua Tail: {{sk|Defense Crush|9}} | |||
| Lowers the target's Defense by one stat rank when the user's attack move against it is successful. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| Aqua Jet: Power +4 | |||
| Aqua Jet: Power ↑ +4 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Aqua Jet: Power +4 | |||
| Aqua Jet: Power ↑ +4 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Aqua Jet: Power +4 | |||
| Aqua Jet: Power ↑ +4 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Aqua Jet: Power +4 | |||
| Aqua Jet: Power ↑ +4 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Aqua Jet: Power +4 | |||
| Aqua Jet: Power ↑ +4 | |||
| 3 | |||
| 36 | |||
| 2 | |||
|-style="background:#fff" | |||
| Aqua Jet: Move Gauge Refresh 3 | |||
| Has a chance (40%) of charging the user's move gauge by one when its move is successful. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| X Attack: {{sk|MP Refresh|2}} | |||
| Has a chance (30%) of restoring one MP of the user's move when that move is successful. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| X Attack: {{sk|Pep Rally|1}} | |||
| Raises the Speed of all allied sync pairs by 1 stat rank when the user's move is successful. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| Way Too Slow!: MP Refresh 2 | |||
| Has a chance (30%) of restoring one MP of the user's move when that move is successful. | |||
| 7 | |||
| 84 | |||
| 3 | |||
|-style="background:#fff" | |||
| Way Too Slow!: {{sk|Brawn Gain|9}} | |||
| Increases the user's Physical Moves ↑ Next effect by 1 rank when its move is successful. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| {{sk|Haste}} | |||
| Speed cannot be lowered. | |||
| 5 | |||
| 60 | |||
| 1 | |||
|-style="background:#fff" | |||
| {{sk|Flameproof}} | |||
| Prevents the user from getting burned. | |||
| 5 | |||
| 60 | |||
| 2 | |||
|-style="background:#fff" | |||
| {{sk|Unflappable}} | |||
| Prevents the user from flinching. | |||
| 5 | |||
| 60 | |||
| 2 | |||
|-style="background:#fff" | |||
| {{sk|Pinch: Restore "Quick Move" MP Once|9}} | |||
| Restores 1 MP for the user's moves that have the quick move effect tag when it is in a pinch. This effect can activate only once per battle. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| {{sk|Quick Cure}} | |||
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| {{sk|Natural Remedy}} | |||
| Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| {{sk|Healthy Healing}} | |||
| Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| {{sk|Ramming Speed}} | |||
| The more the user's Speed is raised, the more it powers up the user's moves. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| {{sk|Power Play}} | |||
| The more the target's stats are lowered, the more it powers up the user's sync move. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| {{sk|Sync Quickening|1}} | |||
| Restores 1 MP of the user's moves that have the quick move effect tag after using its sync move. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| {{sk|Fierce Entry|2}} | |||
| Raises the user's Attack by 2 stat ranks when it enters a battle. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| I Want a Theme Song Water Impact: Power +25 | |||
| I Want a Theme Song Water Impact: Power ↑ +25 | |||
| 5 | |||
| 60 | |||
| 3 | |||
|-style="background:#fff" | |||
| I Want a Theme Song Water Impact: Power +25 | |||
| I Want a Theme Song Water Impact: Power ↑ +25 | |||
| 5 | |||
| 60 | |||
| 3 | |||
|} | |||
{{anchor|Mega Heracross}} | |||
==Heracross== | |||
{{MastersInfobox | |||
|type=bug | |||
|name=Barry | |||
|jname=ジュン(スペシャル) | |||
|jtrans=Jun (Special) | |||
|image=Spr Masters Barry Special Costume.png | |||
|size=200px | |||
|caption=Barry's model (Special Costume) | |||
|num=29 | |||
|enva=Erik Scott Kimerer | |||
|java=Tsubasa Yonaga | |||
|desc=Barry is wearing a special outfit. He's a hero with a passionate heart, and he looks up to his master, {{mas|Crasher Wake}}! Today, as always, he'll punish evildoers together with his partner Pokémon, Heracross! | |||
}} | |||
{{Masters | |||
|name=Heracross | |||
|ndex=0214 | |||
|name2=Mega Heracross | |||
|name2link=Mega Evolution (Masters) | |||
|ndex2=0214M | |||
|gender=m | |||
|type=Bug | |||
|role=Strike (Physical) | |||
|exrole=Tech | |||
|move1=Bug | |||
|move2=Fighting | |||
|base=6 | |||
|weakness=Flying | |||
|description=It's proud of its thick horn. In [[Alola]], its biggest rival is {{p|Vikavolt}}, which it's always fighting with. | |||
|hp=651|atk=400|def=134|spatk=356|spdef=147|spe=333 | |||
|hp2=811|atk2=460|def2=194|spatk2=416|spdef2=207|spe2=373 | |||
|mega=1 | |||
|hp3=651|atk3=479|def3=134|spatk3=356|spdef3=176|spe3=333 | |||
|hp4=811|atk4=551|def4=194|spatk4=416|spdef4=248|spe4=373 | |||
}} | |||
===Availability=== | |||
Barry (Special Costume) is exclusive to costume scouts. His offering rate was increased in the following [[sync pair scout]]s: | |||
{{MastersAvailability/head|bug}} | |||
{{MastersAvailability/entry|Barry Costume Scout|April 12 to May 20, 2024|note=Debut}} | |||
{{MastersAvailability/foot|bug}} | |||
He was also available in the following sync pair scouts: | |||
{{MastersAvailability/head|bug}} | |||
{{MastersAvailability/entry|Leaf Mix Scout|September 1, 2024 to January 1, 2025|note=Available using paid gems only}} | |||
{{MastersAvailability/entry|Daily Scout|Starting September 1, 2024|note=One scout available daily}} | |||
{{MastersAvailability/entry|5★-Select Costume Scout ×11 A|September 5 to 20, 2024|note=Available using paid gems only}} | |||
{{MastersAvailability/foot|bug}} | |||
{{-}} | |||
===Moves=== | |||
{| class="roundy" style="margin:auto; background:#{{bug color}}; border:3px solid #{{bug color dark}}; text-align:center" | |||
|- style="background: #{{bug color light}}" | |||
! Name | |||
! {{color2|000|Type}} | |||
! {{color2|000|Damage category|Category}} | |||
! Move gauge | |||
! Base {{color2|000|Power}} | |||
! Max {{color2|000|Power}} | |||
! {{color2|000|Accuracy}} | |||
! Target | |||
! width=200px | Description | |||
|- style="background:#fff" | |||
|{{m|Pin Missile}} | |||
|{{t|Bug}}<br>[[File:BugIC Masters.png|20px]] | |||
{{statustable|Physical}} | |||
|2 | |||
|16 | |||
|19 | |||
|95% | |||
|An opponent | |||
|Attacks the target two to five times in a row. | |||
|- style="background:#fff" | |||
|{{m|Close Combat}} | |||
|{{t|Fighting}}<br>[[File:FightingIC Masters.png|20px]] | |||
{{statustable|Physical}} | |||
|3 | |||
|124 | |||
|148 | |||
|100% | |||
|An opponent | |||
|Lowers the user's Defense and Sp. Def by 1 stat rank. | |||
|- style="background:#fff" | |||
|Spiral {{m|Megahorn}} | |||
|{{t|Bug}}<br>[[File:BugIC Masters.png|20px]] | |||
{{statustable|Physical}} | |||
|4 | |||
|300 | |||
|360 | |||
|100% | |||
|All opponents | |||
|Activation Condition: When any of the user's attack moves hit a total of 5 times while this move is deactivated. Deactivation Condition: When this move is used.<br>The power of this move is not lowered even if there are multiple targets. | |||
|- style="background:#fff" | |||
|Going Ahead! | |||
{{typetable|None}} | |||
{{statustable|Status}} | |||
|0<br>(1 use) | |||
|— | |||
|— | |||
|— | |||
|Self | |||
|Reduces the user's sync move countdown by 1. Raises the user's Attack by 2 stat ranks. Raises the user's critical-hit rate by 3 stat ranks. Applies the Enduring effect to the user. | |||
|- style="background: #{{bug color light}}" | |||
! colspan=9 | {{color2|000|Sync move|Sync moves}} | |||
|-style="background:#fff" | |||
|Master's Legacy Bug Impact | |||
|{{t|Bug}}<br>[[File:BugIC Masters.png|20px]] | |||
{{statustable|Physical}} | |||
|— | |||
|160 | |||
|192 | |||
|— | |||
|An opponent | |An opponent | ||
|Become Mega Heracross until the end of battle.<br>''(6★ EX effect: Sync | |Become Mega Heracross until the end of battle.<br>''(6★ EX effect: Sync moves will target all opposing sync pairs.)''<br>''(EX role effect: Sync move power will be multiplied by 1.5.)'' | ||
|} | |} | ||
Line 1,019: | Line 1,452: | ||
! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Guaranteed Triple | |{{sk|Guaranteed Triple}} | ||
|Increases the number of times the user hits with a move that has the multistrike effect tag to three or more when that move is successful.<br>''(Only before Mega Evolving)'' | |Increases the number of times the user hits with a move that has the multistrike effect tag to three or more when that move is successful.<br>''(Only before Mega Evolving)'' | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|No Quarter | |{{sk|No Quarter}} | ||
|Maximizes the number of times the user hits with a move that has the multistrike effect tag when that move is successful.<br>''(Only after Mega Evolving)'' | |Maximizes the number of times the user hits with a move that has the multistrike effect tag when that move is successful.<br>''(Only after Mega Evolving)'' | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Entry: Attack ↑ & Speed ↑ 2 | |Entry: Attack ↑ & Speed ↑ 2 | ||
|Raises the | |Raises the user's Attack and Speed by 2 stat ranks when it enters a battle. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Piercing Gaze | |{{sk|Piercing Gaze}} | ||
|Moves never miss. | |Moves never miss. | ||
|- style="background: #{{bug color light}}" | |- style="background: #{{bug color light}}" | ||
Line 1,055: | Line 1,488: | ||
===Sync grid=== | ===Sync grid=== | ||
The sync grid for Barry | The sync grid for Barry (Special Costume) & Heracross is an expanded grid, made available since the pair first released. | ||
{| class="roundy sortable" style="margin:auto; background:#{{bug color}}; border:3px solid #{{bug color dark}}; text-align:center" | {| class="roundy sortable" style="margin:auto; background:#{{bug color}}; border:3px solid #{{bug color dark}}; text-align:center" | ||
|- style="background: #{{bug color light}}" | |- style="background: #{{bug color light}}" | ||
Line 1,178: | Line 1,611: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Pin Missile: Move Gauge Refresh 3 | | Pin Missile: {{sk|Move Gauge Refresh|3}} | ||
| Has a chance (40%) of charging the | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
Line 1,202: | Line 1,635: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Close Combat: Move Gauge Refresh 3 | | Close Combat: {{sk|Move Gauge Refresh|3}} | ||
| Has a chance (40%) of charging the | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Close Combat: Superduper Effective 5 | | Close Combat: {{sk|Superduper Effective|5}} | ||
| Powers up moves that are super effective. | | Powers up moves that are super effective. | ||
| 7 | | 7 | ||
Line 1,214: | Line 1,647: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Close Combat: Staggering 3 | | Close Combat: {{sk|Staggering|3}} | ||
| Has a chance (40%) of making the target flinch when the | | Has a chance (40%) of making the target flinch when the user's attack move against it is successful. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
Line 1,238: | Line 1,671: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Spiral Megahorn: Move Gauge Refresh 3 | | Spiral Megahorn: {{sk|Move Gauge Refresh|3}} | ||
| Has a chance (40%) of charging the | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Going Ahead!: MP Refresh 2 | | Going Ahead!: {{sk|MP Refresh|2}} | ||
| Has a chance (30%) of restoring one MP of the | | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Going Ahead!: Super Preparation 9 | | Going Ahead!: {{sk|Super Preparation|9}} | ||
| Applies the Supereffective ↑ Next effect to the user when its move is successful. | | Applies the Supereffective ↑ Next effect to the user when its move is successful. | ||
| 7 | | 7 | ||
Line 1,256: | Line 1,689: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Unflappable | | {{sk|Unflappable}} | ||
| Prevents the user from flinching. | | Prevents the user from flinching. | ||
| 5 | | 5 | ||
Line 1,262: | Line 1,695: | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Tripping Strike 1 | | {{sk|Tripping Strike|1}} | ||
| Has a chance (20%) of lowering the | | Has a chance (20%) of lowering the target's Speed by 1 stat rank when the user's attack move against it hits. If the move has the multistrike effect tag, has a chance (20%) of lowering the target's Speed by 1 stat rank for each hit. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Ramming Speed | | {{sk|Ramming Speed}} | ||
| The more the | | The more the user's Speed is raised, the more it powers up the user's moves. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Head Start 1 | | {{sk|Head Start|1}} | ||
| Reduces the | | Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Haymaker | | {{sk|Haymaker}} | ||
| The more the | | The more the user's Attack is raised, the more it powers up the user's sync move. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | | {{sk|Speedster's Sync|9}} | ||
| Powers up the | | Powers up the user's sync move when its Speed is raised. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Entry Freebie | | {{sk|Entry Freebie}} | ||
| Applies the Free Move Next effect to the user when it enters a battle. | | Applies the Free Move Next effect to the user when it enters a battle. | ||
| 10 | | 10 | ||
Line 1,298: | Line 1,731: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Impervious | | {{sk|Impervious}} | ||
| The | | The user's stats cannot be lowered. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Punishing Strike 2 | | {{sk|Punishing Strike|2}} | ||
| Has a chance (30%) of lowering the | | Has a chance (30%) of lowering the target's Defense by 1 stat rank when the user's attack move against it hits. If the move has the multistrike effect tag, has a chance (30%) of lowering the target's Defense by 1 stat rank for each hit. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | | Master's Legacy Bug Impact: Power +25 | ||
| | | Master's Legacy Bug Impact: Power ↑ +25 | ||
| 5 | | 5 | ||
| 60 | | 60 | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | | Master's Legacy Bug Impact: Power +25 | ||
| | | Master's Legacy Bug Impact: Power ↑ +25 | ||
| 5 | | 5 | ||
| 60 | | 60 | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | | Master's Legacy Bug Impact: Power +25 | ||
| | | Master's Legacy Bug Impact: Power ↑ +25 | ||
| 5 | | 5 | ||
| 60 | | 60 | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | | Master's Legacy Bug Impact: Power +25 | ||
| | | Master's Legacy Bug Impact: Power ↑ +25 | ||
| 5 | | 5 | ||
| 60 | | 60 | ||
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==Appearances== | ==Appearances== | ||
===Battle appearances=== | ===Battle appearances=== | ||
Barry | Barry & Piplup can be battled against in: | ||
* [[PML Arc]]: {{DL|PML Arc|Chapter 2: New Friends, New Foes}} | * [[PML Arc]]: {{DL|PML Arc|Chapter 2: New Friends, New Foes}} | ||
* [[Battle Rally]] (as a side foe; Area | * [[Battle Rally]] (as a side foe; Area 1–9) | ||
* [[Story event]]: [[New Year and New Friends]] (as a side foe; January 1 to 18, 2022; January 4 to 18, 2023) | * [[Story event]]: [[New Year and New Friends]] (as a side foe; January 1 to 18, 2022; January 4 to 18, 2023) | ||
Barry | Barry & Empoleon can be battled against in: | ||
* [[Training area]]: {{DL|Training area|Cap-Unlock Area|Tech Drill 5}} (since 2.8.0 update) | * [[Training area]]: {{DL|Training area|Cap-Unlock Area|Tech Drill 5}} (since 2.8.0 update) | ||
* Training area: Field Drill 5 (since August 16, 2023) | * Training area: Field Drill 5 (since August 16, 2023) | ||
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* Story event: [[The Strongest There Is]] (February 14 to March 16, 2020) | * Story event: [[The Strongest There Is]] (February 14 to March 16, 2020) | ||
* Story event: [[Pasio Eggsplorers]] (April 2 to 16, 2021; April 4 to 18, 2022; April 6 to 20, 2023) | * Story event: [[Pasio Eggsplorers]] (April 2 to 16, 2021; April 4 to 18, 2022; April 6 to 20, 2023) | ||
* [[Pokémon Masters Day]]: Special Pika-Challenge! ({{DL|Pokémon Masters Day/2022|April 25, 2022}}, {{DL|Pokémon Masters Day/2023|July 25, 2023}}) | * [[Pokémon Masters Day]]: Special Pika-Challenge! ({{DL|Pokémon Masters Day/2022|April 25, 2022}}, {{DL|Pokémon Masters Day/2023|July 25, 2023}}, {{DL|Pokémon Masters Day|June 25, 2024}}) | ||
* [[Special event]]: {{DL|Special event|Rival Challenge}} (as a side foe; June 20 to July 4, 2022; January 23 to February 6, 2023) | * [[Special event]]: {{DL|Special event|Rival Challenge}} (as a side foe; June 20 to July 4, 2022; January 23 to February 6, 2023) | ||
* Story event: [[Tower Tycoon and Hall Matron]] (September 16 to October 3, 2023) | * Story event: [[Tower Tycoon and Hall Matron]] (September 16 to October 3, 2023; October 24 to November 7, 2024) | ||
* Story event: [[Together in an Unknown Land]] (as a side foe; September 29, 2023 to October 16, 2023) | * Story event: [[Together in an Unknown Land]] (as a side foe; September 29, 2023 to October 16, 2023) | ||
Barry (Special Costume) | Barry & Roserade can be battled against in: | ||
* [[Damage Challenge]]: {{DL|Damage Challenge|Training with Barry!}} (July 23 to 26, 2024) | |||
Barry & Floatzel can be battled against in: | |||
* Damage Challenge: [[Damage Challenge#Training with Barry! 3|Training with Barry!]] (September 13 to 17, 2024) | |||
Barry (Special Costume) & Heracross can be battled against in: | |||
* [[Battle Rally]] (as a side foe; Area 1–9; since version 2.49.0) | |||
* [[Costume event]]: [[Infamous Pokéstar Villains]] (as a side foe; April 30 to May 17, 2024) | * [[Costume event]]: [[Infamous Pokéstar Villains]] (as a side foe; April 30 to May 17, 2024) | ||
Barry has also been shown to pair alongside {{p|Staraptor}} and can be battled against in: | Barry has also been shown to pair alongside {{p|Staraptor}} and can be battled against in: | ||
* [[Solo event]]: [[Flying Types Incoming!]] (April 14 to 28, 2020) | * [[Solo event]]: [[Flying Types Incoming!]] (April 14 to 28, 2020) | ||
* Damage Challenge: [[Damage Challenge#Training with Barry! 2|Training with Barry!]] (August 13 to 16, 2024) | |||
* [[Ranked damage event]]: {{DL|Ranked damage event|Super Sparring No. 3}} (October 23 to 31, 2024) | |||
===Story appearances=== | ===Story appearances=== | ||
Barry appears in his normal outfit in the following story areas: | Barry appears in his normal outfit in the following story areas: | ||
* [[PML Arc]]: | * [[PML Arc]]: | ||
** {{DL|PML Arc|Chapter 2: New Friends, New Foes}} | ** {{DL|PML Arc|Chapter 2: New Friends, New Foes}} | ||
** {{DL|PML Arc|Chapter 3: Rise beyond the Flames}} | ** {{DL|PML Arc|Chapter 3: Rise beyond the Flames}} | ||
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** {{DL|Villain Arc|Sinnoh: Dreaming in Darkness}} | ** {{DL|Villain Arc|Sinnoh: Dreaming in Darkness}} | ||
** {{DL|Villain Arc|Paulo: The Path Forward}} | ** {{DL|Villain Arc|Paulo: The Path Forward}} | ||
* [[Story event]]s: | * [[Story event]]s: | ||
** [[The Strongest There Is]] | ** [[The Strongest There Is]] | ||
** [[Pasio Eggsplorers]] | ** [[Pasio Eggsplorers]] | ||
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** [[Travelers from a Distant Past]] | ** [[Travelers from a Distant Past]] | ||
** [[Tower Tycoon and Hall Matron]] | ** [[Tower Tycoon and Hall Matron]] | ||
** [[Together in an Unknown Land]] | ** [[Together in an Unknown Land]] | ||
* [[Find the Ditto impostors!]] | * [[Find the Ditto impostors!]] | ||
* [[Solo event]]: [[Challenge from Passionate Spirits]] | * [[Solo event]]: [[Challenge from Passionate Spirits]] | ||
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** [[New Heroes Are Born]] | ** [[New Heroes Are Born]] | ||
** [[Infamous Pokéstar Villains]] | ** [[Infamous Pokéstar Villains]] | ||
* [[Academy Founding Chapter]]: [[Great Infernal Arrival]] | |||
Barry appears in his special costume in the following story areas: | Barry appears in his special costume in the following story areas: | ||
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** [[New Heroes Are Born]] | ** [[New Heroes Are Born]] | ||
** [[Infamous Pokéstar Villains]] | ** [[Infamous Pokéstar Villains]] | ||
* [[Academy Founding Chapter]]: [[Great Infernal Arrival]] | |||
===Sync pair stories=== | ===Sync pair stories=== | ||
====Barry | ====Barry & Piplup==== | ||
* A Day with Barry | * A Day with Barry | ||
=====Evolution===== | =====Evolution===== | ||
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| Prinplup evolves into Empoleon<br>[[File:Masters Gem.png|40px]]Gems ×30 | | Prinplup evolves into Empoleon<br>[[File:Masters Gem.png|40px]]Gems ×30 | ||
|} | |} | ||
====Barry (Special Costume) | ====Barry (Special Costume) & Heracross==== | ||
* Our Chance to Become Heroes! | * Our Chance to Become Heroes! | ||
* The Rules of the Ring | * The Rules of the Ring | ||
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{{main|Barry (game)/Quotes#Pokémon Masters EX|Barry (game)/Quotes → Pokémon Masters EX}} | {{main|Barry (game)/Quotes#Pokémon Masters EX|Barry (game)/Quotes → Pokémon Masters EX}} | ||
==In | ==In animation== | ||
[[File:Barry Masters Trailer.png|thumb|250px|Barry in the [[Pokémon Masters Animated Trailer]]]] | [[File:Barry Masters Trailer.png|thumb|250px|Barry in the [[Pokémon Masters Animated Trailer]]]] | ||
===Pokémon Masters Animated Trailer=== | ===Pokémon Masters Animated Trailer=== | ||
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| style="{{roundy|5px}} border:2px solid #{{water color dark}}; background:#{{water color light}}" | [[File:Masters chapter 8 artwork.jpg|x200px]] | | style="{{roundy|5px}} border:2px solid #{{water color dark}}; background:#{{water color light}}" | [[File:Masters chapter 8 artwork.jpg|x200px]] | ||
|- | |- | ||
| Artwork of Barry | | Artwork of Barry & Piplup<br>in Pokémon Masters EX | ||
| Barry | | Barry & Piplup on <br>Pokémon Masters EX Dream Team Maker | ||
| Barry's sync move mindscape<br>({{color2|FFF|Lake Acuity}}) | | Barry's sync move mindscape<br>({{color2|FFF|Lake Acuity}}) | ||
| Artwork of {{color2|FFF|PML Arc#Chapter 8: A Cold, Harsh Winter|Chapter 8: A Cold, Harsh Winter}} | | Artwork of {{color2|FFF|PML Arc#Chapter 8: A Cold, Harsh Winter|Chapter 8: A Cold, Harsh Winter}} | ||
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* Barry's Empoleon is the only Pokémon in [[Pokémon Masters EX]] with a weakness it does not have in the [[core series]] games, as Empoleon is otherwise neutral to {{t|Grass}} due to its {{t|Water}}/{{t|Steel}} typing. | * Barry's Empoleon is the only Pokémon in [[Pokémon Masters EX]] with a weakness it does not have in the [[core series]] games, as Empoleon is otherwise neutral to {{t|Grass}} due to its {{t|Water}}/{{t|Steel}} typing. | ||
* Barry and {{mas|Anabel}} are the only characters who can be battled in any area in the [[Battle Rally]]. | * Barry and {{mas|Anabel}} are the only characters who can be battled in any area in the [[Battle Rally]]. | ||
** Barry is the only character who can be battled at any difficulty level in any area, as Anabel cannot appear in Areas | ** Barry is the only character who can be battled at any difficulty level in any area, as Anabel cannot appear in Areas 1–9 at Normal or Hard difficulty. | ||
* Barry's Heracross is the same one he travelled with in [[Sinnoh]]. | |||
===Origin=== | ===Origin=== | ||
Barry's design is based on his appearance in {{game|Diamond and Pearl|s}}. Piplup is one of the [[first partner Pokémon]] of [[Sinnoh]] in the [[core series]] games. Piplup and its evolutions are Barry's signature Pokémon if the player chooses {{p|Chimchar}} as their first partner Pokémon in the Sinnoh-based core series games. In addition, {{an|Barry|Barry's | Barry's design is based on his appearance in {{game|Diamond and Pearl|s}}. Piplup is one of the [[first partner Pokémon]] of [[Sinnoh]] in the [[core series]] games. Piplup and its evolutions are Barry's signature Pokémon if the player chooses {{p|Chimchar}} as their first partner Pokémon in the Sinnoh-based core series games. In addition, {{an|Barry|Barry's animated series counterpart}} is depicted with an Empoleon. Piplup's {{mas|Dex}} entry comes from {{game|HeartGold and SoulSilver|s}}, Prinplup's from Pokémon Diamond, and Empoleon's from Pokémon Pearl. | ||
Roserade is a Pokémon that Barry uses in the Sinnoh-based core series games if the player chooses {{p|Turtwig}} or Chimchar as their first partner Pokémon. In addition, Barry's {{pkmn| | Roserade is a Pokémon that Barry uses in the Sinnoh-based core series games if the player chooses {{p|Turtwig}} or Chimchar as their first partner Pokémon. In addition, Barry's {{pkmn|animated series}} counterpart is depicted with a Roserade. Roserade's Dex entry comes from {{B2W2}} | ||
Barry's Special Costume seems to be inspired by {{wp|Kamen Rider}}, a Japanese superhero show. Heracross is a Pokémon Barry uses on his team beginning with his fourth battle against the player in the core series games. The pairing likely references how the costumes worn by the heroes in Kamen Rider resemble bugs. Heracross's Dex entry comes from {{pkmn|Ultra Sun and Ultra Moon|Pokémon Ultra Sun}}. | Floatzel is a Pokémon that Barry uses in the Sinnoh-based core series games if the player chooses Turtwig or Piplup as their first partner Pokémon. Floatzel's Dex entry comes from Pokémon Diamond. | ||
Barry's Special Costume seems to be inspired by {{wp|Kamen Rider}}, a Japanese superhero show. Heracross is a Pokémon Barry uses on his team beginning with his fourth battle against the player in the core series games. In addition, Barry's animated series counterpart is depicted with a Heracross. The pairing likely references how the costumes worn by the heroes in Kamen Rider resemble bugs. Heracross's Dex entry comes from {{pkmn|Ultra Sun and Ultra Moon|Pokémon Ultra Sun}}. | |||
==In other languages== | ==In other languages== | ||
<div> | |||
<div style="display: inline-block;"> | |||
''No Hesitation!'' | ''No Hesitation!'' | ||
{{langtable | {{langtable | ||
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|es=¡Ahora o nunca! | |es=¡Ahora o nunca! | ||
}} | }} | ||
</div> | |||
<div style="display: inline-block;"> | |||
''Late Fee Bubble Beam'' | ''Late Fee Bubble Beam'' | ||
{{langtable | {{langtable | ||
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|es=Rayo Burbuja Castigador | |es=Rayo Burbuja Castigador | ||
}} | }} | ||
</div> | |||
</div> | |||
{{-}} | {{-}} | ||
<div> | |||
<div style="display: inline-block;"> | |||
''THUD!!!'' | ''THUD!!!'' | ||
{{langtable | {{langtable | ||
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|es=¡¡Eh!! | |es=¡¡Eh!! | ||
}} | }} | ||
</div> | |||
<div style="display: inline-block;"> | |||
''Grow Up Right Grass Beam'' | ''Grow Up Right Grass Beam'' | ||
{{langtable | {{langtable | ||
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|es=Rayo Planta de Desarrollar mi Fuerza | |es=Rayo Planta de Desarrollar mi Fuerza | ||
}} | }} | ||
|} | </div> | ||
</div> | |||
{{-}} | |||
<div> | |||
<div style="display: inline-block;"> | |||
''Way Too Slow!'' | |||
{{langtable | |||
|color={{water color}}|bordercolor={{water color dark}} | |||
|ja=遅すぎるぞー!! ''{{tt|Oso Sugiru zo~!!|Way Too Slow~!!}}'' | |||
|zh_cmn=動作太慢啦~!! ''{{tt|Dòngzuò Tài Màn la~!!|Way Too Slow~!!}}'' | |||
|fr=Pas le temps de traîner ! | |||
|de=Seid ihr auch schon da? | |||
|it=Che lentezza! | |||
|ko=너무느리다고~!! ''{{tt|Neomuneuridago~!!|Way Too Slow~!!}}'' | |||
|es=¡Qué lentitud! | |||
}} | |||
</div> | |||
<div style="display: inline-block;"> | |||
''I Want a Theme Song Water Impact'' | |||
{{langtable | |||
|color={{water color}}|bordercolor={{water color dark}} | |||
|ja=テーマソングがほしい ウォーターインパクト ''{{tt|Tēma Songu ga Hoshii Uōtā Inpakuto|I Want a Theme Song Water Impact}}'' | |||
|zh_cmn=我也想要有主題曲之 水之衝擊 ''{{tt|Wǒ yě Xiǎng Yào Yǒu Zhǔtíqū zhī Shuǐ zhī Chōngjí|I Want a Theme Song Water Impact}}'' | |||
|fr=Voilà notre hymne de combat ! Impact Eau ! | |||
|de=Wasserstoß des persönlichen Titellieds | |||
|ko=테마 송을 원하는 워터임팩트 ''{{tt|Tema Song-eul Wonhaneun Woteo Impaekteu|I Want a Theme Song Water Impact}}'' | |||
|it=Impatto Acqua dell'ora della riscossa | |||
|es=Impacto Agua de Componer un Himno | |||
}} | |||
</div> | |||
</div> | |||
{{-}} | {{-}} | ||
<div> | |||
<div style="display: inline-block;"> | |||
''Spiral Megahorn'' | ''Spiral Megahorn'' | ||
{{langtable | {{langtable | ||
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|es=Megacuerno Espiral | |es=Megacuerno Espiral | ||
}} | }} | ||
</div> | |||
<div style="display: inline-block;"> | |||
''Going Ahead!'' | ''Going Ahead!'' | ||
{{langtable | {{langtable | ||
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|es=¡Voy yendo! | |es=¡Voy yendo! | ||
}} | }} | ||
</div> | |||
<div style="display: inline-block;"> | |||
''Master's Legacy Bug Impact'' | ''Master's Legacy Bug Impact'' | ||
{{langtable | {{langtable | ||
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|es=Impacto Bicho del Legado de mi Maestro | |es=Impacto Bicho del Legado de mi Maestro | ||
}} | }} | ||
</div> | |||
</div> | |||
{{-}} | {{-}} | ||
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<references /> | <references /> | ||
==Related articles== | |||
{{masterscharacters|water}}<br/> | {{masterscharacters|water}}<br/> | ||
{{Project CharacterDex notice}} | {{Project CharacterDex notice}} | ||
[[Category:Masters EX characters with an EX | [[Category:Masters EX characters with an EX style]] | ||
[[Category:Masters EX characters with an alternate outfit]] | [[Category:Masters EX characters with an alternate outfit]] | ||
[[Category:Trainers with Key Stones]] | [[Category:Trainers with Key Stones]] |
Latest revision as of 10:36, 9 November 2024
Barry ジュン Jun | |
Barry's model | |
No. | 29 |
---|---|
English voice actor | Erik Scott Kimerer[1] |
Japanese voice actor | Tsubasa Yonaga[2] |
Description | An incredibly impetuous, high-spirited young man who runs straight for what he wants without any hesitation, he has an earnest passion for Pokémon. |
Barry (Japanese: ジュン Jun) is a Pokémon Trainer in Pokémon Masters EX, based on the character of the same name in the core series games. He forms a sync pair with Piplup and its evolutions, Prinplup and Empoleon. The sync pair is obtained during the events of Chapter 2 of the Main Story. The pair's potential can be upgraded to 6★ EX from March 29, 2021, which unlocks Barry's EX style.
Barry also forms a sync pair with his Roserade. This pair can be obtained by exchanging a BP Sync Pair Voucher beginning on August 28, 2023. This pair can be raised to 6★ EX since it first released, though this pair lacks an EX style.
Barry in his Special Costume forms a sync pair with Heracross, which is capable of Mega Evolving. This pair was made available through a costume sync pair scout beginning on April 12, 2024. This pair can be raised to 6★ EX since it first released.
Barry also forms a sync pair with Floatzel. This pair can be obtained by exchanging 300 Training Tickets beginning on October 1, 2024. This pair can be raised to 6★ EX since it first released, though this pair lacks an EX style.
In the games
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: History & Role in Pokémon Masters EX |
History
Barry has experienced similar events to his core series counterpart. He in grew up in Twinleaf Town and became friends with Dawn, who would later become his rival. While on his journey, Barry would catch a Piplup, Staraptor,[3] Roserade, and a Heracross.[4]
Piplup → Prinplup → Empoleon
Piplup can evolve into Prinplup once it has reached level 30 through its sync pair story Piplup's Evolution, and then into Empoleon once it has reached level 45 through its sync pair story Prinplup's Evolution. Raising this sync pair to 6★ EX will unlock Song Key 04002, which allows "Battle! (Barry) (Pokémon Masters EX Version)" to be played in the Jukebox.
Type | Water | ||||||
---|---|---|---|---|---|---|---|
Move type | Water | ||||||
Role | Strike (Special) | ||||||
Base Potential | ★★★☆☆☆EX | ||||||
Piplup ♂ | Weakness | Grass | |||||
It doesn't like to be taken care of. It's difficult to bond with since it won't listen to its Trainer. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 549 | 220 | 156 | 359 | 159 | 229 | |
Lv. 140, Max Potential | 669 | 280 | 216 | 419 | 216 | 289 |
Type | Water | ||||||
---|---|---|---|---|---|---|---|
Move type | Water | ||||||
Role | Strike (Special) | ||||||
Base Potential | ★★★☆☆☆EX | ||||||
Prinplup ♂ | Weakness | Grass | |||||
It lives alone, away from others. Apparently, every one of them believes it is the most important. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 561 | 224 | 159 | 390 | 159 | 236 | |
Lv. 140, Max Potential | 681 | 284 | 219 | 450 | 219 | 296 |
Type | Water | ||||||
---|---|---|---|---|---|---|---|
Move type | Water | ||||||
Role | Strike (Special) | ||||||
Base Potential | ★★★☆☆☆EX | ||||||
Empoleon ♂ | Weakness | Grass | |||||
It swims as fast as a jet boat. The edges of its wings are sharp and can slice apart drifting ice. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 579 | 230 | 163 | 400 | 163 | 260 | |
Lv. 140, Max Potential | 699 | 290 | 223 | 460 | 223 | 320 |
Availability
Barry is teamed up with during Chapter 2 of the PML Arc.
Moves
Barry's Piplup and Prinplup use Water Sync Beam as their sync move. Upon evolution, Empoleon learns the upgraded Late Fee Bubble Beam.
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Bubble | Water |
Special | 1 | 19 | 22 | 100% | An opponent | Has a chance (10%) of lowering the target's Speed by 1 stat rank. |
Full Heal | None | Status | 0 (2 uses) |
— | — | — | An ally | Removes all status conditions from an ally. |
Bubble Beam | Water |
Special | 2 | 49 | 58 | 100% | An opponent | Has a chance (10%) of lowering the target's Speed by 1 stat rank. |
No Hesitation! | None | Status | 0 (2 uses) |
— | — | — | Self | Raises the user's Speed by 2 stat ranks. Raises the user's critical-hit rate by 1 stat rank. |
Sync moves | ||||||||
Water Sync Beam | Water |
Special | — | 200 | 240 | — | An opponent | (6★ EX effect: Sync moves will target all opposing sync pairs.) |
Late Fee Bubble Beam | Water |
Special | — | 250 | 300 | — | An opponent | (6★ EX effect: Sync moves will target all opposing sync pairs.) |
Skills
Name | Description |
---|---|
Passive Skills | |
Power Flux 5 | The fuller the move gauge when moves are selected, the more this powers up moves. |
Theme Skills | |
Water Strike | Raises allies' Attack and Sp. Atk by 15 when using Water-type attacks. |
Sinnoh Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
Rival Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
Scarf Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 3. |
Passionate Spirit Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 3. |
Expedition Skills | |
Rare ↑ 2 Soothing ↓ 2 | Raises the following discovery level by 2: • Rare Cache Lowers the following discovery level by 2: • Soothing Crystal |
Sync grid
Barry & Piplup's sync grid is an expanded grid, made available on June 4, 2020.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +10 | Defense +10 | 4 | 48 | 1 |
Defense +10 | Defense +10 | 4 | 48 | 2 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +10 | Sp. Atk +10 | 5 | 60 | 2 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +10 | Sp. Def +10 | 4 | 48 | 1 |
Sp. Def +10 | Sp. Def +10 | 4 | 48 | 2 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +10 | Speed +10 | 4 | 48 | 2 |
Bubble: Power +5 | Bubble: Power ↑ +5 | 2 | 24 | 1 |
Bubble: Power +5 | Bubble: Power ↑ +5 | 2 | 24 | 1 |
Bubble: Power +5 | Bubble: Power ↑ +5 | 2 | 24 | 2 |
Bubble: Power +5 | Bubble: Power ↑ +5 | 3 | 36 | 2 |
Bubble: Power +5 | Bubble: Power ↑ +5 | 3 | 36 | 3 |
Bubble: Move Gauge Refresh 4 | Has a chance (50%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
Bubble: On a Roll 1 | Raises the chance of lowering stat values with the additional effects of moves. | 7 | 84 | 3 |
Bubble Beam: Power +4 | Bubble Beam: Power ↑ +4 | 3 | 36 | 1 |
Bubble Beam: Power +4 | Bubble Beam: Power ↑ +4 | 3 | 36 | 1 |
Bubble Beam: Power +4 | Bubble Beam: Power ↑ +4 | 3 | 36 | 2 |
Bubble Beam: Power +4 | Bubble Beam: Power ↑ +4 | 3 | 36 | 2 |
Bubble Beam: Power +4 | Bubble Beam: Power ↑ +4 | 3 | 36 | 3 |
Bubble Beam: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
Bubble Beam: On a Roll 4 | Raises the chance of lowering stat values with the additional effects of moves. | 8 | 96 | 3 |
Full Heal: MP Refresh 3 | Has a chance (40%) of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Full Heal: Move on Ally: HP Recovery (M) 1 | When a move targeting an allied sync pair (excluding field effects) is successful, restores the HP of the allied sync pair affected by the move by approximately 20% of its maximum HP. | 10 | 120 | 3 |
No Hesitation!: MP Refresh 3 | Has a chance (40%) of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
No Hesitation!: Ramp Up 1 | Raises the user's Sp. Atk by 1 stat rank when a move is successful. | 7 | 84 | 3 |
Haste | Speed cannot be lowered. | 5 | 60 | 1 |
Agile Entry 1 | Raises the user's evasiveness by 1 stat rank when the Pokémon enters a battle. | 7 | 84 | 2 |
Cakewalk | The more the target's Speed is lowered, the more it powers up the user's sync moves. | 7 | 84 | 2 |
Stamina Reserves 3 | Charges the user's move gauge by 3 the first time it is in a pinch each battle. | 8 | 96 | 2 |
Ramming Speed | The more the user's Speed has been raised, the more it powers up the user's moves. | 10 | 120 | 2 |
Inertia | The higher the user's Speed, the more it powers up the user's sync moves. | 7 | 84 | 3 |
Hunter's Instinct | The more the target's Speed is lowered, the more it powers up the user's moves. | 10 | 120 | 3 |
Late Fee Bubble Beam: Power +25 | Late Fee Bubble Beam: Power ↑ +25 | 5 | 60 | 3 |
Late Fee Bubble Beam: Power +25 | Late Fee Bubble Beam: Power ↑ +25 | 5 | 60 | 3 |
Roserade
Type | Grass | ||||||
---|---|---|---|---|---|---|---|
Move type | Grass | ||||||
Role | Support | ||||||
Base Potential | ★★★★☆☆EX | ||||||
Roserade ♂ | Weakness | Ice | |||||
Luring prey with a sweet scent, it uses poison whips on its arms to poison, bind, and finish off the prey. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 606 | 122 | 202 | 176 | 229 | 268 | |
Lv. 140, Max Potential | 686 | 162 | 242 | 216 | 269 | 308 |
Availability
Barry & Roserade can be teamed up with by exchanging a BP Sync Pair Voucher in the shop, beginning on August 28, 2023.
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Absorb | Grass |
Special | 1 | 19 | 22 | 100% | An opponent | The more damage dealt to the target, the more it restores the user's HP. |
Synthesis | Grass |
Status | 2 (2 uses) |
— | — | — | Self | Restores the user's HP by approximately 50% of its maximum HP. HP is restored by 60% instead when the weather is sunny, and 40% when the weather is rainy or during a hailstorm or a sandstorm. |
Stun Spore | Grass |
Status | 2 | — | — | 90% | An opponent | Leaves the target paralyzed. |
THUD!!! | None | Status | 0 (2 uses) |
— | — | — | Allied side | Applies the Critical-Hit Defense effect to the allied field of play. Raises the user's Defense and Sp. Def by 1 stat rank. Raises the Sp. Atk of all allied sync pairs by 2 stat ranks. |
Sync moves | ||||||||
Grow Up Right Grass Beam | Grass |
Special | — | 250 | 300 | — | An opponent | (6★ EX effect: The sync buff is doubled the first time a sync move is used.) |
Skills
Name | Description |
---|---|
Passive Skills | |
Team Critical Shock 9 | Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user's attack move is successful against a paralyzed opponent. |
Attack Trap 4 | Has a chance (50%) of leaving the target trapped when the user's attack move against it is successful. |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. |
Theme Skills | |
Grass Support | Raises the maximum HP of all allied sync pairs by 30. |
Sinnoh Support | Raises the maximum HP of all allied sync pairs by 4. |
Rival Support | Raises the maximum HP of all allied sync pairs by 4. |
Scarf Support | Raises the maximum HP of all allied sync pairs by 6. |
Passionate Spirit Support | Raises the maximum HP of all allied sync pairs by 6. |
Expedition Skills | |
Rare ↑ 2 Soothing ↓ 2 | Raises the following discovery level by 2: • Rare Cache Lowers the following discovery level by 2: • Soothing Crystal |
Sync grid
Barry & Roserade's sync grid is an expanded grid, made available since the pair first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +20 | HP +20 | 4 | 48 | 2 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +10 | Sp. Def +10 | 4 | 48 | 2 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Absorb: Power +4 | Absorb: Power ↑ +4 | 3 | 36 | 1 |
Absorb: Power +4 | Absorb: Power ↑ +4 | 3 | 36 | 1 |
Absorb: Power +4 | Absorb: Power ↑ +4 | 3 | 36 | 1 |
Absorb: Power +4 | Absorb: Power ↑ +4 | 3 | 36 | 1 |
Absorb: Power +4 | Absorb: Power ↑ +4 | 3 | 36 | 2 |
Absorb: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Synthesis: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Synthesis: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Synthesis: Master Healer 1 | Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 3 |
Stun Spore: Charging Infliction 2 | Charges the user's move gauge by 2 when its Pokémon uses a status move. | 10 | 120 | 3 |
THUD!!!: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
THUD!!!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Antitoxin | Prevents the user from getting poisoned or badly poisoned. | 5 | 60 | 1 |
Escape Artist | Prevents the user from becoming trapped. | 5 | 60 | 1 |
Unbending | Defense cannot be lowered. | 5 | 60 | 2 |
Stalwart | Sp. Def cannot be lowered. | 5 | 60 | 2 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Speeding Sun 2 | Quickly charges the move gauge when the weather is sunny. | 9 | 108 | 2 |
Mind Brace 4 | Has a chance (50%) of raising the user's Sp. Def by one stat rank when its attack move is successful. | 9 | 108 | 2 |
Tighten Up 4 | Has a chance (50%) of raising the user's Sp. Def by one stat rank when it is hit by an attack move. | 10 | 120 | 2 |
Hit Paralyzed Opp: Recover HP 9 | Restores the user's HP when its attack move is successful against a paralyzed opponent. | 10 | 120 | 3 |
Team Pinpoint Entry 2 | Raises the accuracy of all allied sync pairs by 2 stat ranks when the user enters a battle. | 10 | 120 | 3 |
Shocking Slowdown 9 | Lowers the target's Speed by 1 stat rank when the user's attack move is successful against a paralyzed opponent. | 10 | 120 | 3 |
Catalyst | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. | 10 | 120 | 3 |
Grow Up Right Grass Beam: Power +25 | Grow Up Right Grass Beam: Power ↑ +25 | 5 | 60 | 3 |
Grow Up Right Grass Beam: Power +25 | Grow Up Right Grass Beam: Power ↑ +25 | 5 | 60 | 3 |
Floatzel
Type | Water | ||||||
---|---|---|---|---|---|---|---|
Move type | Water | ||||||
Role | Sprint | ||||||
Base Potential | ★★★★★☆EX | ||||||
Floatzel ♂ | Weakness | Grass | |||||
It floats using its well-developed flotation sac. It assists in the rescues of drowning people. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 660 | 424 | 175 | 244 | 175 | 336 | |
Lv. 140, Max Potential | 760 | 464 | 215 | 284 | 215 | 376 |
Availability
Barry & Floatzel can be teamed up with by exchanging 300 Training Tickets in the Damage Challenge Training Ticket Exchange beginning on October 1, 2024.
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Aqua Tail | Water |
Physical | 2 | 56 | 67 | 90% | An opponent | No additional effect. |
X Attack | None | Status | 0 (2 uses) |
— | — | — | Self | Raises the user's Attack by 2 stat ranks. |
Aqua Jet | Water |
Physical | 0 (3 uses) |
75 | 90 | 100% | An opponent | No additional effect. |
Way Too Slow! | None | Status | 0 (1 use) |
— | — | — | Self | Reduces the user's sync move countdown by one. Raises the user's Speed and critical-hit rate by two stat ranks. |
Sync moves | ||||||||
I Want a Theme Song Water Impact | Water |
Physical | — | 200 | 240 | — | An opponent | The more the target's stats are lowered, the greater the power of this attack. (6★ EX effect: The first time the user's sync move is used each battle, the sync move countdown is reduced by three.) |
Skills
Name | Description |
---|---|
Passive Skills | |
Head Start 1 | Reduces the user's sync move countdown by one the first time it enters a battle each battle. |
Quick Combo 4 | Has a chance (50%) of restoring one MP for the user's moves that have the quick move effect tag when its attack move is successful. |
"Quick Move" Stat ↓2 9 | Lowers one of the target's following stats by two stat ranks at random when the user uses a move that has the quick move effect tag: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. |
Theme Skills | |
Water Sprint | Raises allies' Attack and Sp. Atk by 12 when using Water-type attacks. Raises the Speed of all allied sync pairs by 12. |
Sinnoh Sprint | Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1. |
Rival Sprint | Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1. |
Scarf Sprint | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the Speed of all allied sync pairs by 2. |
Passionate Spirit Sprint | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the Speed of all allied sync pairs by 2. |
Expedition Skills | |
Rare ↑ 2 Soothing ↓ 2 | Raises the following discovery level by 2: • Rare Cache Lowers the following discovery level by 2: Soothing Crystal |
Sync grid
The sync grid for Barry & Floatzel is an expanded grid, made available since the pair first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Aqua Tail: Power +4 | Aqua Tail: Power ↑ +4 | 3 | 36 | 1 |
Aqua Tail: Power +4 | Aqua Tail: Power ↑ +4 | 3 | 36 | 1 |
Aqua Tail: Power +4 | Aqua Tail: Power ↑ +4 | 3 | 36 | 1 |
Aqua Tail: Power +4 | Aqua Tail: Power ↑ +4 | 3 | 36 | 1 |
Aqua Tail: Power +4 | Aqua Tail: Power ↑ +4 | 3 | 36 | 2 |
Aqua Tail: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
Aqua Tail: Defense Crush 9 | Lowers the target's Defense by one stat rank when the user's attack move against it is successful. | 10 | 120 | 3 |
Aqua Jet: Power +4 | Aqua Jet: Power ↑ +4 | 3 | 36 | 1 |
Aqua Jet: Power +4 | Aqua Jet: Power ↑ +4 | 3 | 36 | 1 |
Aqua Jet: Power +4 | Aqua Jet: Power ↑ +4 | 3 | 36 | 1 |
Aqua Jet: Power +4 | Aqua Jet: Power ↑ +4 | 3 | 36 | 1 |
Aqua Jet: Power +4 | Aqua Jet: Power ↑ +4 | 3 | 36 | 2 |
Aqua Jet: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
X Attack: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
X Attack: Pep Rally 1 | Raises the Speed of all allied sync pairs by 1 stat rank when the user's move is successful. | 10 | 120 | 3 |
Way Too Slow!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Way Too Slow!: Brawn Gain 9 | Increases the user's Physical Moves ↑ Next effect by 1 rank when its move is successful. | 10 | 120 | 3 |
Haste | Speed cannot be lowered. | 5 | 60 | 1 |
Flameproof | Prevents the user from getting burned. | 5 | 60 | 2 |
Unflappable | Prevents the user from flinching. | 5 | 60 | 2 |
Pinch: Restore "Quick Move" MP Once 9 | Restores 1 MP for the user's moves that have the quick move effect tag when it is in a pinch. This effect can activate only once per battle. | 7 | 84 | 2 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
Healthy Healing | Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. | 7 | 84 | 2 |
Ramming Speed | The more the user's Speed is raised, the more it powers up the user's moves. | 10 | 120 | 3 |
Power Play | The more the target's stats are lowered, the more it powers up the user's sync move. | 10 | 120 | 3 |
Sync Quickening 1 | Restores 1 MP of the user's moves that have the quick move effect tag after using its sync move. | 10 | 120 | 3 |
Fierce Entry 2 | Raises the user's Attack by 2 stat ranks when it enters a battle. | 10 | 120 | 3 |
I Want a Theme Song Water Impact: Power +25 | I Want a Theme Song Water Impact: Power ↑ +25 | 5 | 60 | 3 |
I Want a Theme Song Water Impact: Power +25 | I Want a Theme Song Water Impact: Power ↑ +25 | 5 | 60 | 3 |
Heracross
Barry ジュン(スペシャル) Jun (Special) | |
Barry's model (Special Costume) | |
No. | 29 |
---|---|
English voice actor | Erik Scott Kimerer |
Japanese voice actor | Tsubasa Yonaga |
Description | Barry is wearing a special outfit. He's a hero with a passionate heart, and he looks up to his master, Crasher Wake! Today, as always, he'll punish evildoers together with his partner Pokémon, Heracross! |
Type | Bug | ||||||
---|---|---|---|---|---|---|---|
Move types | Bug / Fighting | ||||||
Role | Strike (Physical) | ||||||
EX Role | Tech | ||||||
Base Potential | ★★★★★☆EX | ||||||
Heracross ♂ ↔ Mega Heracross ♂ | Weakness | Flying | |||||
It's proud of its thick horn. In Alola, its biggest rival is Vikavolt, which it's always fighting with. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 651 | 400 | 134 | 356 | 147 | 333 | |
Lv. 140, Max Potential | 811 | 460 | 194 | 416 | 207 | 373 | |
Mega Heracross | |||||||
Lv. 140, Base Potential | 651 | 479 | 134 | 356 | 176 | 333 | |
Lv. 140, Max Potential | 811 | 551 | 194 | 416 | 248 | 373 |
Availability
Barry (Special Costume) is exclusive to costume scouts. His offering rate was increased in the following sync pair scouts:
Banner | Dates | Notes |
---|---|---|
Barry Costume Scout | April 12 to May 20, 2024 | Debut |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
He was also available in the following sync pair scouts:
Banner | Dates | Notes |
---|---|---|
Leaf Mix Scout | September 1, 2024 to January 1, 2025 | Available using paid gems only |
Daily Scout | Starting September 1, 2024 | One scout available daily |
5★-Select Costume Scout ×11 A | September 5 to 20, 2024 | Available using paid gems only |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Pin Missile | Bug |
Physical | 2 | 16 | 19 | 95% | An opponent | Attacks the target two to five times in a row. |
Close Combat | Fighting |
Physical | 3 | 124 | 148 | 100% | An opponent | Lowers the user's Defense and Sp. Def by 1 stat rank. |
Spiral Megahorn | Bug |
Physical | 4 | 300 | 360 | 100% | All opponents | Activation Condition: When any of the user's attack moves hit a total of 5 times while this move is deactivated. Deactivation Condition: When this move is used. The power of this move is not lowered even if there are multiple targets. |
Going Ahead! | None | Status | 0 (1 use) |
— | — | — | Self | Reduces the user's sync move countdown by 1. Raises the user's Attack by 2 stat ranks. Raises the user's critical-hit rate by 3 stat ranks. Applies the Enduring effect to the user. |
Sync moves | ||||||||
Master's Legacy Bug Impact | Bug |
Physical | — | 160 | 192 | — | An opponent | Become Mega Heracross until the end of battle. (6★ EX effect: Sync moves will target all opposing sync pairs.) (EX role effect: Sync move power will be multiplied by 1.5.) |
Skills
Name | Description |
---|---|
Passive Skills | |
Guaranteed Triple | Increases the number of times the user hits with a move that has the multistrike effect tag to three or more when that move is successful. (Only before Mega Evolving) |
No Quarter | Maximizes the number of times the user hits with a move that has the multistrike effect tag when that move is successful. (Only after Mega Evolving) |
Entry: Attack ↑ & Speed ↑ 2 | Raises the user's Attack and Speed by 2 stat ranks when it enters a battle. |
Piercing Gaze | Moves never miss. |
Theme Skills | |
Bug Strike | Raises allies' Attack and Sp. Atk by 15 when using Bug-type attacks. |
Sinnoh Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
Rival Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
Special Costume Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 3. |
Passionate Spirit Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 3. |
Expedition Skills | |
Rare ↑ 2 Wistful ↓ 2 | Raises the following discovery level by 2: • Rare Cache Lowers the following discovery level by 2: • Wistful Crystal |
Sync grid
The sync grid for Barry (Special Costume) & Heracross is an expanded grid, made available since the pair first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Pin Missile: Power +2 | Pin Missile: Power ↑ +2 | 3 | 36 | 1 |
Pin Missile: Power +2 | Pin Missile: Power ↑ +2 | 3 | 36 | 1 |
Pin Missile: Power +2 | Pin Missile: Power ↑ +2 | 3 | 36 | 2 |
Pin Missile: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Close Combat: Power +4 | Close Combat: Power ↑ +4 | 3 | 36 | 1 |
Close Combat: Power +4 | Close Combat: Power ↑ +4 | 3 | 36 | 1 |
Close Combat: Power +4 | Close Combat: Power ↑ +4 | 3 | 36 | 2 |
Close Combat: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Close Combat: Superduper Effective 5 | Powers up moves that are super effective. | 7 | 84 | 2 |
Close Combat: Staggering 3 | Has a chance (40%) of making the target flinch when the user's attack move against it is successful. | 10 | 120 | 3 |
Spiral Megahorn: Power +3 | Spiral Megahorn: Power ↑ +3 | 3 | 36 | 1 |
Spiral Megahorn: Power +3 | Spiral Megahorn: Power ↑ +3 | 3 | 36 | 1 |
Spiral Megahorn: Power +3 | Spiral Megahorn: Power ↑ +3 | 3 | 36 | 2 |
Spiral Megahorn: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Going Ahead!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Going Ahead!: Super Preparation 9 | Applies the Supereffective ↑ Next effect to the user when its move is successful. | 7 | 84 | 2 |
Unflappable | Prevents the user from flinching. | 5 | 60 | 1 |
Tripping Strike 1 | Has a chance (20%) of lowering the target's Speed by 1 stat rank when the user's attack move against it hits. If the move has the multistrike effect tag, has a chance (20%) of lowering the target's Speed by 1 stat rank for each hit. | 7 | 84 | 2 |
Ramming Speed | The more the user's Speed is raised, the more it powers up the user's moves. | 10 | 120 | 3 |
Head Start 1 | Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. | 10 | 120 | 3 |
Haymaker | The more the user's Attack is raised, the more it powers up the user's sync move. | 10 | 120 | 3 |
Speedster's Sync 9 | Powers up the user's sync move when its Speed is raised. | 10 | 120 | 3 |
Entry Freebie | Applies the Free Move Next effect to the user when it enters a battle. | 10 | 120 | 3 |
Impervious | The user's stats cannot be lowered. | 10 | 120 | 3 |
Punishing Strike 2 | Has a chance (30%) of lowering the target's Defense by 1 stat rank when the user's attack move against it hits. If the move has the multistrike effect tag, has a chance (30%) of lowering the target's Defense by 1 stat rank for each hit. | 10 | 120 | 3 |
Master's Legacy Bug Impact: Power +25 | Master's Legacy Bug Impact: Power ↑ +25 | 5 | 60 | 2 |
Master's Legacy Bug Impact: Power +25 | Master's Legacy Bug Impact: Power ↑ +25 | 5 | 60 | 2 |
Master's Legacy Bug Impact: Power +25 | Master's Legacy Bug Impact: Power ↑ +25 | 5 | 60 | 3 |
Master's Legacy Bug Impact: Power +25 | Master's Legacy Bug Impact: Power ↑ +25 | 5 | 60 | 3 |
Appearances
Battle appearances
Barry & Piplup can be battled against in:
- PML Arc: Chapter 2: New Friends, New Foes
- Battle Rally (as a side foe; Area 1–9)
- Story event: New Year and New Friends (as a side foe; January 1 to 18, 2022; January 4 to 18, 2023)
Barry & Empoleon can be battled against in:
- Training area: Tech Drill 5 (since 2.8.0 update)
- Training area: Field Drill 5 (since August 16, 2023)
- EX Plaza: EX Challenge: Barry
- Battle Rally (all areas)
- Ultimate Battle: Palmer's Rumbling Might (as a side foe; since March 9, 2024)
- Story event: The Strongest There Is (February 14 to March 16, 2020)
- Story event: Pasio Eggsplorers (April 2 to 16, 2021; April 4 to 18, 2022; April 6 to 20, 2023)
- Pokémon Masters Day: Special Pika-Challenge! (April 25, 2022, July 25, 2023, June 25, 2024)
- Special event: Rival Challenge (as a side foe; June 20 to July 4, 2022; January 23 to February 6, 2023)
- Story event: Tower Tycoon and Hall Matron (September 16 to October 3, 2023; October 24 to November 7, 2024)
- Story event: Together in an Unknown Land (as a side foe; September 29, 2023 to October 16, 2023)
Barry & Roserade can be battled against in:
- Damage Challenge: Training with Barry! (July 23 to 26, 2024)
Barry & Floatzel can be battled against in:
- Damage Challenge: Training with Barry! (September 13 to 17, 2024)
Barry (Special Costume) & Heracross can be battled against in:
- Battle Rally (as a side foe; Area 1–9; since version 2.49.0)
- Costume event: Infamous Pokéstar Villains (as a side foe; April 30 to May 17, 2024)
Barry has also been shown to pair alongside Staraptor and can be battled against in:
- Solo event: Flying Types Incoming! (April 14 to 28, 2020)
- Damage Challenge: Training with Barry! (August 13 to 16, 2024)
- Ranked damage event: Super Sparring No. 3 (October 23 to 31, 2024)
Story appearances
Barry appears in his normal outfit in the following story areas:
- PML Arc:
- Villain Arc:
- Story events:
- Find the Ditto impostors!
- Solo event: Challenge from Passionate Spirits
- Costume events:
- Academy Founding Chapter: Great Infernal Arrival
Barry appears in his special costume in the following story areas:
Sync pair stories
Barry & Piplup
- A Day with Barry
Evolution
Name | Trainer | Pokémon | Price | First-Time Rewards |
---|---|---|---|---|
Piplup's Evolution | Cheryl |
Blissey Weakness: |
Evolution Shard ×5 | Piplup evolves into Prinplup Gems ×30 |
Prinplup's Evolution | Crasher Wake |
Floatzel Weakness: |
Evolution Crystal ×3 | Prinplup evolves into Empoleon Gems ×30 |
Barry (Special Costume) & Heracross
- Our Chance to Become Heroes!
- The Rules of the Ring
- A Captivating Battle
- Two Finishing Moves
- Overcome the Veteran Heroes!
Quotes
- Main article: Barry (game)/Quotes → Pokémon Masters EX
In animation
Pokémon Masters Animated Trailer
Barry appeared in the Pokémon Masters Animated Trailer, where he joined Bettie and Iris in a journey across Pasio. In a stadium, the trio came across Skyla, Flint, and Acerola; and battled their Swanna, Infernape, and Palossand, respectively. The outcome of the battle was left unknown.
Pokémon
Gallery
Barry
Artwork of Barry & Piplup in Pokémon Masters EX |
Barry & Piplup on Pokémon Masters EX Dream Team Maker |
Barry's sync move mindscape (Lake Acuity) |
Artwork of Chapter 8: A Cold, Harsh Winter |
6★ model (Normal colors) |
VS model (Normal colors) |
6★ model (EX colors) |
VS model (EX colors) |
Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! |
Barry (Special Costume)
VS model (Normal colors) |
6★ model (Normal colors) |
6★ model (EX colors) |
VS model (EX colors) |
Barry's sync move mindscape (Special Costume) |
Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! | |
Medal 1★ New Heroes Are Born |
Medal 2★ New Heroes Are Born |
Medal 3★ New Heroes Are Born |
Medal Mega Evolution of Justice |
New Heroes Are Born artwork by YOSHIDA Kiyotaka |
Trivia
- Barry's rival is Dawn, as Dawn mentions that Barry is her childhood friend.
- In his sync pair story, Barry reveals that he keeps trying to fine people because he wants to gather money for his own Battle Tower so he could challenge his father there.
- Barry's Empoleon is the only Pokémon in Pokémon Masters EX with a weakness it does not have in the core series games, as Empoleon is otherwise neutral to Grass due to its Water/Steel typing.
- Barry and Anabel are the only characters who can be battled in any area in the Battle Rally.
- Barry is the only character who can be battled at any difficulty level in any area, as Anabel cannot appear in Areas 1–9 at Normal or Hard difficulty.
- Barry's Heracross is the same one he travelled with in Sinnoh.
Origin
Barry's design is based on his appearance in Pokémon Diamond and Pearl. Piplup is one of the first partner Pokémon of Sinnoh in the core series games. Piplup and its evolutions are Barry's signature Pokémon if the player chooses Chimchar as their first partner Pokémon in the Sinnoh-based core series games. In addition, Barry's animated series counterpart is depicted with an Empoleon. Piplup's Dex entry comes from Pokémon HeartGold and SoulSilver, Prinplup's from Pokémon Diamond, and Empoleon's from Pokémon Pearl.
Roserade is a Pokémon that Barry uses in the Sinnoh-based core series games if the player chooses Turtwig or Chimchar as their first partner Pokémon. In addition, Barry's animated series counterpart is depicted with a Roserade. Roserade's Dex entry comes from Pokémon Black 2 and White 2
Floatzel is a Pokémon that Barry uses in the Sinnoh-based core series games if the player chooses Turtwig or Piplup as their first partner Pokémon. Floatzel's Dex entry comes from Pokémon Diamond.
Barry's Special Costume seems to be inspired by Kamen Rider, a Japanese superhero show. Heracross is a Pokémon Barry uses on his team beginning with his fourth battle against the player in the core series games. In addition, Barry's animated series counterpart is depicted with a Heracross. The pairing likely references how the costumes worn by the heroes in Kamen Rider resemble bugs. Heracross's Dex entry comes from Pokémon Ultra Sun.
In other languages
No Hesitation!
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Late Fee Bubble Beam
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THUD!!!
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Grow Up Right Grass Beam
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Way Too Slow!
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I Want a Theme Song Water Impact
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Spiral Megahorn
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Going Ahead!
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Master's Legacy Bug Impact
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References
- ↑ Erik Scott Kimerer on Twitter
- ↑ Nintendo DREAM (vol. 329)
- ↑ Pokémon Center Conversation "Hey, I've been on an adventure with Staraptor!"
- ↑ Pokémon Center Conversation "Heracross and I go way back, since our days in Sinnoh."
Related articles
This game character article is part of Project CharacterDex, a Bulbapedia project that aims to write comprehensive articles on each character found in the Pokémon games. |