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|desc=This leader of the expansive [[Team Rainbow Rocket]] enterprise, which aims to use Pokémon to rule the world, believes Pokémon are no more than tools. | |desc=This leader of the expansive [[Team Rainbow Rocket]] enterprise, which aims to use Pokémon to rule the world, believes Pokémon are no more than tools. | ||
}} | }} | ||
'''Giovanni''' (Japanese: '''サカキ''' ''Sakaki'') is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Giovanni|character of the same name]] in the [[core series]]. He forms a [[sync pair]] with {{OBP|Mewtwo|M01}}. The sync pair could be obtained during the limited-time [[List of legendary events in Pokémon Masters EX|Legendary Event]], Lurking Shadow. The pair's potential was first upgradable to [[Sync pair#Increasing potential|6★ EX]] starting on September 16, 2021, which unlocks Giovanni's EX Style. Unlike the other sync pairs, this pair can be upgraded with Custom Legendary Spirits instead of Champion Spirits. | '''Giovanni''' (Japanese: '''サカキ''' ''Sakaki'') is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Giovanni|character of the same name]] in the [[core series]]. He forms a [[sync pair]] with {{OBP|Mewtwo|M01}}, which is capable of [[Mega Evolution]] after the Power Boost. The sync pair could be obtained during the limited-time [[List of legendary events in Pokémon Masters EX|Legendary Event]], Lurking Shadow. The pair's potential was first upgradable to [[Sync pair#Increasing potential|6★ EX]] starting on September 16, 2021, which unlocks Giovanni's EX Style. Unlike the other sync pairs, this pair can be upgraded with Custom Legendary Spirits instead of Champion Spirits. | ||
==Mewtwo== | ==Mewtwo== | ||
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|base=6 | |base=6 | ||
|weakness=Dark | |weakness=Dark | ||
|description=Mewtwo is a Pokémon that was created by genetic manipulation. However, even though the scientific power of humans created this | |description=Mewtwo is a Pokémon that was created by genetic manipulation. However, even though the scientific power of humans created this Pokémon’s body, they failed to endow Mewtwo with a compassionate heart. | ||
|hp= | |hp=528|atk=391|def=104|spatk=480|spdef=104|spe=426 | ||
|hp2= | |hp2=628|atk2=431|def2=144|spatk2=520|spdef2=144|spe2=466 | ||
|mega=1 | |||
|hp3=528|atk3=391|def3=104|spatk3=576|spdef3=104|spe3=511 | |||
|hp4=628|atk4=431|def4=144|spatk4=616|spdef4=144|spe4=551 | |||
}} | }} | ||
===Moves=== | ===Moves=== | ||
Giovanni's Mewtwo uses {{m|Confusion}}, {{m|Psychic}}, and {{m|Shadow Ball}} as its three damage-dealing moves. Upon Mega Evolution, Confusion is replaced with {{m|Psystrike}}. | |||
{| class="roundy" style="margin:auto; background:#{{psychic color}}; border:3px solid #{{psychic color dark}}; text-align:center" | {| class="roundy" style="margin:auto; background:#{{psychic color}}; border:3px solid #{{psychic color dark}}; text-align:center" | ||
|- style="background: #{{psychic color light}}" | |- style="background: #{{psychic color light}}" | ||
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|100% | |100% | ||
|An opponent | |An opponent | ||
|Has a very small chance of leaving the target confused. | |Has a very small chance of leaving the target confused.<br>''(Only before Mega Evolving)'' | ||
|- style="background:#fff" | |- style="background:#fff" | ||
|{{m|Psychic}} | |{{m|Psychic}} | ||
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|An opponent | |An opponent | ||
|Has a small chance of lowering the target's Sp. Def. | |Has a small chance of lowering the target's Sp. Def. | ||
|- style="background:#fff" | |||
|{{m|Psystrike}} | |||
|{{t|Psychic}}<br>[[File:PsychicIC Masters.png|20px]] | |||
{{statustable|Special}} | |||
|3 | |||
|100 | |||
|120 | |||
|100% | |||
|An opponent | |||
|Deals damage based on the target's Defense rather than Sp. Def.<br>''(Only after Mega Evolving)'' | |||
|- style="background: #{{psychic color light}}" | |- style="background: #{{psychic color light}}" | ||
! colspan=9 | {{color2|000|Sync move|Sync moves}} | ! colspan=9 | {{color2|000|Sync move|Sync moves}} | ||
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|— | |— | ||
|An opponent | |An opponent | ||
| | |Become Mega Charizard X until the end of battle.{{tt|*|Only after Power Boost}}<br>(6★ EX) effect: Sync move targets all opponents. | ||
|} | |} | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Confusion: Move Gauge Refresh 3 | | Confusion: Move Gauge Refresh 3 | ||
| Has a chance (40%) of charging the | | Has a chance (40%) of charging the user’s move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Psychic: Move Gauge Refresh 3 | | Psychic: Move Gauge Refresh 3 | ||
| Has a chance (40%) of charging the | | Has a chance (40%) of charging the user’s move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Nowhere to Hide!: MP Refresh 2 | | Nowhere to Hide!: MP Refresh 2 | ||
| Has a chance (30%) of restoring one MP of the | | Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Nowhere to Hide!: Move Gauge Refresh 3 | | Nowhere to Hide!: Move Gauge Refresh 3 | ||
| Has a chance (40%) of charging the | | Has a chance (40%) of charging the user’s move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Shadow Ball: Move Gauge Refresh 3 | | Shadow Ball: Move Gauge Refresh 3 | ||
| Has a chance (40%) of charging the | | Has a chance (40%) of charging the user’s move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Smarty-Pants | | Smarty-Pants | ||
| The more the | | The more the target’s Sp. Def is lowered, the more it powers up the user’s sync moves. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Critical Strike 3 | | Critical Strike 3 | ||
| Powers up the | | Powers up the user’s attacks when they become critical hits. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Weird Recovery 1 | | Weird Recovery 1 | ||
| Restores the | | Restores the user’s HP whenever its Pokémon takes an action when the field is Psychic Terrain. | ||
| 9 | | 9 | ||
| 108 | | 108 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Brainteaser | | Brainteaser | ||
| The more the | | The more the target’s Sp. Def is lowered, the more it powers up the user’s moves. | ||
| 10 | | 10 | ||
| 120 | | 120 |
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