User:Abcboy/Range
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The range (Japanese: 範囲 range) of a move is the number and types of targets a given move can affect. The mechanic was introduced in Generation III along with Double Battles.
Mechanics
Each move has one of several different values for the move's range in the game data. The majority of moves have the default value, targeting an ally or opponent. Most of the remaining moves either target the user, target multiple allies and opponents, or target multiple opponents, with only a few moves that target an ally, target all Pokémon in battle, target a random opponent, target all allies, or vary due to their effect.
Some moves do not affect allies or opponents directly, but instead affect the field. This means that even if the user is switched out of battle, the effects of the move still continue. These moves can affect the entire field, the opponent's side of the field, or the user's side of the field.
Long-range moves
In a Triple Battle, most moves can only hit Pokémon adjacent to the user. However, a long-range move (Japanese: 遠隔 long-range) can hit any Pokémon on the battlefield, including the opponent or ally on the opposite side of the field. Internally, this is determined by a separate bit flag in the move data structure. In addition to moves that affect the field and moves that target all Pokémon in battle, all single-target damage-dealing Flying-type moves, Flying Press, and all single-target aura and pulse moves are considered long-range moves as of Generation VI.
List of moves by range
In the charts below, a light red cell indicates that the move can target any one of the highlighted cells, while a dark red cell indicates that the move targets all of the highlighted cells.
Generation V onwards
In the internal data of the Generation V games onwards, moves can have one of 14 ranges depending on a byte value in the move data structure. In Pokédex 3D and the official guidebooks for these games, these are combined into a total of 12 categories (13 categories in the official guidebook for Sword and Shield published by The Pokémon Company International).
Pokémon Legends: Arceus
Moves that appear in Pokémon Legends: Arceus can have one of three ranges; unusable moves retain the same values as previous games in the internal data and are not included below.
Value | Name[9] | Range | Moves | ||
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0 | Normal 通常 |
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All moves not listed below | ||
7 | Self 自分のみ |
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9 | 1 Random 相手ランダム |
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Struggle |
Generation IV
In the internal data of the Generation IV games, moves can have one of 12 ranges depending on a two-byte value in the move data structure. In the Prima Games guidebooks for these games, these are combined into a total of ten categories.
Value | Name[10] | Range | Moves | ||||
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0x0000 | NormalDPPt RegularHGSS |
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All moves not listed below | ||||
0x0001 | DoMDP DependsPtHGSS |
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0x0002 | Random 1DP 1 RandomPtHGSS |
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0x0004 | Enemy 2DP 2 foesPtHGSS |
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0x0008 | Enemy 2 / Ally 1DP 2 foes - 1 allyPt 2 foes–1 allyHGSS |
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0x0010 | Self |
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Swords Dance
Growth Meditate Agility Teleport Double Team Recover Harden Minimize Withdraw Defense Curl Barrier Focus Energy Bide Amnesia Softboiled Splash Acid Armor Rest Sharpen Conversion Substitute Conversion 2 Protect Belly Drum Destiny Bond Detect Endure Milk Drink Baton Pass Morning Sun Synthesis Moonlight Stockpile Swallow Follow Me Charge Wish Ingrain Recycle Imprison Refresh Grudge Camouflage Tail Glow Slack Off Cosmic Power Iron Defense Howl Bulk Up Calm Mind Dragon Dance Roost Healing Wish Power Trick Aqua Ring Magnet Rise Rock Polish Nasty Plot Defend Order Heal Order Lunar Dance | ||||
0x0020 | All AlliesDP All alliesPtHGSS |
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0x0040 | All |
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0x0080 | Enemy 2DP 2 foesPtHGSS |
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0x0100 | Ally 1DP 1 allyPtHGSS |
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Helping Hand | ||||
0x0200 | Ally 1DP 1 allyPtHGSS |
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Acupressure | ||||
0x0400 | DoMDP SelfPt DependsHGSS |
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Me First |
The Pokémon Diamond and Pearl: Official Nintendo Player's Guide by Nintendo Power instead divides moves into six categories:
- 1: Move is effective on one foe or partner.
- 2: Move is effective against both foes at once.
- 3: Move is effective on both foes and partner at once.
- 4: Move is effective on all Pokémon at once.
- S: Move is effective on only the Pokémon that executes the move.
- R: Move affects random Pokémon chosen from both foes and partner.
Generation III
In the internal data of the Generation III games, moves can have one of eight ranges depending on a byte value in the move data structure. In the Game Boy Advance games, value 0x02 would allow for moves that can target either the user, an ally, or an opponent, but the value is not used by any move. In Pokémon XD, it is instead used for Shadow Half, which targets all Pokémon in battle.
Value | Description[11] | Range | Moves | |||||
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GBA | GCN | |||||||
0x00 | 0x00 | Normal |
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All moves not listed below | ||||
0x01 | 0x01 | Depends |
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0x02 | — | Unused |
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Unused | ||||
— | 0x02 | All |
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Shadow Half | ||||
0x04 | 0x03 | 1 Random |
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0x08 | 0x04 | 2 foes |
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0x10 | 0x05 | Self |
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Swords Dance
Mist Growth Meditate Agility Teleport Double Team Recover Harden Minimize Withdraw Defense Curl Barrier Light Screen Haze Reflect Focus Energy Bide Amnesia Softboiled Splash Acid Armor Rest Sharpen Conversion Substitute Conversion 2 Protect Belly Drum Destiny Bond Perish Song Detect Sandstorm Endure Milk Drink Heal Bell Safeguard Baton Pass Morning Sun Synthesis Moonlight Rain Dance Sunny Day Stockpile Swallow Hail Follow Me Charge Helping Hand Wish Ingrain Recycle Imprison Refresh Grudge Camouflage Tail Glow Mud Sport Slack Off Aromatherapy Cosmic Power Iron Defense Howl Bulk Up Water Sport Calm Mind Dragon Dance Shadow Sky | ||||
0x20 | 0x06 | 2 foes–1 ally |
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0x40 | 0x07 | 2 foes |
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Spikes |
Official guidebooks instead divide moves into 10 or 11 categories:
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Trivia
- Although Struggle was classified as "Normal" in the move data structure and official guidebooks until Pokémon X and Y, Pokédex 3D categorizes it under "1 Random".
In other languages
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Long-range
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Specific move ranges (Pokédex 3D)
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---|---|---|---|---|---|---|
Normal | 通常 | Tsūjō | Normale | Normal | Normale | Normal |
Self | 自分 | Jibun | Soi | Anwender | Se stesso | Usuario |
1 Ally | 味方1匹 | Mikata ippiki | 1 allié | 1 Mitstreiter | Un alleato | 1 aliado |
Self/Ally | 自分か味方1匹 | Jibun ka mikata ippiki | Soi ou 1 allié | Anwender oder 1 Mitsreiter | Se stesso o un alleato | Usuario o 1 aliado |
Your Party | 味方全て | Mikata subete | Tous alliés | Alle Mitstrieter | Tutti gli alleati | Todos los aliados |
1 Random | 相手ランダム1匹 | Aite randamu ippiki | 1 adv. au hasard | 1 beliebiger Gegner | Un nemico a caso | 1 rival aleatorio |
Many Others | 相手複数 | Aite fukusū | Adv. proches | Mehrere Gegner | Più nemici | Rivales cercanos |
Adjacent | 相手・味方複数 | Aite·mikata fukusū | PKMN proches | PKMN im Umkreis | Più alleati/nemici | Pokémon cercanos |
Your Side | 味方場 | Mikata-ba | Côté allié | Eigene Seite | Tuo campo | Aliados de combate |
Other Side | 相手場 | Aite-ba | Côté adv. | Gegnerseite | Campo nemico | Rivales de combate |
Both Sides | 相手・味方場 | Aite·mikata-ba | Tous côtés | Beide Seiten | Entrambi i campi | Todos |
Varies | 特殊 | Tokushu | Spéciale | Spezial | Speciale | Especial |
See also
Notes
- ↑ English names are taken from Pokédex 3D and the official guidebooks for Pokémon Black and White, X and Y, Omega Ruby and Alpha Sapphire, Sun and Moon, Ultra Sun and Ultra Moon, Let's Go, Pikachu! and Let's Go, Eevee!, and Sword and Shield published by The Pokémon Company International. Japanese names are taken from Pokédex 3D and the official guidebooks Pocket Monsters X/Y Official Guidebook Complete Kalos Pokédex Perfect Guide, Official Pokémon National Pokédex 2018 Pokémon Data File for Pocket Monsters Ultra Sun/Ultra Moon, and Pocket Monsters Sword/Shield Official Guidebook Complete Story Walkthrough + Galar Pokédex published by OVERLAP.
- ↑ Referred to as "Varies" in Pokédex 3D and the official guidebooks for Pokémon Black and White, X and Y, Omega Ruby and Alpha Sapphire, Sun and Moon, and Ultra Sun and Ultra Moon. Referred to as "Normal" in the official guidebook for Pokémon Sword and Shield.
- ↑ Referred to as "Adjacent" in Pokédex 3D and the official guidebooks for Pokémon Black and White, X and Y, Omega Ruby and Alpha Sapphire, Sun and Moon, and Ultra Sun and Ultra Moon. Referred to as "All Others" in the official guidebook for Pokémon: Let's Go, Pikachu! and Let's Go, Eevee! and Sword and Shield.
- ↑ Referred to as "Your Party" in Pokédex 3D and the official guidebooks for Pokémon Black and White, X and Y, Omega Ruby and Alpha Sapphire, Sun and Moon, and Ultra Sun and Ultra Moon. Referred to as "Your Party" for Aromatherapy and "Your Side" for Magnetic Flux, Howl, Gear Up, and Life Dew in the official guidebook for Pokémon Sword and Shield.
- ↑ Formatted as 味方全て in Pokédex 3D.
- ↑ These moves only have the long-range flag set starting in Generation VII. However, they already acted as long-range moves in Generations V and VI.
- ↑ Unlike other moves with the same range, Coaching targets all allies, excluding the user.
- ↑ Referred to as "Adjacent" in Pokédex 3D and the official guidebooks for Pokémon Black and White, X and Y, Omega Ruby and Alpha Sapphire, Sun and Moon, and Ultra Sun and Ultra Moon. Referred to as "All" in the official guidebook for Pokémon Sword and Shield.
- ↑ English descriptions are adapted from the official guidebooks for Pokémon Sword and Shield. Japanese names are taken from the official guidebook Pokémon LEGENDS Arceus Official Guidebook Complete Version published by OVERLAP.
- ↑ Names are taken from the official guidebooks for Pokémon Diamond and Pearl, Platinum, and HeartGold and SoulSilver published by Prima Games and Pokémon USA/The Pokémon Company International.
- ↑ Descriptions are adapted from the official guidebooks for Pokémon Platinum and HeartGold and SoulSilver.
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