Barry (Masters): Difference between revisions

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m (Text replacement - "''(6★ EX) effect: The sync buff is doubled the first time a sync move is used.''↵" to "''(6★ EX effect: The sync buff is doubled the first time a sync move is used.)''")
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|desc=An incredibly impetuous, high-spirited young man who runs straight for what he wants without any hesitation, he has an earnest passion for Pokémon.
|desc=An incredibly impetuous, high-spirited young man who runs straight for what he wants without any hesitation, he has an earnest passion for Pokémon.
}}
}}
'''Barry''' (Japanese: '''ジュン''' ''Jun'') is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Barry (game)|character of the same name]] in the [[core series]] {{pkmn|games}}. He forms a [[sync pair]] with {{p|Piplup}} and its evolutions, {{p|Prinplup}} and {{p|Empoleon}}. The sync pair is obtained during the events of [[PML Arc#Chapter 2: New Friends, New Foes|Chapter 2]] of the [[PML Arc|Main Story]]. The pair's potential can be upgraded to {{6EX}} from March 29, 2021, which unlocks Barry's EX Style.
'''Barry''' (Japanese: '''ジュン''' ''Jun'') is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Barry (game)|character of the same name]] in the [[core series]] {{pkmn|games}}. He forms a [[sync pair]] with {{p|Piplup}} and its evolutions, {{p|Prinplup}} and {{p|Empoleon}}. The sync pair is obtained during the events of [[PML Arc#Chapter 2: New Friends, New Foes|Chapter 2]] of the [[PML Arc|Main Story]]. The pair's potential can be upgraded to {{6EX}} from March 29, 2021, which unlocks Barry's EX style.


Barry also forms a sync pair with his {{p|Roserade}}. This pair can be obtained by exchanging a [[Battle Point (Masters)|BP Sync Pair Voucher]] beginning on August 28, 2023. This pair can be raised to {{6EX}} since it first released, though this pair lacks an EX style.
Barry also forms a sync pair with his {{p|Roserade}}. This pair can be obtained by exchanging a [[Battle Point (Masters)|BP Sync Pair Voucher]] beginning on August 28, 2023. This pair can be raised to {{6EX}} since it first released, though this pair lacks an EX style.


Barry in his Special Costume forms a sync pair with {{p|Heracross}}, which is capable of [[Mega Evolution|Mega Evolving]]. This pair was made available through a costume sync pair scout beginning on April 12, 2024. This pair can be raised to {{6EX}} since it first released.
Barry in his Special Costume forms a sync pair with {{p|Heracross}}, which is capable of [[Mega Evolution|Mega Evolving]]. This pair was made available through a costume [[sync pair scout]] beginning on April 12, 2024. This pair can be raised to {{6EX}} since it first released.
 
Barry also forms a sync pair with {{p|Floatzel}}. This pair can be obtained by exchanging 300 Training Tickets beginning on October 1, 2024. This pair can be raised to {{6EX}} since it first released, though this pair lacks an EX style.
 
==In the games==
{{incomplete|section|History & Role in Pokémon Masters EX}}
===History===
Barry has experienced similar events to his [[Barry (game)|core series counterpart]]. He in grew up in [[Twinleaf Town]] and became friends with {{mas|Dawn}}, who would later become his [[rival]]. While on his {{pkmn|journey}}, Barry would catch a Piplup, {{p|Staraptor}},<ref> Pokémon Center Conversation "Hey, I've been on an adventure with Staraptor!"</ref> Roserade, and a Heracross.<ref> Pokémon Center Conversation "Heracross and I go way back, since our days in Sinnoh."</ref>


__TOC__
{{anchor|Piplup}}
{{anchor|Piplup}}
{{anchor|Prinplup}}
{{anchor|Prinplup}}
Line 135: Line 141:
|—
|—
|An opponent
|An opponent
|(6★ EX) effect: Sync move targets all opponents.
|''(6★ EX effect: Sync moves will target all opposing sync pairs.)''
|-style="background:#fff"
|-style="background:#fff"
|Late Fee {{mcolor|Bubble Beam|000}}
|Late Fee {{mcolor|Bubble Beam|000}}
Line 145: Line 151:
|—
|—
|An opponent
|An opponent
|(6★ EX) effect: Sync move targets all opponents.
|''(6★ EX effect: Sync moves will target all opposing sync pairs.)''
|}
|}


Line 156: Line 162:
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}
|-style="background:#fff"
|-style="background:#fff"
|Power Flux 5
|{{sk|Power Flux|5}}
|The fuller the move gauge when moves are selected, the more this powers up moves.
|The fuller the move gauge when moves are selected, the more this powers up moves.
|- style="background: #{{water color light}}"
|- style="background: #{{water color light}}"
Line 183: Line 189:


===Sync grid===
===Sync grid===
Barry and Piplup's [[sync grid]] is an expanded grid, made available on June 4, 2020.
Barry & Piplup's [[sync grid]] is an expanded grid, made available on June 4, 2020.
{| class="roundy sortable" style="margin:auto; background:#{{water color}}; border:3px solid #{{water color dark}}; text-align:center"
{| class="roundy sortable" style="margin:auto; background:#{{water color}}; border:3px solid #{{water color dark}}; text-align:center"
|- style="background: #{{water color light}}"
|- style="background: #{{water color light}}"
Line 348: Line 354:
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Bubble: Move Gauge Refresh 4
| Bubble: {{sk|Move Gauge Refresh|4}}
| Has a chance (50%) of charging the user's move gauge by one when a move is successful.
| Has a chance (50%) of charging the user's move gauge by one when a move is successful.
| 6
| 6
Line 354: Line 360:
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Bubble: On a Roll 1
| Bubble: {{sk|On a Roll|1}}
| Raises the chance of lowering stat values with the additional effects of moves.
| Raises the chance of lowering stat values with the additional effects of moves.
| 7
| 7
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| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Bubble Beam: Move Gauge Refresh 3
| Bubble Beam: {{sk|Move Gauge Refresh|3}}
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 6
| 6
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| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Bubble Beam: On a Roll 4
| Bubble Beam: {{sk|On a Roll|4}}
| Raises the chance of lowering stat values with the additional effects of moves.
| Raises the chance of lowering stat values with the additional effects of moves.
| 8
| 8
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| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Full Heal: MP Refresh 3
| Full Heal: {{sk|MP Refresh|3}}
| Has a chance (40%) of restoring one MP of the move used if the move is successful.
| Has a chance (40%) of restoring one MP of the move used if the move is successful.
| 7
| 7
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| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Full Heal: Friendly Care 1
| Full Heal: {{sk|Move on Ally: HP Recovery (M)|1}}
| When a move targeting an allied sync pair (excluding field effects) is successful, restores the HP of the allied sync pair affected by the move by approximately 20% of its maximum HP.
| When a move targeting an allied sync pair (excluding field effects) is successful, restores the HP of the allied sync pair affected by the move by approximately 20% of its maximum HP.
| 10
| 10
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| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| No Hesitation!: MP Refresh 3
| No Hesitation!: {{sk|MP Refresh|3}}
| Has a chance (40%) of restoring one MP of the move used if the move is successful.
| Has a chance (40%) of restoring one MP of the move used if the move is successful.
| 7
| 7
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| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| No Hesitation!: Ramp Up 1
| No Hesitation!: {{sk|Ramp Up|1}}
| Raises the user's Sp. Atk by 1 stat rank when a move is successful.
| Raises the user's Sp. Atk by 1 stat rank when a move is successful.
| 7
| 7
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| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Haste
| {{sk|Haste}}
| Speed cannot be lowered.
| Speed cannot be lowered.
| 5
| 5
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| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Agile Entry 1
| {{sk|Agile Entry|1}}
| Raises the user's evasiveness by 1 stat rank when the Pokémon enters a battle.
| Raises the user's evasiveness by 1 stat rank when the Pokémon enters a battle.
| 7
| 7
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Cakewalk
| {{sk|Cakewalk}}
| The more the target's Speed is lowered, the more it powers up the user's sync moves.
| The more the target's Speed is lowered, the more it powers up the user's sync moves.
| 7
| 7
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Stamina Reserves 3
| {{sk|Stamina Reserves|3}}
| Charges the user's move gauge by 3 the first time it is in a pinch each battle.
| Charges the user's move gauge by 3 the first time it is in a pinch each battle.
| 8
| 8
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Ramming Speed
| {{sk|Ramming Speed}}
| The more the user's Speed has been raised, the more it powers up the user's moves.
| The more the user's Speed has been raised, the more it powers up the user's moves.
| 10
| 10
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Inertia
| {{sk|Inertia}}
| The higher the user's Speed, the more it powers up the user's sync moves.
| The higher the user's Speed, the more it powers up the user's sync moves.
| 7
| 7
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| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Hunter's Instinct
| {{sk|Hunter's Instinct}}
| The more the target's Speed is lowered, the more it powers up the user's moves.
| The more the target's Speed is lowered, the more it powers up the user's moves.
| 10
| 10
Line 496: Line 502:
}}
}}
===Availability===
===Availability===
Barry and Roserade can be teamed up with by exchanging a BP Sync Pair Voucher in the {{mas|shop}}, beginning on August 28, 2023.
Barry & Roserade can be teamed up with by exchanging a BP Sync Pair Voucher in the {{mas|shop}}, beginning on August 28, 2023.


===Moves===
===Moves===
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|100%
|100%
|An opponent
|An opponent
|The more damage dealt to the target, the more it restores the user’s HP.
|The more damage dealt to the target, the more it restores the user's HP.
|- style="background:#fff"
|- style="background:#fff"
|{{m|Synthesis}}
|{{m|Synthesis}}
Line 529: Line 535:
|—
|—
|Self
|Self
|Restores the user’s HP by approximately 50% of its maximum HP. HP is restored by 60% instead when the weather is sunny, and 40% when the weather is rainy or during a hailstorm or a sandstorm.
|Restores the user's HP by approximately 50% of its maximum HP. HP is restored by 60% instead when the weather is sunny, and 40% when the weather is rainy or during a hailstorm or a sandstorm.
|- style="background:#fff"
|- style="background:#fff"
|{{m|Stun Spore}}
|{{m|Stun Spore}}
Line 549: Line 555:
|—
|—
|Allied side
|Allied side
|Applies the Critical-Hit Defense effect to the allied field of play. Raises the user’s Defense and Sp. Def by 1 stat rank. Raises the Sp. Atk of all allied sync pairs by 2 stat ranks.
|Applies the Critical-Hit Defense effect to the allied field of play. Raises the user's Defense and Sp. Def by 1 stat rank. Raises the Sp. Atk of all allied sync pairs by 2 stat ranks.
|- style="background: #{{grass color light}}"
|- style="background: #{{grass color light}}"
! colspan=9 | {{color2|000|Sync move|Sync moves}}
! colspan=9 | {{color2|000|Sync move|Sync moves}}
Line 561: Line 567:
|—
|—
|An opponent
|An opponent
|''(6★ EX effect: The sync buff is doubled the first time a sync move is used.)''|}
|''(6★ EX effect: The sync buff is doubled the first time a sync move is used.)''
|}


===Skills===
===Skills===
Line 571: Line 578:
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}
|-style="background:#fff"
|-style="background:#fff"
|Team Critical Shock 9
|{{sk|Team Critical Shock|9}}
|Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user’s attack move is successful against a paralyzed opponent.
|Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user's attack move is successful against a paralyzed opponent.
|-style="background:#fff"
|-style="background:#fff"
|Attack Trap 4
|{{sk|Attack Trap|4}}
|Has a chance (50%) of leaving the target trapped when the user’s attack move against it is successful.
|Has a chance (50%) of leaving the target trapped when the user's attack move against it is successful.
|-style="background:#fff"
|-style="background:#fff"
|Natural Remedy
|{{sk|Natural Remedy}}
|Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
|Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
|- style="background: #{{grass color light}}"
|- style="background: #{{grass color light}}"
Line 605: Line 612:


===Sync grid===
===Sync grid===
Barry and Roserade's sync grid is an expanded grid, made available since the pair first released.
Barry & Roserade's sync grid is an expanded grid, made available since the pair first released.
{| class="roundy sortable" style="margin:auto; background:#{{grass color}}; border:3px solid #{{grass color dark}}; text-align:center"
{| class="roundy sortable" style="margin:auto; background:#{{grass color}}; border:3px solid #{{grass color dark}}; text-align:center"
|- style="background: #{{grass color light}}"
|- style="background: #{{grass color light}}"
Line 776: Line 783:
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Absorb: Move Gauge Refresh 3
| Absorb: {{sk|Move Gauge Refresh|3}}
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 7
| 84
| 84
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Synthesis: Move Gauge Refresh 3
| Synthesis: {{sk|Move Gauge Refresh|3}}
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 7
| 84
| 84
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Synthesis: MP Refresh 2
| Synthesis: {{sk|MP Refresh|2}}
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| 7
| 7
| 84
| 84
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Synthesis: Master Healer 1
| Synthesis: {{sk|Master Healer|1}}
| Increases the amount of HP restored by the user’s healing moves.
| Increases the amount of HP restored by the user's healing moves.
| 10
| 10
| 120
| 120
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Stun Spore: Charging Infliction 2
| Stun Spore: {{sk|Charging Infliction|2}}
| Charges the user’s move gauge by 2 when its Pokémon uses a status move.
| Charges the user's move gauge by 2 when its Pokémon uses a status move.
| 10
| 10
| 120
| 120
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| THUD!!!: Move Gauge Refresh 3
| THUD!!!: {{sk|Move Gauge Refresh|3}}
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 7
| 84
| 84
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| THUD!!!: MP Refresh 2
| THUD!!!: {{sk|MP Refresh|2}}
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| 7
| 7
| 84
| 84
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Antitoxin
| {{sk|Antitoxin}}
| Prevents the user from getting poisoned or badly poisoned.
| Prevents the user from getting poisoned or badly poisoned.
| 5
| 5
Line 824: Line 831:
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Escape Artist
| {{sk|Escape Artist}}
| Prevents the user from becoming trapped.
| Prevents the user from becoming trapped.
| 5
| 5
Line 830: Line 837:
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Unbending
| {{sk|Unbending}}
| Defense cannot be lowered.
| Defense cannot be lowered.
| 5
| 5
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Stalwart
| {{sk|Stalwart}}
| Sp. Def cannot be lowered.
| Sp. Def cannot be lowered.
| 5
| 5
Line 842: Line 849:
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Quick Cure
| {{sk|Quick Cure}}
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
| 7
| 7
Line 848: Line 855:
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Speeding Sun 2
| {{sk|Speeding Sun|2}}
| Quickly charges the move gauge when the weather is sunny.
| Quickly charges the move gauge when the weather is sunny.
| 9
| 9
Line 854: Line 861:
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Mind Brace 4
| {{sk|Mind Brace|4}}
| Has a chance (50%) of raising the user’s Sp. Def by one stat rank when its attack move is successful.
| Has a chance (50%) of raising the user's Sp. Def by one stat rank when its attack move is successful.
| 9
| 9
| 108
| 108
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Tighten Up 4
| {{sk|Tighten Up|4}}
| Has a chance (50%) of raising the user’s Sp. Def by one stat rank when it is hit by an attack move.
| Has a chance (50%) of raising the user's Sp. Def by one stat rank when it is hit by an attack move.
| 10
| 10
| 120
| 120
Line 867: Line 874:
|-style="background:#fff"
|-style="background:#fff"
| Hit Paralyzed Opp: Recover HP 9
| Hit Paralyzed Opp: Recover HP 9
| Restores the user’s HP when its attack move is successful against a paralyzed opponent.
| Restores the user's HP when its attack move is successful against a paralyzed opponent.
| 10
| 10
| 120
| 120
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Team Pinpoint Entry 2
| {{sk|Team Pinpoint Entry|2}}
| Raises the accuracy of all allied sync pairs by 2 stat ranks when the user enters a battle.
| Raises the accuracy of all allied sync pairs by 2 stat ranks when the user enters a battle.
| 10
| 10
Line 878: Line 885:
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Shocking Slowdown 9
| {{sk|Shocking Slowdown|9}}
| Lowers the target’s Speed by 1 stat rank when the user’s attack move is successful against a paralyzed opponent.
| Lowers the target's Speed by 1 stat rank when the user's attack move is successful against a paralyzed opponent.
| 10
| 10
| 120
| 120
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Catalyst
| {{sk|Catalyst}}
| Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s sync move is used each battle.
| Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle.
| 10
| 10
| 120
| 120
Line 903: Line 910:
|}
|}


{{anchor|Mega Heracross}}
==Floatzel==
==Heracross==
{{MastersInfobox
|type=bug
|name=Barry
|jname=ジュン(スペシャル)
|jtrans=Jun (Special)
|image=Spr Masters Barry Special Costume.png
|size=200px
|caption=Barry's model (Special Costume)
|num=29
|enva=Erik Scott Kimerer
|java=Tsubasa Yonaga
|desc=Barry is wearing a special outfit. He’s a hero with a passionate heart, and he looks up to his master, {{mas|Crasher Wake}}! Today, as always, he’ll punish evildoers together with his partner Pokémon, Heracross!
}}
{{Masters
{{Masters
|name=Heracross
|name=Floatzel
|ndex=0214
|ndex=0419
|name2=Mega Heracross
|type=Water
|name2link=Mega Evolution (Masters)
|role=Sprint
|ndex2=0214M
|gender=m
|gender=m
|type=Bug
|move1=Water
|role=Strike (Physical)
|exrole=Tech
|move1=Bug
|move2=Fighting
|base=6
|base=6
|weakness=Flying
|weakness=Grass
|description=It’s proud of its thick horn. In [[Alola]], its biggest rival is {{p|Vikavolt}}, which it’s always fighting with.
|description=It floats using its well-developed flotation sac. It assists in the rescues of drowning people.
|hp=651|atk=400|def=134|spatk=356|spdef=147|spe=333
|hp=660|atk=424|def=175|spatk=244|spdef=175|spe=336
|hp2=811|atk2=460|def2=194|spatk2=416|spdef2=207|spe2=373
|hp2=760|atk2=464|def2=215|spatk2=284|spdef2=215|spe2=376
|mega=1
|hp3=651|atk3=479|def3=134|spatk3=356|spdef3=176|spe3=333
|hp4=811|atk4=551|def4=194|spatk4=416|spdef4=248|spe4=373
}}
}}


===Availability===
===Availability===
Barry (Special Costume) is exclusive to costume scouts. He was available in the following sync pair scout banners:
Barry & Floatzel can be teamed up with by exchanging 300 Training Tickets in the [[Damage Challenge]] Training Ticket Exchange beginning on October 1, 2024.
* (Debut) Barry Costume Scout (April 12 to May 20, 2024)
{{-}}


===Moves===
===Moves===
{| class="roundy" style="margin:auto; background:#{{bug color}}; border:3px solid #{{bug color dark}}; text-align:center"
{| class="roundy" style="margin:auto; background:#{{water color}}; border:3px solid #{{water color dark}}; text-align:center"
|- style="background: #{{bug color light}}"
|- style="background: #{{water color light}}"
! Name
! Name
! {{color2|000|Type}}
! {{color2|000|Type}}
Line 958: Line 941:
! width=200px | Description
! width=200px | Description
|- style="background:#fff"
|- style="background:#fff"
|{{m|Pin Missile}}
|{{m|Aqua Tail}}
|{{t|Bug}}<br>[[File:BugIC Masters.png|20px]]
|{{t|Water}}<br>[[File:WaterIC Masters.png|20px]]
{{statustable|Physical}}
{{statustable|Physical}}
|2
|2
|16
|56
|19
|67
|95%
|90%
|An opponent
|An opponent
|Attacks the target two to five times in a row.
|No additional effect.
|- style="background:#fff"
|- style="background:#fff"
|{{m|Close Combat}}
|[[X Attack]]
|{{t|Fighting}}<br>[[File:FightingIC Masters.png|20px]]
{{typetable|None}}
{{statustable|Physical}}
{{statustable|Status}}
|3
|0<br>(2 uses)
|124
|—
|148
|—
|100%
|—
|An opponent
|Self
|Lowers the user’s Defense and Sp. Def by 1 stat rank.
|Raises the user's Attack by 2 stat ranks.
|- style="background:#fff"
|- style="background:#fff"
|Spiral {{m|Megahorn}}
|{{m|Aqua Jet}}
|{{t|Bug}}<br>[[File:BugIC Masters.png|20px]]
|{{t|Water}}<br>[[File:WaterIC Masters.png|20px]]
{{statustable|Physical}}
{{statustable|Physical}}
|4
|0<br>(3 uses)
|300
|75
|360
|90
|100%
|100%
|All opponents
|An opponent
|Activation Condition: When any of the user’s attack moves hit a total of 5 times while this move is deactivated. Deactivation Condition: When this move is used.<br>The power of this move is not lowered even if there are multiple targets.
|No additional effect.
|- style="background:#fff"
|- style="background:#fff"
|Going Ahead!
|Way Too Slow!
{{typetable|None}}
{{typetable|None}}
{{statustable|Status}}
{{statustable|Status}}
|0<br>(1 use)
|0<br>(1 use)
|—
|—
|—
|—
|—
|—
|Self
|Self
|Reduces the user’s sync move countdown by 1. Raises the user’s Attack by 2 stat ranks. Raises the user’s critical-hit rate by 3 stat ranks. Applies the Enduring effect to the user.
|Reduces the user's sync move countdown by one. Raises the user's Speed and critical-hit rate by two stat ranks.
|- style="background: #{{bug color light}}"
|- style="background: #{{water color light}}"
! colspan=9 | {{color2|000|Sync move|Sync moves}}
! colspan=9 | {{color2|000|Sync move|Sync moves}}
|-style="background:#fff"
|-style="background:#fff"
|Master’s Legacy Bug Impact
|I Want a Theme Song Water Impact
|{{t|Bug}}<br>[[File:BugIC Masters.png|20px]]
|{{t|Water}}<br>[[File:WaterIC Masters.png|20px]]
{{statustable|Physical}}
{{statustable|Physical}}
|—
|—
|160
|200
|192
|240
|—
|—
|An opponent
|The more the target's stats are lowered, the greater the power of this attack.<br>''(6★ EX effect: The first time the user's sync move is used each battle, the sync move countdown is reduced by three.)''
|}
 
===Skills===
{| class="roundy" style="margin:auto; background:#{{water color}}; border:3px solid #{{water color dark}}; text-align:center"
|- style="background: #{{water color light}}"
! Name
! Description
|- style="background: #{{water color light}}"
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}
|-style="background:#fff"
|{{sk|Head Start|1}}
|Reduces the user's sync move countdown by one the first time it enters a battle each battle.
|-style="background:#fff"
|{{sk|Quick Combo|4}}
|Has a chance (50%) of restoring one MP for the user's moves that have the quick move effect tag when its attack move is successful.
|-style="background:#fff"
|{{sk|"Quick Move" Stat ↓2|9}}
|Lowers one of the target's following stats by two stat ranks at random when the user uses a move that has the quick move effect tag: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
|- style="background: #{{water color light}}"
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}
|-style="background:#fff"
|[[File:Theme skill icon type.png|20px|link=]] Water Sprint
|Raises allies' Attack and Sp. Atk by 12 when using Water-type attacks.<br>Raises the Speed of all allied sync pairs by 12.
|-style="background:#fff"
|[[File:Theme skill icon region.png|20px|link=]] Sinnoh Sprint
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.<br>Raises the Speed of all allied sync pairs by 1.
|-style="background:#fff"
|[[File:Theme skill icon Trainer group.png|20px|link=]] Rival Sprint
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.<br>Raises the Speed of all allied sync pairs by 1.
|-style="background:#fff"
|[[File:Theme skill icon fashion.png|20px|link=]] Scarf Sprint
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.<br>Raises the Speed of all allied sync pairs by 2.
|-style="background:#fff"
|[[File:Theme skill icon other.png|20px|link=]] Passionate Spirit Sprint
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.<br>Raises the Speed of all allied sync pairs by 2.
|- style="background: #{{water color light}}"
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}
|-style="background:#fff"
|[[File:Masters Rare Cache icon.png|20px|link=]]Rare ↑ 2 [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing ↓ 2
|Raises the following discovery level by 2:<br>• [[File:Masters Rare Cache icon.png|20px|link=]]Rare Cache<br>Lowers the following discovery level by 2:<br>[[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing Crystal
|}
 
===Sync grid===
The sync grid for Barry & Floatzel is an expanded grid, made available since the pair first released.
{| class="roundy sortable" style="margin:auto; background:#{{water color}}; border:3px solid #{{water color dark}}; text-align:center"
|- style="background: #{{water color light}}"
! Name
! Effect
! Energy required
! Sync orb required
! Move level required
|-style="background:#fff"
| HP +10
| HP +10
| 0
| 5
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 0
| 5
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 0
| 5
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 0
| 5
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 0
| 5
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Aqua Tail: Power +4
| Aqua Tail: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Aqua Tail: Power +4
| Aqua Tail: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Aqua Tail: Power +4
| Aqua Tail: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Aqua Tail: Power +4
| Aqua Tail: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Aqua Tail: Power +4
| Aqua Tail: Power ↑ +4
| 3
| 36
| 2
|-style="background:#fff"
| Aqua Tail: {{sk|Move Gauge Refresh|3}}
| Has a chance (40%) of charging the user's move gauge by one when its move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Aqua Tail: {{sk|Defense Crush|9}}
| Lowers the target's Defense by one stat rank when the user's attack move against it is successful.
| 10
| 120
| 3
|-style="background:#fff"
| Aqua Jet: Power +4
| Aqua Jet: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Aqua Jet: Power +4
| Aqua Jet: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Aqua Jet: Power +4
| Aqua Jet: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Aqua Jet: Power +4
| Aqua Jet: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Aqua Jet: Power +4
| Aqua Jet: Power ↑ +4
| 3
| 36
| 2
|-style="background:#fff"
| Aqua Jet: Move Gauge Refresh 3
| Has a chance (40%) of charging the user's move gauge by one when its move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| X Attack: {{sk|MP Refresh|2}}
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| X Attack: {{sk|Pep Rally|1}}
| Raises the Speed of all allied sync pairs by 1 stat rank when the user's move is successful.
| 10
| 120
| 3
|-style="background:#fff"
| Way Too Slow!: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| 7
| 84
| 3
|-style="background:#fff"
| Way Too Slow!: {{sk|Brawn Gain|9}}
| Increases the user's Physical Moves ↑ Next effect by 1 rank when its move is successful.
| 10
| 120
| 3
|-style="background:#fff"
| {{sk|Haste}}
| Speed cannot be lowered.
| 5
| 60
| 1
|-style="background:#fff"
| {{sk|Flameproof}}
| Prevents the user from getting burned.
| 5
| 60
| 2
|-style="background:#fff"
| {{sk|Unflappable}}
| Prevents the user from flinching.
| 5
| 60
| 2
|-style="background:#fff"
| {{sk|Pinch: Restore "Quick Move" MP Once|9}}
| Restores 1 MP for the user's moves that have the quick move effect tag when it is in a pinch. This effect can activate only once per battle.
| 7
| 84
| 2
|-style="background:#fff"
| {{sk|Quick Cure}}
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
| 7
| 84
| 2
|-style="background:#fff"
| {{sk|Natural Remedy}}
| Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
| 7
| 84
| 2
|-style="background:#fff"
| {{sk|Healthy Healing}}
| Applies the Gradual Healing effect to the user when its HP is full when it enters a battle.
| 7
| 84
| 2
|-style="background:#fff"
| {{sk|Ramming Speed}}
| The more the user's Speed is raised, the more it powers up the user's moves.
| 10
| 120
| 3
|-style="background:#fff"
| {{sk|Power Play}}
| The more the target's stats are lowered, the more it powers up the user's sync move.
| 10
| 120
| 3
|-style="background:#fff"
| {{sk|Sync Quickening|1}}
| Restores 1 MP of the user's moves that have the quick move effect tag after using its sync move.
| 10
| 120
| 3
|-style="background:#fff"
| {{sk|Fierce Entry|2}}
| Raises the user's Attack by 2 stat ranks when it enters a battle.
| 10
| 120
| 3
|-style="background:#fff"
| I Want a Theme Song Water Impact: Power +25
| I Want a Theme Song Water Impact: Power ↑ +25
| 5
| 60
| 3
|-style="background:#fff"
| I Want a Theme Song Water Impact: Power +25
| I Want a Theme Song Water Impact: Power ↑ +25
| 5
| 60
| 3
|}
{{anchor|Mega Heracross}}
 
==Heracross==
{{MastersInfobox
|type=bug
|name=Barry
|jname=ジュン(スペシャル)
|jtrans=Jun (Special)
|image=Spr Masters Barry Special Costume.png
|size=200px
|caption=Barry's model (Special Costume)
|num=29
|enva=Erik Scott Kimerer
|java=Tsubasa Yonaga
|desc=Barry is wearing a special outfit. He's a hero with a passionate heart, and he looks up to his master, {{mas|Crasher Wake}}! Today, as always, he'll punish evildoers together with his partner Pokémon, Heracross!
}}
{{Masters
|name=Heracross
|ndex=0214
|name2=Mega Heracross
|name2link=Mega Evolution (Masters)
|ndex2=0214M
|gender=m
|type=Bug
|role=Strike (Physical)
|exrole=Tech
|move1=Bug
|move2=Fighting
|base=6
|weakness=Flying
|description=It's proud of its thick horn. In [[Alola]], its biggest rival is {{p|Vikavolt}}, which it's always fighting with.
|hp=651|atk=400|def=134|spatk=356|spdef=147|spe=333
|hp2=811|atk2=460|def2=194|spatk2=416|spdef2=207|spe2=373
|mega=1
|hp3=651|atk3=479|def3=134|spatk3=356|spdef3=176|spe3=333
|hp4=811|atk4=551|def4=194|spatk4=416|spdef4=248|spe4=373
}}
 
===Availability===
Barry (Special Costume) is exclusive to costume scouts. His offering rate was increased in the following [[sync pair scout]]s:
{{MastersAvailability/head|bug}}
{{MastersAvailability/entry|Barry Costume Scout|April 12 to May 20, 2024|note=Debut}}
{{MastersAvailability/foot|bug}}
 
He was also available in the following sync pair scouts:
{{MastersAvailability/head|bug}}
{{MastersAvailability/entry|Leaf Mix Scout|September 1, 2024 to January 1, 2025|note=Available using paid gems only}}
{{MastersAvailability/entry|Daily Scout|Starting September 1, 2024|note=One scout available daily}}
{{MastersAvailability/entry|5★-Select Costume Scout ×11 A|September 5 to 20, 2024|note=Available using paid gems only}}
{{MastersAvailability/foot|bug}}
{{-}}
 
===Moves===
{| class="roundy" style="margin:auto; background:#{{bug color}}; border:3px solid #{{bug color dark}}; text-align:center"
|- style="background: #{{bug color light}}"
! Name
! {{color2|000|Type}}
! {{color2|000|Damage category|Category}}
! Move gauge
! Base {{color2|000|Power}}
! Max {{color2|000|Power}}
! {{color2|000|Accuracy}}
! Target
! width=200px | Description
|- style="background:#fff"
|{{m|Pin Missile}}
|{{t|Bug}}<br>[[File:BugIC Masters.png|20px]]
{{statustable|Physical}}
|2
|16
|19
|95%
|An opponent
|Attacks the target two to five times in a row.
|- style="background:#fff"
|{{m|Close Combat}}
|{{t|Fighting}}<br>[[File:FightingIC Masters.png|20px]]
{{statustable|Physical}}
|3
|124
|148
|100%
|An opponent
|Lowers the user's Defense and Sp. Def by 1 stat rank.
|- style="background:#fff"
|Spiral {{m|Megahorn}}
|{{t|Bug}}<br>[[File:BugIC Masters.png|20px]]
{{statustable|Physical}}
|4
|300
|360
|100%
|All opponents
|Activation Condition: When any of the user's attack moves hit a total of 5 times while this move is deactivated. Deactivation Condition: When this move is used.<br>The power of this move is not lowered even if there are multiple targets.
|- style="background:#fff"
|Going Ahead!
{{typetable|None}}
{{statustable|Status}}
|0<br>(1 use)
|—
|—
|—
|Self
|Reduces the user's sync move countdown by 1. Raises the user's Attack by 2 stat ranks. Raises the user's critical-hit rate by 3 stat ranks. Applies the Enduring effect to the user.
|- style="background: #{{bug color light}}"
! colspan=9 | {{color2|000|Sync move|Sync moves}}
|-style="background:#fff"
|Master's Legacy Bug Impact
|{{t|Bug}}<br>[[File:BugIC Masters.png|20px]]
{{statustable|Physical}}
|—
|160
|192
|—
|An opponent
|An opponent
|Become Mega Heracross until the end of battle.<br>''(6★ EX effect: Sync move targets all opponents.)''<br>''(EX role effect: Power of sync move increases 50%.)''
|Become Mega Heracross until the end of battle.<br>''(6★ EX effect: Sync moves will target all opposing sync pairs.)''<br>''(EX role effect: Sync move power will be multiplied by 1.5.)''
|}
|}


Line 1,019: Line 1,452:
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}
|-style="background:#fff"
|-style="background:#fff"
|Guaranteed Triple
|{{sk|Guaranteed Triple}}
|Increases the number of times the user hits with a move that has the multistrike effect tag to three or more when that move is successful.<br>''(Only before Mega Evolving)''
|Increases the number of times the user hits with a move that has the multistrike effect tag to three or more when that move is successful.<br>''(Only before Mega Evolving)''
|-style="background:#fff"
|-style="background:#fff"
|No Quarter
|{{sk|No Quarter}}
|Maximizes the number of times the user hits with a move that has the multistrike effect tag when that move is successful.<br>''(Only after Mega Evolving)''
|Maximizes the number of times the user hits with a move that has the multistrike effect tag when that move is successful.<br>''(Only after Mega Evolving)''
|-style="background:#fff"
|-style="background:#fff"
|Entry: Attack ↑ & Speed ↑ 2
|Entry: Attack ↑ & Speed ↑ 2
|Raises the user’s Attack and Speed by 2 stat ranks when it enters a battle.
|Raises the user's Attack and Speed by 2 stat ranks when it enters a battle.
|-style="background:#fff"
|-style="background:#fff"
|Piercing Gaze
|{{sk|Piercing Gaze}}
|Moves never miss.
|Moves never miss.
|- style="background: #{{bug color light}}"
|- style="background: #{{bug color light}}"
Line 1,055: Line 1,488:


===Sync grid===
===Sync grid===
The sync grid for Barry and Heracross is an expanded grid, made available since the pair first released.
The sync grid for Barry (Special Costume) & Heracross is an expanded grid, made available since the pair first released.
{| class="roundy sortable" style="margin:auto; background:#{{bug color}}; border:3px solid #{{bug color dark}}; text-align:center"
{| class="roundy sortable" style="margin:auto; background:#{{bug color}}; border:3px solid #{{bug color dark}}; text-align:center"
|- style="background: #{{bug color light}}"
|- style="background: #{{bug color light}}"
Line 1,178: Line 1,611:
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Pin Missile: Move Gauge Refresh 3
| Pin Missile: {{sk|Move Gauge Refresh|3}}
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 7
| 84
| 84
Line 1,202: Line 1,635:
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Close Combat: Move Gauge Refresh 3
| Close Combat: {{sk|Move Gauge Refresh|3}}
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 7
| 84
| 84
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Close Combat: Superduper Effective 5
| Close Combat: {{sk|Superduper Effective|5}}
| Powers up moves that are super effective.
| Powers up moves that are super effective.
| 7
| 7
Line 1,214: Line 1,647:
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Close Combat: Staggering 3
| Close Combat: {{sk|Staggering|3}}
| Has a chance (40%) of making the target flinch when the user’s attack move against it is successful.
| Has a chance (40%) of making the target flinch when the user's attack move against it is successful.
| 10
| 10
| 120
| 120
Line 1,238: Line 1,671:
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Spiral Megahorn: Move Gauge Refresh 3
| Spiral Megahorn: {{sk|Move Gauge Refresh|3}}
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 7
| 84
| 84
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Going Ahead!: MP Refresh 2
| Going Ahead!: {{sk|MP Refresh|2}}
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| 7
| 7
| 84
| 84
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Going Ahead!: Super Preparation 9
| Going Ahead!: {{sk|Super Preparation|9}}
| Applies the Supereffective ↑ Next effect to the user when its move is successful.
| Applies the Supereffective ↑ Next effect to the user when its move is successful.
| 7
| 7
Line 1,256: Line 1,689:
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Unflappable
| {{sk|Unflappable}}
| Prevents the user from flinching.
| Prevents the user from flinching.
| 5
| 5
Line 1,262: Line 1,695:
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Tripping Strike 1
| {{sk|Tripping Strike|1}}
| Has a chance (20%) of lowering the target’s Speed by 1 stat rank when the user’s attack move against it hits. If the move has the multistrike effect tag, has a chance (20%) of lowering the target’s Speed by 1 stat rank for each hit.
| Has a chance (20%) of lowering the target's Speed by 1 stat rank when the user's attack move against it hits. If the move has the multistrike effect tag, has a chance (20%) of lowering the target's Speed by 1 stat rank for each hit.
| 7
| 7
| 84
| 84
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Ramming Speed
| {{sk|Ramming Speed}}
| The more the user’s Speed is raised, the more it powers up the user’s moves.
| The more the user's Speed is raised, the more it powers up the user's moves.
| 10
| 10
| 120
| 120
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Head Start 1
| {{sk|Head Start|1}}
| Reduces the user’s sync move countdown by 1 the first time it enters a battle each battle.
| Reduces the user's sync move countdown by 1 the first time it enters a battle each battle.
| 10
| 10
| 120
| 120
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Haymaker
| {{sk|Haymaker}}
| The more the user’s Attack is raised, the more it powers up the user’s sync move.
| The more the user's Attack is raised, the more it powers up the user's sync move.
| 10
| 10
| 120
| 120
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Speedster’s Sync 9
| {{sk|Speedster's Sync|9}}
| Powers up the user’s sync move when its Speed is raised.
| Powers up the user's sync move when its Speed is raised.
| 10
| 10
| 120
| 120
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Entry Freebie
| {{sk|Entry Freebie}}
| Applies the Free Move Next effect to the user when it enters a battle.
| Applies the Free Move Next effect to the user when it enters a battle.
| 10
| 10
Line 1,298: Line 1,731:
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Impervious
| {{sk|Impervious}}
| The user’s stats cannot be lowered.
| The user's stats cannot be lowered.
| 10
| 10
| 120
| 120
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Punishing Strike 2
| {{sk|Punishing Strike|2}}
| Has a chance (30%) of lowering the target’s Defense by 1 stat rank when the user’s attack move against it hits. If the move has the multistrike effect tag, has a chance (30%) of lowering the target’s Defense by 1 stat rank for each hit.
| Has a chance (30%) of lowering the target's Defense by 1 stat rank when the user's attack move against it hits. If the move has the multistrike effect tag, has a chance (30%) of lowering the target's Defense by 1 stat rank for each hit.
| 10
| 10
| 120
| 120
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Master’s Legacy Bug Impact: Power +25
| Master's Legacy Bug Impact: Power +25
| Master’s Legacy Bug Impact: Power ↑ +25
| Master's Legacy Bug Impact: Power ↑ +25
| 5
| 5
| 60
| 60
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Master’s Legacy Bug Impact: Power +25
| Master's Legacy Bug Impact: Power +25
| Master’s Legacy Bug Impact: Power ↑ +25
| Master's Legacy Bug Impact: Power ↑ +25
| 5
| 5
| 60
| 60
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Master’s Legacy Bug Impact: Power +25
| Master's Legacy Bug Impact: Power +25
| Master’s Legacy Bug Impact: Power ↑ +25
| Master's Legacy Bug Impact: Power ↑ +25
| 5
| 5
| 60
| 60
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Master’s Legacy Bug Impact: Power +25
| Master's Legacy Bug Impact: Power +25
| Master’s Legacy Bug Impact: Power ↑ +25
| Master's Legacy Bug Impact: Power ↑ +25
| 5
| 5
| 60
| 60
Line 1,337: Line 1,770:
==Appearances==
==Appearances==
===Battle appearances===
===Battle appearances===
Barry and Piplup can be battled against in:
Barry & Piplup can be battled against in:
* [[PML Arc]]: {{DL|PML Arc|Chapter 2: New Friends, New Foes}}
* [[PML Arc]]: {{DL|PML Arc|Chapter 2: New Friends, New Foes}}
* [[Battle Rally]] (as a side foe; Area 1-9)
* [[Battle Rally]] (as a side foe; Area 1–9)
* [[Story event]]: [[New Year and New Friends]] (as a side foe; January 1 to 18, 2022; January 4 to 18, 2023)
* [[Story event]]: [[New Year and New Friends]] (as a side foe; January 1 to 18, 2022; January 4 to 18, 2023)


Barry and Empoleon can be battled against in:
Barry & Empoleon can be battled against in:
* [[Training area]]: {{DL|Training area|Cap-Unlock Area|Tech Drill 5}} (since 2.8.0 update)
* [[Training area]]: {{DL|Training area|Cap-Unlock Area|Tech Drill 5}} (since 2.8.0 update)
* Training area: Field Drill 5 (since August 16, 2023)
* Training area: Field Drill 5 (since August 16, 2023)
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* Story event: [[The Strongest There Is]] (February 14 to March 16, 2020)
* Story event: [[The Strongest There Is]] (February 14 to March 16, 2020)
* Story event: [[Pasio Eggsplorers]] (April 2 to 16, 2021; April 4 to 18, 2022; April 6 to 20, 2023)
* Story event: [[Pasio Eggsplorers]] (April 2 to 16, 2021; April 4 to 18, 2022; April 6 to 20, 2023)
* [[Pokémon Masters Day]]: Special Pika-Challenge! ({{DL|Pokémon Masters Day/2022|April 25, 2022}}, {{DL|Pokémon Masters Day/2023|July 25, 2023}})
* [[Pokémon Masters Day]]: Special Pika-Challenge! ({{DL|Pokémon Masters Day/2022|April 25, 2022}}, {{DL|Pokémon Masters Day/2023|July 25, 2023}}, {{DL|Pokémon Masters Day|June 25, 2024}})
* [[Special event]]: {{DL|Special event|Rival Challenge}} (as a side foe; June 20 to July 4, 2022; January 23 to February 6, 2023)
* [[Special event]]: {{DL|Special event|Rival Challenge}} (as a side foe; June 20 to July 4, 2022; January 23 to February 6, 2023)
* Story event: [[Tower Tycoon and Hall Matron]] (September 16 to October 3, 2023)
* Story event: [[Tower Tycoon and Hall Matron]] (September 16 to October 3, 2023; October 24 to November 7, 2024)
* Story event: [[Together in an Unknown Land]] (as a side foe; September 29, 2023 to October 16, 2023)
* Story event: [[Together in an Unknown Land]] (as a side foe; September 29, 2023 to October 16, 2023)


Barry (Special Costume) and Heracross can be battled against in:
Barry & Roserade can be battled against in:
* [[Damage Challenge]]: {{DL|Damage Challenge|Training with Barry!}} (July 23 to 26, 2024)
 
Barry & Floatzel can be battled against in:
* Damage Challenge: [[Damage Challenge#Training with Barry! 3|Training with Barry!]] (September 13 to 17, 2024)
 
Barry (Special Costume) & Heracross can be battled against in:
* [[Battle Rally]] (as a side foe; Area 1–9; since version 2.49.0)
* [[Costume event]]: [[Infamous Pokéstar Villains]] (as a side foe; April 30 to May 17, 2024)
* [[Costume event]]: [[Infamous Pokéstar Villains]] (as a side foe; April 30 to May 17, 2024)


Barry has also been shown to pair alongside {{p|Staraptor}} and can be battled against in:
Barry has also been shown to pair alongside {{p|Staraptor}} and can be battled against in:
* [[Solo event]]: [[Flying Types Incoming!]] (April 14 to 28, 2020)
* [[Solo event]]: [[Flying Types Incoming!]] (April 14 to 28, 2020)
* Damage Challenge: [[Damage Challenge#Training with Barry! 2|Training with Barry!]] (August 13 to 16, 2024)
* [[Ranked damage event]]: {{DL|Ranked damage event|Super Sparring No. 3}} (October 23 to 31, 2024)


===Story appearances===
===Story appearances===
Barry appears in his normal outfit in the following story areas:
Barry appears in his normal outfit in the following story areas:
* [[PML Arc]]:  
* [[PML Arc]]:
** {{DL|PML Arc|Chapter 2: New Friends, New Foes}}
** {{DL|PML Arc|Chapter 2: New Friends, New Foes}}
** {{DL|PML Arc|Chapter 3: Rise beyond the Flames}}
** {{DL|PML Arc|Chapter 3: Rise beyond the Flames}}
Line 1,371: Line 1,813:
** {{DL|Villain Arc|Sinnoh: Dreaming in Darkness}}
** {{DL|Villain Arc|Sinnoh: Dreaming in Darkness}}
** {{DL|Villain Arc|Paulo: The Path Forward}}
** {{DL|Villain Arc|Paulo: The Path Forward}}
* [[Story event]]s:  
* [[Story event]]s:
** [[The Strongest There Is]]
** [[The Strongest There Is]]
** [[Pasio Eggsplorers]]
** [[Pasio Eggsplorers]]
Line 1,380: Line 1,822:
** [[Travelers from a Distant Past]]
** [[Travelers from a Distant Past]]
** [[Tower Tycoon and Hall Matron]]
** [[Tower Tycoon and Hall Matron]]
** [[Together in an Unknown Land]]  
** [[Together in an Unknown Land]]
* [[Find the Ditto impostors!]]
* [[Find the Ditto impostors!]]
* [[Solo event]]: [[Challenge from Passionate Spirits]]
* [[Solo event]]: [[Challenge from Passionate Spirits]]
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** [[New Heroes Are Born]]
** [[New Heroes Are Born]]
** [[Infamous Pokéstar Villains]]
** [[Infamous Pokéstar Villains]]
* [[Academy Founding Chapter]]: [[Great Infernal Arrival]]


Barry appears in his special costume in the following story areas:
Barry appears in his special costume in the following story areas:
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** [[New Heroes Are Born]]
** [[New Heroes Are Born]]
** [[Infamous Pokéstar Villains]]
** [[Infamous Pokéstar Villains]]
* [[Academy Founding Chapter]]: [[Great Infernal Arrival]]


===Sync pair stories===
===Sync pair stories===
====Barry and Piplup====
====Barry & Piplup====
* A Day with Barry
* A Day with Barry
=====Evolution=====
=====Evolution=====
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| Prinplup evolves into Empoleon<br>[[File:Masters Gem.png|40px]]Gems ×30
| Prinplup evolves into Empoleon<br>[[File:Masters Gem.png|40px]]Gems ×30
|}
|}
====Barry (Special Costume) and Heracross====
====Barry (Special Costume) & Heracross====
* Our Chance to Become Heroes!
* Our Chance to Become Heroes!
* The Rules of the Ring
* The Rules of the Ring
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{{main|Barry (game)/Quotes#Pokémon Masters EX|Barry (game)/Quotes → Pokémon Masters EX}}
{{main|Barry (game)/Quotes#Pokémon Masters EX|Barry (game)/Quotes → Pokémon Masters EX}}


==In the anime==
==In animation==
[[File:Barry Masters Trailer.png|thumb|250px|Barry in the [[Pokémon Masters Animated Trailer]]]]
[[File:Barry Masters Trailer.png|thumb|250px|Barry in the [[Pokémon Masters Animated Trailer]]]]
===Pokémon Masters Animated Trailer===
===Pokémon Masters Animated Trailer===
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| style="{{roundy|5px}} border:2px solid #{{water color dark}}; background:#{{water color light}}" | [[File:Masters chapter 8 artwork.jpg|x200px]]
| style="{{roundy|5px}} border:2px solid #{{water color dark}}; background:#{{water color light}}" | [[File:Masters chapter 8 artwork.jpg|x200px]]
|-
|-
| Artwork of Barry and Piplup<br>in Pokémon Masters EX
| Artwork of Barry & Piplup<br>in Pokémon Masters EX
| Barry and Piplup on <br>Pokémon Masters EX Dream Team Maker
| Barry & Piplup on <br>Pokémon Masters EX Dream Team Maker
| Barry's sync move mindscape<br>({{color2|FFF|Lake Acuity}})
| Barry's sync move mindscape<br>({{color2|FFF|Lake Acuity}})
| Artwork of {{color2|FFF|PML Arc#Chapter 8: A Cold, Harsh Winter|Chapter 8: A Cold, Harsh Winter}}
| Artwork of {{color2|FFF|PML Arc#Chapter 8: A Cold, Harsh Winter|Chapter 8: A Cold, Harsh Winter}}
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* Barry's Empoleon is the only Pokémon in [[Pokémon Masters EX]] with a weakness it does not have in the [[core series]] games, as Empoleon is otherwise neutral to {{t|Grass}} due to its {{t|Water}}/{{t|Steel}} typing.
* Barry's Empoleon is the only Pokémon in [[Pokémon Masters EX]] with a weakness it does not have in the [[core series]] games, as Empoleon is otherwise neutral to {{t|Grass}} due to its {{t|Water}}/{{t|Steel}} typing.
* Barry and {{mas|Anabel}} are the only characters who can be battled in any area in the [[Battle Rally]].
* Barry and {{mas|Anabel}} are the only characters who can be battled in any area in the [[Battle Rally]].
** Barry is the only character who can be battled at any difficulty level in any area, as Anabel cannot appear in Areas 1-9 at Normal or Hard difficulty.
** Barry is the only character who can be battled at any difficulty level in any area, as Anabel cannot appear in Areas 1–9 at Normal or Hard difficulty.
* Barry's Heracross is the same one he travelled with in [[Sinnoh]].


===Origin===
===Origin===
Barry's design is based on his appearance in {{game|Diamond and Pearl|s}}. Piplup is one of the [[first partner Pokémon]] of [[Sinnoh]] in the [[core series]] games. Piplup and its evolutions are Barry's signature Pokémon if the player chooses {{p|Chimchar}} as their first partner Pokémon in the Sinnoh-based core series games. In addition, {{an|Barry|Barry's anime counterpart}} is depicted with an Empoleon. Piplup's {{mas|Dex}} entry comes from {{game|HeartGold and SoulSilver|s}}, Prinplup's from Pokémon Diamond, and Empoleon's from Pokémon Pearl.
Barry's design is based on his appearance in {{game|Diamond and Pearl|s}}. Piplup is one of the [[first partner Pokémon]] of [[Sinnoh]] in the [[core series]] games. Piplup and its evolutions are Barry's signature Pokémon if the player chooses {{p|Chimchar}} as their first partner Pokémon in the Sinnoh-based core series games. In addition, {{an|Barry|Barry's animated series counterpart}} is depicted with an Empoleon. Piplup's {{mas|Dex}} entry comes from {{game|HeartGold and SoulSilver|s}}, Prinplup's from Pokémon Diamond, and Empoleon's from Pokémon Pearl.


Roserade is a Pokémon that Barry uses in the Sinnoh-based core series games if the player chooses {{p|Turtwig}} or Chimchar as their first partner Pokémon. In addition, Barry's {{pkmn|anime}} counterpart is depicted with a Roserade. Roserade's Dex entry comes from {{B2W2}}
Roserade is a Pokémon that Barry uses in the Sinnoh-based core series games if the player chooses {{p|Turtwig}} or Chimchar as their first partner Pokémon. In addition, Barry's {{pkmn|animated series}} counterpart is depicted with a Roserade. Roserade's Dex entry comes from {{B2W2}}


Barry's Special Costume seems to be inspired by {{wp|Kamen Rider}}, a Japanese superhero show. Heracross is a Pokémon Barry uses on his team beginning with his fourth battle against the player in the core series games. The pairing likely references how the costumes worn by the heroes in Kamen Rider resemble bugs. Heracross's Dex entry comes from {{pkmn|Ultra Sun and Ultra Moon|Pokémon Ultra Sun}}.
Floatzel is a Pokémon that Barry uses in the Sinnoh-based core series games if the player chooses Turtwig or Piplup as their first partner Pokémon. Floatzel's Dex entry comes from Pokémon Diamond.
 
Barry's Special Costume seems to be inspired by {{wp|Kamen Rider}}, a Japanese superhero show. Heracross is a Pokémon Barry uses on his team beginning with his fourth battle against the player in the core series games. In addition, Barry's animated series counterpart is depicted with a Heracross. The pairing likely references how the costumes worn by the heroes in Kamen Rider resemble bugs. Heracross's Dex entry comes from {{pkmn|Ultra Sun and Ultra Moon|Pokémon Ultra Sun}}.


==In other languages==
==In other languages==
{| style="float:left"
<div>
|-
<div style="display: inline-block;">
| style="vertical-align:top" |
''No Hesitation!''
''No Hesitation!''
{{langtable
{{langtable
Line 1,545: Line 1,991:
|es=¡Ahora o nunca!
|es=¡Ahora o nunca!
}}
}}
| style="vertical-align:top" |
</div>
<div style="display: inline-block;">
''Late Fee Bubble Beam''
''Late Fee Bubble Beam''
{{langtable
{{langtable
Line 1,557: Line 2,004:
|es=Rayo Burbuja Castigador
|es=Rayo Burbuja Castigador
}}
}}
|}
</div>
</div>
{{-}}
{{-}}
 
<div>
{| style="float:left"
<div style="display: inline-block;">
|-
| style="vertical-align:top" |
''THUD!!!''
''THUD!!!''
{{langtable
{{langtable
Line 1,574: Line 2,020:
|es=¡¡Eh!!
|es=¡¡Eh!!
}}
}}
| style="vertical-align:top" |
</div>
<div style="display: inline-block;">
''Grow Up Right Grass Beam''
''Grow Up Right Grass Beam''
{{langtable
{{langtable
Line 1,586: Line 2,033:
|es=Rayo Planta de Desarrollar mi Fuerza
|es=Rayo Planta de Desarrollar mi Fuerza
}}
}}
|}
</div>
</div>
{{-}}
<div>
<div style="display: inline-block;">
''Way Too Slow!''
{{langtable
|color={{water color}}|bordercolor={{water color dark}}
|ja=遅すぎるぞー!! ''{{tt|Oso Sugiru zo~!!|Way Too Slow~!!}}''
|zh_cmn=動作太慢啦~!! ''{{tt|Dòngzuò Tài Màn la~!!|Way Too Slow~!!}}''
|fr=Pas le temps de traîner !
|de=Seid ihr auch schon da?
|it=Che lentezza!
|ko=너무느리다고~!! ''{{tt|Neomuneuridago~!!|Way Too Slow~!!}}''
|es=¡Qué lentitud!
}}
</div>
<div style="display: inline-block;">
''I Want a Theme Song Water Impact''
{{langtable
|color={{water color}}|bordercolor={{water color dark}}
|ja=テーマソングがほしい ウォーターインパクト ''{{tt|Tēma Songu ga Hoshii Uōtā Inpakuto|I Want a Theme Song Water Impact}}''
|zh_cmn=我也想要有主題曲之 水之衝擊 ''{{tt|Wǒ yě Xiǎng Yào Yǒu Zhǔtíqū zhī Shuǐ zhī Chōngjí|I Want a Theme Song Water Impact}}''
|fr=Voilà notre hymne de combat ! Impact Eau !
|de=Wasserstoß des persönlichen Titellieds
|ko=테마 송을 원하는 워터임팩트 ''{{tt|Tema Song-eul Wonhaneun Woteo Impaekteu|I Want a Theme Song Water Impact}}''
|it=Impatto Acqua dell'ora della riscossa
|es=Impacto Agua de Componer un Himno
}}
</div>
</div>
{{-}}
{{-}}
 
<div>
{| style="float:left"
<div style="display: inline-block;">
|-
| style="vertical-align:top" |
''Spiral Megahorn''
''Spiral Megahorn''
{{langtable
{{langtable
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|es=Megacuerno Espiral
|es=Megacuerno Espiral
}}
}}
| style="vertical-align:top" |
</div>
<div style="display: inline-block;">
''Going Ahead!''
''Going Ahead!''
{{langtable
{{langtable
Line 1,615: Line 2,091:
|es=¡Voy yendo!
|es=¡Voy yendo!
}}
}}
| style="vertical-align:top" |
</div>
<div style="display: inline-block;">
''Master's Legacy Bug Impact''
''Master's Legacy Bug Impact''
{{langtable
{{langtable
Line 1,627: Line 2,104:
|es=Impacto Bicho del Legado de mi Maestro
|es=Impacto Bicho del Legado de mi Maestro
}}
}}
|}
</div>
</div>
{{-}}
{{-}}


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<references />
<references />


==Related articles==
{{masterscharacters|water}}<br/>
{{masterscharacters|water}}<br/>
{{Project CharacterDex notice}}
{{Project CharacterDex notice}}


[[Category:Masters EX characters with an EX Style]]
[[Category:Masters EX characters with an EX style]]
[[Category:Masters EX characters with an alternate outfit]]
[[Category:Masters EX characters with an alternate outfit]]
[[Category:Trainers with Key Stones]]
[[Category:Trainers with Key Stones]]

Latest revision as of 10:36, 9 November 2024

Barry
ジュン Jun
Spr Masters Barry.png
Barry's model
No. 29
English voice actor Erik Scott Kimerer[1]
Japanese voice actor Tsubasa Yonaga[2]
Description An incredibly impetuous, high-spirited young man who runs straight for what he wants without any hesitation, he has an earnest passion for Pokémon.

Barry (Japanese: ジュン Jun) is a Pokémon Trainer in Pokémon Masters EX, based on the character of the same name in the core series games. He forms a sync pair with Piplup and its evolutions, Prinplup and Empoleon. The sync pair is obtained during the events of Chapter 2 of the Main Story. The pair's potential can be upgraded to Masters EX star.png 6★ EX from March 29, 2021, which unlocks Barry's EX style.

Barry also forms a sync pair with his Roserade. This pair can be obtained by exchanging a BP Sync Pair Voucher beginning on August 28, 2023. This pair can be raised to Masters EX star.png 6★ EX since it first released, though this pair lacks an EX style.

Barry in his Special Costume forms a sync pair with Heracross, which is capable of Mega Evolving. This pair was made available through a costume sync pair scout beginning on April 12, 2024. This pair can be raised to Masters EX star.png 6★ EX since it first released.

Barry also forms a sync pair with Floatzel. This pair can be obtained by exchanging 300 Training Tickets beginning on October 1, 2024. This pair can be raised to Masters EX star.png 6★ EX since it first released, though this pair lacks an EX style.

In the games

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: History & Role in Pokémon Masters EX

History

Barry has experienced similar events to his core series counterpart. He in grew up in Twinleaf Town and became friends with Dawn, who would later become his rival. While on his journey, Barry would catch a Piplup, Staraptor,[3] Roserade, and a Heracross.[4]

Piplup → Prinplup → Empoleon

Piplup can evolve into Prinplup once it has reached level 30 through its sync pair story Piplup's Evolution, and then into Empoleon once it has reached level 45 through its sync pair story Prinplup's Evolution. Raising this sync pair to 6★ EX will unlock Song Key 04002, which allows "Battle! (Barry) (Pokémon Masters EX Version)" to be played in the Jukebox.

Masters0393.png Masters025W.png Type WaterIC Masters.png Water
Move type WaterIC Masters.png Water
Role Masters Special Strike.png Strike (Special)
Base Potential ★★★☆☆☆EX
Piplup Weakness GrassIC Masters.png Grass
It doesn't like to be taken care of. It's difficult to bond with since it won't listen to its Trainer.
Stats HP Attack Defense Sp. Atk Sp. Def Speed
Lv. 140, Base Potential 549 220 156 359 159 229
Lv. 140, Max Potential 669 280 216 419 216 289
Mega Piplup
Lv. 140, Base Potential
Lv. 140, Max Potential


Masters0394.png Masters025W.png Type WaterIC Masters.png Water
Move type WaterIC Masters.png Water
Role Masters Special Strike.png Strike (Special)
Base Potential ★★★☆☆☆EX
Prinplup Weakness GrassIC Masters.png Grass
It lives alone, away from others. Apparently, every one of them believes it is the most important.
Stats HP Attack Defense Sp. Atk Sp. Def Speed
Lv. 140, Base Potential 561 224 159 390 159 236
Lv. 140, Max Potential 681 284 219 450 219 296
Mega Prinplup
Lv. 140, Base Potential
Lv. 140, Max Potential


Masters0395.png Masters025W.png Type WaterIC Masters.png Water
Move type WaterIC Masters.png Water
Role Masters Special Strike.png Strike (Special)
Base Potential ★★★☆☆☆EX
Empoleon Weakness GrassIC Masters.png Grass
It swims as fast as a jet boat. The edges of its wings are sharp and can slice apart drifting ice.
Stats HP Attack Defense Sp. Atk Sp. Def Speed
Lv. 140, Base Potential 579 230 163 400 163 260
Lv. 140, Max Potential 699 290 223 460 223 320
Mega Empoleon
Lv. 140, Base Potential
Lv. 140, Max Potential

Availability

Barry is teamed up with during Chapter 2 of the PML Arc.

Moves

Barry's Piplup and Prinplup use Water Sync Beam as their sync move. Upon evolution, Empoleon learns the upgraded Late Fee Bubble Beam.

Name Type Category Move gauge Base Power Max Power Accuracy Target Description
Bubble Water
WaterIC Masters.png
Special 1 19 22 100% An opponent Has a chance (10%) of lowering the target's Speed by 1 stat rank.
Full Heal None Status 0
(2 uses)
An ally Removes all status conditions from an ally.
Bubble Beam Water
WaterIC Masters.png
Special 2 49 58 100% An opponent Has a chance (10%) of lowering the target's Speed by 1 stat rank.
No Hesitation! None Status 0
(2 uses)
Self Raises the user's Speed by 2 stat ranks. Raises the user's critical-hit rate by 1 stat rank.
Sync moves
Water Sync Beam Water
WaterIC Masters.png
Special 200 240 An opponent (6★ EX effect: Sync moves will target all opposing sync pairs.)
Late Fee Bubble Beam Water
WaterIC Masters.png
Special 250 300 An opponent (6★ EX effect: Sync moves will target all opposing sync pairs.)

Skills

Name Description
Passive Skills
Power Flux 5 The fuller the move gauge when moves are selected, the more this powers up moves.
Theme Skills
Theme skill icon type.png Water Strike Raises allies' Attack and Sp. Atk by 15 when using Water-type attacks.
Theme skill icon region.png Sinnoh Strike Raises the Attack and Sp. Atk of all allied sync pairs by 2.
Theme skill icon Trainer group.png Rival Strike Raises the Attack and Sp. Atk of all allied sync pairs by 2.
Theme skill icon fashion.png Scarf Strike Raises the Attack and Sp. Atk of all allied sync pairs by 3.
Theme skill icon other.png Passionate Spirit Strike Raises the Attack and Sp. Atk of all allied sync pairs by 3.
Expedition Skills
Masters Rare Cache icon.pngRare ↑ 2 Masters Soothing Crystal icon.pngSoothing ↓ 2 Raises the following discovery level by 2:
Masters Rare Cache icon.pngRare Cache
Lowers the following discovery level by 2:
Masters Soothing Crystal icon.pngSoothing Crystal

Sync grid

Barry & Piplup's sync grid is an expanded grid, made available on June 4, 2020.

Name Effect Energy required Sync orb required Move level required
HP +10 HP +10 0 5 1
HP +10 HP +10 2 24 1
HP +10 HP +10 2 24 1
HP +10 HP +10 2 24 1
HP +10 HP +10 2 24 1
Defense +5 Defense +5 0 5 1
Defense +5 Defense +5 2 24 1
Defense +10 Defense +10 4 48 1
Defense +10 Defense +10 4 48 2
Sp. Atk +5 Sp. Atk +5 0 5 1
Sp. Atk +5 Sp. Atk +5 0 5 1
Sp. Atk +5 Sp. Atk +5 2 24 1
Sp. Atk +5 Sp. Atk +5 2 24 1
Sp. Atk +5 Sp. Atk +5 2 24 1
Sp. Atk +10 Sp. Atk +10 5 60 2
Sp. Def +5 Sp. Def +5 0 5 1
Sp. Def +5 Sp. Def +5 2 24 1
Sp. Def +10 Sp. Def +10 4 48 1
Sp. Def +10 Sp. Def +10 4 48 2
Speed +5 Speed +5 0 5 1
Speed +10 Speed +10 4 48 2
Bubble: Power +5 Bubble: Power ↑ +5 2 24 1
Bubble: Power +5 Bubble: Power ↑ +5 2 24 1
Bubble: Power +5 Bubble: Power ↑ +5 2 24 2
Bubble: Power +5 Bubble: Power ↑ +5 3 36 2
Bubble: Power +5 Bubble: Power ↑ +5 3 36 3
Bubble: Move Gauge Refresh 4 Has a chance (50%) of charging the user's move gauge by one when a move is successful. 6 72 1
Bubble: On a Roll 1 Raises the chance of lowering stat values with the additional effects of moves. 7 84 3
Bubble Beam: Power +4 Bubble Beam: Power ↑ +4 3 36 1
Bubble Beam: Power +4 Bubble Beam: Power ↑ +4 3 36 1
Bubble Beam: Power +4 Bubble Beam: Power ↑ +4 3 36 2
Bubble Beam: Power +4 Bubble Beam: Power ↑ +4 3 36 2
Bubble Beam: Power +4 Bubble Beam: Power ↑ +4 3 36 3
Bubble Beam: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 6 72 1
Bubble Beam: On a Roll 4 Raises the chance of lowering stat values with the additional effects of moves. 8 96 3
Full Heal: MP Refresh 3 Has a chance (40%) of restoring one MP of the move used if the move is successful. 7 84 1
Full Heal: Move on Ally: HP Recovery (M) 1 When a move targeting an allied sync pair (excluding field effects) is successful, restores the HP of the allied sync pair affected by the move by approximately 20% of its maximum HP. 10 120 3
No Hesitation!: MP Refresh 3 Has a chance (40%) of restoring one MP of the move used if the move is successful. 7 84 1
No Hesitation!: Ramp Up 1 Raises the user's Sp. Atk by 1 stat rank when a move is successful. 7 84 3
Haste Speed cannot be lowered. 5 60 1
Agile Entry 1 Raises the user's evasiveness by 1 stat rank when the Pokémon enters a battle. 7 84 2
Cakewalk The more the target's Speed is lowered, the more it powers up the user's sync moves. 7 84 2
Stamina Reserves 3 Charges the user's move gauge by 3 the first time it is in a pinch each battle. 8 96 2
Ramming Speed The more the user's Speed has been raised, the more it powers up the user's moves. 10 120 2
Inertia The higher the user's Speed, the more it powers up the user's sync moves. 7 84 3
Hunter's Instinct The more the target's Speed is lowered, the more it powers up the user's moves. 10 120 3
Late Fee Bubble Beam: Power +25 Late Fee Bubble Beam: Power ↑ +25 5 60 3
Late Fee Bubble Beam: Power +25 Late Fee Bubble Beam: Power ↑ +25 5 60 3

Roserade

Masters0407.png Masters025W.png Type GrassIC Masters.png Grass
Move type GrassIC Masters.png Grass
Role Masters Support.png Support
Base Potential ★★★★☆☆EX
Roserade Weakness IceIC Masters.png Ice
Luring prey with a sweet scent, it uses poison whips on its arms to poison, bind, and finish off the prey.
Stats HP Attack Defense Sp. Atk Sp. Def Speed
Lv. 140, Base Potential 606 122 202 176 229 268
Lv. 140, Max Potential 686 162 242 216 269 308
Mega Roserade
Lv. 140, Base Potential
Lv. 140, Max Potential

Availability

Barry & Roserade can be teamed up with by exchanging a BP Sync Pair Voucher in the shop, beginning on August 28, 2023.

Moves

Name Type Category Move gauge Base Power Max Power Accuracy Target Description
Absorb Grass
GrassIC Masters.png
Special 1 19 22 100% An opponent The more damage dealt to the target, the more it restores the user's HP.
Synthesis Grass
GrassIC Masters.png
Status 2
(2 uses)
Self Restores the user's HP by approximately 50% of its maximum HP. HP is restored by 60% instead when the weather is sunny, and 40% when the weather is rainy or during a hailstorm or a sandstorm.
Stun Spore Grass
GrassIC Masters.png
Status 2 90% An opponent Leaves the target paralyzed.
THUD!!! None Status 0
(2 uses)
Allied side Applies the Critical-Hit Defense effect to the allied field of play. Raises the user's Defense and Sp. Def by 1 stat rank. Raises the Sp. Atk of all allied sync pairs by 2 stat ranks.
Sync moves
Grow Up Right Grass Beam Grass
GrassIC Masters.png
Special 250 300 An opponent (6★ EX effect: The sync buff is doubled the first time a sync move is used.)

Skills

Name Description
Passive Skills
Team Critical Shock 9 Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user's attack move is successful against a paralyzed opponent.
Attack Trap 4 Has a chance (50%) of leaving the target trapped when the user's attack move against it is successful.
Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
Theme Skills
Theme skill icon type.png Grass Support Raises the maximum HP of all allied sync pairs by 30.
Theme skill icon region.png Sinnoh Support Raises the maximum HP of all allied sync pairs by 4.
Theme skill icon Trainer group.png Rival Support Raises the maximum HP of all allied sync pairs by 4.
Theme skill icon fashion.png Scarf Support Raises the maximum HP of all allied sync pairs by 6.
Theme skill icon other.png Passionate Spirit Support Raises the maximum HP of all allied sync pairs by 6.
Expedition Skills
Masters Rare Cache icon.pngRare ↑ 2 Masters Soothing Crystal icon.pngSoothing ↓ 2 Raises the following discovery level by 2:
Masters Rare Cache icon.pngRare Cache
Lowers the following discovery level by 2:
Masters Soothing Crystal icon.pngSoothing Crystal

Sync grid

Barry & Roserade's sync grid is an expanded grid, made available since the pair first released.

Name Effect Energy required Sync orb required Move level required
HP +10 HP +10 0 5 1
HP +10 HP +10 2 24 1
HP +10 HP +10 2 24 1
HP +10 HP +10 2 24 1
HP +20 HP +20 4 48 2
Defense +5 Defense +5 0 5 1
Defense +5 Defense +5 2 24 1
Defense +5 Defense +5 2 24 1
Defense +5 Defense +5 2 24 1
Sp. Atk +5 Sp. Atk +5 0 5 1
Sp. Atk +5 Sp. Atk +5 0 5 1
Sp. Atk +5 Sp. Atk +5 2 24 1
Sp. Atk +5 Sp. Atk +5 2 24 1
Sp. Def +5 Sp. Def +5 0 5 1
Sp. Def +5 Sp. Def +5 2 24 1
Sp. Def +5 Sp. Def +5 2 24 1
Sp. Def +5 Sp. Def +5 2 24 1
Sp. Def +10 Sp. Def +10 4 48 2
Speed +5 Speed +5 0 5 1
Speed +5 Speed +5 2 24 1
Speed +5 Speed +5 2 24 1
Speed +5 Speed +5 2 24 1
Absorb: Power +4 Absorb: Power ↑ +4 3 36 1
Absorb: Power +4 Absorb: Power ↑ +4 3 36 1
Absorb: Power +4 Absorb: Power ↑ +4 3 36 1
Absorb: Power +4 Absorb: Power ↑ +4 3 36 1
Absorb: Power +4 Absorb: Power ↑ +4 3 36 2
Absorb: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Synthesis: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Synthesis: MP Refresh 2 Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 3
Synthesis: Master Healer 1 Increases the amount of HP restored by the user's healing moves. 10 120 3
Stun Spore: Charging Infliction 2 Charges the user's move gauge by 2 when its Pokémon uses a status move. 10 120 3
THUD!!!: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
THUD!!!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 3
Antitoxin Prevents the user from getting poisoned or badly poisoned. 5 60 1
Escape Artist Prevents the user from becoming trapped. 5 60 1
Unbending Defense cannot be lowered. 5 60 2
Stalwart Sp. Def cannot be lowered. 5 60 2
Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 7 84 2
Speeding Sun 2 Quickly charges the move gauge when the weather is sunny. 9 108 2
Mind Brace 4 Has a chance (50%) of raising the user's Sp. Def by one stat rank when its attack move is successful. 9 108 2
Tighten Up 4 Has a chance (50%) of raising the user's Sp. Def by one stat rank when it is hit by an attack move. 10 120 2
Hit Paralyzed Opp: Recover HP 9 Restores the user's HP when its attack move is successful against a paralyzed opponent. 10 120 3
Team Pinpoint Entry 2 Raises the accuracy of all allied sync pairs by 2 stat ranks when the user enters a battle. 10 120 3
Shocking Slowdown 9 Lowers the target's Speed by 1 stat rank when the user's attack move is successful against a paralyzed opponent. 10 120 3
Catalyst Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. 10 120 3
Grow Up Right Grass Beam: Power +25 Grow Up Right Grass Beam: Power ↑ +25 5 60 3
Grow Up Right Grass Beam: Power +25 Grow Up Right Grass Beam: Power ↑ +25 5 60 3

Floatzel

Masters0419.png Masters025W.png Type WaterIC Masters.png Water
Move type WaterIC Masters.png Water
Role Masters Sprint.png Sprint
Base Potential ★★★★★☆EX
Floatzel Weakness GrassIC Masters.png Grass
It floats using its well-developed flotation sac. It assists in the rescues of drowning people.
Stats HP Attack Defense Sp. Atk Sp. Def Speed
Lv. 140, Base Potential 660 424 175 244 175 336
Lv. 140, Max Potential 760 464 215 284 215 376
Mega Floatzel
Lv. 140, Base Potential
Lv. 140, Max Potential

Availability

Barry & Floatzel can be teamed up with by exchanging 300 Training Tickets in the Damage Challenge Training Ticket Exchange beginning on October 1, 2024.

Moves

Name Type Category Move gauge Base Power Max Power Accuracy Target Description
Aqua Tail Water
WaterIC Masters.png
Physical 2 56 67 90% An opponent No additional effect.
X Attack None Status 0
(2 uses)
Self Raises the user's Attack by 2 stat ranks.
Aqua Jet Water
WaterIC Masters.png
Physical 0
(3 uses)
75 90 100% An opponent No additional effect.
Way Too Slow! None Status 0
(1 use)
Self Reduces the user's sync move countdown by one. Raises the user's Speed and critical-hit rate by two stat ranks.
Sync moves
I Want a Theme Song Water Impact Water
WaterIC Masters.png
Physical 200 240 An opponent The more the target's stats are lowered, the greater the power of this attack.
(6★ EX effect: The first time the user's sync move is used each battle, the sync move countdown is reduced by three.)

Skills

Name Description
Passive Skills
Head Start 1 Reduces the user's sync move countdown by one the first time it enters a battle each battle.
Quick Combo 4 Has a chance (50%) of restoring one MP for the user's moves that have the quick move effect tag when its attack move is successful.
"Quick Move" Stat ↓2 9 Lowers one of the target's following stats by two stat ranks at random when the user uses a move that has the quick move effect tag: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
Theme Skills
Theme skill icon type.png Water Sprint Raises allies' Attack and Sp. Atk by 12 when using Water-type attacks.
Raises the Speed of all allied sync pairs by 12.
Theme skill icon region.png Sinnoh Sprint Raises the Attack and Sp. Atk of all allied sync pairs by 1.
Raises the Speed of all allied sync pairs by 1.
Theme skill icon Trainer group.png Rival Sprint Raises the Attack and Sp. Atk of all allied sync pairs by 1.
Raises the Speed of all allied sync pairs by 1.
Theme skill icon fashion.png Scarf Sprint Raises the Attack and Sp. Atk of all allied sync pairs by 2.
Raises the Speed of all allied sync pairs by 2.
Theme skill icon other.png Passionate Spirit Sprint Raises the Attack and Sp. Atk of all allied sync pairs by 2.
Raises the Speed of all allied sync pairs by 2.
Expedition Skills
Masters Rare Cache icon.pngRare ↑ 2 Masters Soothing Crystal icon.pngSoothing ↓ 2 Raises the following discovery level by 2:
Masters Rare Cache icon.pngRare Cache
Lowers the following discovery level by 2:
Masters Soothing Crystal icon.pngSoothing Crystal

Sync grid

The sync grid for Barry & Floatzel is an expanded grid, made available since the pair first released.

Name Effect Energy required Sync orb required Move level required
HP +10 HP +10 0 5 1
HP +10 HP +10 2 24 1
Attack +5 Attack +5 0 5 1
Attack +5 Attack +5 0 5 1
Attack +5 Attack +5 2 24 1
Attack +5 Attack +5 2 24 1
Attack +5 Attack +5 2 24 1
Attack +5 Attack +5 2 24 1
Defense +5 Defense +5 0 5 1
Defense +5 Defense +5 2 24 1
Defense +5 Defense +5 2 24 1
Sp. Def +5 Sp. Def +5 0 5 1
Sp. Def +5 Sp. Def +5 2 24 1
Sp. Def +5 Sp. Def +5 2 24 1
Speed +5 Speed +5 0 5 1
Speed +5 Speed +5 2 24 1
Speed +5 Speed +5 2 24 1
Aqua Tail: Power +4 Aqua Tail: Power ↑ +4 3 36 1
Aqua Tail: Power +4 Aqua Tail: Power ↑ +4 3 36 1
Aqua Tail: Power +4 Aqua Tail: Power ↑ +4 3 36 1
Aqua Tail: Power +4 Aqua Tail: Power ↑ +4 3 36 1
Aqua Tail: Power +4 Aqua Tail: Power ↑ +4 3 36 2
Aqua Tail: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when its move is successful. 7 84 2
Aqua Tail: Defense Crush 9 Lowers the target's Defense by one stat rank when the user's attack move against it is successful. 10 120 3
Aqua Jet: Power +4 Aqua Jet: Power ↑ +4 3 36 1
Aqua Jet: Power +4 Aqua Jet: Power ↑ +4 3 36 1
Aqua Jet: Power +4 Aqua Jet: Power ↑ +4 3 36 1
Aqua Jet: Power +4 Aqua Jet: Power ↑ +4 3 36 1
Aqua Jet: Power +4 Aqua Jet: Power ↑ +4 3 36 2
Aqua Jet: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when its move is successful. 7 84 2
X Attack: MP Refresh 2 Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
X Attack: Pep Rally 1 Raises the Speed of all allied sync pairs by 1 stat rank when the user's move is successful. 10 120 3
Way Too Slow!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 3
Way Too Slow!: Brawn Gain 9 Increases the user's Physical Moves ↑ Next effect by 1 rank when its move is successful. 10 120 3
Haste Speed cannot be lowered. 5 60 1
Flameproof Prevents the user from getting burned. 5 60 2
Unflappable Prevents the user from flinching. 5 60 2
Pinch: Restore "Quick Move" MP Once 9 Restores 1 MP for the user's moves that have the quick move effect tag when it is in a pinch. This effect can activate only once per battle. 7 84 2
Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 7 84 2
Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. 7 84 2
Healthy Healing Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. 7 84 2
Ramming Speed The more the user's Speed is raised, the more it powers up the user's moves. 10 120 3
Power Play The more the target's stats are lowered, the more it powers up the user's sync move. 10 120 3
Sync Quickening 1 Restores 1 MP of the user's moves that have the quick move effect tag after using its sync move. 10 120 3
Fierce Entry 2 Raises the user's Attack by 2 stat ranks when it enters a battle. 10 120 3
I Want a Theme Song Water Impact: Power +25 I Want a Theme Song Water Impact: Power ↑ +25 5 60 3
I Want a Theme Song Water Impact: Power +25 I Want a Theme Song Water Impact: Power ↑ +25 5 60 3

Heracross

Barry
ジュン(スペシャル) Jun (Special)
Spr Masters Barry Special Costume.png
Barry's model (Special Costume)
No. 29
English voice actor Erik Scott Kimerer
Japanese voice actor Tsubasa Yonaga
Description Barry is wearing a special outfit. He's a hero with a passionate heart, and he looks up to his master, Crasher Wake! Today, as always, he'll punish evildoers together with his partner Pokémon, Heracross!
Masters0214.png Masters0214M.png Type BugIC Masters.png Bug
Move types BugIC Masters.png Bug / FightingIC Masters.png Fighting
Role Masters Physical Strike.png Strike (Physical)
EX Role Masters Tech.png Tech
Base Potential ★★★★★☆EX
Heracross Mega Heracross Weakness FlyingIC Masters.png Flying
It's proud of its thick horn. In Alola, its biggest rival is Vikavolt, which it's always fighting with.
Stats HP Attack Defense Sp. Atk Sp. Def Speed
Lv. 140, Base Potential 651 400 134 356 147 333
Lv. 140, Max Potential 811 460 194 416 207 373
Mega Heracross
Lv. 140, Base Potential 651 479 134 356 176 333
Lv. 140, Max Potential 811 551 194 416 248 373

Availability

Barry (Special Costume) is exclusive to costume scouts. His offering rate was increased in the following sync pair scouts:

Banner Dates Notes
Barry Costume Scout April 12 to May 20, 2024 Debut
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise.

He was also available in the following sync pair scouts:

Banner Dates Notes
Leaf Mix Scout September 1, 2024 to January 1, 2025 Available using paid gems only
Daily Scout Starting September 1, 2024 One scout available daily
5★-Select Costume Scout ×11 A September 5 to 20, 2024 Available using paid gems only
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise.


Moves

Name Type Category Move gauge Base Power Max Power Accuracy Target Description
Pin Missile Bug
BugIC Masters.png
Physical 2 16 19 95% An opponent Attacks the target two to five times in a row.
Close Combat Fighting
FightingIC Masters.png
Physical 3 124 148 100% An opponent Lowers the user's Defense and Sp. Def by 1 stat rank.
Spiral Megahorn Bug
BugIC Masters.png
Physical 4 300 360 100% All opponents Activation Condition: When any of the user's attack moves hit a total of 5 times while this move is deactivated. Deactivation Condition: When this move is used.
The power of this move is not lowered even if there are multiple targets.
Going Ahead! None Status 0
(1 use)
Self Reduces the user's sync move countdown by 1. Raises the user's Attack by 2 stat ranks. Raises the user's critical-hit rate by 3 stat ranks. Applies the Enduring effect to the user.
Sync moves
Master's Legacy Bug Impact Bug
BugIC Masters.png
Physical 160 192 An opponent Become Mega Heracross until the end of battle.
(6★ EX effect: Sync moves will target all opposing sync pairs.)
(EX role effect: Sync move power will be multiplied by 1.5.)

Skills

Name Description
Passive Skills
Guaranteed Triple Increases the number of times the user hits with a move that has the multistrike effect tag to three or more when that move is successful.
(Only before Mega Evolving)
No Quarter Maximizes the number of times the user hits with a move that has the multistrike effect tag when that move is successful.
(Only after Mega Evolving)
Entry: Attack ↑ & Speed ↑ 2 Raises the user's Attack and Speed by 2 stat ranks when it enters a battle.
Piercing Gaze Moves never miss.
Theme Skills
Theme skill icon type.png Bug Strike Raises allies' Attack and Sp. Atk by 15 when using Bug-type attacks.
Theme skill icon region.png Sinnoh Strike Raises the Attack and Sp. Atk of all allied sync pairs by 2.
Theme skill icon Trainer group.png Rival Strike Raises the Attack and Sp. Atk of all allied sync pairs by 2.
Theme skill icon fashion.png Special Costume Strike Raises the Attack and Sp. Atk of all allied sync pairs by 3.
Theme skill icon other.png Passionate Spirit Strike Raises the Attack and Sp. Atk of all allied sync pairs by 3.
Expedition Skills
Masters Rare Cache icon.pngRare ↑ 2 Masters Wistful Crystal icon.pngWistful ↓ 2 Raises the following discovery level by 2:
Masters Rare Cache icon.pngRare Cache
Lowers the following discovery level by 2:
Masters Wistful Crystal icon.pngWistful Crystal

Sync grid

The sync grid for Barry (Special Costume) & Heracross is an expanded grid, made available since the pair first released.

Name Effect Energy required Sync orb required Move level required
HP +10 HP +10 0 5 1
HP +10 HP +10 2 24 1
HP +10 HP +10 2 24 1
Attack +5 Attack +5 0 5 1
Attack +5 Attack +5 0 5 1
Attack +5 Attack +5 2 24 1
Attack +5 Attack +5 2 24 1
Attack +5 Attack +5 2 24 1
Defense +5 Defense +5 0 5 1
Defense +5 Defense +5 2 24 1
Defense +5 Defense +5 2 24 1
Defense +5 Defense +5 2 24 1
Defense +5 Defense +5 2 24 1
Sp. Def +5 Sp. Def +5 0 5 1
Sp. Def +5 Sp. Def +5 2 24 1
Sp. Def +5 Sp. Def +5 2 24 1
Pin Missile: Power +2 Pin Missile: Power ↑ +2 3 36 1
Pin Missile: Power +2 Pin Missile: Power ↑ +2 3 36 1
Pin Missile: Power +2 Pin Missile: Power ↑ +2 3 36 2
Pin Missile: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Close Combat: Power +4 Close Combat: Power ↑ +4 3 36 1
Close Combat: Power +4 Close Combat: Power ↑ +4 3 36 1
Close Combat: Power +4 Close Combat: Power ↑ +4 3 36 2
Close Combat: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Close Combat: Superduper Effective 5 Powers up moves that are super effective. 7 84 2
Close Combat: Staggering 3 Has a chance (40%) of making the target flinch when the user's attack move against it is successful. 10 120 3
Spiral Megahorn: Power +3 Spiral Megahorn: Power ↑ +3 3 36 1
Spiral Megahorn: Power +3 Spiral Megahorn: Power ↑ +3 3 36 1
Spiral Megahorn: Power +3 Spiral Megahorn: Power ↑ +3 3 36 2
Spiral Megahorn: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Going Ahead!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Going Ahead!: Super Preparation 9 Applies the Supereffective ↑ Next effect to the user when its move is successful. 7 84 2
Unflappable Prevents the user from flinching. 5 60 1
Tripping Strike 1 Has a chance (20%) of lowering the target's Speed by 1 stat rank when the user's attack move against it hits. If the move has the multistrike effect tag, has a chance (20%) of lowering the target's Speed by 1 stat rank for each hit. 7 84 2
Ramming Speed The more the user's Speed is raised, the more it powers up the user's moves. 10 120 3
Head Start 1 Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. 10 120 3
Haymaker The more the user's Attack is raised, the more it powers up the user's sync move. 10 120 3
Speedster's Sync 9 Powers up the user's sync move when its Speed is raised. 10 120 3
Entry Freebie Applies the Free Move Next effect to the user when it enters a battle. 10 120 3
Impervious The user's stats cannot be lowered. 10 120 3
Punishing Strike 2 Has a chance (30%) of lowering the target's Defense by 1 stat rank when the user's attack move against it hits. If the move has the multistrike effect tag, has a chance (30%) of lowering the target's Defense by 1 stat rank for each hit. 10 120 3
Master's Legacy Bug Impact: Power +25 Master's Legacy Bug Impact: Power ↑ +25 5 60 2
Master's Legacy Bug Impact: Power +25 Master's Legacy Bug Impact: Power ↑ +25 5 60 2
Master's Legacy Bug Impact: Power +25 Master's Legacy Bug Impact: Power ↑ +25 5 60 3
Master's Legacy Bug Impact: Power +25 Master's Legacy Bug Impact: Power ↑ +25 5 60 3

Appearances

Battle appearances

Barry & Piplup can be battled against in:

Barry & Empoleon can be battled against in:

Barry & Roserade can be battled against in:

Barry & Floatzel can be battled against in:

Barry (Special Costume) & Heracross can be battled against in:

Barry has also been shown to pair alongside Staraptor and can be battled against in:

Story appearances

Barry appears in his normal outfit in the following story areas:

Barry appears in his special costume in the following story areas:

Sync pair stories

Barry & Piplup

  • A Day with Barry
Evolution
Name Trainer Pokémon Price First-Time Rewards
Piplup's Evolution VSCheryl Masters.png
Cheryl
Masters242.png
Blissey
Weakness: FightingIC Masters.png
Masters Evolution Shard.pngEvolution Shard ×5 Piplup evolves into Prinplup
Masters Gem.pngGems ×30
Prinplup's Evolution VSCrasher Wake Masters.png
Crasher Wake
Masters419.png
Floatzel
Weakness: GrassIC Masters.png
Masters Evolution Crystal.pngEvolution Crystal ×3 Prinplup evolves into Empoleon
Masters Gem.pngGems ×30

Barry (Special Costume) & Heracross

  • Our Chance to Become Heroes!
  • The Rules of the Ring
  • A Captivating Battle
  • Two Finishing Moves
  • Overcome the Veteran Heroes!

Quotes

Main article: Barry (game)/Quotes → Pokémon Masters EX

In animation

Pokémon Masters Animated Trailer

Barry appeared in the Pokémon Masters Animated Trailer, where he joined Bettie and Iris in a journey across Pasio. In a stadium, the trio came across Skyla, Flint, and Acerola; and battled their Swanna, Infernape, and Palossand, respectively. The outcome of the battle was left unknown.

Pokémon

Piplup
Barry's Piplup

Piplup is Barry's only known Pokémon. Alongside Bettie's Pikachu and Iris's Haxorus, it battled Skyla's Swanna, Flint's Infernape, and Acerola's Palossand.

Piplup's known moves are Ice Beam and Bubble Beam.

Gallery

Barry

Masters Barry Piplup.png Masters Dream Team Maker Barry and Piplup.png Barry Mindscape.png Masters chapter 8 artwork.jpg
Artwork of Barry & Piplup
in Pokémon Masters EX
Barry & Piplup on
Pokémon Masters EX Dream Team Maker
Barry's sync move mindscape
(Lake Acuity)
Artwork of Chapter 8: A Cold, Harsh Winter
Spr Masters Barry 2.png VSBarry Masters.png Spr Masters Barry EX.png VSBarry EX Masters.png
6★ model
(Normal colors)
VS model
(Normal colors)
6★ model
(EX colors)
VS model
(EX colors)
Barry Emote 1 Masters.png Barry Emote 2 Masters.png Barry Emote 3 Masters.png Barry Emote 4 Masters.png
Trainer emote
Nice!
Trainer emote
Watch out!
Trainer emote
Let's do this!
Trainer emote
Thanks!

Barry (Special Costume)

VSBarry Special Costume Masters.png Spr Masters Barry Special Costume 2.png Spr Masters Barry Special Costume EX.png VSBarry Special Costume EX Masters.png Barry Selene Special Costume Mindscape.png
VS model
(Normal colors)
6★ model
(Normal colors)
6★ model
(EX colors)
VS model
(EX colors)
Barry's sync move mindscape
(Special Costume)
Barry Special Costume Emote 1 Masters.png Barry Special Costume Emote 2 Masters.png Barry Special Costume Emote 3 Masters.png Barry Special Costume Emote 4 Masters.png Masters New Heroes Are Born Artwork.jpeg
Trainer emote
Nice!
Trainer emote
Watch out!
Trainer emote
Let's do this!
Trainer emote
Thanks!
Masters Medal 1-Star New Heroes Are Born.png Masters Medal 2-Star New Heroes Are Born.png Masters Medal 3-Star New Heroes Are Born.png Masters Medal Mega Evolution of Justice.png
Medal
1★ New Heroes Are Born
Medal
2★ New Heroes Are Born
Medal
3★ New Heroes Are Born
Medal
Mega Evolution of Justice
New Heroes Are Born artwork by YOSHIDA Kiyotaka

Trivia

  • Barry's rival is Dawn, as Dawn mentions that Barry is her childhood friend.
  • In his sync pair story, Barry reveals that he keeps trying to fine people because he wants to gather money for his own Battle Tower so he could challenge his father there.
  • Barry's Empoleon is the only Pokémon in Pokémon Masters EX with a weakness it does not have in the core series games, as Empoleon is otherwise neutral to Grass due to its Water/Steel typing.
  • Barry and Anabel are the only characters who can be battled in any area in the Battle Rally.
    • Barry is the only character who can be battled at any difficulty level in any area, as Anabel cannot appear in Areas 1–9 at Normal or Hard difficulty.
  • Barry's Heracross is the same one he travelled with in Sinnoh.

Origin

Barry's design is based on his appearance in Pokémon Diamond and Pearl. Piplup is one of the first partner Pokémon of Sinnoh in the core series games. Piplup and its evolutions are Barry's signature Pokémon if the player chooses Chimchar as their first partner Pokémon in the Sinnoh-based core series games. In addition, Barry's animated series counterpart is depicted with an Empoleon. Piplup's Dex entry comes from Pokémon HeartGold and SoulSilver, Prinplup's from Pokémon Diamond, and Empoleon's from Pokémon Pearl.

Roserade is a Pokémon that Barry uses in the Sinnoh-based core series games if the player chooses Turtwig or Chimchar as their first partner Pokémon. In addition, Barry's animated series counterpart is depicted with a Roserade. Roserade's Dex entry comes from Pokémon Black 2 and White 2

Floatzel is a Pokémon that Barry uses in the Sinnoh-based core series games if the player chooses Turtwig or Piplup as their first partner Pokémon. Floatzel's Dex entry comes from Pokémon Diamond.

Barry's Special Costume seems to be inspired by Kamen Rider, a Japanese superhero show. Heracross is a Pokémon Barry uses on his team beginning with his fourth battle against the player in the core series games. In addition, Barry's animated series counterpart is depicted with a Heracross. The pairing likely references how the costumes worn by the heroes in Kamen Rider resemble bugs. Heracross's Dex entry comes from Pokémon Ultra Sun.

In other languages

No Hesitation!

Language Title
Japan Flag.png Japanese まったなしだぜ! Mattanashida ze!
Mandarin Chinese 沒空等你啦! Méi Kōng Děng Nǐ la!
France Flag.png French On s'active !
Germany Flag.png German Kein Jammern, kein Zögern!
Italy Flag.png Italian Che lo show abbia inizio!
South Korea Flag.png Korean 기다리게하기없기 Gidarige Hagi-eopgi
Spain Flag.png Spanish ¡Ahora o nunca!

Late Fee Bubble Beam

Language Title
Japan Flag.png Japanese 罰金100万円分の バブルこうせん Bakkin Hyakuman Enbun no Baburu Kōsen
Mandarin Chinese 罰金一百萬之 泡沫光線 Fájīn Yībǎiwàn zhī Pàomò Guāngxiàn
France Flag.png French Pas de crédit ! Bulles d'O !
Germany Flag.png German Blubbstrahl der Millionenstrafe
Italy Flag.png Italian Bollaraggio della multa salatissima
South Korea Flag.png Korean 벌금 100만 원어치 거품광선 Beolgeum Baeng-man Woneochi Geopumgwangseon
Spain Flag.png Spanish Rayo Burbuja Castigador


THUD!!!

Language Title
Japan Flag.png Japanese どんッ!! Don!!
Mandarin Chinese 咚!! Dōng!!
France Flag.png French Boum !!!
Germany Flag.png German Rumms!
Italy Flag.png Italian Pum!!!
South Korea Flag.png Korean 쿵!! Kung!!
Spain Flag.png Spanish ¡¡Eh!!

Grow Up Right Grass Beam

Language Title
Japan Flag.png Japanese まっすぐに成長していく グラスレイ Massugu ni Seichō-shiteiku Gurasu Rei
Mandarin Chinese 心無旁騖地成長之 草之光線 Xīnwúpángwù dì Chéngzhǎng zhī Cǎo-zhī Guāngxiàn
France Flag.png French On va devenir super balèze ! Laser Plante !
Germany Flag.png German Pflanzenstrahl des aufrechten Wachstums
Italy Flag.png Italian Raggio Erba dritto per la sua strada
South Korea Flag.png Korean 올곧게 성장해 가는 그래스레이 Olgodge Seongjang-hae Ganeun Geuraeseu Rei
Spain Flag.png Spanish Rayo Planta de Desarrollar mi Fuerza


Way Too Slow!

Language Title
Japan Flag.png Japanese 遅すぎるぞー!! Oso Sugiru zo~!!
Mandarin Chinese 動作太慢啦~!! Dòngzuò Tài Màn la~!!
France Flag.png French Pas le temps de traîner !
Germany Flag.png German Seid ihr auch schon da?
Italy Flag.png Italian Che lentezza!
South Korea Flag.png Korean 너무느리다고~!! Neomuneuridago~!!
Spain Flag.png Spanish ¡Qué lentitud!

I Want a Theme Song Water Impact

Language Title
Japan Flag.png Japanese テーマソングがほしい ウォーターインパクト Tēma Songu ga Hoshii Uōtā Inpakuto
Mandarin Chinese 我也想要有主題曲之 水之衝擊 Wǒ yě Xiǎng Yào Yǒu Zhǔtíqū zhī Shuǐ zhī Chōngjí
France Flag.png French Voilà notre hymne de combat ! Impact Eau !
Germany Flag.png German Wasserstoß des persönlichen Titellieds
Italy Flag.png Italian Impatto Acqua dell'ora della riscossa
South Korea Flag.png Korean 테마 송을 원하는 워터임팩트 Tema Song-eul Wonhaneun Woteo Impaekteu
Spain Flag.png Spanish Impacto Agua de Componer un Himno


Spiral Megahorn

Language Title
Japan Flag.png Japanese スパイラルメガホーン Supairaru Megahōn
Mandarin Chinese 螺旋超級角擊 Luóxuán Chāojí Jiǎojí
France Flag.png French Mégacorne spirale
Germany Flag.png German Vielender des Spiralangriffs
Italy Flag.png Italian Megacorno a spirale
South Korea Flag.png Korean 스파이럴메가혼 Seupaireol Megahon
Spain Flag.png Spanish Megacuerno Espiral

Going Ahead!

Language Title
Japan Flag.png Japanese 先にいくからなー! Saki ni Ikukarana~!
Mandarin Chinese 我要先走一步啦~! Wǒ Yào Xiān Zǒu Yībù la~!
France Flag.png French Bon, je m'en occupe !
Germany Flag.png German Laaangsaaam! Viiiel zu langsam!
Italy Flag.png Italian Stiamo arrivando!
South Korea Flag.png Korean 먼저간다~! Meonjeoganda~!
Spain Flag.png Spanish ¡Voy yendo!

Master's Legacy Bug Impact

Language Title
Japan Flag.png Japanese 師匠の心を受け継ぐ バグインパクト Shishō no Kokoro o Uketsugu Bagu Inpakuto
Mandarin Chinese 繼承師父心意之 蟲之衝擊 Jìchéng Shīfu Xīnyì zhī Chóng zhī Chōngjí
France Flag.png French Dans la lignée du maître ! Impact Insecte !
Germany Flag.png German Käferstoß des entschlossenen Lehrlings
Italy Flag.png Italian Impatto Coleottero sulle orme del maestro
South Korea Flag.png Korean 스승님의 마음을 이어받는 버그임팩트 Seuseungnim-ui Ma-eum-eul Ieobanneun Beogeu Impaekteu
Spain Flag.png Spanish Impacto Bicho del Legado de mi Maestro


References

  1. Erik Scott Kimerer on Twitter
  2. Nintendo DREAM (vol. 329)
  3. Pokémon Center Conversation "Hey, I've been on an adventure with Staraptor!"
  4. Pokémon Center Conversation "Heracross and I go way back, since our days in Sinnoh."

Related articles

Characters appearing in Pokémon Masters EX
Pasio ScottieBettieLearRachelSawyerPauloTina
Kanto BrockMistyLt. SurgeErikaBlaineLoreleiBrunoAgathaJanineKogaBlueGiovanniLeafLanceProfessor OakRedSabrinaJessieJamesAshElaineChase
Johto KrisBugsyWhitneyPryceClairWillKarenLyraEthanSilverJasmineMortyFalknerEusineArcherArianaPetrelProtonChuck
Hoenn BrendanRoxanneBrawlyFlanneryNormanWinonaTateLizaPhoebeDrakeNolandGlaciaZinniaStevenWallaceWallyLucyLisiaMayMaxieArchieSidneyCourtneyGreta
Sinnoh BarryRoarkGardeniaMayleneCrasher WakeCandiceFlintThortonCherylMarleyCynthiaFantinaDawnCyrusVolknerDarachLucasAaronBerthaLucianLookerAdamanIridaPalmerArgentaAkariReiRileyDahliaVolo
Unova RosaClaySkylaBrycenIrisRoxieMarlonShauntalMarshalCherenHilbertHildaElesaCaitlinGrimsleyBurghAlderNateBiancaNGhetsisIngoEmmetHughColressLenoraBrycen-ManBellelba
Kalos GrantKorrinaRamosWulfricSieboldWikstromViolaCalemValerieClemontSerenaLysandreProfessor SycamoreDianthaEvelynNitaHelenaKaliShaunaEmmaOlympiaDrasnaDanaKatherineTiernoMorganMalvaTrevor
Alola HauSophoclesMinaOliviaHapuKahiliNanuAcerolaKukuiPlumeriaGuzmaLusamineGladionLillieMolayneMallowSeleneElioLanaKiaweHalaThe Masked RoyalNaomiAnabelRyuki
Galar GloriaPiersLeonMarnieRaihanNessaBeaHopAllisterSoniaBedeGordieMelonyVictorBall GuyRoseOleanaEvePeteyKabuKlaraAvery
Paldea NemonaPennyIonoGrushaGeetaJacqRikaPoppyLarryArvenGiacomoClavellEri
NPCs Professor BellisTristaTriciaTrinniaMeowthTabithaMattShellyMarsJupiterSaturnCilanChiliCressKiyoShadow TriadFabaArceusBrandonBengaTeam Break


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