User:Videogameman62/Pokémon Mystery Dungeon series moves

List of moves by range

Pokémon Mystery Dungeon: Blue Rescue Team

Description Explanation Moves
Foe in front Moves that target enemy on the tile
the user is facing.
Does not cut corners.
Foe in front, cuts corners Moves that target enemy on the tile
the user is facing.
Foe up to 2 tiles ahead Moves that target an enemy up to two
tiles in front of the user.
If there are two enemies in range, hits
the first one.
Foes within 1-tile range Moves that target enemies adjacent to
the user.
Straight line Moves that release a projectile in the
direction the user is facing, damaging
the first Pokémon in line.
The projectile disappears after traveling
10 tiles or if it hits a wall.
Foes in room Moves that target all enemies in the
same room as the user.
Pokémon on floor Moves that affect the current floor
itself.
User Moves that target its user.
User, cuts corners Moves that require user to charge,
hitting an enemy in front once released.

Pokémon Mystery Dungeon: Explorers of Sky

Description Explanation Moves
Enemy in front Moves that target enemy on the tile
the user is facing.
Does not cut corners.
Enemy in front, cuts corners Moves that target enemy on the tile
the user is facing.
Enemy up to 2 tiles away Moves that target an enemy up to two
tiles in front of the user.
If there are two enemies in range, hits
the first one.
Enemies within 1-tile range Moves that target enemies adjacent to
the user.
Line of sight Moves that release a projectile in the
direction the user is facing, damaging
the first Pokémon in line.
The projectile disappears after traveling
10 tiles or if it hits a wall.
All enemies in the room Moves that target all enemies in the
same room as the user.
Wall Targets a wall in front of the user.
Does not cut corners.
Special Moves that call other moves,
performing them in the direction
the user is facing.
User Moves that target its user.
Moves that require user to charge,
hitting an enemy in front once released.
Does not cut corners.
User, cuts corners Moves that require user to charge,
hitting an enemy in front once released.

Pokémon Mystery Dungeon: Gates to Infinity

Name Explanation Target Moves
Front Moves that target the tile in front of the user.
Does not cut corners.
Enemy
Front, cuts corners Moves that target the tile in front of the user. Enemy
2 tiles away Moves that can target a tile in front of the user
or the one behind it.
Does not cut corners.
Enemy
Flies 10 tiles away Moves that can hit a target up to 10 tiles
ahead of the user.
All
Nearby Pokémon Moves that target all tiles adjacent to the user. Enemy
Others Moves that affect the floor itself. Others

Pokémon Super Mystery Dungeon

Name Explanation Target Moves
Front Moves that target the tile in front of the user.
Does not cut corners.
Enemy
Front Moves that target the tile in front of the user. Enemy
2 tiles away Moves that can target a tile in front of the user
or the one behind it.
Does not cut corners.
Enemy
2 tiles away Moves that can target a tile in front of the user
or the one behind it.
Enemy
4 tiles away Moves that can hit a target up to 4 tiles
ahead of the user.
Enemy
10 tiles away (piercing) Moves that attack 10 tiles ahead.
Hits all targets in the path.
If gigantic, goes through walls.
Enemy
Nearby Pokémon Moves that target all tiles adjacent to the user. Enemy
Entire room Moves that affect all targets in the same room
as the user.
Enemy
All except user
Entire floor Moves that affect the floor itself. Others
User Moves that target the user. User

Pokémon Mystery Dungeon: Rescue Team DX

Name Explanation Target Moves
Front Moves that target the tile in front of the user.
Does not cut corners.
Enemy
Front Moves that target the tile in front of the user. Enemy
2 tiles away Moves that can target a tile in front of the user
or the one behind it.
Does not cut corners.
Enemy
2 tiles away Moves that can target a tile in front of the user
or the one behind it.
Enemy
4 tiles away Moves that can hit a target up to 4 tiles
ahead of the user.
Enemy
Nearby Pokémon Moves that target all tiles adjacent to the user. Enemy
Entire room Moves that affect all targets in the same room
as the user.
Enemy
Entire floor Moves that affect the floor itself. Others
User Moves that target the user. User