User:Abcboy/Range

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
Bulbapedia bulb.png This article is intended to be moved into one of Bulbapedia's main content spaces.
Be mindful that it is still part of a personal userspace. Any content changes should be brought up on the talk page for this article.

The range (Japanese: 範囲 range) of a move is the number and types of targets a given move can affect. The mechanic was introduced in Generation III along with Double Battles.

Mechanics

Each move has one of several different values for the move's range in the game data. The majority of moves have the default value, targeting an ally or opponent. Most of the remaining moves either target the user, target multiple allies and opponents, or target multiple opponents, with only a few moves that target an ally, target all Pokémon in battle, target a random opponent, target all allies, or vary due to their effect.

Some moves do not affect allies or opponents directly, but instead affect the field. This means that even if the user is switched out of battle, the effects of the move still continue. These moves can affect the entire field, the opponent's side of the field, or the user's side of the field.

Long-range moves

In a Triple Battle, most moves can only hit Pokémon adjacent to the user. However, a long-range move (Japanese: 遠隔 long-range) can hit any Pokémon on the battlefield, including the opponent or ally on the opposite side of the field. Internally, this is determined by a separate bit flag in the move data structure. In addition to moves that affect the field and moves that target all Pokémon in battle, all single-target damage-dealing Flying-type moves, Flying Press, and all single-target aura and pulse moves are considered long-range moves as of Generation VI.

List of moves by range

In the charts below, a light red cell indicates that the move can target any one of the highlighted cells, while a dark red cell indicates that the move targets all of the highlighted cells.

Generation V onwards

In the internal data of the Generation V games onwards, moves can have one of 14 ranges depending on a byte value in the move data structure. In Pokédex 3D and the official guidebooks for these games, these are combined into a total of 12 categories (13 categories in the official guidebook for Sword and Shield published by The Pokémon Company International). These are described in the table below:

Value Name[1] Range Moves
0 Normal
通常
Opponent Opponent Opponent
Self Ally Ally
All other moves
Opponent Opponent Opponent
Self Ally Ally
Long-range
1 Self/Ally
自分か味方1匹
Opponent Opponent Opponent
Self Ally Ally
Acupressure
2 1 Ally
味方1匹
Opponent Opponent Opponent
Self Ally Ally
3 Varies/Normal[2]
特殊
Opponent Opponent Opponent
Self Ally Ally
4 All Others[3]
相手・味方複数
Opponent Opponent Opponent
Self Ally Ally
5 Many Others
相手複数
Opponent Opponent Opponent
Self Ally Ally
6 Your Party/Your Side[4]
味方すべて[5]
Opponent Opponent Opponent
Self Ally Ally
Long-range[6]
Opponent Opponent
Self Ally
7 Self
自分
Opponent Opponent Opponent
Self Ally Ally
Swords Dance
Growth
Meditate
Agility
Teleport
Double Team
Recover
Harden
Minimize
Withdraw
Defense Curl
Barrier
Focus Energy
Bide
Metronome
Amnesia
Soft-Boiled
Splash
Acid Armor
Rest
Sharpen
Conversion
Substitute
Protect
Belly Drum
Destiny Bond
Detect
Endure
Milk Drink
Sleep Talk
Baton Pass
Morning Sun
Synthesis
Moonlight
Stockpile
Swallow
Follow Me
Charge
Wish
Assist
Ingrain
Magic Coat
Recycle
Imprison
Refresh
Grudge
Snatch
Camouflage
Tail Glow
Slack Off
Cosmic Power
Iron Defense
Howl (V-VII)
Bulk Up
Calm Mind
Dragon Dance
Roost
Healing Wish
Power Trick
Copycat
Aqua Ring
Magnet Rise
Rock Polish
Nasty Plot
Defend Order
Heal Order
Lunar Dance
Hone Claws
Autotomize
Rage Powder
Quiver Dance
Coil
Ally Switch
Shell Smash
Shift Gear
Work Up
Cotton Guard
King's Shield
Spiky Shield
Geomancy
Celebrate
Shore Up
Baneful Bunker
Laser Focus
Extreme Evoboost
Max Guard
Stuff Cheeks
No Retreat
Clangorous Soul
Obstruct
8 All[8]
相手・味方複数
Opponent Opponent Opponent
Self Ally Ally
Long-range
9 1 Random
相手ランダム1匹
Opponent Opponent Opponent
Self Ally Ally
10 Both Sides
相手・味方場
Opponent Opponent Opponent
Self Ally Ally
11 Other Side
相手場
Opponent Opponent Opponent
Self Ally Ally
12 Your Side
味方場
Opponent Opponent Opponent
Self Ally Ally
13 Varies
特殊
Opponent Opponent Opponent
Self Ally Ally

Generation IV

In the internal data of the Generation IV games, moves can have one of 12 ranges depending on a two-byte value in the move data structure. In the Prima Games guidebooks for these games, these are combined into a total of ten categories. These are described in the table below:

Value Name[9] Range Moves
0x0000 NormalDPPt
RegularHGSS
Opponent Opponent
Self Ally
All other moves
0x0001 DoMDP
DependsPtHGSS
Opponent Opponent
Self Ally
0x0002 Random 1DP
1 RandomPtHGSS
Opponent Opponent
Self Ally
0x0004 Enemy 2DP
2 foesPtHGSS
Opponent Opponent
Self Ally
0x0008 Enemy 2 / Ally 1DP
2 foes - 1 allyPt
2 foes–1 allyHGSS
Opponent Opponent
Self Ally
0x0010 Self
Opponent Opponent
Self Ally
0x0020 All AlliesDP
All alliesPtHGSS
Opponent Opponent
Self Ally
0x0040 All
Opponent Opponent
Self Ally
0x0080 Enemy 2DP
2 foesPtHGSS
Opponent Opponent
Self Ally
0x0100 Ally 1DP
1 allyPtHGSS
Opponent Opponent
Self Ally
Helping Hand
0x0200 Ally 1DP
1 allyPtHGSS
Opponent Opponent
Self Ally
Acupressure
0x0400 DoMDP
SelfPt
DependsHGSS
Opponent Opponent
Self Ally
Me First

The Pokémon Diamond and Pearl: Official Nintendo Player's Guide by Nintendo Power instead divides moves into six categories:

  • 1: Move is effective on one foe or partner.
  • 2: Move is effective against both foes at once.
  • 3: Move is effective on both foes and partner at once.
  • 4: Move is effective on all Pokémon at once.
  • S: Move is effective on only the Pokémon that executes the move.
  • R: Move affects random Pokémon chosen from both foes and partner.

Generation III

In the internal data of the Generation III games, moves can have one of eight ranges depending on a byte value in the move data structure. In the Game Boy Advance games, value 0x02 would allow for moves that can target either the user, an ally, or an opponent, but the value is not used by any move. In Pokémon XD, it is instead used for Shadow Half, which targets all Pokémon in battle. These are described in the table below:

Value Description[10] Range Moves
GBA GCN
0x00 0x00 Normal
Opponent Opponent
Self Ally
All other moves
0x01 0x01 Depends
Opponent Opponent
Self Ally
0x02 Unused
Opponent Opponent
Self Ally
Unused
0x02 All
Opponent Opponent
Self Ally
Shadow Half
0x04 0x03 1 Random
Opponent Opponent
Self Ally
0x08 0x04 2 foes
Opponent Opponent
Self Ally
0x10 0x05 Self
Opponent Opponent
Self Ally
0x20 0x06 2 foes–1 ally
Opponent Opponent
Self Ally
0x40 0x07 2 foes
Opponent Opponent
Self Ally
Spikes

Official guidebooks instead divide moves into 10 or 11 categories:

Pokémon Emerald: Prima's Official Strategy Guide (Prima Games)
  • 1E (1 Enemy)
  • 2E (2 Enemies)
  • RE (Random Enemy)
  • 1A/2E (1 Ally and 2 Enemies (i.e., everyone but the center))
  • S/E (Self and Enemy)
  • Self
  • All
  • Allies
  • All Allies
  • AE
Pocket Monsters Emerald Nintendo Official Guidebook (Shogakukan)
Pocket Monsters Emerald Official Complete Clear Guide (Media Factory)
Pocket Monsters Emerald Official Encyclopedia (Enterbrain)
  • 自分
  • 自分・相手
  • 味方
  • 味方2体
  • 味方全体
  • 味方・相手2体
  • 相手
  • 相手2体
  • 相手フィールド
  • フィールド
  • 全体

Trivia

In other languages

Language Title
Chinese Cantonese 範圍 Faahnwàih
Mandarin 範圍 Fànwéi
France Flag.png French Portée
Germany Flag.png German Reichweite
Italy Flag.png Italian Raggio
South Korea Flag.png Korean 범위 Beomwi
Spain Flag.png Spanish Alcance


Long-range

Language Title
France Flag.png French Longue portée
Germany Flag.png German Langweite
Italy Flag.png Italian Lungo raggio
Spain Flag.png Spanish Largo alcance


Specific move ranges (Pokédex 3D)

English English Japanese Kana Japanese Rōmaji French French German German Italian Italian Spanish Spanish
Normal 通常 Tsūjō Normale Normal Normale Normal
Self 自分 Jibun Soi Anwender Se stesso Usuario
1 Ally 味方1匹 Mikata ippiki 1 allié 1 Mitstreiter Un alleato 1 aliado
Self/Ally 自分か味方1匹 Jibun ka mikata ippiki Soi ou 1 allié Anwender oder 1 Mitsreiter Se stesso o un alleato Usuario o 1 aliado
Your Party 味方全て Mikata subete Tous alliés Alle Mitstrieter Tutti gli alleati Todos los aliados
1 Random 相手ランダム1匹 Aite randamu ippiki 1 adv. au hasard 1 beliebiger Gegner Un nemico a caso 1 rival aleatorio
Many Others 相手複数 Aite fukusū Adv. proches Mehrere Gegner Più nemici Rivales cercanos
Adjacent 相手・味方複数 Aite·mikata fukusū PKMN proches PKMN im Umkreis Più alleati/nemici Pokémon cercanos
Your Side 味方場 Mikata-ba Côté allié Eigene Seite Tuo campo Aliados de combate
Other Side 相手場 Aite-ba Côté adv. Gegnerseite Campo nemico Rivales de combate
Both Sides 相手・味方場 Aite·mikata-ba Tous côtés Beide Seiten Entrambi i campi Todos
Varies 特殊 Tokushu Spéciale Spezial Speciale Especial

See also

Notes

  1. English names are taken from Pokédex 3D and the official guidebooks for Pokémon Black and White, X and Y, Omega Ruby and Alpha Sapphire, Sun and Moon, Ultra Sun and Ultra Moon, Let's Go, Pikachu! and Let's Go, Eevee!, and Sword and Shield published by The Pokémon Company International. Japanese names are taken from Pokédex 3D and the official guidebooks Pocket Monsters X/Y Official Guidebook Complete Kalos Pokédex Perfect Guide, Official Pokémon National Pokédex 2018 Pokémon Data File for Pocket Monsters Ultra Sun/Ultra Moon, and Pocket Monsters Sword/Shield Official Guidebook Complete Story Walkthrough + Galar Pokédex published by OVERLAP.
  2. Referred to as "Varies" in Pokédex 3D and the official guidebooks for Pokémon Black and White, X and Y, Omega Ruby and Alpha Sapphire, Sun and Moon, and Ultra Sun and Ultra Moon. Referred to as "Normal" in the official guidebook for Pokémon Sword and Shield.
  3. Referred to as "Adjacent" in Pokédex 3D and the official guidebooks for Pokémon Black and White, X and Y, Omega Ruby and Alpha Sapphire, Sun and Moon, and Ultra Sun and Ultra Moon. Referred to as "All Others" in the official guidebook for Pokémon: Let's Go, Pikachu! and Let's Go, Eevee! and Sword and Shield.
  4. Referred to as "Your Party" in Pokédex 3D and the official guidebooks for Pokémon Black and White, X and Y, Omega Ruby and Alpha Sapphire, Sun and Moon, and Ultra Sun and Ultra Moon. Referred to as "Your Party" for Aromatherapy and "Your Side" for Magnetic Flux, Howl, Gear Up, and Life Dew in the official guidebook for Pokémon Sword and Shield.
  5. Formatted as 味方全て in Pokédex 3D.
  6. These moves only have the long-range flag set starting in Generation VII. However, they already acted as long-range moves in Generations V and VI.
  7. Unlike other moves with the same range, Coaching targets all allies, excluding the user.
  8. Referred to as "Adjacent" in Pokédex 3D and the official guidebooks for Pokémon Black and White, X and Y, Omega Ruby and Alpha Sapphire, Sun and Moon, and Ultra Sun and Ultra Moon. Referred to as "All" in the official guidebook for Pokémon Sword and Shield.
  9. Names are taken from the official guidebooks for Pokémon Diamond and Pearl, Platinum, and HeartGold and SoulSilver published by Prima Games and Pokémon USA/The Pokémon Company International.
  10. Descriptions are adapted from the official guidebooks for Pokémon Platinum and HeartGold and SoulSilver.


Project Games logo.png This game-related article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.
ADVERTISEMENT