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PaperSplash (talk | contribs) (Replacing screenshot with direct link.) |
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|95% | |95% | ||
|All opponents | |All opponents | ||
|Lowers the | |Lowers the target's Speed by 1 stat rank. | ||
|- style="background:#fff" | |- style="background:#fff" | ||
|[[X Sp. Def]] All | |[[X Sp. Def]] All | ||
Line 511: | Line 511: | ||
|100% | |100% | ||
|An opponent | |An opponent | ||
|The more damage dealt to the target, the more it restores the | |The more damage dealt to the target, the more it restores the user's HP. | ||
|- style="background:#fff" | |- style="background:#fff" | ||
|Mutual Improvement! | |Mutual Improvement! | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
|Hype Up 1 | |Hype Up 1 | ||
|Has a chance (20%) of raising the Sp. Atk of all allied sync pairs by one stat rank when the | |Has a chance (20%) of raising the Sp. Atk of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Trip Up 4 | |Trip Up 4 | ||
|Has a chance (50%) of lowering the | |Has a chance (50%) of lowering the target's Speed by one stat rank when the user's attack move against it is successful. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Recuperation 1 | |Recuperation 1 | ||
|Restores the | |Restores the user's HP by approximately 20% of its maximum HP after using its sync move. | ||
|- style="background:#{{electric color light}}" | |- style="background:#{{electric color light}}" | ||
! colspan=2 | {{color2|000|Theme skill|Theme Skills}} | ! colspan=2 | {{color2|000|Theme skill|Theme Skills}} | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Electroweb: Move Gauge Refresh 3 | | Electroweb: Move Gauge Refresh 3 | ||
| Has a chance (40%) of charging the | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Leech Life: Move Gauge Refresh 3 | | Leech Life: Move Gauge Refresh 3 | ||
| Has a chance (40%) of charging the | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
Line 787: | Line 787: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| X Sp. Def All: Move Gauge Refresh 3 | | X Sp. Def All: Move Gauge Refresh 3 | ||
| Has a chance (40%) of charging the | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| X Sp. Def All: MP Refresh 2 | | X Sp. Def All: MP Refresh 2 | ||
| Has a chance (30%) of restoring one MP of the | | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Mutual Improvement!: Move Gauge Refresh 3 | | Mutual Improvement!: Move Gauge Refresh 3 | ||
| Has a chance (40%) of charging the | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Mutual Improvement!: MP Refresh 2 | | Mutual Improvement!: MP Refresh 2 | ||
| Has a chance (30%) of restoring one MP of the | | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Hem In 2 | | Hem In 2 | ||
| Has a chance (30%) of lowering the | | Has a chance (30%) of lowering the target's evasiveness by one stat rank when the user's attack move against it is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
Line 835: | Line 835: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Toughen Up 9 | | Toughen Up 9 | ||
| Raises the | | Raises the user's Defense by one stat rank when it is hit by an attack move. | ||
| 9 | | 9 | ||
| 108 | | 108 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Adrenaline 1 | | Adrenaline 1 | ||
| Reduces the sync move countdown by 1 the first time the | | Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| First Aid 4 | | First Aid 4 | ||
| Restores the | | Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
Line 2,038: | Line 2,038: | ||
|de=Lasst uns besser werden! | |de=Lasst uns besser werden! | ||
|ko=함께실력을높이자 ''{{tt|Hamkkesillyeog-eulnop-ija|Let's Improve Our Skills Together}}'' | |ko=함께실력을높이자 ''{{tt|Hamkkesillyeog-eulnop-ija|Let's Improve Our Skills Together}}'' | ||
|it=Miglioriamo imparando! | |it=Miglioriamo imparando! | ||
|es=¡Sin competencia no hay mejora! | |es=¡Sin competencia no hay mejora! | ||
}} | }} |