User:Videogameman62/Pokémon Mystery Dungeon series moves
List of moves by range
Pokémon Mystery Dungeon: Blue Rescue Team
| Description | Explanation | Moves |
|---|---|---|
| Foe in front | Moves that target enemy on the tile the user is facing. Does not cut corners. |
|
| Foe in front, cuts corners | Moves that target enemy on the tile the user is facing. |
|
| Foe up to 2 tiles ahead | Moves that target an enemy up to two tiles in front of the user. If there are two enemies in range, hits the first one. |
|
| Foes within 1-tile range | Moves that target enemies adjacent to the user. |
|
| Straight line | Moves that release a projectile in the direction the user is facing, damaging the first Pokémon in line. The projectile disappears after traveling 10 tiles or if it hits a wall. |
|
| Foes in room | Moves that target all enemies in the same room as the user. |
|
| Pokémon on floor | Moves that affect the current floor itself. |
|
| User | Moves that target its user. | |
| User, cuts corners | Moves that require user to charge, hitting an enemy in front once released. |
Pokémon Mystery Dungeon: Explorers of Sky
| Description | Explanation | Moves |
|---|---|---|
| Enemy in front | Moves that target enemy on the tile the user is facing. Does not cut corners. |
|
| Enemy in front, cuts corners | Moves that target enemy on the tile the user is facing. |
|
| Enemy up to 2 tiles away | Moves that target an enemy up to two tiles in front of the user. If there are two enemies in range, hits the first one. |
|
| Enemies within 1-tile range | Moves that target enemies adjacent to the user. |
|
| Line of sight | Moves that release a projectile in the direction the user is facing, damaging the first Pokémon in line. The projectile disappears after traveling 10 tiles or if it hits a wall. |
|
| All enemies in the room | Moves that target all enemies in the same room as the user. |
|
| Wall | Targets a wall in front of the user. Does not cut corners. |
|
| Special | Moves that call other moves, performing them in the direction the user is facing. |
|
| User | Moves that target its user. | |
| Moves that require user to charge, hitting an enemy in front once released. Does not cut corners. |
||
| User, cuts corners | Moves that require user to charge, hitting an enemy in front once released. |
Pokémon Mystery Dungeon: Gates to Infinity
| Name | Explanation | Target | Moves |
|---|---|---|---|
| Front | Moves that target the tile in front of the user. Does not cut corners. |
Enemy | |
| Front, cuts corners | Moves that target the tile in front of the user. | Enemy | |
| 2 tiles away | Moves that can target a tile in front of the user or the one behind it. Does not cut corners. |
Enemy | |
| Flies 10 tiles away | Moves that can hit a target up to 10 tiles ahead of the user. |
All | |
| Nearby Pokémon | Moves that target all tiles adjacent to the user. | Enemy | |
| Others | Moves that affect the floor itself. | Others |
Pokémon Super Mystery Dungeon
| Name | Explanation | Target | Moves |
|---|---|---|---|
| Front | Moves that target the tile in front of the user. Does not cut corners. |
Enemy | |
| Front | Moves that target the tile in front of the user. | Enemy | |
| 2 tiles away | Moves that can target a tile in front of the user or the one behind it. Does not cut corners. |
Enemy | |
| 2 tiles away | Moves that can target a tile in front of the user or the one behind it. |
Enemy | |
| 4 tiles away | Moves that can hit a target up to 4 tiles ahead of the user. |
Enemy | |
| 10 tiles away (piercing) | Moves that attack 10 tiles ahead. Hits all targets in the path. If gigantic, goes through walls. |
Enemy | |
| Nearby Pokémon | Moves that target all tiles adjacent to the user. | Enemy | |
| Entire room | Moves that affect all targets in the same room as the user. |
Enemy | |
| All except user | |||
| Entire floor | Moves that affect the floor itself. | Others | |
| User | Moves that target the user. | User |
Pokémon Mystery Dungeon: Rescue Team DX
| Name | Explanation | Target | Moves |
|---|---|---|---|
| Front | Moves that target the tile in front of the user. Does not cut corners. |
Enemy | |
| Front | Moves that target the tile in front of the user. | Enemy | |
| 2 tiles away | Moves that can target a tile in front of the user or the one behind it. Does not cut corners. |
Enemy | |
| 2 tiles away | Moves that can target a tile in front of the user or the one behind it. |
Enemy | |
| 4 tiles away | Moves that can hit a target up to 4 tiles ahead of the user. |
Enemy | |
| Nearby Pokémon | Moves that target all tiles adjacent to the user. | Enemy | |
| Entire room | Moves that affect all targets in the same room as the user. |
Enemy | |
| Entire floor | Moves that affect the floor itself. | Others | |
| User | Moves that target the user. | User |
Categories
- No categories associated with this article