User:Frozen Fennec/Pokémon Gold and Silver Spaceworld Demo

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Pokémon Gold demo
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Title screen of the Pokémon Gold demo
Pokémon Silver demo
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Title screen of the Pokémon Silver demo
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Basic info
Platform: Game Boy (enhanced for the Super Game Boy)
Category: RPG demo
Players: 1 player
Connectivity: None
Developer: Game Freak
Publisher: Nintendo/The Pokémon Company
Part of: Generation II
Ratings
CERO: N/A
ESRB: N/A
ACB: N/A
OFLC: N/A
PEGI: N/A
GRAC: N/A
GSRR: N/A
Release dates
Japan: November 21, 1997
North America: N/A
Australia: N/A
Europe: N/A
South Korea: N/A
Hong Kong: N/A
Taiwan: N/A
Websites
Japanese: Space World
English: N/A

The Pokémon Gold and Silver demo is an early build of the games Pokémon Gold and Silver shown at Nintendo Space World '97 from November 21 to 23, 1997. As the Game Boy Color had not yet been announced, the full versions were intended to be released for the original Game Boy in late March 1998.

During the two years after it was first shown at Nintendo Space World '97 until its final release in November 21, 1999, the finished game was extensively different from this early demo. As with the final games, the demo used the Japanese Pokémon Blue as its basis for development.

Gameplay

Type chart

Several type match ups differed from the final version of the game. The type match-ups that are most notable were Normal-type and Dark-type would be super effective against Dark-types while Normal-types would only take half-damage from Dark-types, Water-type and Electric-type would have been super effective against Steel-type, and Poison-type would be resisted by the Steel-type instead of Poison-type moves doing no damage.

× Defending type
Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark
A
t
t
a
c
k
i
n
g

t
y
p
e
Normal ½×
Fighting ½× ½× ½× ½× ½×
Flying ½× ½×
Poison ½× ½× ½× ½× ½×
Ground ½× ½×
Rock ½× ½× ½×
Bug ½× ½× ½× ½×
Ghost ½×
Steel ½× ½×
Fire ½× ½× ½× ½×
Water ½× ½× ½× ½×
Grass ½× ½× ½× ½× ½× ½×
Electric ½× ½× ½×
Psychic ½× ½×
Ice ½× ½× ½×
Dragon
Dark ½×
These matchups are suitable for the Gold and Silver Spaceworld Demo.

Main Game Differences

The demo and the final versions of the Generation II games had numerous differences.

The intro lacks music and used less shades of colors than the final build of the games. Instead of showing the Generation II starters at the end of the intro, Venusaur and Blastoise are shown instead; Charizard has less color as well and had a slightly less detailed design.

Generation I Pokédex entries were carried over as placeholders for Pokémon until new Pokédex entries were able to be written for them. All Pokédex entries for Generation II Pokémon are the same placeholder text of 「はっけんされた ばかりの ポケモン げんざい ちょうさちゅう。」 ("Now investigating this newly discovered Pokémon.") In an odd occurrence; it was also possible to battle wild Pokémon twice in a row without moving from a grass panel, why this was an implemented feature at the time is unknown.

Kanto Route 1 music plays for all Routes. The music of Viridian City, Saffron City, and Pewter City plays for all cities and towns present. Trainer and Wild Pokémon battles both use Pokémon Red and Green Gym Leader music. More tracks from Pokémon Red and Green are present for events that are not normally possible in this build.

Demo Restrictions

As this game was meant to be publicly played at Space World '97, there were several restrictions put in place to make sure the game could not lock up or be set up to not work for other players. The only options available at the start screen are "ポケモンを あそぶ" (Play Pokémon) and "せっていを かえる" (Change Settings). There is no Continue option as the player is not able to Save in the demo build. The player is given a random level 8 Starter Pokémon.

The player only has Potions as PokéCenters are not accessible in the demo. PCs are also not able to be used. Trying to visit a PokéCenter or use a PC gives the text of "under repair" or "being adjusted."

The player and Rival's names cannot be selected or made and are instead given random pre-selected names. Starter Pokémon and wild Pokémon are not able to evolve to prevent their discovery. When an NPC loses, their losing dialog is not present to allow for more playing time in the demo. The player can only visit Silent Hill and early routes up to the forest area. When all the player's Pokémon faint, the game boots back to the title screen.

Pokémon

Main article: Pokémon Gold and Silver demo/Pokémon

Although only a few new Pokémon can be seen in the demo through normal gameplay, 100 new Pokémon had been designed at the time. 60 of these Pokémon received only minor changes or redesigns and were used in the final games. 29 Pokémon received various changes and were released in subsequent generations, while 13 Pokémon went entirely unused altogether.

Many of the 151 Generation I Pokémon still used their sprites from Pokémon Blue as placeholder sprites during this time. Leafeon and Lickilicky were originally intended to be released during Generation II. Several Pokémon would have also gained either an evolution or a pre-evolution.

Graphics

The day and night system is present but due to running on a Game Boy color scheme, the change in colors for the time of the day are just shades of blue.

Maps

Main article: Pokémon Gold and Silver demo/Locations

Although only Silent Hill and the route and forest leading from it to Old City are accessible in the demo, many other locations are programmed into the game.

The final map of Johto shares little resemblance to the areas present in the demo. At the time, it was based on the entirety of Japan, with Kanto included as a large city. Many of the towns, cities, and caves had different points of entry or designs altogether. Three of the cities (New Type, North, and Blue Forest) bear a striking resemblance to Canalave City and Snowpoint City from Pokémon Diamond and Pearl.

Mini-games

This build of the game contained far more mini-games, with a total of 5.

Title screen

A hidden mini-game involving Pikachu can be played if the game is left idle at the title screen for an extended period of time. The player tries to avoid obstacles and collect musical notes while catching up to Jigglypuff. The game ends once Pikachu catches up to Jigglypuff and returns to the title screen.

Picross

A picross mini-game featuring Pokémon was present.

Some Pokémon picross puzzles would later appear in Picross NP Vol. 1. Pokémon Picross would also be announced for the Game Boy Color; however, it was ultimately cancelled. A Pokémon picross game would not be released until Pokémon Picross in December 2015.

Poker

The poker mini-game was based on the real-life game of poker but with various Pokémon on the cards instead of clubs, diamonds, hearts, and spades. It would be replaced with card flip in the final version of the game.

Memory game

A memory game is a game where the player attempts to match five pairs of cards in five turns. However, no coins are actually rewarded for any matches. This game remains unused in the final game.

Slide puzzle

The last mini-game is a 15-tile slide puzzle game where the player has to try rearranging the tiles to reveal who the Pokémon is.

Items

Main article: Pokémon Gold and Silver demo/Items

With the introduction of held items, many new items and Key Items were added that would be cut, have slight changes in how they worked or be scrapped altogether.

Miscellaneous

References



Beta versions of Pokémon games
Generation I
Red and GreenYellow
Generation II
Gold and SilverCrystal
Generation III
Ruby and SapphireFireRed and LeafGreenEmeraldColosseumXD
Generation IV
Diamond and PearlPlatinumHeartGold and SoulSilver
Generation V
Black and WhiteBlack 2 and White 2
Generation VI
X and YOmega Ruby and Alpha Sapphire
Generation VII
Sun and Moon
Unreleased
Pokémon Picross

Project Games logo.png This game-related article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.