User:AceTrainerAlvaro
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Updated: 05/10/2019
About Myself
- I am a Bulbapedia user from Florida, USA, aged 26 who has played every generation since Gen I. Well, except for Gen V – while I appreciate the plot in BW, that was a poorly conceieved generation overall with a lot of flimsily designed species.
- I am only a fan of the primary canon of Pokémon games.
- I do not support or engage in Poké-shipping.
[Note: In the following section, lower numbers indicate higher preference for that enumerated item.]
- favorite Pokémon:
- 1: Lucario - Has satisfactory Speed and a diverse movepool with exceptional moves for Offense. Dark Pulse and Aura Sphere complete the wonderful package!
- 2: Sceptile - Finally! Here comes a phenomenal Grass-type for speedy Offense.
- 3: Venasaur - Has a diverse movepool with exceptional Support moves.
- 4: Vigoroth
- favorite types:
- 1: Grass - Thankfully, Generation IV was very generous with this type.
- 2: Fighting - Poliwrath, Blaziken (and its carbon copy Infernape), Breloom, Gallade, and Lucario as well as the increased availability of TM31 Brick Break (for Electabuzz, Ampharos, Magmar, various normal types, etc.) in Generation III made this type worthwhile additons to my teams. Alas, if only Donphan and Granbull could join their ranks! (see "IF ONLY, IF ONLY").
- favorite moves:
- 1: Aura Sphere
- 2: Leaf Blade
- 3: Brick Break
- 4: Dark Void
- 5: Fire Punch / Ice Punch / Thunder Punch
Modest Proposals & Musings: Changes to Pokémon Species & Movelists
- Bulbasaur should only be a Grass-type.
- Bulbasaur, Ivysaur, and Venusaur should learn Knock Off by level-up in lieu of Take Down.
- Ivysaur and Venusaur should also pick up Acid or Acid Spray as an Evo.-move. Furthermore, Ivysaur and Venusaur should learn Bulldoze by level-up in lieu of Double-Edge.
- Bulbasaur can pick up Toxic Spikes as an Egg Move.
- Bulbasaur picks up Tickle, Knock Off, Rototiller, Sand Pit, and Thorn Whip as Egg Moves.
- Venusaur should learn Venoshock at level 1 in lieu of Tackle, Mud Shot at level 1 in lieu of Growl, and Thorn Whip by level-up in lieu of Sweet Scent.
- Venusaur can also pick up Purify as its final level-up move.
- Now known as the Hornet Pokémon, Beedrill now has the abilities Swarm or Sniper. Mega Beedrill now has the ability
AerilateTinted Lens.- Beedrill should learn the now-Flying-type Vacuum Wave at level 1, Aerial Ace by level-up in lieu of Pin Missile, and pick up Needle Arm as its final level-up move.
- Raticate should have the abilities Nimble (Run Away) or Ravenous (see note for Ravenous under Changes to Battle Mechanics & Abilities section). Immunity should be its hidden ability.
- Spearow and Fearow should learn Dive (yes, Dive, think of kingfishers and cormorants) by level-up in lieu of Focus Energy.
- Ekans and Arbok should learn Dust Devil by level-up in lieu of Mud Bomb.
- Dedenne is now the baby-stage of Pikachu (Pichu is no more!) Nuzzle is now the Dedenne/Pikachu line's new signature move.
- Pikachu and Raichu gain Lightning Rod as a second ability. Quick Feet is their hidden ability.
- Raichu should learn Parabolic Charge at level 1 in lieu of Thunder Shock at level 1. Raichu also picks up Low Sweep and Nuzzle at level 1.
- Alolan Raichu now gains Forewarn as its hidden ability.
- Now known as the Scale Armor Pokémon, Sandshrew and Sandslash now have the abilities Shield Dust or Filter.
- Neither Sandshrew nor Sandslash can learn Earthquake, including via TM. Sandshrew and Sandslash should learn Rock Climb by level-up in lieu of Earthquake. However, Alolan Sandslash can learn Earthquake via TM.
- Alolan Sandshrew and Sandslash are now Steel-type only and have the abilities Tough Claws or an improved Slush Rush (see note for Slush Rush under Changes to Battle Mechanics & Abilities section). Heavy Metal is their Hidden Ability.
- Alolan Sandslash and Sandshrew should learn Rollout by level-up in lieu of Ice Ball.
- Alolan Sandshrew should learn Bulldoze by level-up in lieu of Hail and Erosion (Chip Away) by level-up in lieu of Blizzard.
- Alolan Sandslash should learn Rock Climb at level 1 and Metal Claw as an Evo.-move in lieu of Icicle Spear.
- Nidoran ♂ and ♀ should be classified together as gender differences within the same specie.
- Tentative renaming for Nidorino/Nidorina as gender differences within the same specie: Nidorino, Nidodon, Nidodont?
- Tentative renaming for Nidoking/Nidoqueen as gender differences within the same specie: Nidorex, Nidotitan?
- Male Nidodons evolve into Nidorex (male) leveling up while knowing Poison Jab. Female Nidodons evolve into Nidorex (female) leveling up while knowing Poison Fang.
- Male Nidodons learn Poison Jab at a much earlier level, ideally before Lv 40. Female Nidodons learn Poison Fang at a much earlier level, ideally before Lv 40.
TYPE | CAT | NIDOREX (♀) | NIDOREX (♂) | ||
---|---|---|---|---|---|
Bulldoze (Evo) | Ground | Physical | Evo | Evo | |
Poison Fang | Poison | Physical | 1 | 1 | |
Body Slam | Normal | Physical | 1 | - | |
Drill Peck | Electric | Status | - | 1 | |
Crunch | Dark | Physical | 1 | 1 | |
Fire Punch | Fire | Physical | - | 1 | |
Thunder Punch | Electric | Physical | - | 1 | |
Ice Punch | Ice | Physical | - | 1 | |
Fire Fang | Fire | Physical | 1 | - | |
Thunder Fang | Electric | Physical | 1 | - | |
Ice Fang | Ice | Physical | 1 | - | |
Erosion (Chip Away) | Normal | Physical | 23 | 23 | |
Dust Devil | Ground | Special | 35 | 35 | |
Smack Down | Rock | Physical | 43 | 43 | |
Poison Jab | Poison | Physical | 55 | 55 | |
Toxic Spikes | Poison | Status | 63 | - | |
Megahorn | Bug | Physical | - | 63 | |
Superpower | Fighting | Physical | 75 | - | |
Hammer Arm | Fighting | Physical | - | 75 |
- Clefairy should learn Fairy-type Dizzy Punch by level-up in lieu of Body Slam.
- Vulpix's ability is now
Run AwaySerene Grace; Ninetales' hidden ability is now Cursed Body. - Alolan Ninetales should pick up Aurora Beam as an Evo.-move in lieu of Dazzling Gleam as well as Misty Terrain by level-up in lieu of Tail Whip. Alolan Ninetales and Vulpix should learn Charm by level-up in lieu of Spite, the now-Fairy-type Swift by level-up instead of Confuse Ray, and Fairy Lock by level-up in lieu of Grudge.
- Alolan Ninetales and Vulpix no longer learn Disable or Imprison by level-up.
- Jigglypuff now evolves into Audino (Wigglytuff is no more!)
- Jigglypuff evolves into Audino if levelled up while knowing Extrasensory.
- Jigglypuff's movelist is replaced by Audino's movelist. However, Jigglypuff and Audio should both learn Sing by level-up in lieu of Hyper Voice, the revamped Tickle by level-up in lieu of Attract (See note for Tickle under Changes to Pokémon Moves section below), Extrasensory by level-up in lieu of Secret Power, and Play Rough or Charm Offense by level-up in lieu of Double-Edge. Jigglypuff and Audino also pick up Stockpile, Swallow, and Spit Up as their final level-up moves.
- Zubat, Golbat, and Crobat now have the abilities Nocturnal – which prevents sleep in most cases and grants a STAB-boost for using Ghost or Dark-type attacks (see Changes to Battle Mechanics & Abilities section below) – or Infiltrator.
- Zubat, Golbat, and Crobat should all learn Feint Attack by level-up in lieu of Swift and the revamped Screech by level-up in lieu of Haze (See note for Screech under Changes to Pokémon Moves section below). Crobat also picks up Night Slash as an Evo.-move.
- Zubat, Golbat, and Crobat no longer learn Mean Look by level-up.
- Gloom and Vileplume now have the abilities Leaf Guard (replacing Oddish's Chlorophyll) or an improved Stench (see Changes to Battle Mechanics & Abilities section below).
- Oddish, Gloom, and Vileplume all gain Effect Spore as their hidden ability.
- Oddish, Gloom, and Vileplume can no longer Solar Beam learn by any means.
- Bellossom now has the abilities Leaf Guard or Chlorophyll. Dancer is its hidden ability.
- Venomoth is now Bug/Fairy-type and renamed Lunamoth, the Lunar Moth Pokémon (or have a regional variant to that effect).
- Lunamoth (Venomoth) should learn Misty Terrain at level 1 in lieu of Tackle, Moonlight by level-up in lieu of Leech Life, and Moonblast by level-up in lieu of Psychic.
- Lunamoth learns Powder and Silver Wind as Evo.-moves in lieu of Gust. Lunamoth no longer learns Stun Spore and Poison Powder by level-up (Sleep Powder is retained).
- Furthermore, Venonat and Lunamoth learn Powder by level-up in lieu of Disable.
- Lunamoth's ability is Levitate.
- Meowth now has the abilities Pickup or Moody. Persian now has the abilities Sand Rush (replacing Meowth's Pickup) or Defiant (replacing Meowth's Moody).
- Mankey should be Normal-type; Primeape should be Dark-type.
- Evolutionary family change: Mankey + Lv 24 → Primeape + Lv 50 → Slaking
- By comparison, Slakoth + Lv 18 → Vigoroth + Lv 40 → Snorlax
- Slaking is now
Fighting-typeDark-type. Its abilities are now Defiant or Anger Point, with Sap Sipper as its Hidden Ability.
- Arcanine learns Dragon Rage as an Evo.-move.
- Arcanine learns a 'revamped Sacred Fire by level-up in lieu of Extreme Speed (see note for Sacred Fire under Changes to Pokémon Moves section).
- Arcanine also learns Dragon Dance and Extreme Speed at level 1.
- Growlithe now evolves into Arcanine given high friendship.
- Growlithe learns Dragon Rush by level-up in lieu of Outrage.
- Poliwrath should be revamped as the Bullfrog Pokémon, retaining its Water/Fighting-type.
- Politoed should be revamped as Lefrog, the Water/Grass-type Leaf Frog Pokémon. Poliwhirl evolves into Lefrog using a Leaf Stone.
- Lefrog (revamped Politoed) should pick up Fake Tears at level 1 and Razor Leaf as an Evo.-move. Lefrog should learn Grass Knot by level-up in lieu of Double Slap.
- Abra, Kadabra, and Alakazam all now learn a revamped Barrier at level 5 (See Changes to Pokémon Moves section).
- Machamp should also pick up Fire Punch, Thunder Punch, and Ice Punch at level 1.
- Bellsprout, Weepinbell, and Victreebel now have the abilities Chlorophyll or Corrosion.
- Golem (non-Alolan) learns Heat Crash at level 1 instead of Heavy Slam (at level 1) and again as an Evo.-move.
- Ponyta and Rapidash learn Double Kick by level-up in lieu of Tackle and Poison Jab, respectively, as well as Fire Spin by level-up instead of Flame Wheel, Reversal by level-up in lieu of Take Down, and Jump Kick by level-up instead of Bounce. Furthermore, Rapidash picks up Blaze Kick as an Evo.-move.
- Rapidash also learns Bounce at level 1 in lieu of Fury Attack. Rapidash no longer learns Fury Attack, Horn Drill, Flame Wheel, or Poison Jab by level-up.
- Rapidash learns Horn Attack by level-up in lieu of Stomp. Rapidash no longer learns Megahorn at level 1 and instead picks up this move as its final level-up move.
- Ponyta can now learn Extreme Speed and Brick Break (renamed Blitz Break) through breeding as Egg Moves.
- Rapidash and Ponyta no longer learn Flame Wheel by level-up, only as an Egg Move.
- Ponyta and Rapidash should both be taller, Ponyta reaching a height of 4'7" (1.4 m).
- Slowbro should evolve from Slowpoke while leveling up with a Shellder in the trainer's party. Slowpoke should evolve into Slowking while leveling up with a Shellder in the trainer's party AND holding a King's Rock.
- Slowpoke and Slowbro should learn Water Sport by level-up in lieu of Tackle, Defense Curl by level-up instead of Growl, Brine by level-up in lieu of Water Pulse, and Refresh by level-up in lieu of Heal Pulse. Slowbro also picks up Spiky Shield as an Evo.-move.
- Slowking should learn Water Sport by level-up in lieu of Tackle, Psycho Shift by level-up instead of Growl, Calm Mind by level-up in lieu of Swagger, and re-learn Power Gem by level-up instead of Nasty Plot. Slowking also picks up Instruct as its final level-up move.
- Slowking now has the abilities Telepathy or Analytic.
SynchronizeSerene Grace is its hidden ability.
- Instead of simply being animated magnets, Magnemite, Magneton, and Magnezone should be redesigned as (simplified) gnat-like Bug/Steel-type Pokémon.
- Farfetch'd now has the abilities Super Luck or Defiant, with Guts as its hidden ability.
- Farfetch'd should learn Water Sport by level-up in lieu of Sand Attack, Covet by level-up instead of Fury Cutter, Uproar by level-up in lieu of Slash, Leaf Blade by level-up instead of Night Slash, and Roost by level-up in lieu of Acrobatics. Also, Farfetch'd only learns Brave Bird as its final level-up move (not at level 1).
- Farfetch'd no longer learns Poison Jab by any means.
Now Flying-type only,neither Doduo nor Dodrio can learn Fly or Steel Wing by any means. However, Dodrio should learn Brave Bird by level-up in lieu of Thrash. Doduo and Dodrio also pick up Feather Dance as their final level-up move.- Dodrio now has the abilities Run Away or Quick Feet (replacing Doduo's Early Bird).
- Doduo and Dodrio gain Sand Rush as their hidden ability.
- Boost Doduo's base HP (30) to 55. Boost Dodrio's base HP (60) to 70 and reduce its base Attack (110) to 100 for a base stat total of 460.
- Seel and Dewgong now have the abilities Storm Drain or Slick (see note on Slick under Changes to Battle Mechanics & Abilities section below). Infiltrator is their hidden ability.
- A mean-spirited, even malicious Pokémon that seeks to harm (or at the very least play cruel pranks on) its targets and literally lurks in shadows, Gengar should be reclassified as Ghost/Dark. Gengar also picks up Dark Void as its final level-up move.
- Onix should swap its base Attack stat (45) for its base Speed stat (70). Steelix should trade 25 points from its base Special Attack stat to boost its base Speed stat (30) to 55.
- Munna is now the baby-stage of Drowzee (Musharna is no more!)
- Munna evolves into Drowzee at level 26. Drowzee evolves into Hypno using a Dusk Stone. Furthermore, Munna is renamed Mesmur.
- That said, Drowzee and Hypno's movelist is replaced by Munna's movelist. However, Drowzee, Hypno, and Munna should learn Night Shade by level-up in lieu of Psybeam and Haze by level-up in lieu of Psychic. Hypno also picks up Shadow Ball as an Evo.-move in addition to Dark Void as its final level-up move.
- Drowzee and Munna learn Wake-Up Slap by level-up in lieu of Nightmare.
- Based on the mythological tapir-like baku, Drowzee, Hypno, and Munna are now all reclassified as Ghost-type.
- Drowzee, Hypno, and Munna now have the abilities
Trace or Nocturnal (see Changes to Battle Mechanics & Abilities section below)Telepathy or Comatose. - Munna and Drowzee have the hidden ability Trace.
- Hypno has the hidden ability
Mummy or Shadow TagBad Dreams. - Munna can pick up Pain Split as an Egg Move.
- Krabby and Kingler should learn Iron Defense by level-up in lieu of Metal Claw, Counter by level-up instead of Stomp, Sand Pit by level-up in lieu of Slam, and Heavy Slam by level-up instead of Flail.
- The move Vice Grip is now Steel-type and should have an increased critical hit ratio (See Changes to Pokémon Moves section).
Boost Kingler's base Special Defense to at least 75 (+25) and reduce its base Speed to 70 (-5) for a base stat total of 495.- Boost Kingler's base Special Defense to at least 75 (+25), increase its base HP to 65 (+10), boost its Special Attack to 60 (+10), and reduce its base Speed to 65 (-10) for a base stat total of 510 (now same as Crawdaunt, see below).
- Chansey now has the abilities Triage or Healer, with Huge Power or Scrappy as its hidden ability. Blissey now has the abilities or Serene Grace or Healer, with Pure Power as its hidden ability (see note for Huge Power and Pure Power under Changes to Battle Mechanics & Abilities section below.)
- Chansey should trade 45 points from its base HP (250) to increase its base Attack to 50. Furthermore, boost Chansey's base Attack to at least 20 (+15) for a new base stat total of 465.
- Boost Blissey's base Attack to at least 30 (+20) for a new base stat total of 560.
- Chansey should learn Helping Hand at level 1; Blissey should re-learn Helping Hand as an Evo.-move.
- Chansey should learn Body Slam by level-up in lieu of Take Down while Blissey should learn Heal Bell by level-up in lieu of Take Down.
- Chansey and Blissey should learn the revamped Present by level-up instead of Bestow and pick up the revamped Lucky Chant as their final level-up move. Chansey should learn Last Resort by level-up in lieu of Double-Edge while Blissey should learn Trump Card by level-up in lieu of Double-Edge. (See notes for Present, Trump Card, Last Resort, and Lucky Chant under Changes to Pokémon Moves section below.)
- Blissey also picks up Instruct at level 1.
- Using a Leaf Stone, Tangela now evolves into Carnivine, which gains some defensive bulk in lieu of Tangrowth (Tangrowth is no more!)
- Carnivine is now Grass/Dark.
- Carnivine re-learns Crunch as an Evo.-move. Carnivine also learns Facade at level 1 and picks up Thorn Whip as its final level-up move.
- Tangela can learn Sucker Punch and Thorn Whip as Egg Moves.
- Tangela no longer learns Ancient Power by level-up.
- Tangela's base stats (HP / ATK / DFN / SpATK / SpDFN / SPD): 65 / 72 / 60 / 65 / 60 / 46 = 368 total
- Carnivine's base stats (HP / ATK / DFN / SpATK / SpDFN / SPD): 80 / 104 / 72 / 72 / 80 / 60 = 468 total
- Rhyhorn, Rhydon, and Rhyperior can no longer learn Surf.
- Rhyhorn can now learn Heat Crash through breeding as an Egg Move.
- Rhyperior (non-Alolan) learns
EruptionLava Bomb at level 1 instead of Poison Jab (at level 1).
- Considering Lickitung’s reptilian physiology
and the scarcity of Dragon-type Pokémonin Kanto, Lickitung should be reclassified as a Dragon-type. Its abilities are now Immunity or Sticky Hold (see Changes to Battle Mechanics & Abilities section below). Ravenous is its hidden ability (see note under Changes to Battle Mechanics & Abilities section below).- Lickitung should learn Belly Drum by level-up in lieu of Supersonic, Pluck by level-up in lieu of Defense Curl, Amnesia by level-up in lieu of Slam, Dragon Breath by level-up in lieu of Rollout, Dragon Dance by level-up in lieu of Me First, and Dragon Pulse by level-up in lieu of Screech. Lickitung also picks up Draco Meteor as its final level-up move.
- Lickitung picks up Teeter Dance, Gastro Acid, and Baton Pass at level 1.
- Boost Lickitung's base Attack to 80 (+25) and base Special Attack to 90 (+30) for a base stat total of 440.
- Lickitung joins the Dragon Egg Group and can learn Dragon Tail as an Egg Move.
- Lickilicky is no more!
- Exeggcute now has the abilities Telepathy or an improved Own Tempo, with Weak Armor as its hidden ability. (See note for Own Tempo under Changes to Battle Mechanics & Abilities section below). Similarly, Exeggutor now has the abilities Telepathy or
Leaf Guardor an improved Own Tempo, with Harvest as its hidden ability.- Exeggcute and Exeggutor should learn Natural Gift by level-up in lieu of Stun Spore and Sleep Powder by level-up in lieu of Hypnosis.
- Barrage is no longer the signature move for the Exeggcute evolutionary line, instead replaced by Seed Bomb.
- Exeggutor should learn Leaf Storm by level-up instead of Power Whip. Furthermore, Exeggutor now picks up Teeter Dance as an Evo.-move as well as Trick Room as its final level-up move.
- Exeggcute can pick up Pain Split as an Egg Move.
- Marowak is the male-only evolution of Cubone, whose mother (Kangaskhan) passes not long after raising it from infancy. Similarly, Kangaskhan is the female-only evolution of Cubone. Marowak generally live as solitary hunters (or in small packs of 2-4) whereas Kangaskhan live together in matriarchal herds (yes, think of real-world African elephants).
- Male Cubone still evolve into Marowak starting at level 28 but female Cubone evolve into Kangaskhan given high friendship.
- Marowak should be Ground/Fighting. Marowak should learn Smack Down by level-up in lieu of Headbutt, Erosion (Chip Away) by level-up instead of Double-Edge, and Sky Uppercut by level-up in lieu of Stomping Tantrum. Marowak also picks up Low Sweep at level 1 as well as learning Close Combat or Final Gambit as its final level-up move.
- Furthermore, Marowak now learns Skull Bash as an Evo.-move.
- Cubone should learn Smack Down by level-up instead of Headbutt and Erosion (Chip Away) by level-up instead of Double-Edge. Cubone also picks up Baby-Doll Eyes at level 1.
- Neither Cubone nor Marowak can learn Earthquake, including via TM.
- Kangaskhan should be Dragon/Fighting. Kangaskhan should learn Dynamic Punch by level-up in lieu of Comet Punch, Dragon Dance or Hone Claws by level-up in lieu of Leer, Seismic Toss by level-up in lieu of Tail Whip, Snarl by level-up in lieu of Bite, Counter by level-up in lieu of Mega Punch, Belly Drum by level-up in lieu of Dizzy Punch,
RetaliateRevenge by level-up in lieu of Crunch, and Hammer Arm by level-up in lieu of Endure.- Kangaskhan also picks up Fire Punch and Thunder Punch at level 1.
- Furthermore, Kangaskhan now learns Dragon Rush as an Evo.-move.
- Kangaskhan no longer learns Dizzy Punch by level-up.
- Kangaskhan's abilities are now Scrappy or Iron Fist.
- Kingdra is renamed Karabys (from Charybdis + abyss) and learns Whirlpool as an Evo..
- Staryu and Starmie are both now Water/Rock-type. Starmie is revamped as the Sea Gem Pokémon, which according to its Dex entry: "Once pursued by generations of divers seeking to harvest their brilliant central gems, Starmie require several years to regenerate their gems so today many are raised in captivity."
- Staryu now evolves into Starmie using a Moon Stone.
- Starmie now learns Power Gem as an Evo.-move and picks up Smack Down or Stealth Rock at level 1.
- Starmie and Staryu can learn can learn Smack Down via TM24 and Rock Polish via TM69.
- Staryu and Starmie now have the abilities Regenerator or Sand Force.
FilterStorm Drain is their hidden ability. - Grass-type is no longer super-effective against Rock-type.
- Mime Jr. and Mr. Mime both remain Psychic-type-only. Mr. Mime should learn Psycho Shift by level-up instead of Magical Leaf, Trick Room by level-up instead of Misty Terrain, and pick up the now Fairy-type Trump Card as its final level-up move (see note for Trump Card under Changes to Pokémon Moves section below).
- Scyther should learn Aerial Ace by level-up instead of Wing Attack.
- Scizor should learns the now-Steel-type Vice Grip by level-up in lieu of Metal Claw and re-learns Vice Grip as an Evo.-move (see note for Vice Grip under Changes to Pokémon Moves section below).
- Elekid and Electabuzz now have the abilities Lightning Rod or Battery. Electivire now has the abilities Electric Surge or Battery, with Stamina as its hidden ability.
- Electabuzz and Electivire should learn Blitz Break (Brick Break) by level-up in lieu of Low Kick and pick up Dynamic Punch as its final level-up move.
- Electivire should learn Blitz Break (Brick Break) by level-up in lieu of Low Kick and Dynamic Punch by level-up in lieu of Giga Impact.
- Magby, Magmar, and Magmortar should all learn Bengala by level-up in lieu of Confuse Ray and pick up Temper as their final level-up moves.
- Magmortar should learn the revamped Eruption as an Evo.-move (see note under Changes to Pokémon Moves section below).
- Reduce Magmar's base Speed (93) to 90 and base Special Defense (85) to 83 for a base stat total of 490, on par with counterpart Electabuzz.
- Tauros should be Fighting with abilities Sheer Force or Intimidate. Anger Point is its hidden ability.
- Tauros learns Double Kick at level 1 in lieu of Tackle, Vital Throw by level-up instead of Rest, Bulldoze by level-up in lieu of Take Down, Iron Head by level-up instead of Zen Headbutt, and Head Smash by level-up in lieu of Giga Impact. Tauros also picks up Counter at level 1.
- Gyarados should be Water-type only. Mega Gyarados becomes a Water/Dragon.
- Gyarados should learn Waterfall as an Evo.-move instead of Bite, Dragon Rush by level-up in lieu of Dragon Dance, and picks up Outrage as its final level-up move.
- Lapras should learn Whirlpool at level 1; Aqua Ring by level-up in lieu of Confuse Ray; Aurora Beam by level-up instead of Rain Dance; and pick up Dragon Pulse as its final level-up move.
- Lapras joins the Dragon Egg Group in lieu of the Water 1 Egg Group. It can learn Dragon Breath and Dragon Dance as Egg Moves.
- Flareon now has the ability Fur Coat. Jolteon now has the ability
Quick FeetStatic. Vaporeon now has the abilityDazzle (see Changes to Battle Mechanics & Abilities section below)Wonder SkinWater Veil.- Flareon should learn Scorched Earth by level-up in lieu of Scary Face and Eruption by level-up in lieu of Lava Plume.
- Eruption is now a Physical move (see note under Changes to Pokémon Moves section below).
- Vaporeon should learn Scald at level 1 in lieu of Water Gun, Vapor Therapy by level-up instead of Acid Armor, and Mist by level-up in lieu of Haze.
- Now dual Electric/Dark-type, Porygon-Z should learn the revamped Dark Pulse by level-up in lieu of Tri Attack (See note for Dark Pulse under Changes to Pokémon Moves section), learn Foul Play by level-up in lieu of Hyper Beam, and pick up Topsy-Turvy as its final level-up move.
- Porygon-Z now has the abilities Trace or Infiltrator.
- Aerodactyl now has the abilities Aerilate or Strong Jaw/Intimidate. Aerodactyl should learn Crush Claw by level-up in lieu of Take Down, Roost by level-up in lieu of Iron Head, Dragon Claw by level-up in lieu of Hyper Beam, and Sky Attack by level-up in lieu of Giga Impact.
- Dratini gains the second ability Cloud Nine. Dragonair now has the abilities Marvel Scale or Cloud Nine, rather than Shed Skin. Dragonite now has the abilities Marvel Scale or Cloud Nine, rather than Inner Focus.
- Dragonite should learn Belly Drum by level-up instead of Agility and Extreme Speed by level-up instead of Wrap.
- Dragonite should pick up Aerial Ace or Fly as an Evo.-move instead of Wing Attack to further distinguish it from Charizard.
- Dratini, Dragonair, and Dragonite should all learn Defog by level-up instead of Outrage and pick up Frost Breath via TM79.
- Dragonair also picks up Weather Ball as an Evo.-move.
- Evolutionary family change: Slakoth + Lv 18 → Vigoroth + Lv 40 → Snorlax
- Articuno's ability is now Snow Warning, rather than Pressure. Zapdos' ability is now Drizzle, rather than Pressure. Moltres' ability is now Drought, rather than Pressure. Lugia's ability is now Air Lock, rather than Pressure.
- Chikorita, Bayleef, and Meganium should all learn Stun Spore by level-up in lieu of Poison Powder as well as Bullet Seed by level-up in lieu of Magical Leaf or Reflect.
- Bayleef and Meganium should all learn Ancient Power by level-up instead of Body Slam. Chikorita should learn Rototiller by level-up instead of Body Slam.
- Typhlosion should learn Scorched Earth and Dig at level 1 in lieu of Gyro Ball and Gyro Ball,
Snarl by level-up in lieu of Swift,Incinerate by level-up in lieu of Flame Charge, Earth Power by level-up in lieu of Rollout, and Reversal by level-up in lieu of Double-Edge. Typhlosion also picks up Snarl as an Evo.-move.- Typhlosion no longer learns Swift by level-up.
- Cyndaquil can pick up Dust Devil and Rototiller as Egg Moves.
- Typhlosion – not the revamped Fire/Water-type Camerupt – is now the mascot for Team Magma.
- Feraligatr is now Water/Fighting. Feraligatr should learn Brine and Vital Throw at level 1 in lieu of Water Gun and Scratch, Dive by level-up in lieu of Ice Fang, Bulldoze by level-up in lieu of Slash, Reversal by level-up in lieu of Flail, and Bulk Up by level-up in lieu of Screech. Feraligatr picks up Thrash as its final level-up move.
- Feraligatr also picks up Low Sweep as an Evo.-move.
- Furret is now Ground-type. Furret should learn Body Slam by level-up in lieu of Slam, Sand Pit by level-up in lieu of Amnesia, Shore Up by level-up in lieu of Rest, and Play Rough by level-up in lieu of Hyper Voice. Furret also picks up Rototiller and Spikes at level 1.
- Furret should also learn Dig and Mud-Slap an Evo.-move in lieu of Agility.
- Sentret and Furret now both learn Detect by level-up in lieu of Sucker Punch.
- Furret now has the abilities Sand Rush (replacing Sentret's Run Away) or Frisk (replacing Sentret's Keen Eye).
- Sentret also picks up Dust Devil and Spikes as Egg Moves.
Nocturnal hunter Noctowl should be Dark/Flying or have the ability Nocturnal conferring STAB-damage for using Dark-type (and Ghost-type) moves.- Nocturnal hunter Noctowl should have the abilities Keen Eye or Nocturnal, which confers STAB-damage for using Dark-type (and Ghost-type) moves. Hoothoot should have the abilities Keen Eye or Own Tempo (See notes for Keen Eye, Nocturnal, and Own Tempo under Changes to Battle Mechanics & Abilities section below).
- Noctowl should pick up Night Slash and Hone Claws as Evo.-moves. Noctowl should also learn Moonlight at level 1 and Quash by level-up in lieu of Dream Eater (see Changes to Pokémon Moves section). Furthermore, Noctowl picks up Throat Chop as its final level-up move.
- Noctowl and Hoothoot no longer learn Dream Eater by level-up.
- Noctowl should be smaller, reaching a height no greater than 4'.
- Ledyba and Ledian now have the abilities Swarm or Sap Sipper instead. Serene Grace is their hidden ability.
- Ledyba and Ledian should learn Struggle Bug by level-up in lieu of Tackle, the now-Flying-type Vacuum Wave by level-up in lieu of Mach Punch, Pluck by level-up in lieu of Silver Wind, U-turn
or Infestationby level-up in lieu of Agility, Drain Punch by level-up in lieu of Air Slash, Aerial Ace by level-up in lieu of Bug Buzz, and Lunge / Play Rough / Quiver Dance by level-up in lieu of Double-Edge. Furthermore, Ledian now learnsAssistHelping Hand as an Evo.-move.- Ledian also learns Tailwind and Baton Pass at level 1.
Ledian and Ariados are arguably counterparts to one another, sharing a 390 base stat total. But they are both in dire need of a boost, perhaps increasing their base stat total to 420 (on par with Mightyena)?- Ledyba and Ledian should swap their base Attack stats for their base Special Attack stats.
- Swap Ledian's base Attack stat (35) for its base Special Attack stat (55) to make it more physically-oriented. Then boost its new base Attack stat (55) to 80 (+25), increase Defense stat to 60 (+10), increase base HP to 80 (+25), reduce Special Defense stat to 90 (-20), and reduce Speed stat to 80 (-5) for a base stat total of 425.
- Boost Ariados' Speed to 75 (+35), increase its Special Defense to 70 (+10), and decrease its Defense to 60 (-10) for a base stat total of 425.
- Spinarak now evolves into either Bug/Psychic-type male Ariados or Poison/Dark-type female Ariados. Same base stat distribution but the movelist for each branch of this split evolution varies accordingly.
- Ariados♂ now has the abilities
TechnicianNocturnal – which prevents sleep in most cases and grants a STAB-boost for using Ghost or Dark-type attacks (see Changes to Battle Mechanics & Abilities section below) – or Unnerve. Ariados♀ has the abilities Cursed Body or Infiltrator.
- Ariados♂ now has the abilities
- Chinchou and Lanturn should now learn Flash at level 1 in lieu of Supersonic, Water Pulse by level-up instead of Bubble Beam, and Brine by level-up in lieu of Take Down.
- Xatu should trade 25 points from its base Speed stat (95) to boost its base Special Defense stat (70) to 95, making it more defensively-oriented.
- Azumarill picks up Ice Ball at level 1. Marill and Azumarill learn Ice Shard by level-up in lieu of Double-Edge and Mist by level-up in lieu of Superpower. Azumarill picks up Dive as an Evo.-move.
- Marill can pick up Icy Wind and Ice Punch as Egg Moves.
- Marill and Azumarill now have the abilities Swift Swim or Slush Rush. Slick is their hidden ability (see note on Slick under Changes to Battle Mechanics & Abilities section below).
- Boost Azumarill's base Attack to 75 (+25), increase Special Attack to 85 (+35), and boost Special Defense to 90 (+10) for a base stat total of 480.
- Azurill is no more!
- Hoppip, Skiploom, and Jumpluff should only be Grass-type. All three would have the ability Levitate to make up for the loss of the Flying-type.
- Jumpluff should pick up Weather Ball as its final level-up move.
- Ambipom now has the abilities Technician or Frisk.
- Ambipom and Aipom both should learn Dizzy Punch by level-up in lieu of Tickle, Wake-Up Slap by level-up instead of Swift (see Changes to Pokémon Moves section), Uproar by level-up instead of Screech, Arm Thrust or Substitute by level-up in lieu of Fling, and Low Sweep by level-up in lieu of Nasty Plot. Ambipom and Aipom also pick up Covet and Detect at level 1.
- Ambipom should also learn Counter by level-up in lieu of Last Resort.
- Ambipom no longer learns Dual Chop by level-up. Instead it learns Circle Throw at level 1.
- Aipom and Ambipom also pick up Follow Me as their final level-up move.
- Aipom can pick up Bullet Seed,
Uproar,Force Palm, Drain Punch, Mach Punch, and Dynamic Punch as Egg Moves. - Reduce Aipom's base Special Defense (55) to 45, Special Attack (40) to 30, and base Speed (85) to 70 for a base stat total of 325.
- Reduce Ambipom's base HP (75) to 70, base Defense (66) to 60, Special Attack (60) to 50, and base Speed (115) to 90 as well as boosting its base Special Defense (66) to 70 for a base stat total of 440.
- Yanma and Yanmega learn Vacuum Wave by level-up instead of Quick Attack and Razor Wind by level-up instead of Air Slash (see Changes to Pokémon Moves section). Furthermore, Yanmega should learn Tailwind as an Evo.-move.
- Yanma should also learn Pluck by level-up instead of Hypnosis (Yanmega retains Bug Bite at level 1) and Tailwind by level-up in lieu of Wing Attack.
- Yanmega should learn Feint Attack by level-up instead of Feint.
- Honchkrow should learn Sky Attack by level-up instead of Astonish and Dark Void by level-up in lieu of Dark Pulse. Murkrow should learn Roost by level-up instead of Tailwind.
- Misdreavus and Mismagius learn Entrancing Song at level 1 in lieu of Growl, Disarming Voice by level-up instead of Psywave, and Punishment by level-up in lieu of Payback.
- Mismagius learns Will-O-Wisp by level-up instead of Mystical Fire.
- Wynaut and Wobbuffet now have the abilities Shadow Tag or Stamina. Wobbuffet also gains
the revamped LimberSlick as its hidden ability (see note onLimber/SteadfastSlick under Changes to Battle Mechanics & Abilities section below).- Wynaut and Wobbuffet should both be Normal-type.
- Wynaut should learn Helping Hand, Tickle, and Nuzzle at level 1 in lieu of Splash and Charm. Wynaut also picks up and Metronome as its final level-up move.
- Wynaut should also pick up Rest and Sleep Talk as Egg Moves.
- Wobbuffet should learn Pain Split at level 1 in lieu of Safeguard and again as an Evo.-move.
- Wobbuffet also picks up Defense Curl or Bide at level 1, Yawn at level 20, as well as Trick Room and Magic Room as its final level-up moves.
- Reduce Wobbuffet's base HP (190) to 140 and increase its base Defense (58) to 110 for a base stat total of 407.
- Unown's abilities are now Telepathy or Synchronize. Analytic is its hidden ability.
- Unown should both learn Hidden Power and Teleport at level 1, Trick Room at level 10, Psywave at level 15, Magic Room at level 20, Psycho Shift at level 30, Stored Power at level 35, Baton Pass at level 40, Instruct at level 45, and Revelation Dance at level 50.
- Unown should trade 24 points from its base Attack stat (72) to boost its base Special Defense stat (48) to 72, making it more defensively formidable. Furthermore, trade its 18 points from its base Defense (48) to boost its base HP (48) to 66. Finally, reduce its new base Attack stat (48) to 1 for a base stat total of 289.
- Girafarig now has the abilities Frisk or
Quick FeetForewarn; Sap Sipper (Herbivorous) remains its hidden ability.- Girafarig should be redesigned as an elusive Electric/Psychic-type that was once gifted to kings but has since been poached to near extinction and has learned to avoid humans.
- Girafarig's tail / secondary head should be redesigned as a sensory organ (with eye spots but no mouth) that detects potential threats from behind and can launch powerful Psychic-type attacks in self-defense.
- Forretress is now Bug/Rock-type. Forretress should learn Rock Polish by level-up in lieu of Autotomize, Accelerock by level-up in lieu of Payback, Rock Tomb by level-up in lieu of Magnet Rise (See Changes to Pokémon Moves section), and Head Smash by level-up in lieu of Zap Cannon. Furthermore, Forretress learns Rapid Spin in lieu of Mirror Shot as an Evo.-move.
- Forretress' ability is now Rock Head to avoid recoil damage from Double-Edge or Head Smash.
- Forretress should trade 30 points from its base Special Attack stat to boost its base Special Defense stat (60) to 90 or Attack stat (90) to 120.
- Forretress picks up Sticky Web at level 1. Forretress no longer learns Mirror Shot by level-up.
- Pineco learns Struggle Bug at level 1 in lieu of Tackle.
- Forretress and Pineco both learn Steamroller by level-up in lieu of Bug Bite as well as the now-Ground-type Spike Cannon by level-up in lieu of Natural Gift.
- Considering its serpentine physiology (especially when seen as an elaboration on the mythical ‘plumed serpent’ motif)
and the scarcity of Dragon-type Pokémon, Dunsparce should be reclassified as a Dragon-type.- Dunsparce picks up Rototiller at level 1.
- Dunsparce should learn Dust Devil by level-up instead of Mud-Slap, Dragon Dance by level-up instead of Screech, Dragon Breath by level-up instead of Take Down, Multi-Attack by level-up instead of Glare, Draco Meteor or Sacred Fire by level-up lieu of Dragon Rush, Earth Power by level-up in lieu of Endure, Solar Beam by level-up in lieu of Flail, as well as both Sunny Day and Rain Dance by level-up in lieu of Double-Edge.
- Dunsparce joins the Dragon Egg Group. Dragon Tail, Thrash, and Twister are added to Dunsparce's Egg Move list.
- Dunsparce no longer learns Pursuit by level-up.
- Gligar and Gliscor should both be Poison/Flying-type.
- Gligar and Gliscor should both learn the now-Flying-type Vacuum Wave by level-up instead of Quick Attack and Dust Devil in lieu of Slash. Furthermore, Gligar and Gliscor both pick up the now-Steel-type Vice Grip at level 1 as well as Roost and the revamped Cross Poison as their final level-up moves (see note for Cross Poison under Changes to Pokémon Moves section below).
- Gligar should learn Twineedle by level-up in lieu of Poison Sting.
- Gliscor also picks up Poison Fang as an Evo.-move.
- Neither Gligar nor Gliscor can learn Earthquake, including via TM.
- Gligar can pick up Leech Life, Aerial Ace, and Roost as Egg Moves.
- Considering Granbull's brute strength, Granbull should also be considered a Fighting-type.
- Granbull now has a choice between the abilities
IntimidateStrong Jaw or revamped Sheer Force (see Changes to Battle Mechanics & Abilities section below).
- Granbull now has a choice between the abilities
- The Mold Pokémon Shuckle is now Grass/Rock-type and gains Poison Heal as its hidden ability.
- Heracross should learn Karate Chop by level-up in lieu of Arm Thrust, Lunge (or Stampeedle?) by level-up instead of Pin Missile, and Pluck by level-up in lieu of Take Down.
- Heracross no longer learns Night Slash by level-up but can now pick up U-turn via TM89.
- Ursaring now has the abilities Guts or Intimidate (see Changes to Battle Mechanics & Abilities section below). Teddiursa now has the abilities Frisk or Sap Sipper (Herbivorous).
- Ursaring should learn Bulldoze at level 1 in lieu of Hammer Arm, Bulk Up by level-up instead of Play Nice, and Crunch by level-up in lieu of Scary Face. Ursaring also picks up Snarl as an Evo.-move. Teddiursa should learn Yawn by level-up in lieu of Charm.
- Furthermore, both Teddiursa and Ursaring should learn Bide by level-up in lieu of Fake Tears, Odor Sleuth by level-up instead of Feint Attack, and Natural Gift by level-up in lieu of Sweet Scent. Teddiursa and Ursaring no longer learn Fling by level-up.
Instead of Sweet Scent by level-up, Teddiursa should learn Yawn while Ursaring learns Crunch.- Teddiursa picks up Smelling Salts as an Egg Move (see note for Smelling Salts under Changes to Pokémon Moves section below).
- Slugma is now Steel-type only; Magcargo is dual Steel/Rock-type. Also, Slugma and Magcargo are now known as the Molten Pokémon and have the abilities Flash Fire or an improved Flame Body (see notes for Magma Armor/Flame Body and Flash Fire under Changes to Battle Mechanics & Abilities section).
- Slugma and Magcargo should learn Iron Defense by level-up instead of Harden and the revamped Metal Burst by level-up in lieu of Body Slam (see note for Metal Burst under Changes to Pokémon Moves section below).
- Boost Slugma's base Special Defense (40) to 60 and Magcargo's base Special Defense (80) to 100.
- Corsola now has the abilities Storm Drain or
SturdyFilter. Regenerator is its hidden ability.- Corsola should learn Bide by level-up in lieu of Tackle, Camouflage by level-up instead of Iron Defense, and Tidal Surge by level-up in lieu of Mirror Coat. Corsola also picks up Stealth Rock}} as its final level-up move.
- Corsola can also pick up Purify as an Egg Move through Pyukumuku but can no longer pick up Confuse Ray as an Egg Move.
- Corsola is no longer in the Water 1 Egg Group.
- Remoraid now evolves into Mantine leveling up while knowing
sBounceAcrobatics. (Mantyke is no more!) Remoraid and Mantine should be revamped as the Crest Rider Pokémon.- Remoraid should learn
sBounceAcrobatics by level-up in lieu of Bullet Seed. - Remoraid should have the the abilities Swift Swim or Sniper.
- Remoraid should learn
- Mantine should be Water-type only and have the abilities Swift Swim or an improved Gale Wings (see note for Gale Wings under Changes to Battle Mechanics & Abilities section).
- Mantine should learn Aqua Jet at level 1 in lieu of Bubble, Whirlpool by level-up in lieu of Confuse Ray, Acrobatics by level-up in lieu of Take Down (see note for Acrobatics under Changes to Pokémon Moves section below), and picks up Surf as its final level-up move. Mantine no longer learns Psybeam, Bullet Seed, or Signal Beam by level-up.
- Boost Mantine's base Attack (40) to 80, reduce its base Special Defense (140) to 110 and base Special Attack (80) to 70, retaining a base stat total of 485.
- Skarmory now has the abilities Aerilate or Filter/Battle Armor.
- Skarmory should learn Swords Dance at level 1, the revamped Drill Peck by level-up in lieu of Air Cutter, the now-Flying-type Vacuum Wave by level-up in lieu of Feint, Dust Devil by level-up in lieu of Swift, Crush Claw by level-up in lieu of Slash, Roost by level-up in lieu of Autotomize, and Sky Drop by level-up in lieu of Night Slash. (See notes for Drill Peck and Vacuum Wave under Changes to Pokémon Moves section below.) Skarmory also picks up Sky Attack or Brave Bird as its final level-up move.
- Skarmory no longer learns Night Slash by level-up, but can pick it up as an Egg Move.
- Houndour and Houndoom now have the abilities Flash Fire or Intimidate.
- Houndoom should learn Scorched Earth at level 1 in lieu of Inferno and Punishment by level-up in lieu of Beat Up.
- Houndoom also learns Poison Fang as an Evo.-move.
- Considering real-world elephants’ inherent strength and extensive use of their trunks as a powerful extra limb, as well as Donphan's own robust, heavily padded physique, both Donphan and Phanpy should be reclassified as a Fighting-type.
Phanpy gains the second ability Sheer Force. Donphan has the abilities Stamina or Sheer Force. (See Note for Sheer Force under "Changes to Battle Mechanics & Abilities" section below.) Phanpy and Donphan gain the hidden ability Thick Fat in lieu of Sand Veil.- Phanpy has the abilities or Frisk or Sap Sipper (Herbivorous). Donphan has the abilities
Thick FatStamina or Sap Sipper (Herbivorous). Sand Rush is their hidden ability. - Phanpy should learn
Rock SmashFighting-type Headbutt by level-up in lieu of Tackle and learn Crescendo (Echoed Voice) by level-up in lieu of Charm. - Now known as the Thick Hide Pokémon, Donphan should learn Bulk Up in lieu of Magnitude, Crescendo (Echoed Voice) by level-up in lieu of Scary Face, Bulldoze by level-up in lieu of Earthquake, and Superpower by level-up in lieu of Giga Impact. Furthermore, Donphan learns Wide Guard and
Rock SmashFighting-type Headbutt at level 1 and no longer learns Fury Attack by level-up. - Donphan learns Vital Throw in lieu of Fury Attack as an Evo.-move.
- Phanpy and Donphan should learn Body Slam in lieu of Slam and no longer learn Rollout by level-up. Phanpy and Donphan also pick up Hyper Voice as their final level-up move.
Phanpy can now learn Vacuum Wave through breeding as an Egg Move. (See Changes to Pokémon Moves section below.)- Phanpy can now pick up Bullet Seed, Helping Hand, and Smelling Salts through breeding as Egg Moves.
- Phanpy now evolves into Donphan at level 35.
- Reduce Phanpy's base HP stat (90) to 80, boost its Defense stat (60) to 70 and its base Special Defense stat (40) to 60 for a new base stat total of 350.
- Boost Donphan's base Special Defense stat (60) to 80 for a base stat total of 520.
- Stantler now has the abilities Quick Feet or Sap Sipper (Herbivorous).
- Stantler should learn Quick Attack by level-up in lieu of Tackle, Horn Attack by level-up instead of Astonish, Double Kick by level-up in lieu of Astonish, Glare by level-up instead of Hypnosis, Feint Attack by level-up instead of Confuse Ray, Natural Gift by level-up in lieu of Calm Mind, U-turn by level-up instead of Role Play, Megahorn by level-up in lieu of Imprison, and Thrash by level-up instead of Captivate.
- Stantler also picks up Follow Me at level 1.
- Stantler can learn Aurora Veil, Frost Breath, and Smelling Salts as Egg Moves (see note for Smelling Salts under Changes to Pokémon Moves section below).
- Smeargle now has the abilities Trace or Technician.
- Now dual Fighting-type/Psychic-type, Hitmontop should have the abilities Quick Feet or Own Tempo (see note for Own Tempo under Changes to Battle Mechanics & Abilities section below).
- A physical Psychic-type variation of Petal Dance,
Whirling DanceWhirligig is Hitmontop's new signature move. Whirligig is considered a dance move and will thus activate another Pokémon's Dancer ability. - Hitmontop now picks up Rolling Kick and Topsy-Turvy as Evo.-moves as well as Teeter Dance as its final level-up move. Hitmontop should also learn Amnesia by level-up instead of Pursuit, new signature move Whirligig by level-up in lieu of Wide Guard, and Zen Headbutt by level-up instead of Endeavor.
- ALSO OPTIONS: Furthermore, Hitmontop should learn Psychic Terrain by level-up instead of Quick Guard and Psycho Shift by level-up instead of Feint.
- Hitmontop also picks up Dust Devil at level 1.
- Teeter Dance and Topsy-Turvy should now be Psychic-type.
- A physical Psychic-type variation of Petal Dance,
- Sneasel now evolves into Absol, which gains 25 points to its base Speed stat (75 + 25 = 100) in lieu of Weavile (Weavile is no more!). Absol is now Dark/Ice-type.
- Sneasel now evolves into Absol if leveled up while holding a Razor Claw at night.
- Now known as the Omen Pokémon, Absol should have the abilities Forewarn or
OvercoatFur Coat; Super Luck is its hidden ability. - Sneasel now should have the abilities Quick Feet or Tough Claws; Super Luck is its hidden ability.
- Reduce Miltank's base speed (100) to 60.
Also, Miltank is now Steel-type only. - Raikou's ability is now Lightning Rod, rather than Pressure. Entei's ability is now White Smoke, rather than Pressure. Suicune's ability is now Delta Stream, rather than Pressure.
- Entei no longer learns Sacred Fire by level-up. Swap Entei's base Defense (85) with its base Speed (100), trading speed for defensive bulk.
- Raikou also picks up Ion Deluge at level 1 (see Changes to Pokémon Moves section below).
- Suicune now learns Purify at level 1 in lieu of Rain Dance. Swap Suicune's base Defense (115) with its base Speed (85), trading some defensive bulk for speed on par with Raikou.
- Tyranitar picks up Stealth Rock as an Evo.-move.
- Lugia's ability is now Air Lock, rather than Pressure.
- Lugia should also pick up Whirlpool at level 1, Dive by level-up instead of Punishment, Aqua Ring by level-up instead of Recover, Psycho Shift by level-up instead of Natural Gift, and Defog by level-up instead of Future Sight.
- Ho-Oh should also pick Fire Spin at level 1, Roost or Heal Pulse by level-up instead of Punishment, Defog by level-up instead of Recover, and Phoenix Ascent by level-up instead of Natural Gift.
- Ho-Oh can learn Dazzling Gleam via TM99. (Also see note for Sacred Fire under Changes to Pokémon Moves section below.)
- Treecko, Grovyle, and Sceptile learn Bullet Seed by level-up instead of Absorb, the now Grass-type Growth by level-up instead of Leer, Grass Whistle by level-up in lieu of Mega Drain, Synthesis by level-up instead of Slam, and a revamped Acrobatics by level-up in lieu of Screech (see note for Acrobatics under Changes to Pokémon Moves section below). Grovyle picks up Razor Leaf as an Evo.-move.
- Sceptile also picks up Solar Blade as its final level-up move.
- Treecko now picks up Spikes as an Egg Move.
- Treecko, Grovyle, and Sceptile pick up Regenerator or the revamped Limber as their hidden ability. (See note on Limber/Steadfast under Changes to Battle Mechanics & Abilities section below.)
- Mega Blaziken now has the ability Stamina in lieu of Speed Boost.
- Marshtomp and Swampert should learn Body Slam by level-up lieu of Take Down. Swampert also picks up Ice Punch at level 1.
Mega Swampert has the ability Regenerator in lieu of Swift Swim.
- Linoone the Rushing Pokémon should learn both Agility and Pursuit at level 1, then again as Evo.-moves. Linoone should also learn Follow Me by level-up instead of Bestow, Pluck instead of Double-Edge, Extreme Speed by level-up instead of Rest, and Spikes by level-up instead of Play Rough. Furthermore, Linoone learns Stockpile, Swallow, and Spit Up in lieu of Fling.
- Zigzagoon and Linoone should both learn Quick Attack by level-up instead of Mud Sport.
- Linoone no longer learns Rototiller by level-up.
- Linoone now has the abilities Quick Feet or Fur Coat.
- Zigzagoon picks up Bullet Seed and Smelling Salts as Egg Moves.
- Wurmple should learn Absorb and Defense Curl at level 1 in lieu of Tackle.
- Silcoon and Cascoon should both pick up Sticky Web at level 14 (one level before Beautifly and Dustox learn Stun Spore and Poison Powder, respectively).
- Beautifly's ability is now Dazzle (see Changes to Battle Mechanics & Abilities section below).
- Furthermore, Beautifly should learn Pluck by level-up instead of Air Cutter, Dazzling Gleam by level-up in lieu of Bug Buzz, and Reflect by level-up in lieu of Rage.
- Reduce Beautifly's base Special Attack to 90 for a base stat total of 385 (on par with its counterpart Dustox).
- Dustox should learn Pluck by level-up instead of Air Cutter and Dry Dust (Powder) by level-up in lieu of Protect.
- Mightyena is now dual Dark/Ground-type and has the abilities Intimidate or Strong Jaw. Ravenous is its hidden ability (see note under Changes to Battle Mechanics & Abilities section below).
- Mightyena should learn Low Sweep by level-up instead of Swagger, Gastro Acid by level-up in lieu of Yawn, Dust Devil by level-up instead of Sucker Punch, and the revamped Submission by level-up in lieu of Take Down.
- Mightyena should learn Dig at level 1 and again as an Evo.-move.
- Mightyena no longer learns Crunch at level 1.
- Ludicolo now learns Teeter Dance as an Evo.-move. Ludicolo also learns Grass Knot and Water Pulse at level 1.
- Seedot and Nuzleaf both learn Bullet Seed at level 6. Furthermore, Nuzleaf also picks Grass Whistle as an Evo.-move and should learn Sucker Punch by level-up in lieu of Extrasensory.
- Shiftry also learns Punishment at level 1 and picks up Doom Desire as its final level-up move. (See Changes to Pokémon Moves section below.)
- Reduce Shitry's base HP (90) to 80 for a base stat total of 470.
- Wingull and Pelipper can no longer learn Shock Wave by any means, including by TM.
- Masquerain is now Fairy/Water-type and has the ability Levitate. Masquerain picks up
Fairy Windthe now-Fairy-type Swift as an Evo.-move as well as learning the now-Fairy-type Mist Ball at level 1 in lieu of Ominous Wind.- Masquerain also learns Aqua Ring by level-up instead of Air Cutter. (Masquerain no longer learns Air Cutter by level-up, see Changes to Pokémon Moves section below.)
- Surskit should learn Aqua Ring by level-up instead of Haze.
- Now known as the Mega Kick Pokémon, Breloom's Fighting-type movepool is now focused around delivering powerful kicks, rather than punching moves.
- Breloom should learn Jump Kick by level-up instead of Force Palm (see Changes to Pokémon Moves section below), Powder by level-up instead of Mind Reader, High Jump Kick by level-up instead of Sky Uppercut (see Changes to Pokémon Moves section below), and the now-Fighting-type Mega Kick by level-up in lieu of Dynamic Punch (see Changes to Pokémon Moves section).
- Breloom should also pick up Low Sweep as an Evo.-move in lieu of Mach Punch.
- Ninjask now has a choice between the abilities Speed Boost or Infiltrator, and gains Echoed Voice as a Hidden Ability (See note on Echoed Voice under Changes to Battle Mechanics & Abilities section below.)
- Ninjask should learn U-turn by level-up in lieu of Mind Reader, Lock-On by level-up instead of Fury Swipes, and Screech by level-up instead of Absorb. Ninjask also picks up Aerial Ace as an Evo.-move in lieu of Screech.
- Reduce Ninjask's base Speed (160) to 145 to boost its base Defense (45) to 60.
- Now known as the Shed Husk Pokémon, Shedinja's HP is 1 by default but once per battle, its signature Ability Wonder Guard now allows Shedinja to automatically copy the max HP of an opponent for the remainder of the battle (HP will only reset after end of battle). Upon joining a double/triple/etc battle, Shedinja copies the higher HP of adjacent opponents. Wonder Guard also retains its original effect: a Pokémon with this ability is immune to damage from attacks that are not super effective.
- Shedinja should learn Destiny Bond at level 1 in lieu of Scratch, Giga Drain by level-up instead of Mind Reader, and Mind Reader OR Miracle Eye by level-up instead of Fury Swipes, as well as picking up Strength Sap plus Extrasensory as its final level-up moves.
- Shedinja cannot learn Will-O-Wisp by any means, including TM61.
- Boost Shedinja's base Special Defense (30) to 90 and Special Attack (30) to 90 as well as reducing its Defense (45) to 30 and Attack (90) to 50 to make Shedinja more special-oriented.
- PLEASE NOTE Given its unique evolution, Shedinja is not eligible to learn Evo.-moves.
- Makuhita and Hariyama should learn Body Slam by level up in lieu of Whirlwind, Storm Throw by level up in lieu of Close Combat, Circle Throw (revamped Strength) by level up in lieu of Reversal, and Final Gambit by level up in lieu of Heavy Slam.
- Makuhita and Hariyama now have the abilities Guts or Moxie. Thick Fat in their hidden ability instead.
- Makuhita's base stats (HP / ATK / DFN / SpATK / SpDFN / SPD): 70 / 60 / 40 / 10 / 45 / 28 = 253 total
- Hariyama's base stats (HP / ATK / DFN / SpATK / SpDFN / SPD): 140 / 120 / 80 / 10 / 90 / 56 = 496 > total
- Makuhita should evolve into Hariyama at level
2834.
- Nosepass and Probopass – renamed Probonav – should learn Rock Throw at level 1 in lieu of Tackle, Smelling Salts (see Changes to Pokémon Moves section) by level-up instead of Power Gem, and Stealth Rock by level up in lieu of Stone Edge, as well as picking up Heavy Slam as their final level-up move. Probonav also picks up Magnet Bomb as an Evo.-move in lieu of Tri Attack.
- Probopass is renamed Probonav.
- Possibly drawing inspiration from foxtail grass, Skitty should be revamped as a Grass-type – the Wild Grass Pokémon. The static of its body reacts with a Thunder Stone to grant the Electric-type – a 'spark of life' – upon evolution. Skitty and Delcatty's (renamed Inari, the Fecund Pokémon) movepools should reflect their updated typing, Grass and Grass/Electric respectively.
TYPE | CAT | SKITTY | INARI (DELCATTY) | ||
---|---|---|---|---|---|
Grass Terrain | Grass | Status | - | 1 | |
Charge | Electric | Status | - | 1 | |
Growth | Normal | Status | 1 | - | |
Nuzzle | Electric | Physical | - | 1 | |
Discharge (Evo) | Electric | Special | - | Evo | |
Bullet Seed | Grass | Physical | 1 | - | |
Spore | Grass | Status | 7 | - | |
Powder | Bug | Status | 10 | 1 | |
Ingrain | Grass | Status | 13 | 1 | |
Magical Leaf | Grass | Status | 16 | 1 | |
Shock Wave | Electric | Special | - | 16 | |
Grass Knot | Grass | Special | 22 | 22 | |
Leech Seed | Grass | Status | 25 | 25 | |
Pollen Puff | Bug | Special | 28 | 1 | |
Natural Gift | Normal | Physical | 31 | 31 | |
Synthesis | Grass | Status | 34 | - | |
Charge Beam | Electric | Special | - | 34 | |
Aromatherapy | Grass | Status | 37 | 37 | |
Seed Bomb | Grass | Physical | 43 | 1 | |
Solar Bream | Grass | Physical | 49 | - |
- Skitty's Egg Moves include: Rototiller, Captivate, Grass Whistle, Energy Ball, and Play Rough.
- Skitty has the abilities Cute Charm or Effect Spore. Inari (Delcatty) has the abilities Static or Leaf Guard.
- Boost Inari's Special Attack to 90 (+35) and Special Defense to 90 (+35) for a base stat total of 450.
- Gardevoir should be Female-only and Kirlia would have major gender differences.
- Ralts, Kirlia, Gardevoir, and Gallade all join the Human-Like Egg Group and Grass Egg Group.
- Ralts, Kirlia, Gardevoir, and Gallade all now learn a revamped Barrier at level 1 (See Changes to Pokémon Moves section) in lieu of Growl.
- Gardevoir now picks up Petal Dance as an Evo.-move.
- Gardevoir now has the abilities Synchronize or Serene Grace. It also gains the Hidden Ability Dancer.
- Gallade now learns Psycho Cut as an Evo.-move in lieu of Slash as well as Cross Chop by level-up instead of Aerial Ace.
- Volbeat is revamped as Candela, the Fire Beetle Pokémon, which is Bug/Fire-type, while its female counterpart Illumise becomes the Bug/Electric-type Neon Beetle Pokémon. Their movepools should reflect their updated typing.
- Illumise has the abilities Levitate or an improved Illuminate. (See note on Illuminate under Changes to Battle Mechanics & Abilities section below.)
- Candela has the abilities Levitate or Competitive/Flare Boost. (See note on Illuminate under Changes to Battle Mechanics & Abilities section below.)
TYPE | CAT | CANDELA | ILLUMISE | ||
---|---|---|---|---|---|
Flash | Normal | Status | 1 | 1 | |
Helping Hand | Normal | Status | 1 | 1 | |
Tackle | Normal | Physical | 1 | - | |
Pound | Normal | Physical | - | 1 | |
Vacuum Wave | Flying | Physical | 9 | 9 | |
Confuse Ray | Ghost | Status | 12 | 12 | |
Flame Charge | Fire | Physical | 15 | - | |
Charge Beam | Electric | Special | - | 15 | |
Double Team | Normal | Status | 19 | 19 | |
Signal Beam | Bug | Special | 22 | 22 | |
Will-O-Wisp | Fire | Status | 26 | - | |
Thunder Wave | Electric | Status | - | 26 | |
Tail Glow | Bug | Status | 29 | 29 | |
Lunge | Bug | Physical | 33 | - | |
Bug Buzz | Bug | Special | - | 33 | |
Moonlight | Fairy | Status | 36 | 36 | |
U-Turn | Bug | Physical | 40 | - | |
Volt Switch | Electric | Special | - | 40 | |
Play Rough | Fairy | Physical | 47 | - | |
Dazzling Gleam | Fairy | Special | - | 47 | |
Flare Blitz | Fire | Physical | 57 | - | |
Electro Ball | Electric | Special | - | 57 | |
(or Discharge) |
- Roselia should learn Twineedle by level-up in lieu of Absorb,
Pin Missilethe now-Ground-type Spike Cannon by level-up instead of Mega Drain, and Draining Kiss by level-up in lieu of Giga Drain.- Roselia no longer learns Poison Sting or Petal Dance by level-up. Roselia can also pick up Needle Arm and Facade as Egg Moves.
- Roserade should learn Poison Jab by level-up in lieu of Venom Drench, Quiver Dance by level-up in lieu of Weather Ball, Twineedle by level-up in lieu of Poison Sting, Facade or Dazzling Gleam by level-up in lieu of Mega Drain, and Toxic Spikes by level-up in lieu of Grassy Terrain.
- Furthermore, Roserade learns both Swords Dance and Petal Dance as Evo.-moves.
- Roserade picks up Thorn Whip as its final level-up move.
- Roserade now has the abilities Skill Link or an improved Poison Point (see Changes to Battle Mechanics & Abilities section below).
- Roserade should be more evenly balanced across Attack and Special Attack. Adjust its base Attack to 100 (+30), base Special Attack to 100 (-25), and Special Defense to 95 (-10) for a base stat total of 510.
- Carvanha and Sharpedo should both learn Pursuit by level-up instead of Screech, Nasty Plot by level-up in lieu of Ice Fang, Super Fang by level-up instead of Poison Fang, and Throat Chop or the now Dark-type Facade by level-up in lieu of Night Slash.
- Sharpedo should also learn Thunder Wave at level 1, Eerie Impulse by level-up in lieu of Taunt, and picks up Dive as an Evo.-move in lieu of Slash. Sharpedo also picks up Thrash as its final level-up move.
- Carvanha and Sharpedo no longer learn Ice Fang or Poison Fang by level-up.
- Wailord now has the abilities Storm Drain (replacing Wailmer's Water Veil) or Liquid Voice (replacing Wailmer's Oblivious).
- Wailord should learn Hyper Voice at level 1 in lieu of Noble Roar
and Zen Headbutt at level 1 in lieu of Heavy Slam. - Wailord and Wailmer should learn Supersonic by level-up in lieu of Rollout as well as pick up Aqua Ring as their final level-up move.
- Wailmer can pick up Zen Headbutt as an Egg Move.
- Boost Wailord's base Defense (45) to 60 and base Special Defense (45) to 90 as well as reducing its base Speed (60) to 50 for a base stat total of 550.
- Boost Wailmer's base Special Defense (35) to
6070 for a base stat total of425435.
- Wailord should learn Hyper Voice at level 1 in lieu of Noble Roar
- Numel is revamped as the Ground-type-only Roaming Pokémon. According to its Dex entry: "Well known for enduring long periods without water, Numel travel far in search of water seams they can detect beneath the ground with the vibration-sensitive pads of its feet. Desert-dwelling humans have long since learned to follow Numel towards sources of water."
- Numel's ability is Water Absorb.
- Numel no longer learns any Fire-type moves except for Overheat. Numel should learn Stomp at level 1 in lieu of Tackle, Sand Attack by level-up instead of Ember, Dust Devil by level-up instead of Flame Burst, Overheat by level-up instead of Lava Plume, Bulldoze by level-up instead of Earthquake, and Sandstorm by level-up instead of Flamethrower.
- Numel can pick up Hydro Pump and Fog Call as Egg Moves.
- Camerupt is revamped as the Fire/Water-type
CisternBoiler Pokémon. According to its Dex entry: "Camerupt collects rainfall and ambient moisture in its cistern-like humps to absorb slowly for hydration. Humans domesticated Camerupt to maintain a reliable supply of water that can also be conveniently boiled prior to consumption by Camerupt's high internal temperature."- Camerupt's ability is Storm Drain.
- Camerupt should retain its movelist except for learning Water Spout by level-up instead of Eruption, Overheat by level-up instead of Lava Plume, Water Pulse by level-up instead of Focus Energy, Stomp at level 1 in lieu of Tackle, and picking up Vapor Therapy as its final level-up move. Camerupt should also pick up Scald as an Evo.-move alongside Rock Slide.
- Camerupt and Mega Camerupt's "volcano-humps" are now geysers.
- Typhlosion – not the revamped Fire-type/Water-type Camerupt – is now the mascot for Team Magma.
- Mega Aggron has the ability Solid Rock in lieu of Filter.
- Aron and Lairon should learn Rock Blast by level-up in lieu of Mud-Slap and Bulldoze by level-up in lieu of Metal Claw.
- Aron should be renamed Helmite and Lairon should be renamed Helmiron.
- Aggron and Lairon no longer learn Iron Tail by any means, including level-up; instead, Aggron learns Iron Tail as an Evo.-move.
- Aggron also picks up Head Smash as its final level-up move.
- Medicham and Meditite now have the abilities Own Tempo or Limber (see note on Own Tempo/Inner Focus and Limber/Steadfast under Changes to Battle Mechanics & Abilities section below).
- Medicham and Meditite should learn Rolling Kick by level-up in lieu of Confusion, the revamped Disable by level-up instead of Mind Reader, as well as picking up the now-Fighting-type Rock Climb and the revamped Aura Sphere as their final level-up moves (see notes for Disable and Aura Sphere under Changes to Pokémon Moves section below).
- Furthermore, Meditite can pick up the 'revamped' Acrobatics as an Egg Move through the Chimchar line (see note for Acrobatics under Changes to Pokémon Moves section below).
- Now Fairy/Dark-type, Sableye now learns Covet by level-up in lieu of Night Shade, Geomancy by level-up in lieu of Zen Headbutt, and Fairy Lock by level-up in lieu of Mean Look. Sableye also picks up the now-Fairy-type Doom Desire as its final level-up move. (See Changes to Pokémon Moves section below.)
- Mawile now learns Disarming Voice by level-up in lieu of Fairy Wind. Mawile also picks up the now-Fairy-type Doom Desire as its final level-up move. (See Changes to Pokémon Moves section below.)
- Instead of a boost to its base Defense stat, Mega Mawile gets a boost (+40) for its base Special Attack.
- Mawile can pick up Clanging Scales as an Egg Move through the Chimchar line.
Trapinch and Vibrava should both be Ground/Bug.- Trapinch is now Bug/Ground-type. Vibrava is now Bug/Flying-type and has the ability Sand Force. Flygon is now Dragon/Flying-type and has the ability Sand Force.
- Vibrava now picks up Fly as an Evo.-move in lieu of Dragon Breath.
- Vibrava now evolves into Flygon while traded holding a Dragon Scale.
- Flygon now picks up Dragon Breath as an Evo.-move in lieu of Dragon Claw.
- Vibrava and Flygon now learn Dust Devil by level-up in lieu of Earth Power.
- Neither Vibrava nor Flygon can learn Earthquake, including via TM.
- Spoink is now Fairy-type, Grumpig is now Fairy/Psychic-type. Spoink and Grumpig should both learn Dazzling Gleam by level-up in lieu of Payback.
- Spoink and Grumpig now can also learn Dazzling Gleam and Rock Polish via TM.
- Spoink and Grumpig should learn Rock Polish by level-up in lieu of Confuse Ray and Extrasensory by level-up in lieu of Psychic. Spoink and Grumpig also pick up Yawn at level 1.
- Grumpig should also learn Amnesia by level-up in lieu of Bounce as well as pick up both Psycho Shift and the now-Psychic-type Embargo as its final level-up moves.
- Belch is now a special move move version of Natural Gift.
- Seviper should trade 25 points from its base Special Attack stat (100) to boost its base Special Defense stat (60) to 85, making it more defensively formidable.
- Seviper should gain Infiltrator as a second ability.
- Now Poison/Dark-type, Seviper should learn Hone Claws by level-up in lieu of Swagger, Facade by level-up instead of Haze, Quash by level-up in lieu of Crunch, as well as Throat Chop by level-up instead of Belch. Seviper also picks up Stockpile, Swallow, and Spit Up as its final level-up moves.
- Corphish and Crawdaunt should be Water/Ground-type and have the abilities Hyper Cutter or
ImmunityFilter.- Corphish and Crawdaunt should learn Crush Claw by level-up in lieu of Vice Grip, Aqua Jet by level-up instead of Bubble Beam, Mud Shot by level-up in lieu of Night Slash, Dig by level-up instead of Taunt, Hone Claws by level-up instead of Swords Dance, Shell Smash by level-up instead of Crunch, and Bulldoze by level-up instead of Guillotine.
- Corphish can also pick up Sand Pit and Brine as Egg Moves through the Krabby evolutionary line.
- Boost Crawdaunt's base Special Defense to at least 85 (+30), reduce its base HP to 60 (-3), and increase boost its base Speed to 70 (+15) for a base stat total of 510 (now same as Kingler, see above).
- Cacnea and Cacturne should learn Twineedle by level-up in lieu of Poison Sting, Dust Devil by level-up in lieu of Cotton Spore, the now-Ground-type Spike Cannon by level-up instead of Pin Missile, and Punishment in lieu of Destiny Bond.
- Cacnea and Cacturne no longer learn Poison Sting by level-up or any other Poison-type move by any means.
- Considering that Cacnea and Cacturne are based on desert plants known for their high water-retention ability, Cacnea and Cacturne would have access to the ability Storm Drain in addition to Sand Force (not Sand Veil). Rough Skin is their hidden ability.
- Make Cacturne more defensively formidable: reduce its base Attack (115) to 100 and base Special Attack (115) to 90 to boost its base Defense (60) to 90 and base Special Defense to 70 for a base stat total of 475.
- Swablu now has the abilities Natural Cure or Serene Grace. Altaria now has the abilities Cloud Nine or Serene Grace.
- Zangoose can learn Cut but not Strength.
- Cut is no more! All instances of this move have been replaced by Steel-type Slash.
- Shuppet and Banette learn Acupressure by level-up in lieu of Will-O-Wisp as well as picking up Dance Macabre as their final level-up move. Banette also learns Punishment and Psychic as Evo.-moves.
- Banette also picks up Freeze-Dry or Sheer Cold at level 1.
- Shuppet can pick up Will-O-Wisp and Icy Wind as Egg Moves.
- Dusclops should learn Strength Sap by level-up instead of Shadow Ball and Dark Void by level-up in lieu of Future Sight. Dusclops also picks up Force Palm at level 1 and Spirit Shackle as its very final level-up move.
- Duskull and Dusclops also pick up Dance Macabre as their final level-up moves.
- Duskull can pick up Future Sight as an Egg Move as well as Strength Sap through breeding with the Litwick or Yamask evolutionary lines.
- Dusclops no longer evolves into Dusknoir (see next note).
- Given the antenna on its head said to capture radio waves, Dusknoir is re-purposed (and re-colored) as an evolution for Rotom named Dynamus (dynamo + ánimas, más). Rotom evolves into Dynamus when leveled up while knowing Eerie Impulse. Dynamus shares Rotom's same movelist – except for picking up Ominous Wind and Magnet Rise at level 1 – plus the same base stats as Rotom's various forms – Heat/Wash/Frost/Fan/Mow.
- Rotom should learn Volt Switch by level-up in lieu of Thunder Shock and Eerie Impulse by level-up in lieu of Ominous Wind.
- Dynamus swaps Rotom's ability Levitate for Lightning Rod.
- This new evolutionary stage for Rotom means it can take advantage of Eviolite's stat boosts.
- Tropius also picks up Defog at level 1 and Dragon Hammer as its final level-up move.
- Chingling and Chimecho are both Ghost-type, retaining the ability Levitate. Both gain a second ability in Shadow Tag.
- Chingling and Chimecho should learn Supersonic by level-up in lieu of Growl, Crescendo (formerly Echoed Voice) by level-up in lieu of Confusion, Roost by level-up in lieu of Yawn, Disarming Voice by level-up in lieu of Psywave or Synchronoise,
Air CutterRazor Wind by level-up in lieu of Extrasensory, Shadow Sneak by level-up in lieu of Take Down, Ominous Wind by level-up in lieu of Uproar, and Pain Split by level-up in lieu of Double-Edge. Furthermore, Chimecho learns Tailwind as an Evo.-move. - Chingling and Chimecho no longer learn Growl or Wrap.
- Chimecho also learns Pluck and Roost at level 1.
- Chingling and Chimecho should learn Supersonic by level-up in lieu of Growl, Crescendo (formerly Echoed Voice) by level-up in lieu of Confusion, Roost by level-up in lieu of Yawn, Disarming Voice by level-up in lieu of Psywave or Synchronoise,
- Milotic should learn Whirlpool as an Evo.-move alongside Water Pulse, Dive by level-up in lieu of Twister, Dazzling Gleam by level-up instead of Dragon Tail, and picks up the now-Fairy-type Heal Pulse as its final level-up move.
- Milotic can no longer learn Dragon-type moves by any means but can learn Dazzling Gleam via TM99.
- Glalie should be Male-only and have the abilities Ice Body or Solid Rock. Froslass should be Female-only and have the abilities Snow Cloak or Levitate.
- Froslass should be renamed Misteria and identified as the Roving Mist Pokémon.
- Glalie is now Ice/Rock-type.
- Glalie picks up Stealth Rock and Rock Blast at level 1 instead of Sheer Cold and Powder Snow, Icicle Spear by level-up in lieu of Blizzard, as well as picking up Head Smash at its final level-up move.
- Spheal, Sealeo, and Walrein all the abilities Thick Fat or Slush Rush; Refrigerate is their hidden ability. Spheal, Sealeo, and Walrein should all learn Mist by level-up in lieu of Rollout. Walrein also picks up Belly Drum and Icicle Spear at level 1 as well as Heavy Slam as its final level-up move.
- Huntail is now dual Water/Dark-type; Gorebyss is now dual Water/Psychic-type. Huntail and Gorebyss both gain Slick as a second ability.
- Huntail's base stats (HP / ATK / DFN / SpATK / SpDFN / SPD): 60 / 95 / 94 / 75 / 84 / 75 = 483 total
- Gorebyss' base stats (HP / ATK / DFN / SpATK / SpDFN / SPD): 60 / 74 / 84 / 94 / 95 / 75 = 483 total
- Luvdisc is renamed Aphrotini and now evolves into Alomomola leveling up while knowing Skull Bash. Aphrotini's (Luvdisc's) movelist is replaced by Alomomola's movelist.
- Aphrotini's (Luvdisc) should learn Skull Bash by level-up in lieu of Take Down. Alomomola should learn Skull Bash by level-up in lieu of Wish.
- Aphrotini's (Luvdisc) should pick up Wish as an Egg Move.
- Aphrotini's (Luvdisc) should have the abilities Healer or Swift Swim. Alomomola should have the abilities Healer or Marvel Scale and gain the revamped Solar Power as its hidden ability (see Changes to Battle Mechanics & Abilities section below).
- Beldum, Metang, and Metagross all have the hidden ability
AnalyticDownload.- Metang and Metagross should learn Laser Focus by level-up in lieu of Agility, Heavy Slam by level-up in lieu of Pursuit, and Giga Impact by level-up in lieu of Hyper Beam. Metagross should also pick up Zap Cannon as its final level-up move.
- Beldum should pick up Iron Defense at level 1.
- Jirachi should be Fairy/Steel. Jirachi should learn Teleport at level 1 in lieu of Confusion, Misty Terrain by level-up in lieu of Refresh, Flash Cannon or Dazzling Gleam by level-up in lieu of Gravity,
Meteor MashIce Beam by level-up in lieu of Last Resort, and Flash Cannon or Dazzling Gleam by level-up in lieu of Double-Edge.- Furthermore, Jirachi also learns the revamped Metal Burst,
Sweet Kiss,Cosmic Power, and Baton Pass at level 1. - Jirachi no longer learns Confusion by level-up.
- Lucky Chant, Sweet Kiss, Doom Desire, and Swift are all now Fairy-type moves (see Changes to Pokémon Moves section below).
- Furthermore, Jirachi also learns the revamped Metal Burst,
- Torterra is now Grass/Rock. Torterra should learn Rock Blast by level-up in lieu of Wood Hammer and pick up Stealth Rock as its final level-up move.
- Turtwig, Grotle, and Torterra should learn Defense Curl by level-up in lieu of Withdraw.
- Infernape is now known as the
GoldenBrass Monkey Pokémon and should learn the now-Steel-type move Clanging Scales by level-up in lieu of Punishment and Close Combat by level-up in lieu of Fire Spin. Infernape should also pick up Meteor Mash and Detect at level 1 in lieu of Flare Blitz.- Brick Break (renamed Blitz Break) should also be added to Infernape's level-up movelist.
- Monferno should learn Karate Chop as an Evo.-move in lieu of Mach Punch. Infernape should learn
Mach PunchBullet Punch as an Evo.-move in lieu of Close Combat. - Chimchar also picks up Covet and Play Rough as Egg Moves.
- A large bird of prey known for its ruthless hunting behavior, Staraptor and has the abilities Moxie or Tough Claws.
A revampedSheer Force (see Changes to Battle Mechanics & Abilities section below) is its hidden ability.Intimidate is its hidden ability. - Staraptor should learn Pluck at level 1 in lieu of Growl, Sky Drop by level-up in lieu of Take Down, and Sky Attack by level-up in lieu of Brave Bird.
- Staraptor should learn Pursuit at level 1 in lieu of Tackle as well as an Evo.-move.
- Starly and Staravia should learn Peck by level-up in lieu of Tackle.
- Starly, Staravia, and Staraptor should all learn Feint Attack by level-up in lieu of Aerial Ace and Pursuit by level-up in lieu of Take Down. Starly, Staravia, and Staraptor also pick up Tailwind as their final level-up move.
- Staraptor should also pick up Screech as an Evo.-move in addition to
Close CombatSky Drop. - Braviary now has the abilities Keen Eye or Defiant to better contrast its fighting style from Staraptor.
- Bidoof and Bibarel learn
CutSlash by level-up in lieu of Tackle, Rock Smash by level-up in lieu of Rollout, and Bulldoze by level-up in lieu of Curse. Bibarel also learns learns Waterfall at level 1 and again as an Evo.-move. - Kricketune should learn Crescendo (formerly Echoed Voice) as an Evo.-move in lieu of Fury Cutter,
BounceInstruct at level 1 in lieu of Bide, Fury Cutter by level-up in lieu of Absorb, Grass Whistle by level-up in lieu of Sing, Supersonic by level-up in lieu of Focus Energy, Moonlight by level-up in lieu of Fell Stinger, Role Play by level-up in lieu of Taunt, and Entrancing Song by level-up in lieu of Sticky Web.- Kricketot and Kricketune learn Belly Drum at level 1 instead of Growl.
- Kricketot should learn Steamroller by level-up in lieu of Struggle Bug.
- Kricketot can learn Heal Bell, Quiver Dance, and Calm Mind as Egg Moves.
- Kricketot has the abilities Shed Skin or Sap Sipper. Kricketune has the abilities Own Tempo (see Changes to Battle Mechanics & Abilities section) or Technician (former replacing Kricketot's Shed Skin, the latter replacing Kricketot's Sap Sipper).
- Boost Kricketune's base Special Attack to 85 (+30) and reduce its Attack to 75 (-10) for a base stat total of 404.
TYPE | CAT | KRICKETOT | KRICKETUNE | |
---|---|---|---|---|
Belly Drum | Normal | Status | 1 | 1 |
Grass Whistle | Grass | Status | 1 | 1 |
Instruct | Psychic | Status | - | 1 |
Disarming Voice | Fairy | Special | 8 | 1 |
Echoed Voice (Evo) | Normal | Special | - | Evo |
Fury Cutter | Bug | Physical | - | 14 |
Steamroller | Bug | Physical | 14 | - |
Supersonic | Normal | Status | 18 | 18 |
Moonlight | Fairy | Status | 22 | 22 |
Echo Wave | Normal | Special | 26 | 26 |
Night Slash | Dark | Physical | - | 30 |
Screech | Normal | Status | 30 | - |
Role Play | Psychic | Status | - | 34 |
Bug Buzz | Bug | Special | 34 | 38 |
Baton Pass | Normal | Status | 38 | 42 |
Entrancing Song | Normal | Status | - | 46 |
Follow Me | Normal | Status | 42 | 50 |
Perish Song | Ghost | Status | - | 54 |
Dance Macabre | Ghost | Status | 46 | - |
- Shinx, Luxio, and Luxray now have the abilities Infiltrator or Compound Eyes. Shinx, Luxio, and Luxray now have the hidden ability Intimidate, rather than Guts.
- Shinx, Luxio, and Luxray should learn Nuzzle by level-up in lieu of Tackle, Extrasensory by level-up in lieu of Swagger, Glare by level-up in lieu of Scary Face, Signal Beam by level-up in lieu of Crunch, and Zap Cannon by level-up in lieu of Discharge. Furthermore, Luxray now learns Foresight OR Lock-On as an Evo.-move.
- Luxray also learns Parabolic Charge at level 1.
- Glameow has the abilities Limber or Fur Coat. Purugly has the abilities Thick Fat or Fur Coat.
- Rampardos is now Rock/Fighting. Rampardos should learn Detect by level-up instead of Leer, Rock Polish by level-up in lieu of Scary Face,
the now-Fighting-typeSkull Bash by level-up in lieu of Assurance(see note for Skull Bash under Changes to Pokémon Moves section below), Counter by level-up instead of Zen Headbutt, and Close Combat by level-up in lieu of Screech. Rampardos should learn Accelerock at level 1 in lieu of Endeavor and again as an Evo.-move.- Rampardos also picks up Wild Charge and Flame Charge at level 1.
- Cranidos should learn Detect by level-up instead of Leer, Rock Polish by level-up in lieu of Scary Face,
the now-Fighting-typeSkull Bash by level-up in lieu of Assurance(see note for Skull Bash under Changes to Pokémon Moves section below), and Counter by level-up instead of Zen Headbutt. - Cranidos and Rampardos no longer learn Screech or Zen Headbutt by level-up.
- Bulldoze, Wild Charge, Flame Charge, and Zen Headbutt are added to Cranidos' Egg Move list. Rampardos now learns Double-Edge by level-up in lieu of Endeavor.
- Cranidos and Rampardos gain a second ability in Rock Head to avoid recoil damage from Double-Edge or Head Smash.
- Cranidos and Rampardos learn Wild Charge and Flame Charge by TM if lieu of Thunderbolt, Thunder, Flamethrower, and Fire Blast.
- Reduce Rampardos' base HP (97) to 72, base Attack (165) to
163158, and base Special Attack (65) to 50 as well as boosting its base Defense (60) to 80, base Special Defense (50) to 65, and base Speed (58) to 65 for a base stat total of495490.
- Shieldon and Bastiodon should learn Rock Tomb by level-up in lieu of Taunt (see Changes to Pokémon Moves section), Bulldoze by level-up in lieu of Take Down, and Stealth Rock by level-up in lieu of Endure.
- Shieldon and Bastiodon now have the abilities Solid Rock or Sap Sipper (Herbivorous). Soundproof is their hidden ability.
- Reduce Bastiodon's base Defense (168) to 163, base Special Attack (47) to 30, and base Special Defense (138) to 110 as well as boosting its base HP (60) to 75, base Attack (52) to 70, and base Speed (30) to 47 for a base stat total of 495.
- Male Burmy evolve into a Bug/Fire-type Mothim during day or a Bug/Ice-type Mothim at night. Each form receives a slightly different movelist to reflect their updated typing.
- Bug/Fire-type Mothim should learn Ember by level-up in lieu of Hidden Power, Will-O-Wisp by level-up in lieu of Confusion, Fire Spin by level-up in lieu of Poison Powder, Morning Sun by level-up in lieu of Psybeam, Silver Wind by level-up in lieu of Camouflage, and
Fiery Dance (or Flame Burst)Wicked Flame (Incinerate) by level-up in lieu of Psychic. - Bug/Ice-type Mothim should learn Icy Wind by level-up in lieu of Hidden Power, Mist by level-up in lieu of Confusion, Ice Shard by level-up in lieu of Poison Powder, Moonlight by level-up in lieu of Psybeam, Silver Wind by level-up in lieu of Camouflage, and Aurora Beam by level-up in lieu of Psychic.
- Mothim's (both forms) abilities are now Levitate or Shield Dust.
- Swap Mothim's (both forms) base Special Defense stat (50) for its base Attack stat (94).
- Bug/Fire-type Mothim should learn Ember by level-up in lieu of Hidden Power, Will-O-Wisp by level-up in lieu of Confusion, Fire Spin by level-up in lieu of Poison Powder, Morning Sun by level-up in lieu of Psybeam, Silver Wind by level-up in lieu of Camouflage, and
TYPE | CAT | MOTHIM (day) | MOTHIM (night) | |
---|---|---|---|---|
Quiver Dance | Bug | Status | 1 | 1 |
Gust | Flying | Special | 1 | 1 |
Protect | Normal | Status | 1 | 1 |
Gust (Evo) | Flying | Special | Evo | Evo |
Ember | Fire | Special | 14 | - |
Icy Wind | Ice | Special | - | 14 |
Silver Wind | Bug | Status | 20 | 20 |
Will-O-Wisp | Fire | Status | 23 | - |
Mist | Ice | Status | - | 23 |
Pluck | Flying | Status | 26 | 26 |
Fire Spin | Fire | Special | 29 | - |
Ice Shard | Ice | Physical | - | 29 |
Morning Sun | Normal | Status | 32 | - |
Moonlight | Fairy | Status | - | 32 |
Wicked Flame | Fire | Special | 38 | - |
Aurora Beam | Ice | Special | - | 38 |
U-Turn | Bug | Physical | 41 | 41 |
Quiver Dance | Bug | Status | 47 | 47 |
Solar Beam | Grass | Special | 50 | - |
Moonblast | Fairy | Special | - | 50 |
Mothim day form
Mothim night form
- Combee and Vespiquen are now Bug-type only and have the ability Levitate. Combee and Vespiquen should both learn Pluck by level-up in lieu of Bug Bite and pick up Bug Buzz as their final level-up move.
- Vespiquen should learn Toxic Spikes or Spikes by level-up in lieu of Toxic and Pollen Puff by level-up in lieu of Power Gem. Vespiquen should also pick up Me First or Quash as well as Instruct at level 1.
- Vespiquen no longer learns Slash or Gust by level-up.
- Combee should learn Helping Hand by level-up in lieu of Struggle Bug and pick up Wide Guard at level 1.
- Buizel and Floatzel now have the abilities Swift Swim or Slick (see note on Slick under Changes to Battle Mechanics & Abilities section below).
- Cherrim
(both forms)is now Grass/Fairywhile in its "Sunshine Form". Cherrim no longer has an "Overcast Form"; it appears in its "Sunshine Form" by default.- Cherrim and Cherubi should both learn Moonlight by level-up in lieu of Morning Sun and also pick up Charm at level 1. Whereas Cherubi picks up Solar Beam by level-up, Cherrim instead learns Moonblast. Cherrim also picks up Fairy Wind as an Evo.-move.
- Cherrim picks up Fairy Lock as its final level-up move (see Changes to Pokémon Moves section).
- Cherrim now evolves from Cherubi when leveled up with high friendship at night.
- Cherrim's ability is now Serene Grace.
Reduce Cherrim's base Speed to 60 (-25) for a base stat total of 425.Reduce Cherrim's base Speed to 60 (-25), boost Special Attack to 90 (+3), and increase Special Defense to 80 (+2) for a base stat total of 430.
- Glameow now has the abilities Contrary or Limber (see Changes to Battle Mechanics & Abilities section below). Purugly now has the abilities Contrary or Fur Coat.
- Stunky and Skuntank should learn Dig by level-up instead of Screech. Skuntank should also pick up Foul Play as its final level-up move.
- Bronzong should pick up Heal Bell as an Evo.-move in lieu of Block. Bronzong also picks up Perish Song at level 1 in lieu of Sunny Day and Destiny Bond as its final level-up move.
- Bronzor and Bronzong should pick up Mirror Coat by level-up instead of Tackle, Psyshock by level-up instead of Extrasensory, and the now-Steel-type Clanging Scales by level-up instead of Heavy Slam.
- Spiritomb now has the abilities Cursed Body or Pressure;
Spirit TagBad Dreams is its hidden ability.- Spiritomb should learn Shadow Sneak by level-up instead of Feint Attack and Pain Split by level-up instead of Sucker Punch. Spiritomb should also pick up Hex at level 1 and Destiny Bond as its final level-up move.
- Spiritomb is now genderless and joins the Gender unknown Egg Group in lieu of the Amorphous Egg Group.
- Hippopotas and Hippowdon gain a second ability in Arena Trap.
- Possibly based on the Egyptian god of funerals and the afterlife, Anubis, Lucario should be Ghost/Fighting-type.
- Now Ghost/Fighting-type, Lucario should learn Shadow Punch by level-up in lieu of Metal Claw, Spirit Shackle by level-up in lieu of Dragon Pulse, and Phantom Force by level-up in lieu of Extreme Speed. Lucario now learns Destiny Bond at level 1.
- Riolu now has the abilities Synchronize or Vital Spirit (see Changes to Battle Mechanics & Abilities section below). Lucario now has the abilities
JustifiedSynchronize or Soul-Heart. - Riolu now evolves into Lucario if leveled up while holding a Reaper Cloth at night.
- Aura Sphere should be revamped as a Ghost-type move by default (see note under Changes to Pokémon Moves section below).
- Riolu now has the abilities Synchronize or Vital Spirit (see Changes to Battle Mechanics & Abilities section below). Lucario now has the abilities
- Skorupi and Drapion are both Poison/Ground-type. Skorupi has the abilities Sand Rush or Shell Armor; Drapion has the abilities Sand Rush or Tough Claws.
Arena TrapMoxie is their hidden ability.- Drapion is renamed Mantigore.
- Skorupi should learn
Steel-type Vice Grip by level-up in lieu of Bite,Sand Tomb by level-up in lieu of Knock Off, and Dig by level-up in lieu of Crunch. - (Drapion – renamed Mantigore – should also pick up Low Sweep at level 1 as well as
ThrashOutrage as its final level-up move. - Skorupi can pick up Steel-type Vice Grip as an Egg Move.
- Croagunk and Toxicroak are now known as the Poison Dart Pokémon. Toxicroak is now Poison/Dark-type.
- Croagunk and Toxicroak should learn Karate Chop by level-up in lieu of Mud-Slap, Mud-Slap by level-up in lieu of Feint Attack, Jump Kick by level-up in lieu of Mud Bomb,
Smelling SaltsToxic Spikes by level-up in lieu of Sludge Bomb, Venom Drench by level-up in lieu of Belch, and Cross Poison by level-up in lieu of Flatter. Toxicroak and Croagunk also pick up Acid Armor at level 1 as well as Mega Kick as their final level-up move. - Toxicroak should also pick up Facade at level 1 as well as learning Assurance by level-up in lieu of Revenge.
- Croagunk also picks up Belch and Cross Poison as Egg Moves.
- Croagunk and Toxicroak Field Egg Group and Water 1 Egg Group in lieu of the Human-Like Egg Group.
- Croagunk and Toxicroak should learn Karate Chop by level-up in lieu of Mud-Slap, Mud-Slap by level-up in lieu of Feint Attack, Jump Kick by level-up in lieu of Mud Bomb,
- Finneon and Lumineon should now learn Whirlpool by level-up in lieu of Attract, Confuse Ray by level-up in lieu of Gust, Quiver Dance by level-up in lieu of Rain Dance, and Dazzling Gleam by level-up in lieu of Silver Wind. Lumineon also picks up Signal Beam as an Evo.-move.
- Finneon and Lumineon can also pick up Dazzling Gleam via TM99.
- Lumineon now has the abilities Storm Drain or Dazzle (replacing Finneon's Swift Swim).
- Chatot should learn Instruct by level-up in lieu of Hyper Voice.
- Uxie, Mesprit, and Azelf should all be Fairy-type. Uxie, Mesprit, and Azelf should all pick up Misty Terrain at level 1 and learn Dazzling Gleam by level-up in lieu of Extrasensory.
- Swift is now Fairy-type.
- Dialga is now Psychic/Steel-type and its signature move Roar of Time should be Psychic-type.
- Roar of Time should be a sound-based move.
- Furthermore, Dialga should learn Metal Sound by level-up in lieu of Scary Face and the revamped Kinesis by level-up in lieu of Slash (see note for Kinesis under Changes to Pokémon Moves section below). Dialga should also pick up Trick Room as its final level-up move.
- Palkia is now Psychic/Dragon-type and its signature move Spacial Rend should be Psychic-type.
- Palkia should learn the Psycho Shift by level-up in lieu of Slash and pick up Wonder Room as its final level-up move.
- Regigigas now has the ability Stall and gains the hidden ability Mold Breaker. Regigigas should also learn Thunder Wave by level-up in lieu of Confuse Ray, Brick Break (renamed Blitz Break) by level-up in lieu of Revenge,
BulldozeEarthquake by level-up in lieu of Payback, as well as Psystrike by level-up instead of Zen Headbutt.- Regigigas also picks up Skill Swap, Facade, and Barrier at level 1 in lieu of Dizzy Punch and Heavy Slam, in addition to picking up Calm Mind at level 35.
- Know known as the Eldritch Pokémon, Giratina should learn Outrage by level-up in lieu of Dragon Breath, Screech by level-up in lieu of Ancient Power, Lunge by level-up instead of Slash, U-turn by level-up in lieu of Earth Power, and Mean Look by level-up in lieu of Hex. Giratina should also pick up Twineedle and Embargo at level 1 as well as Magic Room as its final level-up move.
- Altered Forme Giratina now gains
LevitateShadow Tag as its hidden ability. - Giratina can now pick up Embargo via TM.
- Swap Origin Forme Giratina's base Defense (100) with its base Speed (90), ie, Giratina becomes slightly faster in Origin Forme than Altered Forme at the cost of some of its Defensive bulk.
- Altered Forme Giratina now gains
- Cresselia should be Fairy-type and learn the now-Fairy-type Swift by level-up in lieu of Confusion and Moonblast by level-up in lieu of Slash. Cresselia should also pick up Calm Mind at level 1 as well as Perish Song as its final level-up move.
- Cresselia also gains
Shadow TagSerene Grace as its hidden ability.
- Cresselia also gains
- Darkrai also gains
LevitateShadow Tag as its hidden ability. - Manaphy should now be Water/Fairy-type. It should learn Moonblast by level-up in lieu of Acid Armor, Heal Pulse by level-up in lieu of Charm, and pick up Natural Gift at level 1.
- Victini should be Fire/Flying-type
or have ability Levitate. Victini should also learn Helping Hand at level 1, Vacuum Wave by level-up instead of Quick Attack, Pluck by level-up in lieu of Confusion,AssistDefog by level-up instead of Headbutt, Baton Pass by level-up instead of Zen Headbutt, Acrobatics/Aerial Ace by level-up in lieu of Double-Edge, and Sacred Fire by level-up in lieu of Overheat. - Samurott should be Water/Fighting-type. Samurott should learn Sacred Sword by level-up in lieu of Encore, Waterfall by level-up in lieu of Aqua Tail, Reversal by level-up in lieu of Retaliate, and X-Scissor by level-up in lieu of Swords Dance.
- Furthermore, Samurott learns Swords Dance as an Evo.-move in lieu of Slash.
- Samurott learns
Retaliateand Counter at level 1.
- Samurott should swap its base Attack stat (100) for its base Special Attack stat (108).
- Emboar should be Fire/Dark. Emboar should learn Snarl by level-up in lieu of Rollout, Punishment by level-up instead of Roar, Sucker Punch by level-up in lieu of Head Smash, and Hammer Arm in lieu of Flare Blitz (Emboar no longer learns Hammer Arm at level 1). Emboar also picks up Inferno, Belly Drum, and Incinerate at level 1 in lieu of Ember, Tail Whip, and Ember.
- Snivy, Servine, and Serperior all learn Vine Whip and Growth at level 1 in lieu of Tackle. Snivy, Servine, and Serperior all learn Grass Whistle by level-up in lieu of Leer, Shore Up by level-up in lieu of Mega Drain, Endeavor or Grass Knot by level-up in lieu of Slam, and Power Whip by level-up in lieu of Giga Drain. Serperior learns Facade as an Evo.-move.
- Serperior also learns Rototiller at level 1 as well as Spikes or Toxic Spikes at level 1.
- Serperior also picks up Thorn Whip as its final level-up move.
- Snivy, Servine, and Serperior gain Grassy Surge as their hidden ability in lieu of Contrary.
- Snivy now picks up Spikes as an Egg Move.
- Patrat and Watchog should learn Pound by level-up in lieu of Tackle , Dig by level-up in lieu of Bide, Glare by level-up in lieu of Hypnosis, and Dust Devil by level-up instead of Slam.
- Watchog also learns Low Sweep by level-up in lieu of Low Kick and Signal Beam by level-up in lieu of Nasty Plot.
- Watchog picks up both Confuse Ray and Flash as Evo.-moves.
- Watchog now has the abilities Stakeout or an improved Illuminate (see Changes to Battle Mechanics & Abilities section below).
- Patrat also learns Screech by level-up in lieu of Nasty Plot.
- Patrat can learn Hypnosis as an Egg Move.
- Lillipup and Herdier now have the abilities Scrappy or Vital Spirit (see Changes to Battle Mechanics & Abilities section below). Stoutland now has the abilities Thick Fat (replacing Scrappy) or Fur Coat (replacing Vital Spirit).
- Purrloin and Liepard are now known as the Furtive Pokémon. Purrloin now has the abilities Cute Charm or Frisk. Liepard now has the abilities Infiltrator (replacing Purrloin's Cute Charm) or Frisk.
- Blitzle and Zebstrika should learn Double Kick by level-up instead of Pursuit and pick up Brick Break (renamed Blitz Break) at their final level-up move.
- Swoobat and Woobat should be Fairy/Flying.
- Swoobat and Woobat should learn Swift at level 1 in lieu of Confusion, Sweet Kiss by level-up instead of Assurance, Air Slash by level-up in lieu of Air Cutter, Draining Kiss by level-up instead of Future Sight, an improved Razor Wind by level-up in lieu of Air Slash, Roost by level-up instead of Amnesia/Calm Mind, and Destiny Bond by level-up in lieu of Psychic. (Also see notes on Razor Wind and Air Slash under Changes to Pokémon Moves section below.)
- Swoobat also picks up Fairy Lock at level 1 and Play Rough as its final level-up move.
- Heart Stamp, Sweet Kiss, Swift, and Synchronoise are now Fairy-type moves (see Changes to Pokémon Moves section below).
- Minccino and Cinccino are now both Ice-type. Minccino has the ability Pickup. Cinccino has the ability Fur Coat.
- Cinccino now evolves from Minccino when it is leveled up near an Ice Rock OR is levelled up having at least two levels of Affection. Cinccino shares Minccino's same movelist, including the following movelist changes:
- Minccino and Cinccino both learn Powder Snow at level 1, Mist by level-up in lieu of Slam, and Play Rough by level-up in lieu of Captivate.
- Cinccino should also learn Bounce and Work Up at level 1 instead of Bullet Seed and Rock Blast. Cinccino also picks up Icicle Spear as an Evo.-move as well as Avalanche as its final level-up move.
- Reduce Cinccino's base Speed to 85 (-30), reduce base Attack to to 75 (-20), and boost base Special Attack to 85 (+20) for a base stat total of 440.
- Cottonee and Whimsicott are now Grass-type only.
- Cottonee now evolves into Whimsicott leveling up while knowing Whirlwind. Whimsicott's movelist is replaced by Cottonee's movelist.
- Cottonee and Whimsicott should learn Razor Leaf at level 1 by level-up in lieu of Absorb, Gust at level 1 by level-up instead of Fairy Wind, Whirlwind by level-up in lieu of Poison Powder, and Leaf Storm by level-up instead of Energy Ball.
- Whimsicott should also pick up Nuzzle at level 1, Powder by level-up in lieu of Charm, Tailwind by level-up in lieu of Sunny Day, and Razor Wind by level-up in lieu of Solar Beam (See note for Razor Wind under Changes to Pokémon Moves section).
- Furthermore, Whimsicott learns Gust and Covet at level 1 and re-learns both as Evo.-moves.
- Cottonee picks up Dust Devil as an Egg Move through breeding with the Cacnea evolutionary line
- Cottonee has the abilities Prankster or Infiltrator. Whimsicott has the abilities Prankster or Aerilate.
- Venipede and Whirlipede have the abilities Run Away or an improved Poison Point (see Changes to Battle Mechanics & Abilities section below). Scolipede has the abilities Quick Feet or
MoxieAnger Point. Venipede, Whirlipede, and Scolipede gain Corrosion as their hidden ability. - Gothita, Gothorita, and Gothitelle now have the abilities Synchronize or Forewarn;
Clear Body is Gothitelle's hidden abilitythe revamped Pure Power is their hidden ability (see note under Changes to Battle Mechanics & Abilities section below).- Gothita, Gothorita, and Gothitelle should learn Fairy-type Swift by level-up in lieu of Fake Tears, the revamped Kinesis by level-up in lieu of Hypnosis, and the revamped Barrier by level-up in lieu of Flatter (see note for Barrier and Kinesis under Changes to Pokémon Moves section below).
- Gothitelle also picks up Light Screen as an Evo.-move and Psychic Terrain (renamed Astral Terrain) as its final level-up move.
- Solosis, Duosion, and Reuniclus are now all Normal-type with the abilities Water Absorb or Regenerator. Telepathy is their hidden ability.
- Solosis, Duosion, and Reuniclus should learn Nuzzle by level-up in lieu of Psywave, Bide by level-up in lieu of Rollout, Water Pulse by level-up in lieu of Charm, Shock Wave by level-up in lieu of Future Sight, Aqua Ring by level-up in lieu of Psychic, and Extrasensory by level-up in lieu of Wonder Room.
- Reuniclus re-learns Bide as an Evo.-move.
- Solosis, Duosion, and Reuniclus all learn Defense Curl at level 1, as well as Refresh at the same level they learn Recover.
- Reuniclus learns Stockpile, Swallow, and Spit Up at level 1 in lieu of Dizzy Punch. Reuniclus no longer learns Dizzy Punch by level-up.
- Deerling and Sawsbuck now learn Grass Whistle by level-up in lieu of learn Aromatherapy.
- Galvantula now has the abilities
Volt Absorb Compound EyesInfiltrator or Fur Coat. Joltik now has the abilitiesVolt Absorb Compound EyesInfiltrator or Static.- Joltik and Galvantula should learn Pin Missile by level-up in lieu of Screech, Bounce by level-up in lieu of Slash, Venoshock by level-up in lieu of Signal Beam, Lunge by level-up in lieu of Agility, Eerie Impulse by level-up in lieu of Sucker Punch, and Giga Drain by level-up in lieu of Bug Buzz.
Galvantula picks up Eerie Impulse as an Evo.-move.Galvantula also picks up Ion Deluge at level 1 (see Changes to Pokémon Moves section below).
- Joltik and Galvantula should learn Pin Missile by level-up in lieu of Screech, Bounce by level-up in lieu of Slash, Venoshock by level-up in lieu of Signal Beam, Lunge by level-up in lieu of Agility, Eerie Impulse by level-up in lieu of Sucker Punch, and Giga Drain by level-up in lieu of Bug Buzz.
- Ferroseed and Ferrothorn should learn Mega Drain at level 1 by level-up in lieu of Tackle, Spiky Shield by level-up instead of Flash Cannon, and pick up Seed Bomb as their final level-up move.
- Ferroseed and Ferrothorn have the abilities Iron Barbs or
SturdyHeatproof. Volt Absorb is their hidden ability.
- Ferroseed and Ferrothorn have the abilities Iron Barbs or
- Sandile and Krokorok are both Ground-type only, with the abilities Tinted Lens or Water Compaction. Krookodile now has the abilities Intimidate (see Changes to Battle Mechanics & Abilities section below) or Water Compaction.
- Sandile, Krokorok, and Krookodile learn Muddy Water by level-up in lieu of Embargo (See Changes to Pokémon Moves section). Krookodile picks up Fake Tears at level 1.
- Instead of heaps of trash, Trubbish and Garbodor should be redesigned as cockroach-like Bug/Poison-type Pokémon.
- Zorua and Zoroark should learn the revamped Smokescreen by level-up in lieu of Leer (See note for Smokescreen under Changes to Pokémon Moves section).
- Darumaka and Darmanitan are now both Fire/Fairy-type and their movepools should be updated to reflect their new typing.
- Darumaka and Darmanitan now have the abilities Vital Spirit or Sheer Force (see changes to both abilities under Changes to Battle Mechanics & Abilities section below).
- Darmanitan Zen Mode now constitutes a branch evolution, a separate Fire/Psychic-type Pokémon named Zendaruma. Zendaruma's abilities are
Own TempoSynchronize or Soul-Heart.
TYPE | CAT | DARUMAKA | DARMANITAN | ZENDARUMA | ||
---|---|---|---|---|---|---|
Charm | Fairy | Fire | 1 | - | - | |
Hammer Arm | Fighting | Physical | - | 1 | - | |
Rest | Psychic | Status | - | - | 1 | |
(or Flame Rite) | ||||||
Pound | Normal | Physical | 1 | 1 | - | |
Bide | Normal | Physical | - | - | 1 | |
Defense Curl | Normal | Status | 1 | 1 | 1 | |
Fire Punch (Evo) | Fire | Physical | - | Evo | - | |
Zen Headbutt (Evo) | Psychic | Physical | - | - | Evo | |
Flame Wheel | Fire | Physical | 6 | 6 | 6 | |
Dizzy Punch | Fairy | Physical | 11 | 11 | - | |
Future Sight | Psychic | Special | - | - | 11 | |
Wake-Up Slap | Normal | Physical | 19 | - | - | |
Arm Thrust | Fighting | Physical | - | 19 | - | |
Will-O-Wisp | Fire | Status | - | - | 19 | |
Facade | Dark | Physical | 25 | 25 | 25 | |
Lucky Chant | Fairy | Status | 30 | - | 30 | |
Flame Charge | Fire | Physical | - | 30 | - | |
Work Up | Normal | Status | 33 | 33 | - | |
Cosmic Power | Psychic | Status | - | - | 33 | |
(or Calm Mind) | ||||||
Natural Gift | Normal | Physical | 39 | - | 39 | |
(or Hidden Power) | ||||||
Heat Crash | Fire | Physical | - | 39 | - | |
Lunar Dance | Fairy | Status | 42 | - | 42 | |
Belly Drum | Normal | Status | - | 42 | - | |
Play Rough | Fairy | Physical | 47 | 47 | - | |
Stored Power | Psychic | Special | - | - | 47 | |
Eruption | Fire | Physical | - | 54 | - | |
Psychic | Psychic | Special | - | - | 54 | |
(or Aura Sphere) | ||||||
Flare Blitz | Fire | Physical | - | 62 | - | |
Burn Up | Fire | Special | 54 | - | 62 | |
Sacred Fire | Fire | Physical | 60 | 74 | 74 |
- Darmanitan's base stats (HP / ATK / DFN / SpATK / SpDFN / SPD): 105 / 130 / 75 / 50 / 75 / 85
- Zendaruma's base stats (HP / ATK / DFN / SpATK / SpDFN / SPD): 105 / 75 / 75 / 130 / 85 / 50
- Darumaka can pick up Aura Sphere, Force Palm, Healing Wish, Smelling Salts, Baton Pass, and Flame Rite as Egg Moves.
- Dizzy Punch, Lucky Chant, and Lunar Dance are now Fairy-type moves (see Changes to Pokémon Moves section).
- Maractus should learn the now-Ground-type Spike Cannon by level-up instead of Pin Missile, Sand Tomb by level-up instead of Cotton Spore, and Quiver Dance by level-up instead of Cotton Guard.
- Maractus now has the abilities Sand Rush or
Rough SkinChlorophyll; Dancer is its Hidden Ability.
- Maractus now has the abilities Sand Rush or
- Cofagrigus is now Ghost/Rock. Cofagrigus should learn Dust Devil by level-up in lieu of Night Shade, Sand Pit by level-up in lieu of Haze, and Macabre Dance by level-up in lieu of Destiny Bond. Cofagrigus now learns Sandstorm at level 1. Cofagrigus also picks up Power Gem as its final level-up move.
- Furthermore, Cofagrigus learns Rock Tomb in lieu of Scary Face (see Changes to Pokémon Moves section).
- Yamask can learn Strength Sap as an Egg Move through the Litwick evolutionary line.
- Yamask and Cofagrigus now have Shadow Tag as their hidden ability.
- Tynamo now evolves into Eelektrik when leveled up in a special magnetic field.
- Tynamo should learn Charge by level-up in lieu of Charge Beam.
- Eelektrik should learn Thunder Fang as an Evo.-move in lieu of Crunch. Furthermore, Eelektrik should learn Brine by level-up in lieu of Acid, Parabolic Charge by level-up in lieu of Acid Spray, and Flail by level-up in lieu of Thrash.
- Eelektross should learn Hyper Fang as an Evo.-move. Eelektross also picks up Strength Sap, Eerie Impulse, and Electric Terrain at level 1 in lieu of Headbutt, Acid, and Ion Deluge as well as learn Flail by level-up in lieu of Thrash and an improved Constrict by level-up in lieu of Crush Claw. (See note for Constrict under Changes to Pokémon Moves section below.)
- Tynamo, Eelektrik,and Eelektross can no longer learn Thunderbolt by level-up, only by TM. Eelektrik,and Eelektross can no longer learn Crunch, Acid, or Acid Spray by level-up.
- Tynamo, Eelektrik,and Eelektross now have the abilities Levitate or Lightning Rod. Slick is their hidden abilitiy (see Changes to Battle Mechanics & Abilities section below).
- Tynamo, Eelektrik,and Eelektross join the Water 2 Egg Group in lieu of the Amorphous Egg Group. Tynamo can pick up Feint Attack and an improved Ion Deluge as Egg Moves.
- Elgyem and Beheeyem now have the abilities Trace or Telepathy. Regenerator is their hidden ability.
- Elgyem and Beheeyem now learn Confuse Ray by level-up in lieu of Growl, Covet by level-up in lieu of Headbutt, Force Palm by level-up in lieu of Hidden Power, Signal Beam by level-up in lieu of Zen Headbutt, Extrasensory by level-up in lieu of Psychic, and Cosmic Power by level-up in lieu of Calm Mind. Elgyem and Beheeyem also pick up Stored Power as their final level-up move.
- Beheeyem also learns Strength Sap by level-up in lieu of Recover.
- Furthermore, Beheeyem picks up Energy Ball at level 1 and Block as an Evo.-move.
- Elgyem can pick up Strength Sap, Energy Ball, Zap Cannon, and Force Palm as Egg Moves. (See note for Force Palm under Changes to Pokémon Moves section below.)
- Elgyem and Beheeyem should each be 1' taller: Elgyem should be 2'08", Beheeyem is now 4'03".
- Litwick and Lampent now learns Strength Sap by level-up in lieu of Astonish. Chandelure also learns Strength Sap at level 1.
- Upon evolving Accelgor becomes Dark-type only. Accelgor should learn Quick Guard by level-up in lieu of Yawn, Knock Off by level-up in lieu of Struggle Bug, Pursuit by level-up in lieu of Swift, First Impression by level-up in lieu of Giga Drain, Refresh by level-up in lieu of Recover, Lunge by level-up in lieu of Bug Buzz, Parting Shot by level-up in lieu of U-turn, Switcheroo by level-up in lieu of Power Swap, Toxic Spikes by level-up in lieu of Toxic, and Close Combat by level-up in lieu of Final Gambit. Accelgor also picks up Feint Attack as an Evo.-move.
- Shelmet now has the abilities Overcoat or Shell Armor; Accelgor now has the abilities Overcoat or Infiltrator. Hydration is their hidden ability.
- Shelmet should learn Leech Life by level-up in lieu of Bug Buzz and Gastro Acid by level-up in lieu of Giga Drain.
- Shelmet and Accelgor should no longer learn Mega Drain or Giga Drain by level-up.
- Druddigon should learn Bite and Stealth Rock at level 1 in lieu of Scratch and Leer, Smack Down by level-up in lieu of Revenge, Rock Slide by level-up in lieu of Night Slash, Bulldoze by level-up in lieu of Rock Climb, and Head Smash by level-up in lieu of Superpower.
- Druddigon also picks up Fire Fang and Thunder Fang at level 1.
- Golett and Golurk should learn Light Screen at level 1 instead of Mud-Slap, Bullet Punch at level 1 in lieu of Pound, Dust Devil or the now-Ground-type Chip Away by level-up instead of Iron Defense,
Reflect by level-up in lieu of Mega Punch,and Bulldoze by level-up instead of Stomping Tantrum. Golett and Golurk now have the abilities Iron Fist or Water Compaction.- Golett and Golurk also pick up the now-Ghost-type Aura Sphere as their final level-up move (see note for Aura Sphere under Changes to Pokémon Moves section below).
- Golett and Golurk no longer learn Earthquake by level-up, only via TM. However, Golett and Golurk can now learn Light Screen and Reflect by via TM.
- Bouffalant now has the abilities Thick Fat or Fur Coat. Sap Sipper is its hidden ability.
- Bouffalant should pick up Bulldoze and Headbutt at level 1 instead of Pursuit, Knock Off by level-up in lieu of Rage, the now-Fighting-type Skull Bash by level-up in lieu of Head Smash, Superpower or Body Slam by level-up in lieu of Swords Dance, and the revamped Double-Edge by level-up in lieu of Giga Impact. (See notes for Skull Bash and Double-Edge under Changes to Pokémon Moves section below.)
- Braviary now has the abilities Keen Eye or Defiant to better contrast its fighting style from Staraptor. Reckless is its hidden ability.
- Braviary should also pick up the revamped Noble Roar as an Evo.-move in addition to Superpower as well as learn the revamped Double-Edge by level-up in lieu of Thrash. (See notes for Noble Roar and Double-Edge under Changes to Pokémon Moves section below.)
- Rufflet and Braviary should learn Take Down by level-up instead of Slash.
- Braviary should also pick up Acrobatics through TM62 as well as at level 1 in lieu of Brave Bird.
- Rufflet and Braviary are no longer male-only.
- Archen is renamed Urvogel; Archeops is renamed Urpteryx.
- Archen and Archeops now have the abilities Technician or Quick Feet. Infiltrator is their hidden ability.
- Haxorus now has the abilities Mold Breaker or Hyper Cutter. Intimidate is its hidden ability.
- Haxorus should learn Iron Head by level-up in lieu of Dragon Pulse.
- Haxorus also learns Fire Fang and Thunder Fang at level 1 in lieu of Scratch and Leer.
- Cubchoo and Beartic should learn Frost Breath by level-up in lieu of Icy Wind, Ice Fang by level-up instead of Swagger, and Ice Punch by level-up in lieu of Blizzard. Beartic also picks up Snarl as an Evo.-move alongside Icicle Crash.
- Beartic should learn also learn Roar by level-up in lieu of Growl, Hone Claws by level-up instead of Play Nice, and Surf by level-up in lieu of Flail.
- Beartic also learns Crunch at level 1 in lieu of Superpower.
- Beartic should be Ice/Water-type and have the abilities Slush Rush or Berserk.
- Cubchoo can pick up Metal Claw as an Egg Move.
- Vullaby and Mandibuzz should learn Pursuit by level-up instead of Gust, Snatch by level-up instead of Flatter, the now Ground-type Spike Cannon by level-up instead of Flatter, Dust Devil in lieu of Air Slash,
Sky DropQuash by level-up instead of Dark Pulse, Recycle by level-up instead of Attract, andSky AttackSky Drop by level-up instead of Brave Bird. Mandibuzz also picks up Throat Chop or Assurance as its final level-up move.- Mandibuzz learns Gastro Acid at level 1 in lieu of Mirror Move and re-learns it in lieu of Tailwind. Mandibuzz should also learn Recycle at level 1.
- Mandibuzz no longer learns Mirror Move or Tailwind by level-up.
- Vullaby now has the abilities Pickup or Weak Armor. Mandibuzz now has the abilities
Sand Veil or HarvestUnnerve or Immunity. Vullaby and Mandibuzz gain the hidden ability Overcoat or Ravenous (see note for under Changes to Battle Mechanics & Abilities section below). - Flightless Vullaby is now Ground-type only. Mandibuzz is now Ground/Flying-type.
- Vullaby and Mandibuzz are no longer female-only.
- Larvesta now evolves into Volcarona at level 49. Volcarona now has a revamped Flash Fire as its ability; Drought is its hidden ability (see note for under Changes to Battle Mechanics & Abilities section below).
- Flash Fire makes a Pokémon with this ability AND its allies on the field immune to damage from Fire-type attacks. Furthermore, once activated, the terrain becomes Scorched Earth as long as the Pokémon with this ability remains on the field.
- Larvesta and Volcarona should learn Fire Spin by level-up in lieu of Absorb.
- Volcarona should learn Weather Ball by level-up in lieu of Hurricane. Volcarona also picks up Solar Beam as an Evo.-move alongside Quiver Dance.
- Larvesta and Volcarona can no longer learn Giga Drain or Absorb by any means but can now pick up Energy Ball via TM instead.
- Zweilous picks up Poison Fang as an Evo.-move. Hydreigon picks up Venoshock as an Evo.-move as well as Toxic Spikes or Toxic at level 1.
- Hydreigon should pick up the now-Dark-type Oblivion Wing as its final level-up move albeit at a very high level (90-99).
- Zweilous and Hydreigon should learn Snarl by level-up in lieu of Hyper Voice. Deino should learn Screech by level-up in lieu of Hyper Voice.
- Deino, Zweilous, and Hydreigon should learn Astonish by level-up in lieu of Tackle and Rage by level-up in lieu of Focus Energy.
- Deino should learn Dragon Breath at a later level in lieu of Slam. Zweilous and Hydreigon no longer learn Slam by level-up.
- Deino should evolve into Zweilous at level 32.
- Chespin, Quilladin, and Chesnaught learn Defense Curl by level-up instead of Growl, Bullet Seed by level-up in lieu of Vine Whip,
Spikes by level-up instead of Rollout, the now-Ground-type Spike Cannon by level-up instead of Rollout, Spikes by level-up in lieu of Pin Missile, Counter by level-up instead of Take Down, and Grass Whistle by level-up in lieu of Pain Split. Chesnaught also picks up Drain Punch by level-up in lieu of Giga Impact.- Chespin also picks up the revamped Double-Edge as an Egg Move. (See note for Double-Edge under Changes to Pokémon Moves section below.)
- Litleo and Pyroar now have the abilities
MoxieIntimidate or Sheer Force (see Changes to Battle Mechanics & Abilities section below). Pyroar (both versions) are reclassified as Fire/Fighting.- Litleo and Pyroar should learn Snarl by level-up in lieu of Headbutt. Litleo and Pyroar both learn Detect at level 1.
- Pyroar should learn Low Sweep by level-up in lieu of Hyper Beam and Close Combat by level-up in lieu of Overheat. Furthermore, Pyroar should learn the revamped Submission as an Evo.-move.
- Pyroar also picks up Outrage as its final level-up move.
Boost Pyroar's base Attack (68) to 110 and reduce its base Special Attack (109) to 100 for a base stat total of 540.- Boost Pyroar's base Attack (68) to 110 as well as reducing its base Special Attack (109) to 100 and Speed (106) to 86 for a base stat total of 520.
- Flabébé, Floette, and Florges all pick up Grass Whistle at level 1. Flabébé and Floette no longer learn Tackle or Solar Beam by level-up.
- Flabébé, Floette, and Florges should all learn
Fleur CannonDazzling Gleam by level-up in lieu of Moonblast, Quiver Dance by level-up in lieu of Petal Dance, and pick up Baton Pass as their final level-up move. - Furthermore, Florges also picks up Destiny Bond at level 1 while Flabébé can pick it up as an Egg Move.
- Flabébé now picks up Leech Seed as an Egg Move.
- Flabébé, Floette, and Florges now have the ability Serene Grace or an improved Flower Gift (see note under Changes to Battle Mechanics & Abilities section below, Flower Veil is no more!). Grassy Surge is their hidden ability.
- The move Petal Blizzard is now Fairy-type (See Changes to Pokémon Moves section).
- Flabébé, Floette, and Florges should all learn
- Aegislash picks up Double-Edge as well as Temper as Evo.-moves (see note for Double-Edge under Changes to Pokémon Moves section below).
- Double-Edge now deftly rams the target with horns, fins, or blades ignoring type-resistances to inflict damage. The user still incurs recoil damage equal to ⅓ of the damage done to the target.
- Spritzee and Aromatisse should both learn Swift in lieu of Fairy Wind, Feather Dance in lieu of Moonblast, and the now-Fairy-type Mist Ball in lieu of Psychic.
Aromatisse also picks up Can-Can as a new signature Evo.-move.- Spritzee and Aromatisse now have the abilities Healer or an improved Stench (see Changes to Battle Mechanics & Abilities section below). Mummy is now their Hidden Ability.
- Spritzee can learn Macabre Dance as an Egg Move.
- Fairy Wind is no more!
- Now Fairy/Poison-type, Aromatisse should pick up Smog as an Evo.-move. Aromatisse should also learn Sludge Bomb or Acid Spray in lieu of Skill Swap. Aromatisse also learns a new signature move Can-Can as its final level-up move.
- Aromatisse also picks up Purify at level 1.
- Swirlix and Slurpuff should both learn Lick in lieu of Tackle, Covet by level-up instead of Fairy Wind, Charm in lieu of Play Nice, Odor Sleuth by level-up instead of Round, Sticky Web by level-up in lieu of Aromatherapy, Present by level-up instead of Energy Ball, and
Lucky Chant by level-up instead of Wish.- Slurpuff also picks up Stockpile, Swallow, and Spit Up as its final level-up moves.
- Play Nice and Fairy Wind are no more!
- Swirlix and Slurpuff now have the abilities Sweet Veil or an improved Sticky Hold (see Changes to Battle Mechanics & Abilities section below).
- As an additional effect, Odor Sleuth now causes the target's Substitute to fade immediately (see note under Changes to Pokémon Moves section below).
- Present is now a Fairy-type version of Pollen Puff.
- Inkay and Malamar should learn Signal Beam by level-up in lieu of Slash.
- Malamar should also pick up Hypnosis as an Evo.-move. Malamar should pick up Gastro Acid at level 1 as well as Tail Glow as its final level-up move.
- Inkay should pick up
the revamped FlashTail Glow by level-up in lieu of Superpower. Inkay can also pick up the revamped Smokescreen as an Egg Move (See note for Smokescreen under Changes to Pokémon Moves section). - Inkay and Malamar now have the abilities Synchronize or
Download ContraryDefiant; Swift Swim as their hidden ability. - As an alternate/additional evolution method, Inkay can also evolve into Malamar leveling up while knowing Topsy-Turvy.
- Topsy-Turvy is now Psychic-type.
- Binacle and Barbaracle now pick up Rock-type Harden at level 1 and Aqua Ring as their final level-up move. Both should also learn Bide by level-up in lieu of Ancient Power, Quick Guard by level-up in lieu of Rock Polish, and X-Scissor by level-up in lieu of Slash. Barbaracle should also pick up Wide Guard as an Evo.-move.
- Furthermore, Binacle should pick up Fling by level-up instead of Cross Chop.
- Binacle can also pick up Recover as an Egg Move.
- Binacle has the abilities Frisk or Filter. Barbaracle has the abilities Sniper or Filter.
Razor Shell is now Rock-type.
- Skrelp now evolves into Dragalge – renamed Dracaena – at level 38 OR via level-up while knowing Aqua Tail.
- Helioptile and Heliolisk now have the abilities Lightning Rod or revamped Solar Power (see Changes to Battle Mechanics & Abilities section below).
- Heliolisk picks up Solar Beam as an Evo.-move.
- Helioptile and Heliolisk should learn Synthesis by level-up in lieu of Razor Wind and Ion Deluge in lieu of Electrify (see Changes to Pokémon Moves section below).
- Helioptile should learn Energy Ball by level-up in lieu of Bulldoze and Eerie Impulse in lieu of Thunderbolt.
- Heliolisk should Discharge by level-up in lieu of Thunder.
- Helioptile and Heliolisk can no longer learn Thunderbolt, Thunder, or Rain Dance by TM but they can learn Sunny Day by level-up instead.
- Helioptile picks up Weather Ball as an Egg Move.
- Tyrunt and Tyrantrum should both be taller: Tyrunt should be 3'07", Tyrantrum is now 10'02".
- Tyrunt and Tyrantrum should both learn Assurance by level-up in lieu of Horn Drill and Fissure by level-up in lieu of Horn Drill. Both also pick up the improved Quash as their final level-up move (see note under Changes to Pokémon Moves section below).
- Tyrantrum should also pick up Superpower at level 1.
- Amaura and Aurorus should both learn Aurora Veil by level-up in lieu of Encore.
- Carbink and Diancie both learn Geomancy at level 1 as well.
- Klefki now has the abilities Prankster or Frisk.
- Klefki should learn Covet by level-up in lieu of Tackle, Fairy-type Swift by level-up in lieu of Fairy wind, Rapid Spin by level-up in lieu of Astonish, Switcheroo by level-up in lieu of Foul Play, Luster Cannon (Flash Cannon) by level-up in lieu of Play Rough, and Dazzling Gleam or Steel-type Clanging Scales by level-up in lieu of Play Rough. Klefki should also pick up Ghost-type Memento as its final level-up move.
- Klefki should also pick up Helping Hand and Baton Pass at level 1.
- Klefki can pick up Autotomize as an Egg Move. Klefki can also pick up Volt Switch as an Egg Move and via TM.
- Fairy Wind is no more!
- Phantump and Trevenant should learn Hypnosis by level-up in lieu of Will-O-Wisp.
- Phantump and Trevenant cannot learn Will-O-Wisp by any means, including TM61.
- Pumpkaboo and Gourgeist should learn Will-O-Wisp by level-up instead of Pain Split and Wicked Flame (Incinerate) by level-up instead of learning Trick-or-Treat a third time. Gourgeist should also learn Shell Smash by level-up in lieu of learning Trick-or-Treat a fourth time. Gourgeist also picks up Perish Song as its final level-up move.
- Xerneas should learn Jump Kick by level-up in lieu of Gravity, Sky Uppercut by level-up instead of Close Combat, Earth Power by level-up in lieu of Night Slash, and Power Gem by level-up instead of Giga Impact. Xerneas also learns Nature Power at level 1.
- Incineroar should learn Sucker Punch by level-up instead of Fury Swipes, Scary Face by level-up in lieu of Growl, Snarl by level-up instead of Lick,
Circle ThrowFire Lash by level-up in lieu of Thrash, Revenge or Assurance by level-up instead of Scary Face, and the revamped Submission by level-up in lieu of Outrage (see Changes to Pokémon Moves section below).- Incineroar also picks up Parting Shot as its final level-up move and learns Throat Chop as an Evo.-move in lieu of Darkest Lariat. (Darkest Lariat is no more!)
- Litten, Torracat, and Incineroar should all learn Feint Attack by level-up in lieu of Double Kick.
- Rowlet, Dartrix, and Decidueye should all learn Pin Missile by level-up in lieu of Shadow Sneak.
Decidueye should pick up Shadow Claw by level-up in lieu of Nasty Plot.- Decidueye should pick up Shadow Claw as its Evo.-move in lieu of Spirit Shackle.
- Oricorio now has the abilities Dancer or an 'improved Own Tempo. (See note on Own Tempo/Inner Focus under Changes to Battle Mechanics & Abilities section below.) The revamped Limber is their hidden ability. (See note on Limber/Steadfast under Changes to Battle Mechanics & Abilities section below.)
- Oricorio also picks up Quiver Dance at level 1.
- Now known as the Astrigent Pokémon, Tsareena is now Grass/Fighting-type.
Boost Mudsdale's base speed (35) to 60.Cut Mudsdale's base Special Attack (55) to 30 to boost its base speed (35) to 60, retaining a base stat total of 500.- Reduce Mudbray's base Special Attack (45) to 20 for a lower base stat total of 360.
- Mudbray and Mudsdale should learn Sand Tomb by level-up instead of Iron Defense.
- Mudbray should learn Amnesia by level-up in lieu of Heavy Slam. Mudbray no longer learns Rock Smash and Heavy Slam by level-up.
- Tsareena should learn Detect/Protect by level-up instead of Splash, Play Rough by level-up in lieu of Punishment, Rolling Kick by level-up in lieu of Stomp, Triple Kick by level-up instead of High Jump Kick (see Changes to Pokémon Moves section below), and Mega Kick by level-up in lieu of Leaf Storm.
- Steenee now evolves into Tsareena leveling up while knowing Rolling Kick (Steenee and Tsareena no longer learn Stomp by level-up).
- Tsareena now has the abilities Defiant (replacing Steenee's Leaf Guard) or Dazzle (replacing Steenee's Oblivious). (See note on Dazzle under Changes to Battle Mechanics & Abilities section below.)
- Bounsweet, Steenee, and Tsareena all learn Sweet Kiss in lieu of Teeter Dance.
- Golisopod now has the abilities Guts or
Shell ArmorShield Dust. Tough Claws is its hidden ability.- Golisopod should learn Crush Claw by level-up in lieu of Bug Bite, an improved Focus Energy by level-up intead of Spite(see note for Focus Energy under Changes to Pokémon Moves section below), and Wide Guard by level-up in lieu of Pin Missile. Golisopod also picks up Retaliate as its final level-up move.
- Wimpod should pick up Defense Curl at level 1, Bubble Beam at level 10, and an improved Withdraw at level 20 (see note for Withdraw under Changes to Pokémon Moves section below).
- Oranguru is only Psychic-typeand now has the abilities Synchronize or an improved Own Tempo (see note for Inner Focus/Own Tempo under Changes to Battle Mechanics & Abilities section below).
TraceOvercoat is its hidden ability.- Oranguru now learns Defog by level-up in lieu of Quash, Psych Up by level-up instead of Trick Room, as well as Rest and Sleep Talk by level-up in lieu of Foul Play. Oranguru also picks up Switcheroo and Mirror Move at level 1.
- Passimian now has the abilities Receiver or Guts.
- Passimian now learns Quick Attack by level-up in lieu of Tackle, Headbutt by level-up instead of Rock Smash, Jump Kick by level-up in lieu of Thrash, Agility by level-up instead of Double-Edge, and an improved Focus Energy in lieu of Bulk Up (see note for Focus Energy under Changes to Pokémon Moves section below). Passimian also picks up Quick Guard at level 1 and Block as its final level-up move.
- Minior also has a second ability in Solid Rock which prevents a form change into Core form by individual Minior with this ability. Minior gains Reckless or Rock Head as its hidden ability.
- Minior should learn Smack Down by level-up in lieu of Rollout,
Aerial Ace by level-up in lieu of Swift, Sky Attack by level-up in lieu of Take Down, Head Smash by level-up in lieu of Power Gem, and Meteor Mash by level-up instead of Double-Edge.- Furthermore, Minior learns Tailwind, Accelerock, and Flying-type Vacuum Wave at level 1.
- Minior no longer learns Defense Curl, Tackle, or Confuse Ray.
- Swift is now Fairy-type.
- Pyukumuku now has the abilities Liquid Ooze or Aftermath (see Changes to Battle Mechanics & Abilities section below). Storm Drain is its hidden ability.
- Pyukumuku should learn Aqua Ring by level-up instead of Water Sport, Mud Shot by level-up instead of Mud Sport, Defense Curl by level-up instead of Harden, Liquidation by level-up in lieu of Safeguard, and the revamped Barrier by level-up instead of Toxic (See Changes to Pokémon Moves section below).
- Pyukumuku can now pick up Rollout as an Egg Move.
- Drampa is now Dragon/Flying-type.
- Dhelmise now has the abilities Steelworker or Storm Drain; Shadow Tag is its hidden ability.
- Dhelmise should pick up Spirit Shackle as its final level-up move.
- Kommo-o is now Dragon/Steel-type and its signature move Clanging Scales should be Steel-type.
Changes to Eeveelutions
- Flareon now has the ability Fur Coat. Jolteon now has the ability
Quick FeetStatic. Vaporeon now has the abilityDazzle (see Changes to Battle Mechanics & Abilities section below)Wonder SkinWater Veil.- Flareon should learn Scorched Earth by level-up in lieu of Scary Face and Eruption by level-up in lieu of Lava Plume.
- Eruption is now a Physical move (see Changes to Pokémon Moves section below).
- Vaporeon should learn Scald at level 1 in lieu of Water Gun, Vapor Therapy by level-up instead of Acid Armor, and Mist by level-up in lieu of Haze.
- All "Eeveelutions" should re-learn Helping Hand as an additional Evo.-move.
- Espeon should learn Calm Mind at level 1, Extrasensory by level-up in lieu of Psychic, and pick up Solar Beam as its final level-up move.
- Espeon can now pick up Solar Beam via TM.
- The Moonlight Pokémon Umbreon is now Fairy-type and its movelist is reconfigured accordingly.
Changes to Ultra Beast Species
- Cosmog and Cosmoem should both learn Teleport and Cosmic Power at level 1, Swift at level 10,
Baton PassStored Power at level 20, Gravity at level 30, and Psychic at level 40.- Cosmog and Cosmoem should both have the revamped ability Pure Power (see note under Changes to Battle Mechanics & Abilities section below).
- Solgaleo is now Psychic/Fire-type and has the ability White Smoke.
- Solgaleo should learn Heat Wave by level-up in lieu of Wake-Up Slap, Eruption by level-up instead of Metal Burst, the now-Psychic-type Roar of Time by level-up in lieu of Noble Roar, and Sunny Day by level-up instead of Crunch. (Also see notes on Roar of Time and Eruption under Changes to Pokémon Moves section below.)
- Lunala is now Psychic/Fairy-type and has the ability Nocturnal (see Changes to Battle Mechanics & Abilities section below).
- Lunala should learn Night Slash by level-up in lieu of Air Slash, Psychic Fangs by level-up instead of Shadow Ball, and Tidal Surge by level-up instead of Night Daze.
- Nihilego is now Psychic/Dark-type and gains the second ability Clear Body. Nihilego should learn Acid Armor by level-up in lieu of Power Gem.
- Buzzwole gains the second ability
Huge PowerRegenerator.- Buzzwole should learn Drain Punch by level-up in lieu of Focus Punch.
- Pheromosa is now Fairy/Fighting-type and gains the second ability
Speed BoostMarvel ScaleDazzle (see Changes to Battle Mechanics & Abilities section below). - Celesteela is now Steel-type only and gains the second ability Levitate.
- Kartana is now Grass-type only and gains the second ability Steelworker (see Changes to Battle Mechanics & Abilities section below).
- Guzzlord is now Psychic/Dark-type and gains the second ability Intimidate. Guzzlord should learn Spit Up by level-up in lieu of Dragon Rage, Psychic Fangs by level-up instead of Steamroller, Trick Room by level-up instead of Thrash, and Spacial Rend by level-up in lieu of Dragon Rush.
- Necrozma is now Psychic/Electric-type and has the ability Filter in lieu of Prism Armor. (Prism Armor is no more!)
- Now Psychic/Electric-type, Necrozma's signature moves Photon Geyser and Prismatic Laser should be Electric-type.
- Necrozma should learn Light Screen and Reflect by at level 1 instead of Morning Sun and Moonlight, Mirror Coat by level-up in lieu of Mirror Shot, Psyshock by level-up instead of Metal Claw, Rock Polish by level-up instead of Rock Blast, and Draco Meteor by level-up in lieu of Wring Out.
- Necrozma can now learn Dazzling Gleam via TM.
- Stakataka is now Rock/Psychic-type and gains the second ability
Solid RockMold Breaker. - Blacephalon is now Fairy/Fire-type and gains the second ability Aftermath (see Changes to Battle Mechanics & Abilities section below).
- Should Heatran and Kyurem be retconned as an Ultra Beast???
- Poipole and Naganadel are now both Steel/Poison-type and gain the second ability Levitate.
- Poipole and Naganadel both pick up Sticky Web at level 1 in lieu of Dragon Pulse.
Other Regional Variants
Alolan Sandshrew
Alolan Sandslash
- Alolan Sandshrew and Sandslash are now Steel-type only and have the abilities Tough Claws or an improved Slush Rush (see note for Slush Rush under Changes to Battle Mechanics & Abilities section).
- Both Nidoran variants have the ability Cheek Pouch. Nidorino- and Nidorina-variant have the ability Rough Skin. Nidoking- and Nidoqueen-variant have the ability
Poison PointHeatproof. - Koffing and Weezing-variant have the ability Levitate.
- Tentacool and Tentacruel-variant have the abilities
Clear BodyIlluminate or Dazzle. - Lapras-variant has the abilities Shell Armor or Storm Drain.
- Smoochum-variant has the ability Cute Charm. Jynx-variant has the ability
MummyCursed Body. - Hoothoot and Noctowl-variant have the abilities
Snow CloakSlush Rush or Keen Eye (snowy owls are almost exclusively diurnal hunters). - Yanma and Yanmega-variant have the ability Levitate.
- Slugma and Magcargo-variant have the abilities Flare Boost or an improved Flame Body (see note for Magma Armor/Flame Body under Changes to Battle Mechanics & Abilities section).
- Shroomish and Breloom-variant have the abilities Lightning Rod or an improved Illuminate (see note for Illuminate under Changes to Battle Mechanics & Abilities section).
- Sparchic (Torchic-variant) has the ability Static. Gallivolt (Combusken-variant), and Brontoken (Blaziken-variant) have the ability Motor Drive.
- Mega Brontoken has the ability Speed Boost.
- Mawile-variant has the abilities Cute Charm or Hyper Cutter. Gorgonna has the abilities Dazzle or
PressureHyper Cutter (renamed Vorpal Cutter). - Known as the Incense Pokémon, Torkoal-variant has the ability Neutralizing Gas or Stolid; Serene Grace is its hidden ability.
Changes to Pokémon Moves
- Vice Grip should be Steel-type and gain a boost from Tough Claws. Additionally, this move has a 30% chance of lowering the target's Defense stat by one stage after each use
should have an increased critical hit ratio. - Slash and Clanging Scales should be Steel-type.
- Vacuum Wave should be Flying-type.
- Lick, Bite, Spiky Shield, Confuse Ray, Aromatic Mist, Wake-Up Slap,
Agility,and Megahorn are now Normal-type. - Normal-type by default, Flail now takes on the user's primary type when attacking. Accordingly, this move cannot receive STAB from its user but its type is considered when hitting the target.
- Spike Cannon and Erosion (Chip Away) should be Ground-type.
Harden and Razor Shell should be Rock-type.- Teeter Dance,
Disable,Psych Up, Mirror Coat, Embargo, and Topsy-Turvy should be Psychic-type.- Furthermore, all non-Psychic-type and non-Ghost-type Pokémon have Disable removed from their respective movelists.
- Roar of Time and Spacial Rend should also both be Psychic-type.
- Furthermore, Roar of Time should be a sound-based move.
- Dream Eater and Aura Sphere should be Ghost-type.
- Aura Sphere should be Ghost-type by default but change type according to the user's first type, to be superceded by the Plate the user is holding or the effects of an ability or move that would change the user's first type during battle.
- Perish Song and Memento should now be Ghost-type but as status moves can still be used against Normal-type targets.
- Facade, Haze, Rage, Smokescreen, Fury Swipes,
Heal Block, Snap Trap,Mean Look, Leer, and Oblivion Wing should all be Dark-type. - Guillotine, Constrict, Retaliate, and Laser Focus should all be Bug-type.
- Now Psychic/Electric-type, Necrozma's signature moves Photon Geyser and Prismatic Laser should be Electric-type.
- Comet Punch, Headbutt, Bind, Feint, Belly Drum,
Skull Bash,False Swipe, Rock Climb, Agility, and Thrash should all be Fighting-type.- Mega Kick should be Fighting-type with its base accuracy boosted to 85%. Reduce its base power to 95.
- Now Fighting-type, Bind should only be learned by Pokémon with arms to restrain the target.
- Reduce the accuracy of all Fighting-type damaging moves with a base accuracy of 100% or 95% to 90% – EXCEPT for Mach Punch, Focus Punch, Focus Blast, Counter, and Close Combat (those moves retain a base accuracy of 100%).
- Smelling Salts is now a Fighting-type status move that resets any stat reductions for the user and all allies to 0 as well as curing all instances of sleep or paralysis on the user's side of the field.
- As long as no Pokémon on the user's side of the field has reduced stats or suffers from sleep or paralysis, using Smelling Salts (again) raises the accuracy of the user and all allies one level.
- Disable should now be Fighting-type as well, renamed as Chi Block in Japanese. This move now makes contact. Disable also inflicts damage as a physical move.
- Now Normal-type, Megahorn should be a variation of Super Fang, albeit with 85% accuracy.
- Hex should be the Ghost-type special counterpart of Disable but also inflicts damage.
- Swap the effects of Calm Mind and Cosmic Power with one another. In other words:
- new effects of Calm Mind → boosts user's Defense and Special Defense one stage each.
- new effects of Cosmic Power → boosts user's Special Attack and Special Defense one stage each.
- Swap the effects of Screech and Metal Sound with one another. In other words:
- new effects of Screech → lower target's Special Defense two stages per hit.
- new effects of Metal Sound → lower target's Defense two stages per hit.
- Acid Armor should instead boost user's Special Defense two stages per use.
- Meditate should be Fighting-type. Furthermore, this move now boosts the user's Attack or Speed and
Special AttackSpecial Defense by one stage each. - Bulk Up should be Normal-type. Furthermore, this move now boosts the user's Defense and Special Defense by one stage each.
- Focus Energy should be Fighting-type and take on Bulk Up's (former) effects: raises the user's Attack stat and Defense stat by one stage each.
- Furthermore, Focus Punch and Focus Blast can be used as a single-turn attack immediately after using Focus Energy.
- All non-Fighting-type Pokémon have this move removed from their respective movelists.
- The base power of Jump Kick is limited to 70 and its crash damage from missing is now 1/4 of the damage it would have dealt, rounded down.
- The base power of High Jump Kick is limited to 100 and its crash damage from missing is now 1/2 of the damage it would have dealt, rounded down. However, similar to Sky Uppercut, this move can also hit Pokémon during the semi-invulnerable turns of Fly, Bounce, and Sky Drop – IGNORING any type resistance by the target.
- Sky Uppercut IGNORES any type resistance by a target if this move lands during the semi-invulnerable turns of said target's attempt to use Fly, Bounce, or Sky Drop.
- If it hits, as a secondary effect Submission prevents the target from attacking during its next turn. If the user moves before the target, the target will
alsoinstead forfeit its move during the same turn. - The base power of Triple Kick should double with each successive strike: 15 the first strike, 30 the second strike, and 60 the third strike for a cumulative 105 base power. (Each of Triple Kick's strikes has a separate accuracy check. If any strike fails, the move ends.)
- Skull Bash should be executed as a +1 increased priority move on the (second) turn it hits the target.
Its base power is reduced to 90. - Lunge should be executed as a +1 increased priority move.
- Bounce should be executed as a +1 increased priority move on the second turn when it strikes the target.
- As an added effect, First Impression should have a 50% chance of making the target flinch if the move lands.
- Mega Punch is no more! Unless otherwise noted above, all prior instances of Mega Punch become Dynamic Punch.
- Double-Edge now deftly rams the target with horns, fins, or blades ignoring type-resistances to inflict damage. The user still incurs recoil damage equal to ⅓ of the damage done to the target. Reduce PP to 10 (max 16).
- Mud Bomb is no more! All prior instances of Mud Bomb become Mud Shot. Also, the accuracy of Mud Shot is decreased to 90%.
- Echoed Voice should be renamed Crescendo.
- Thunder Wave should be renamed Electro Pulse.
- Powder should be renamed Dry Dust.
- Brick Break should be renamed Blitz Break.
- Flash Cannon should be renamed Luster Cannon.
- Magic Room should be renamed Null Space.
- Struggle Bug should be renamed Bug Blitz.
- Trick should be renamed Sleight-of-hand or Legerdemain.
- Psychic-type Psychic Terrain and its associated terrain should be renamed Astral Terrain.
- Chip Away is now Ground-type and should be renamed Erosion.
- Iron Tail's Spanish-language name should be Cola Maza.
- Endeavor is now Dark-type and should be renamed
Blackguard AssailLash Out.- Furthermore, all non-Dark-type and non-Poison-type Pokémon have the original move Endeavor removed from their respective movelists.
- The original move Infestation is no more! Instead, this is the new name for the Z-Move formerly known as Savage Spin-Out.
- Z-Move Inferno Overdrive is renamed Pyroclastic Burst (or Pyroclasm).
- Noble Roar (renamed
War CryRousing Cry) now raises the Attack and Special Attack of the user and all allies by one stage. This move also heals the user and all allies of sleep (yes, the user may use this move while asleep). - Now Dark-type, Smokescreen gains added effects
is now an increased priority move (+1) that alsoprotecting the user and its allies from the effects of the moves Mean Look, Block, Scary Face, Taunt, Charm, Captivate, Leer, Glare, Encore, Swagger, Flatter, Fairy Lock, and Baby-Doll Eyes (but not Spider Web) as well as suppressing the effects of the abilities Intimidate, Dazzle, Cute Charm, Unnerve, Shadow Tag, or Tinted Lens (but not Keen Eye or Compound Eyes) for the remainder of the turn. If any of those moves are used by an opponent in the same turn after Smokescreen has been activated, these moves will fail. - Barrier is now an increased priority move (+1) that boosts the user's Defense by two stages
for the remainder of that turnthrough end of next/following turn. The temporary stat boost from this move cannot be passed onto an ally by Baton Pass but can be calculated to use Stored Power while still in effect. - Tickle is now an increased priority move (+1) that decreases the target's base Attack and Special Defense by one stage each.
Withdraw is now an increased priority move (+1) that boosts the user's Defense by one stage.- Sand Attack is now an increased priority move (+1). As an added effect, this move has a 30% chance of making the target flinch outright instead of the usual accuracy reduction.
- Withdraw is now an increased priority move (+1) that boosts the user's Defense by two stages only for the remainder of the current turn.
- Now Bug-type, Constrict is now an increased priority move (+1) that prevents the target from attacking for the remainder of the turn unless the target uses Rapid Spin, Thrash, or Outrage (but not Petal Dance) to nullify its effects. This move's accuracy is reduced to 90% and the user may still receive recoil damage equal to 1/16 of its total HP if the target was about to use a damaging physical or special attack.
- Tickle is now an increased priority move (+1) that decreases the user's Defense by two stages
- Now Mirror Move only copies the last physical move that was used by an opponent, even if it was used in a previous turn. Similarly, Copycat only copies the last special move that was used by an opponent, even if it was used in a previous turn.
- Reduce the base power of Petal Dance to 70. As an additional effect, the user's ability temporarily changes to Flower Veil while using this move. After concluding the move, the user might have both its Special Attack and Special Defense stats increased by one stage each, or face a 30% chance of Confusion instead.
- By comparison, Petal Blizzard is now Fairy-type (see next note).
- Heart Stamp, Heart Swap, Lucky Chant, Healing Wish, Heal Pulse, Heal Block, Heal Bell, Doom Desire, Mist Ball,
Luster Purge, Lunar Dance, Petal Blizzard, Dizzy Punch, Assist, Present, Swift, Synchronoise,Simple Beam,Wake-Up Slap,Baton Pass,Comet Punch,Disable, Mimic, Role Play, Magic Coat, Life Dew, Trump Card, and Mirror Move should all be Fairy-type.- Dizzy Punch is now available via TM48, replacing Round. Dizzy Punch now has a 50% chance of confusing the target.
- Present is now a Fairy-type version of Pollen Puff.
- Play Nice is no more!
Simple Beam is now Fairy-type and should be renamed Simple Charm.
- Swift should also be Fairy-type.
- Fairy Wind is no more! All prior instances of Fairy Wind become Swift. Furthermore, all non-Fairy-type Pokémon – except for Uxie, Mesprit, Azelf, and Minior – have the original move Swift removed from their respective movelists.
- Lucky Chant prevents opponents from landing critical hits on the user's party for five turns. As an additional effect, damage from super-effective moves against Fairy-type Pokémon in battle is reduced to normal damage (×1) while this move is in effect.
- Fairy Lock prevents all Pokémon on the field from switching out or fleeing during their next turn, though Ghost-type Pokémon are unaffected. As an additional effect, Poison-type moves only inflict normal damage (×1) against Fairy-type Pokémon in battle while this move is in effect.
- Now Fairy Lock CAN affect Ghost-type targets.
- Charm lowers the Attack stat of the target by two stages but as an additional effect, the target cannot inflict super-effective damage during the turn this move is in effect. However, this move will fail if the target's Attack cannot be reduced any further.
- The base power vis-à-vis PP count for Trump Card is adjusted to count down from 5 (rather than "remaining PP"). Therefore, increasing the base PP of this move for a given Pokémon using PP Max or PP Up allows for up to three more uses of Trump Card at base power 200. Also, Trump Card is now Fairy-type.
- Last Resort is now a physical Normal-type version of Trump Card.
- Life Dew should be Fairy-type while Purify should be Water-type.
- Luster Purge is no longer a is a damage-dealing move. Instead it becomes the new name for the non-damaging Psychic-type status move Magic Coat and all instances of the former Luster Purge or formerly named Magic Coat become this move.
- Growth is now Grass-type and as an additional effect, this move also increases the user's Special Defense one stage per use during harsh sunlight.
- As an additional effect, Flash also decreases the target's Special Defense one stage per use.
- As an additional effect, Soak also causes the target to become grounded for 3 turns. Furthermore, Soak will fail against a target with the ability Slick
or a target that is at least partly Water-type. - Flame Wheel and Steamroller become the Fire-type and Bug-type variations, respectively, of Rollout/Ice Ball. Flame Wheel and Steamroller retain their individual secondary effects.
- All four moves now have a base power of 40 and will continue for up to three consecutive turns (reduced from five turns) until reaching a base power of 120 (doubled to 240 under effects of Defense Curl).
- All four moves can receive a boost from Defense Curl.
- Headbutt, Stomp, and Horn Attack are all counterparts with base power reduced to 60 plus a 30% chance of causing the target to flinch.
- Muddy Water is now Ground-type and becomes a damage-dealing variation of Mud Sport – ie, in addition to inflicting damage on all adjacent opponents, this move reduces the base power of Electric-type moves by 50% on both sides in battle for five turns (even if the user switches out). Also, the accuracy of Muddy Water is increased to 90%.
Sky Attack is no more! All prior instances of this move become Fly.- The initial 'charging turn' of Sky Attack becomes a semi-invulnerable turn similar to Fly. In effect, Sky Attack is now a stronger version of Fly.
- Belch is now a special move version of Natural Gift but can be used regardless of weather conditions.
- As an additional effect, the moves Lock-On and Mind Reader allow the user to bypass an opponent's Substitute to attack the target directly during the following turn. Furthermore, Lock-On and Mind Reader allow the user's next move to hit the target during the semi-invulnerable turn of Fly/Sky Attack, Sky Drop, Bounce, Dig, Dive, Phantom Force, or Shadow Force
- As an additional effect, the moves Odor Sleuth, Foresight, and Miracle Eye will cause the target's Substitute to fade immediately.
- Cross Poison deals damage and now has a 30% chance of poisoning the target. Furthermore, its base power is doubled if the target is poisoned, but it will also cure the target of poison. This move's accuracy is reduced to 90%.
- The base power of Leech Life is limited to 40 and 75% of the damage dealt to the target is restored to the user – effectively a Bug-type variation of Draining Kiss.
- The effects of Electrify are folded into Ion Deluge under a single move, an improved Ion Deluge – ie, Ion Deluge is an increased priority move (+1) that makes the target's move Electric-type for that turn, even if it is a status move. Furtheremore, Ion Deluge causes all Normal-type moves (including status moves) to instead become Electric-type for the remainder of the current turn.
- Reduce the base PP of Stealth Rock to 5. Furthermore, each instance of Stealth Rock now fades ("runs out") after striking three targets, requiring another setup to strike additional targets.
- Surf is now a two-turn move but the user of the move does not become semi-invulnerable during the initial turn. After execution on the second turn, the terrain becomes Tidal Surge for five turns (see Changes to Battle Mechanics & Abilities section below).
- turn 1, in-battle message: [user] seems to be concentrating on a receding tide…
- turn 2, in-battle message: A wave comes crashing in! [user] used Surf.
- Surf can be executed immediately if Tidal Surge terrain is in effect.
- as an additional effect, successfully using Surf clears the field of entry hazards. (tbd if this applies to all entry hazards or only opposing entry hazards.)
- As an additional effect, Grassy Terrain covers the field to end the effects of Stealth Rock, Spikes, and Toxic Spikes (but not Sticky Web) for as along as this terrain remains in effect.
- Heat Wave now clears the terrain effects of Grassy Terrain, Grassy Surge, and Icy Terrain upon first use. Using Heat Wave a second consecutive turn triggers Scorched Earth terrain.
- Using Blizzard, Icy Wind, Frost Breath, or Glaciate a second consecutive turn triggers Icy Terrain.
- Rather than the unusual physical damage gimmick, Psyshock instead has a 30% chance of inflicting paralysis as an additional effect.
- Force Palm
now inflicts damage as a special move using the user's Attack base statis now a special Fighting-type attack but is also grants STAB-boost if the user is Psychic-type (this STAB-boost is not stackable, ie a dual Fighting/Psychic-type will not get a double STAB-boost). That said, Force Palm retains its secondary effect: 30% chance of paralyzing the target.- This move is now eligible for a boost from the ability Mega Launcher but is also blocked by the ability Bulletproof.
- Brick Break (renamed Blitz Break) and Karate Chop should also receive a boost from the ability Iron Fist.
- Incinerate is renamed Wicked Flame, which now only hits any adjacent target (one at a time) and renders their held item un-usable unless the target switches out; however, any Berries held by the target are destroyed and cannot be cannot be recovered using Recycle, Pickup, or Harvest. As an additional effect, this move also grants STAB-boost if the user is Dark-type or Ghost-type (this STAB-boost is not stackable, ie a dual Fire/Dark-type will not get a double STAB-boost).
- Now, Sweet Scent lowers the Attack and Special Attack of all adjacent opponents one stage each per use. As an added an effect, Sweet Scent can also be used on an adjacent ally in battle to boost its Special Defense and Speed one stage each per use.
- "Razing the target with mystical multi-colored flames of great intensity", Sacred Fire now inflicts super-effective damage against Ghost-type and Dark-type targets as additional effects. Furthermore, this move can hit targets during the semi-invulnerable turn of Phantom Force or Shadow Force and if it does, it will have its power doubled against said target.
- "Slamming the target with a fire-proof tendrils to even snuff out fires", Frenzy Plant also inflicts super-effective damage against Fire-type targets as an additional effect. Furthermore, this move can hit targets during the semi-invulnerable turn of Dig and if it does, it will have its power doubled against said target.
- "Razing the target with a powerful explosion", Blast Burn also inflicts super-effective damage against Water-type targets as an additional effect. Furthermore, this move can hit targets during the semi-invulnerable turn of Fly/Sky Attack, Sky Drop, or Bounce and if it does, it will have its power doubled against said target.
- Hydro Cannon is renamed Storm Surge. "Crashing a giant wave onto a target with the force to uproot trees", Storm Surge also inflicts super-effective damage against Grass-type targets. Furthermore, this move can hit targets during the semi-invulnerable turn of Dive, and if it does, it will have its power doubled for that Pokémon.
- Quash now has priority of +1 (+4?), so it is used before all moves that do not have increased priority in a given turn. The success rate will be halved between successful uses of this move across consecutive turns.
- Poison Powder, Stun Spore, Sleep Powder, and Spore should be all be able to afflict Grass-type targets.
- Rock Tomb should be the Rock-type counterpart of Metal Burst.
- Fake Out should be usable more than once per battle, specifically, the user can hit any target only on the first turn it has entered battle and not been switched out.
- Razor Wind becomes a single-turn Flying-type move that inflicts damage and has a 30% chance of causing the target to flinch. More importantly, Razor Wind is also super-effective against Rock-type targets.
- Air Cutter is no more! All prior instances of this move become Razor Wind.
- Razor Wind targets all adjacent opponents.
Air Slash is no more! All prior instances of this move become Razor Wind.- Air Slash takes on the effects of the former Air Cutter: deals damage and has an increased critical hit ratio. However, this move can only hit a single target at a time, including non-adjacent opponents in Triple Battles.
- Leaf Tornado is no more! All prior instances of this move become Leaf Storm.
- The base power of Leaf Storm is reduced to 100 and its PP is increased to 10 (max 16).
The effects of Sticky Web and Spider Web are combined into a single move, an improved Sticky Web. All prior instances of Spider Web become Sticky Web.Sticky Web sets an entry hazard around the opposing Pokémon, which lowers their Speed stat by one stage upon switching in. It doesn't affect Flying-type Pokémon, Pokémon with the Levitate Ability, or Pokémon holding an Air Balloon.Pokémon with the Ability Clear Body and White Smoke will not have their Speed lowered, and Pokémon with the Ability Contrary will instead have their Speed raised by one stage. Sticky Web triggers the effects of the Abilities Defiant and Competitive.However, Sticky Web also prevents all affected targets from switching out or fleeing (including via Teleport). It bypasses accuracy checks to always hit, unless the target is in the semi-invulnerable turn of a move such as Dig or Fly. It will hit the target even if it has used Protect or Detect.The moves Rapid Spin and Defog remove the effect of Sticky Web; Rapid Spin removes Sticky Web set around the user, while Defog removes Sticky Web set on both sides.
As an additional effect, Sticky Web covers the field to end the effects of other entry hazards Stealth Rock, Spikes, and Toxic Spikes (but not Sticky Web) placed on the user's side of the field by foes for as along as this move remains in effect.- Brine is also super-effective against Steel-type targets.
- Scald is also super-effective against Grass-type and Ice-type Pokémon.
- Drill Peck is also super-effective against Rock-type targets.
- Icicle Crash is also super-effective against Rock-type targets.
- Superpower is now super-effective against Steel-type targets (see Changes to Battle Mechanics & Abilities section).
- Eruption is now a Physical move and serves as the Fire-type counterpart of
Reversal and FlailU-turn. - Acrobatics is now the Flying-type counterpart of Knock Off.
- Kinesis – Kadabra and Alakazam's signature move – is now the Psychic-type counterpart of Thunder Wave, paralyzing the target.
- Wring Out is now a physical move.
- Mud-Slap is now a physical move.
- Magnet Bomb is now a special move.
- Magnet Bomb is now a trapping move that blasts a target with ionized particles that magnetize it towards the user, preventing the affected Pokémon from switching or escaping while the user remains on the field. In effect, this is a substitute to having a Pokémon with the ability Magnet Pull.
- Now Magnet Bomb CAN affect Ghost-type targets.
- Tri Attack now has a 30% chance of paralyzing, freezing, or burning the target.
- Dark Pulse should be the Dark-type counterpart of Tri Attack, including secondary effects: 30% chance of paralyzing, freezing, or burning the target.
- Now Bulldoze only affects all adjacent foes.
- as an additional effect, successfully using Bulldoze clears entry hazards placed on the user's side of the field by foes.
Now Overheat only affects all adjacent foes.- Now Discharge and Parabolic Charge only affect all adjacent foes.
- Now Purify can cure the user or any other ally in the user's party of a non-volatile status condition, only one target per use. Furthermore, Purify is now Water-type.
- No longer the signature move for the Exeggcute evolutionary line, Barrage is now a multi-strike Fire-type move that "strikes targets over a wide attack area" (ie, all adjacent foes, the only multi-strike attack to hit multiple foes at once) 2-5 times per use with a base power of 25 per strike. There is a ~33.3% chance that it will hit 2 times, a ~33.3% chance it will hit 3 times, a ~16.7% chance it will hit 4 times, and a ~16.7% chance it will hit 5 times.
- Now the type of Multi-Attack depends on the type of Memory OR Plate held by the user, being Normal-type if no Memory or Plate is held.
Updated TMs
- TM34 Sludge Wave → Stored Power (Psychic-type)
- TM48 Round → revamped Dizzy Punch (Fairy-type)
- TM49 Echoed Voice (renamed Crescendo) →
- TM51 Steel Wing → revamped Slash (Steel-type)
- TM53 Energy Ball → Needle Arm (Grass-type)
- TM59 Brutal Swing → revamped Eruption physical Fire-type variation of U-turn
- TM67 Smart Strike → Extreme Speed (Normal-type)
- TM100 Confide → Baton Pass (Normal-type)
- Steel Wing is no longer available by TM, it becomes Skarmory's signature move.
Egg Group Edits
- The Grass Egg Group is renamed the Botanic Egg Group.
- Nidoran ♂ and ♀ should be classified together as gender differences within the same specie.
- Now Dragon-type, Lickitung joins the Dragon Egg Group and can learn Dragon Tail as an Egg Move.
- Now Dragon-type, Dunsparce joins the Dragon Egg Group. Dragon Tail, Thrash, and Twister are added to Dunsparce's Egg Move list.
Porygon, Porygon2, and Porygon-Z now belong to their own Egg Group, the Porygon Egg Group, which is also unique for creating up to three(?) eggs at a time (Porygon breeds virally!)- Porygon, Porygon2, and Porygon-Z cannot breed.
- Lapras joins the Dragon Egg Group in lieu of the Water 1 Egg Group. It can learn Dragon Breath and Dragon Dance as Egg Moves.
- Corsola is no longer in the Water 1 Egg Group.
- Ralts, Kirlia, Gardevoir, and Gallade all join the Human-Like Egg Group and Grass Egg Group.
- Shedinja cannot breed, belonging to the Undiscovered Egg Group.
- Spiritomb is now genderless and joins the Gender unknown Egg Group in lieu of the Amorphous Egg Group.
- Croagunk and Toxicroak Field Egg Group and Water 1 Egg Group in lieu of the Human-Like Egg Group.
- Tynamo, Eelektrik, and Eelektross join the Water 2 Egg Group in lieu of the Amorphous Egg Group.
- Mareanie and Toxapex join the Water 3 Egg Group.
- Pyukumuku joins the Water 3 Egg Group.
Changes to HMs
- HM01 Cut is no more! Instead it is replaced by the now-Steel-type move Slash, which retains an increased critical hit ratio.
- HM04 Strength is now Fighting-type and takes on the secondary effects of Circle Throw but retains its base power of 80 (accuracy 90%).
- Circle Throw is no more!
Rock Climb is no more! Instead, Strength also takes on Rock Climb's out-of-battle / overworld effects: scaling rocky surfaces, in addition to pushing large / heavy boulders.
- Rock Climb is now Fighting-type and instead allows the user to ignore the effects of Reflect, Light Screen, Mat Block, and Wide Guard (but not Aurora Veil) to attack a target.
Changes to Battle Mechanics & Abilities
- The ability to learn Sunny Day, Rain Dance, Toxic, Focus Blast, or Earthquake via TM should be much more limited.
- While Rain Dance or rain is in effect, the base damage of Water-type AND Electric-type moves will be increased by
50%30%. - Normal-type is no longer immune to Ghost-type but does resist Fairy-type.
- Electric-type is now super-effective against Steel-type.
- While Ground-type remains immune to Electric-type, Rock-type is now resistant to Electric-type.
- Rock-type is now resistant to Dragon-type.
- Bug-type is now immune to Ghost-type.
- Fighting-type is no longer super-effective against Steel-type or Ice-type, inflicting only normal-damage (×1) against either type.
- Rock-type is no longer super-effective against Ice-type. Rock-type moves inflict normal-damage (×1) against Ice-type targets.
Now Water-type only inflicts normal damage (×1) against Ground-type, ie Water-type is no longer super-effective against Ground-type.- Now Grass-type only inflicts normal damage (×1) against Rock-type, ie Grass-type is no longer super-effective against Rock-type.
- Steel-type is now super-effective against Grass-type.
- Poison-type is now super-effective against Water-type and Ground-type as well as Grass-type.
- Ground-type no longer resists Poison-type and is no longer super-effective against Poison-type either.
- Both Psychic-type and Fire-type moves are now super-effective against Fairy-type targets.
Meanwhile, Steel-type still resists Fairy-type but is no longer super-effective against Fairy-type.Steel-type is now immune to Fairy-type and remains super-effective against Fairy-type. - Now Ice-type and Grass-type targets in addition to Fire-type and Poison-type targets are resistant to Fairy-type moves.
- Fairy-type no longer resists Bug-type, ie Bug-type moves inflict normal-damage (×1) against Fairy-type targets.
- Now Normal-type resists Fairy-type.
- Fairy-type and Ghost-type inflict normal-damage (×1) against each other.
- Fairy-type is no longer super-effective against Fighting-type; Fairy-type moves should only inflict normal-damage (×1) against Fighting-type targets.
- Fighting-type and Bug-type no longer resist one another, now only inflicting normal-damage (×1) against each other.
- STAB is reduced from a ×1.5 multiplier to a ×1.33 multiplier.
- Type-order now matters: whether a type first or second affects resistance (but not STAB). For a given Pokémon, the type listed first reduces damages from a weaker-type by two-thirds (×0.33) while the type listed second reduces damages from a weaker-type by a third (×0.66). An attack that is weak against both of the target's types inflicts 1 HP in damage. (The in-battle text will read "Attack inflicted negligible damage.")
- In addition to immunity against most Ground-type moves and most entry hazards, Levitate also provides Pokémon with this ability immunity to the effects – positive or negative – of any terrain currently active on the field.
- Fond of sweet delicacies, a new NPC named Pokémon Whisperer allows players to change the ability of a select Pokémon to its Hidden Ability in exchange for a regional specialty: Pewter Crunchies, Rage Candy Bar, Lava Cookie, Old Gateau, Casteliacone, Lumiose Galette, Shalour Sable, or Big Malasada
- Sheer Force is now the Fighting-type equivalent of Aerilate, Pixilate, etc: Sheer Force causes all Normal-type moves used by the Pokémon to become Fighting-type and receive a 30% base power boost in addition to all other modifiers, such as STAB.
- Steelworker is now now a Steel-type variation (not equivalent) of Aerilate, Pixilate, etc: Steelworker causes all Normal-type moves used by the Pokémon to become Steel-type and receive a 30% base power boost in addition to all other modifiers, such as STAB. Moves that are already Steel-type also receive a 30% base power boost regardless of the user's type (not stackable if STAB already applies for user).
- During harsh sunlight, a Pokémon with ability Solar Power gains a 1.25× boost to its Special Attack AND RECOVERS one-eighth (⅛) of its maximum HP at the end of each turn.
- Illuminate now has in-battle effects: a Pokémon on the field with this Ability will grant a 30% boost to the original accuracy of moves by all allies AND reduce the original accuracy of moves by all foes by 30%. It will also prevent foes from using the abilities Compound Eyes, Keen Eye, or Tinted Lens while a Pokémon with this ability remains in battle. (The accuracy boost from Illuminate does not stack upon the accuracy boost from Compound Eyes by allies.)
- Magnet Pull prevents Steel-type foes from fleeing (including Teleport) or switching out as long as the user remains in battle. As an additional effect, this ability redirects all Steel-type moves used by foes to target the Pokémon with this Ability: if the move is a physical move, the Pokémon with this Ability absorbs the attack and its Defense is raised one stage; if the move is a special move, the Pokémon with this Ability absorbs the attack and its Special Attack is raised one stage.
- Wonder Guard now allows a Pokémon with this ability (namely Shedinja) to automatically copy the max HP of an opponent for the remainder of the battle (HP will only reset after end of battle). Upon joining a double/triple/etc battle, the Pokémon with this ability copies the higher HP of adjacent opponents. Wonder Guard also retains its original effect: a Pokémon with this ability is immune to damage from attacks that are not super effective.
- Flash Fire makes a Pokémon with this ability AND its allies on the field immune to damage from Fire-type attacks.
Furthermore, in lieu of suffering damage, a Pokémon with this ability receives a one-stage boost to its Attack if targeted by a physical Fire-type attack or one-stage boost to its Special Attack if targeted by a special Fire-type attack.Furthermore, once activated, the terrain becomes Scorched Earth as long as the Pokémon with this ability remains on the field. - Aura and pulse moves (which gain an base power boost from the ability Mega Launcher) and ball and bomb moves (which are negated by the ability Bulletproof) are now part of the same category of moves, ie all these moves gain a base power boost from the ability Mega Launcher but are negated by the ability Bulletproof.
- Rock Wrecker, Gyro Ball, and Ice Ball are no longer considered ball and bomb moves, but now Fire Blast, Explosion, Self-Destruct, Mud Shot, Sure Shot, Air Slash, and Razor Wind are included.
- Thunderbolt, Charge Beam, Discharge, Parabolic Charge, Hydro Pump, Wicked Flame,
Sacred Fire,Hydro Cannon, Frenzy Plant, Blast Burn, Signal Beam, Luster Cannon (Flash Cannon), and Dazzling Gleam are now considered aura and pulse moves as well.
- In addition to a speed boost during a hailstorm, Pokémon on the field with the Ability Slush Rush become immune to damage from hail regardless of said Pokémon's type.
A new ability named Stealthy allows the Pokémon with this ability to avoid entry hazards, including Spikes, Toxic Spikes, Stealth Rock, and Sticky Web.- As an additional effect, Infiltrator also allows Pokémon with this ability to avoid entry hazards, including Spikes, Toxic Spikes, Stealth Rock, and Sticky Web.
- Liquid Ooze causes HP-draining moves used on the Pokémon with this Ability to damage their user instead of healing them. But as a secondary effect, this ability also clears entry hazards after coming into contact with and inflicting damage to a Pokémon with this Ability.
- eg, in-battle message: Stealth Rock got caught in Pyukumuku's Liquid Ooze!
- As an additional effect, Pokémon with the abilities Compound Eyes and Keen Eye can bypass an opponent's Substitute to attack the target directly.
- When a Pokémon with the ability Aftermath is knocked out by an opponent's attack – whether it makes contact or not – damage is dealt to that opponent equal to the amount of HP the fainted Pokémon had left before last being hit or equal to ⅓ of the opponent's maximum HP, whichever is greater. (Innards Out is no more!)
- The ability Flower Gift increases the Attack and Special Defense stats of the Pokémon with this Ability and its allies by 1.5× regardless of the weather, so long as the Pokémon with this ability remains on the field.
- The ability Flower Veil is no more! All prior instances of this ability become Flower Gift.
The ability Intimidate lowers the Attack stat of all adjacent opponents by half. Another new counterpart ability, Dazzle, lowers the Special Attack stat of all adjacent opponents by half.- In addition to lowering the Attack stat of all adjacent opponents by two stages, the ability Intimidate prevents an opponent from using a priority move (including moves boosted by Prankster, Gale Wings or Triage) against a Pokémon with this ability or its allies. Another new counterpart ability, Dazzle, has all the same effects but instead lowers the Special Attack stat of all adjacent opponents by two stages.
- The original abilities Queenly Majesty and Dazzling are no more!
- The effects of Sticky Hold and Gooey are combined into a single ability, an improved Sticky Hold. All prior instances of Gooey become Sticky Hold.
- The effects of Magma Armor and Flame Body are combined into a single ability, an improved Flame Body. All prior instances of Magma Armor become Flame Body.
- As an additional effect, a Pokémon with this improved Flame Body is immune to burns.
- But as a secondary effect, this improved ability also clears entry hazards after coming into contact with and inflicting damage to a Pokémon with this Ability. eg, in-battle message: Spikes got caught in Magcargo's Flame Body!
- In short, this improved Flame Body inflicts burn status to opponents upon contact (30% chance), prevents freezing for Pokémon with this Ability, AND clears entry hazards.
- The effects of Vital Spirit and Moxie are combined into a single ability, an improved Vital Spirit. All prior instances of Moxie become Vital Spirit.
- The effects of Limber and Steadfast are combined into a single ability, an improved Limber. All prior instances of Steadfast become Limber.
- The effects of Own Tempo and Inner Focus are combined into a single ability, an improved Own Tempo.
- The effects of Stench and Aroma Veil are combined into a single ability, an improved Stench.
- The in-battle and overworld effects of Poison Point and Poison Touch are combined into a single ability, an improved Poison Point.
- Whereas Huge Power doubles the Attack stat of the Pokémon with this Ability, Pure Power now doubles the Special Attack stat of the Pokémon with that Ability.
As an additional effect, a Pokémon with the ability Motor Drive may use Moves that require recharging without resting the following turn.- Pokémon with the ability Motor Drive may use Electric-type moves with +1 priority so long as their HP remains at 30% or greater.
Gale Wings grants +1 priority for all Flying-type moves used by a Pokémon with this ability and grants a 20% power boost to Flying-type attacks used by said Pokémon, if applicable.- Pokémon with the ability Gale Wings may use any Flying-type move with +1 priority so long as their HP remains at 30% or greater.
- As an additional effect, a Pokémon with the ability Sap Sipper (Herbivorous) regains 1/16 of its maximum HP at the end of each turn while Grassy Terrain remains in effect.
- As an additional effect, Fur Coat negates the passive damage or added effects from abilities that react to contact.
- As an additional effect, a Pokémon with the ability Pressure is immune to non-damaging effects from the moves Gravity, Magnet Rise, Telekinesis, Smack Down, Sure Shot, and Thousand Arrows.
- Hyper Cutter is renamed Vorpal Cutter. This ability now prevents a Pokémon with this ability from having its Attack lowered, whether by an opponent's move or its own.
- Moves that effectively lower Attack without using stat stages – such as Guard Swap, Heart Swap, or Guard Split – will fail when used against a Pokémon with this ability.
- This ability can be ignored by Pokémon with the abilities Mold Breaker, Teravolt, or Turboblaze, or using moves that ignore abilities.
- NEW ABILITY: Full Metal Sound causes all sound-based moves used by a Pokémon to become Steel-type and confers STAB damage, if applicable for the user. Furthermore, a Pokémon with this ability becomes immune to all
non-Steel-typenon-damaging [[[status move|status]] sound-based moves. - NEW ABILITY:
AegisVorpal Guard prevents a Pokémon with this ability from having its Defense AND Special Defense lowered, whether by an opponent's move or its own.- Moves that effectively lower Defense or Special Defense without using stat stages – such as Guard Swap, Heart Swap, or Guard Split – will fail when used against a Pokémon with this ability.
- This ability can be ignored by Pokémon with the abilities Mold Breaker, Teravolt, or Turboblaze, or using moves that ignore abilities.
- REVAMPED During double / triple battles, etc, if a Pokémon with Symbiosis has a held item, it also copies the effects of that item (but not the item itself) onto an ally or allies on the field once said item is consumed
- NEW ABILITY: Slick reduces the final calculated damage received from physical attacks by
25%half. Critical hits that target a Pokémon with this Ability inflict normal damage. - The ability Run Away should be renamed Nimble.
- NEW ABILITY: Nocturnal replaces Insomnia – ie, all prior instances of Insomnia become Nocturnal. Nocturnal prevents the Pokémon with this ability from being afflicted by sleep by an opponent's moves, including Yawn; however, this Pokémon may still use Rest, unlike Pokémon with the ability Vital Spirit. Pokémon with Nocturnal also receive a STAB-boost for using Ghost or Dark-type attacks, regardless of the user's own type.
- NEW ABILITY: The move Echoed Voice should be renamed Crescendo but a new ability Echoed Voice (Amplify?) grants a 30% boost to the base accuracy as well as 20% boost to the base power of sound-based moves used by this ability.
- NEW ABILITY: Ravenous allows the Pokémon with this ability to copy the effects of an item consumed by an ally in the same or immediately previous turn. If more than one item was consumed by more than one ally, all effects may be copied.
- NEW ABILITY: Juggernaut reduces the multiplier of super-effective damaging moves targeting a Pokémon with this ability to ×1 (normal damage).
A Pokémon with Juggernaut clears the field of opposing entry hazards after receiving damage from said entry hazards upon entering battle. - NEW ABILITY: Stolid (Dauntless?) reduces the final calculated damage from Dark-type moves used against a Pokémon with this ability by half. Any Dark-type status moves targeting a Pokémon with this ability will fail.
- The original ability Moody is no more! Instead, Moody becomes the new name for the ability Contrary.
The original ability Unaware is renamed Insouciant.NEW ABILITY: Cavalier takes on the same effects as the original ability Simple. (The original ability Simple is no more!)- NEW ABILITY: Daredevil is now a copy of Simple – ie, the number of stages that a stat is increased or decreased by a move, Ability, or item is doubled for a Pokémon with this ability.
- NEW ABILITY: Maverick is now a copy of Unaware – ie, if a Pokémon with this Ability uses a damaging move or is targeted by a damaging move, the other Pokémon's stat stages are ignored during damage and accuracy calculation.
- NEW ABILITY: Dauntless
- NEW WEATHER TYPE: Thunderstorm, a variation of rain. During a thunderstorm, each turn there is a 12.5% (⅛) chance that any Pokémon in battle may be struck by Thunderbolt from the environment; Steel-type Pokémon on the field will have a 25% (¼) chance of being struck. Pokémon on the field with ability Lightning Rod will attract Thunderbolt every time (multiple Pokémon on the field with this ability will share the probability of getting struck among themselves).
Using Thunder during rain will generate a Thunderstorm for as long as the rain lasts – ie, A thunderstorm rolled in with the call of Thunder!
- Moon Balls have a 4× catch rate modifier when used against wild Fairy-type Pokémon or on a wild Pokémon from an evolutionary family that includes a Pokémon which evolves using a Moon Stone.
- The Grass-type-type is known now as Botan.
- The Dark-type-type is known now as
UmbraScourge. - The Steel-type-type is known now as Metal.
- The Psychic-type-type is known now as Physic, alluding to the ability to manipulate physical forces as well as physical space and time.
NEW TERRAINS
- While Tidal Surge is in effect, Nature Power becomes Surf; Secret Power uses the animation of Hydro Pump and has a 30% chance of inflicting a burn; while Camouflage causes the user to become Water-type. Natural objects disappear while is in effect. The weather-modifying moves Sunny Day, Sandstorm, Hail, or Fog Call will cause Tidal Surge to end; however, Tidal Surge can be stacked with Rain Dance or the ability Drizzle to generate heavy rain. Furthermore, this terrain has the following effects on Pokémon that are on the ground and not in the semi-invulnerable turn of a move:
- the base damage of Fire-, Ground-, AND Rock-type moves will be halved (DECREASED by 50%). Pokémon with the ability Water Compaction are immune to this effect
damage from Water-, Grass-, AND Electric-type moves will get a 50% boost (×1.5)- activates the abilities Hydration, Swift Swim, and Rain Dish
- any instance of Ingrain will remain active
- now a two-turn move, Surf can be executed immediately if Tidal Surge terrain is in effect.
- While Scorched Earth is in effect, Nature Power becomes Flamethrower; Secret Power uses the animation of Incinerate and has a 30% chance of inflicting a burn; while Camouflage causes the user to become Fire-type. Natural objects disappear while is in effect. The weather-modifying moves Rain Dance, Sandstorm, Hail, or Fog Call will cause Scorched Earth to end; however, Scorched Earth can be stacked with Sunny Day or the ability Drought to generate extremely harsh sunlight. Furthermore, this terrain has the following effects on Pokémon that are on the ground and not in the semi-invulnerable turn of a move:
- the base damage of Water-, Grass-, Fairy-type, AND Bug-type moves will be halved (DECREASED by 50%).
- at the end of each turn, this terrain restores the HP of any and all Pokémon with the abilities Flame Body (yes, that includes Magma Armor), Flash Fire, White Smoke, Drought, Desolate Land, or Flare Boost by ⅛ of its maximum HP.
- any instance of Ingrain that remains active will end and further attempts to use the move will fail – eg, in-battle message: Scorched Earth burned through Cacturne's Ingrain!
- While Icy Terrain is in effect, Nature Power becomes Ice Beam; Secret Power uses the animation of Ice Shard and has a 30% chance of freezing the target; while Camouflage causes the user to become Ice-type. Natural objects disappear while is in effect. The weather-modifying moves and abilities including Rain Dance, Sandstorm, Hail, Sunny Day, or Fog Call do NOT cause Icy Terrain to end, except for moves or abilities that generate extremely harsh sunlight. Furthermore, this terrain has the following effects on Pokémon that are on the ground and not in the semi-invulnerable turn of a move:
- the base damage of Dragon-, Grass-, Fairy-type, AND Bug-type moves will be halved (DECREASED by 50%).
- at the end of each turn, this terrain doubles the Speed stat of Ice-type Pokémon on the field or Pokémon with the abilities Slush Rush, Ice Body, or Snow Cloak.
- any instance of Ingrain that remains active will end and further attempts to use the move will fail – eg, in-battle message: Cacturne's Ingrain can't break through the solid ice!
Up for Grabs
- Spearow and Fearow should learn Dive (yes, Dive, think of kingfishers and cormorants) by level-up in lieu of Focus Energy.
- Ninetales should be part Psychic-type or, preferably, part Ghost-type.
- Venomoth is now Bug/Fairy and renamed Lunamoth, the Lunar Moth Pokémon (or have a regional variant to that effect).
- Lunamoth Venomoth should learn Misty Terrain at level 1 in lieu of Tackle, Moonlight by level-up in lieu of Leech Life, and Moonblast by level-up in lieu of Psychic.
- Lunamoth learns Powder and Silver Wind as Evo.-moves in lieu of Gust. Lunamoth no longer learns Stun Spore and Poison Powder by level-up (Sleep Powder is retained).
- Psyduck's abilities are now Damp or Pure Power (see note for Pure Power under Changes to Battle Mechanics & Abilities section below). Golduck should be Water/Psychic and be renamed Zenduck. Its abilities are now Wonder Skin (replacing Psyduck's Damp) or
Swift SwimCompetitive (replacing Psyduck's Pure Power).- Zenduck should learn Refresh by level-up in lieu of Fury Swipes, Psycho Shift by level-up in lieu of Screech, Psyshock by level-up instead of Psych Up, Calm Mind by level-up in lieu of Amnesia, and Miracle Eye by level-up instead of Wonder Room.
- Mankey should be Normal-type; Primeape should be Dark-type.
- Evolutionary family change: Mankey + Lv 24 → Primeape + Lv 50 → Slaking
- By comparison, Slakoth + Lv 18 → Vigoroth + Lv 40 → Snorlax
- Slaking is now
Fighting-typeDark-type. Its abilities are now Defiant or Anger Point, with Sap Sipper as its Hidden Ability.
- Instead of simply being animated magnets, Magnemite, Magneton, and Magnezone should be redesigned as (simplified) gnat-like Bug/Steel-type Pokémon.
Jynx and Smoochum should be Ice/Fairy-type.- Smoochum should be Fairy-type.
Jynx should be Ice/Ghost-type.- Jynx's lips should conceal a toothy maw for devouring prey.
- Gligar and Gliscor should both be Poison/Flying-type.
- Snubbull should be Normal-type (NOT Fairy-type); Granbull should be Fighting-type.
- The names of Marshtomp and Swampert should be swapped.
- Masquerain is now Fairy/Water-type and has the ability Levitate.
- Loudred should be renamed Exploud and Exploud should be renamed Sonorus. Sonorus should be Steel-type and have the new ability Full Metal Sound (see "Changes to Battle Mechanics & Abilities" section above).
- Loudred (renamed Exploud) should evolve into Exploud (renamed Sonorus) when traded while holding a Metal Coat.
- Aron should be renamed Helmite and Lairon should be renamed Helmiron.
- Trapinch is now Bug/Ground-type. Vibrava is now Bug/Flying-type and has the ability Sand Force.
- Flygon is now Dragon/Flying-type and has the ability Sand Force. Vibrava now evolves into Flygon while traded holding a Dragon Scale.
- Froslass should be part Ice/Fairy-type.
- Latios and Latias are now Dragon/Fairy-type but retain the ability Levitate. Their signature moves Luster Purge and Mist Ball, respectively, are now both Fairy-type.
- Galvantula now has the abilities
Volt Absorb Compound EyesInfiltrator or Fur Coat. Joltik now has the abilitiesVolt Absorb Compound EyesInfiltrator or Static. - Should Heatran be retconned as an Ultra Beast???
- Normal-type targets are no longer immune to Ghost-type moves. Ghost-type moves inflict normal damage (×1) against Normal-type Pokémon.
- Poison-type is no longer super-effective against Fairy-type. In fact, the reverse now holds: Fairy-type is super-effective against Poison-type.
- Ghost-type is no longer super-effective against Psychic-type. In fact, the reverse now holds: Psychic-type is super-effective against Ghost-type.
- Cross Poison deals damage and now has a 30% chance of poisoning the target. Its base power is doubled if the target is poisoned, but it will also cure the target of poison. Also, this move's accuracy is reduced to 90%.
- Luster Purge is no longer a is a damage-dealing move. Instead it becomes the new name for the non-damaging Psychic-type status move Magic Coat and all instances of the former Luster Purge or formerly named Magic Coat become this move.
Changes to Evolution Mechanics
- Dedenne is now the baby-stage of Pikachu (Pichu is no more!)
- Alolan Sandshrew + Lv 34 → Alolan Sandslash
- Male Nidodons evolve into Nidorex (male) leveling up while knowing Poison Jab. Female Nidodons evolve into Nidorex (female) leveling up while knowing Poison Fang.
- Male Nidodons learn Poison Jab at a much earlier level, ideally before Lv 40. Female Nidodons learn Poison Fang at a much earlier level, ideally before Lv 40.
- Growlithe now evolves into Arcanine given high friendship.
- Poliwhirl + Leaf Stone → Lefrog (revamped Water/Grass-type Politoed)
- Slowbro should evolve from Slowpoke while leveling up with a Shellder in the trainer's party. Slowpoke should evolve into Slowking while leveling up with a Shellder in the trainer's party AND holding a King's Rock.
- Marowak is the male-only evolution of Cubone, whose mother (Kangaskhan) passes not long after raising it from infancy. Similarly, Kangaskhan is the female-only evolution of Cubone. Marowak generally live as solitary hunters (or in small packs of 2-4) whereas Kangaskhan live together in matriarchal herds (yes, think of real-world African elephants).
- Male Cubone still evolve into Marowak starting at level 28 but female Cubone evolve into Kangaskhan given high friendship.
- Munna is now the baby-stage of Drowzee (Musharna is no more!)
- Munna – renamed Mesmur – evolves into Drowzee at level 26. Drowzee evolves into Hypno using a Dusk Stone.
- Staryu (revamped Water/Rock-type) + Moon Stone → Starmie (revamped Water/Rock-type)
- Using a Leaf Stone, Tangela now evolves into Carnivine, which gains some defensive bulk in lieu of Tangrowth (Tangrowth is no more!)
- Lickilicky is no more!
- Mankey + Lv 24 → Primeape + Lv 50 → Slaking
- Slakoth + Lv 18 → Vigoroth + Lv 40 → Snorlax
- Azurill is no more!
- Spinarak now evolves into either Bug/Psychic-type male Ariados or Poison/Dark-type female Ariados. The movelist for each branch of this split evolution varies accordingly.
- Sneasel now evolves into Absol if leveled up while holding a Razor Claw at night.
- Phanpy now evolves into Donphan at level 35.
- Remoraid now evolves into Mantine leveling up while knowing Bounce. (Mantyke is no more!)
- Wurmple should evolve into Silcoon during the [Time#Time-based evolutions|day]] or Cascoon at night.
- Makuhita should evolve into Hariyama at level
2834. - Skitty (revamped Grass-type) +
Moon StoneThunder Stone → Inari (revamped Grass/Electric-type Delcatty) - Mawile (Grass/Dark-type regional variant) + Lv 40 → Gorgonna (revamped Grass/Dark-type Mega Mawile)
- Roselia +
Shiny StoneMoon Stone → Roserade - Vibrava now evolves into Flygon while traded holding a Dragon Scale.
- Luvdisc is renamed Aphrotini and now evolves into Alomomola leveling up while knowing Skull Bash.
- Snorunt (♀ only) +
Shiny StoneDusk Stone → Froslass - Male Burmy evolve into a Bug/Fire-type Mothim during day or a Bug/Ice-type Mothim at night. Each form receives a slightly different movelist to reflect their updated typing.
- Cherrim is now Grass/Fairy. Cherrim no longer has an "Overcast Form"; it appears in its "Sunshine Form" by default.
- Cherrim now evolves from Cherubi when leveled up with high friendship at night.
- Riolu now evolves into Lucario if leveled up while holding a Reaper Cloth at night.
Cottonee + Dawn Stone (no more Sun Stone) → Whimsicott- Cottonee now evolves into Whimsicott leveling up while knowing Whirlwind.
Minccino + (no more Shiny Stone) Dawn Stone → Cinccino- Cinccino now evolves from Minccino when it is leveled up near an Ice Rock OR is levelled up having at least two levels of Affection.
- Darmanitan Zen Mode now constitutes a branch evolution, a separate Fire/Psychic-type Pokémon named Zendaruma.
- Darumaka + Fire Stone → Darmanitan
- Darumaka + Moon Stone → Zendaruma
Larvesta + Sun Stone → Volcarona- Larvesta now evolves into Volcarona at level 49.
- Deino should evolve into Zweilous at level 32.
- Floette +
Shiny StoneDawn Stone → Florges - As an alternate/additional evolution method, Inkay can also evolve into Malamar leveling up while knowing Topsy-Turvy.
- Skrelp now evolves into Dragalge – renamed Dracaena – at level 38 OR via level-up while knowing Aqua Tail.
- Steenee now evolves into Tsareena leveling up while knowing Rolling Kick (Steenee and Tsareena no longer learn Stomp by level-up, they learn Rolling Kick instead).
- Poipole now evolves into Naganadel given high friendship.
WANTED: Evolutions and 'Pre-Evolutions
Revamped Type Chart According to AceTrainerAlvaro
UNDER CONSTRUCTION Please refer to Changes to Battle Mechanics & Abilities section for my latest changes.
- Main article: Type/Type chart
Type-order now matters: whether a type first or second affects resistance (but not STAB). For a given Pokémon, the type listed first reduces damages from a weaker-type by two-thirds (×0.33) while the type listed second reduces damages from a weaker-type by a third (×0.66). An attack that is weak against both of the target's types inflicts 1 HP in damage. (The in-battle text will read "Attack inflicted negligible damage.") A complete ineffectiveness against either type will still make the move deal no damage, since 0 multiplied by any number is 0. Also, STAB is reduced from a ×1.5 multiplier to a ×1.33 multiplier.
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These matchups are suitable for Generation VI. |
In Inverse Battles, a different type chart is used that essentially inverts the normal type chart, turning immunities and resistances into weaknesses, and weaknesses into resistances.
Generation Reboot: List of Pokémon by National Pokédex No
Pokédex also below reflects my suggested changes. Some types have been changed. Some species have been eliminated altogether. Some evolutionary lines have been rearranged.
Kanto
- The Growlithe and Litleo evolutionary lines are considered Version-exclusive Pokémon and counterparts to one another.
Johto
- The Cyndaquil and Totodile evolutionary lines are no longer treated as starters. Pokémon from these families may be caught freely in the wild. Their evolutionary lines are considered Version-exclusive Pokémon and counterparts to one another.
- The Snubbull and Pancham evolutionary lines are considered Version-exclusive Pokémon and counterparts to one another.
- Found in the Ruins of Alph, the Baltoy and Bronzor evolutionary lines are considered Version-exclusive Pokémon and counterparts to one another.
- The Aron and Axew evolutionary lines are considered Version-exclusive Pokémon and counterparts to one another.
- After defeating the Johto Elite Four, a lone Spiritomb can be located in the B1F level of the Burned Tower where the Legendary beasts were previously located (Raikou, Entei, and Suicune must clear the area first).