Giovanni (Masters): Difference between revisions

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|desc=This leader of the expansive [[Team Rainbow Rocket]] enterprise, which aims to use Pokémon to rule the world, believes Pokémon are no more than tools.
|desc=This leader of the expansive [[Team Rainbow Rocket]] enterprise, which aims to use Pokémon to rule the world, believes Pokémon are no more than tools.
}}
}}
'''Giovanni''' (Japanese: '''サカキ''' ''Sakaki'') is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Giovanni|character of the same name]] in the [[core series]]. He forms a [[sync pair]] with {{OBP|Mewtwo|M01}}. The sync pair could be obtained during the limited-time [[List of legendary events in Pokémon Masters EX|Legendary Event]], Lurking Shadow. The pair's potential was first upgradable to [[Sync pair#Increasing potential|6★ EX]] starting on September 16, 2021, which unlocks Giovanni's EX Style. Unlike the other sync pairs, this pair can be upgraded with Custom Legendary Spirits instead of Champion Spirits.
'''Giovanni''' (Japanese: '''サカキ''' ''Sakaki'') is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Giovanni|character of the same name]] in the [[core series]]. He forms a [[sync pair]] with {{OBP|Mewtwo|M01}}, which is capable of [[Mega Evolution]] after the Power Boost. The sync pair could be obtained during the limited-time [[List of legendary events in Pokémon Masters EX|Legendary Event]], Lurking Shadow. The pair's potential was first upgradable to [[Sync pair#Increasing potential|6★ EX]] starting on September 16, 2021, which unlocks Giovanni's EX Style. Unlike the other sync pairs, this pair can be upgraded with Custom Legendary Spirits instead of Champion Spirits.


==Mewtwo==
==Mewtwo==
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|base=6
|base=6
|weakness=Dark
|weakness=Dark
|description=Mewtwo is a Pokémon that was created by genetic manipulation. However, even though the scientific power of humans created this Pokémon's body, they failed to endow Mewtwo with a compassionate heart.
|description=Mewtwo is a Pokémon that was created by genetic manipulation. However, even though the scientific power of humans created this Pokémon’s body, they failed to endow Mewtwo with a compassionate heart.
|hp=518|atk=383|def=102|spatk=470|spdef=102|spe=417
|hp=528|atk=391|def=104|spatk=480|spdef=104|spe=426
|hp2=618|atk2=423|def2=142|spatk2=510|spdef2=142|spe2=457
|hp2=628|atk2=431|def2=144|spatk2=520|spdef2=144|spe2=466
|mega=1
|hp3=528|atk3=391|def3=104|spatk3=576|spdef3=104|spe3=511
|hp4=628|atk4=431|def4=144|spatk4=616|spdef4=144|spe4=551
}}
}}


===Moves===
===Moves===
Giovanni's Mewtwo uses {{m|Confusion}}, {{m|Psychic}}, and {{m|Shadow Ball}} as its three damage-dealing moves. Upon Mega Evolution, Confusion is replaced with {{m|Psystrike}}.
{| class="roundy" style="margin:auto; background:#{{psychic color}}; border:3px solid #{{psychic color dark}}; text-align:center"
{| class="roundy" style="margin:auto; background:#{{psychic color}}; border:3px solid #{{psychic color dark}}; text-align:center"
|- style="background: #{{psychic color light}}"
|- style="background: #{{psychic color light}}"
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|100%
|100%
|An opponent
|An opponent
|Has a very small chance of leaving the target confused.
|Has a very small chance of leaving the target confused.<br>''(Only before Mega Evolving)''
|- style="background:#fff"
|- style="background:#fff"
|{{m|Psychic}}
|{{m|Psychic}}
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|An opponent
|An opponent
|Has a small chance of lowering the target's Sp. Def.
|Has a small chance of lowering the target's Sp. Def.
|- style="background:#fff"
|{{m|Psystrike}}
|{{t|Psychic}}<br>[[File:PsychicIC Masters.png|20px]]
{{statustable|Special}}
|3
|100
|120
|100%
|An opponent
|Deals damage based on the target's Defense rather than Sp. Def.<br>''(Only after Mega Evolving)''
|- style="background: #{{psychic color light}}"
|- style="background: #{{psychic color light}}"
! colspan=9 | {{color2|000|Sync move|Sync moves}}
! colspan=9 | {{color2|000|Sync move|Sync moves}}
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|—
|—
|An opponent
|An opponent
|No additional effect.
|Become Mega Charizard X until the end of battle.{{tt|*|Only after Power Boost}}<br>(6★ EX) effect: Sync move targets all opponents.
|}
|}


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|-style="background:#fff"
|-style="background:#fff"
| Confusion: Move Gauge Refresh 3
| Confusion: Move Gauge Refresh 3
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 7
| 84
| 84
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|-style="background:#fff"
|-style="background:#fff"
| Psychic: Move Gauge Refresh 3
| Psychic: Move Gauge Refresh 3
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 7
| 84
| 84
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|-style="background:#fff"
|-style="background:#fff"
| Nowhere to Hide!: MP Refresh 2
| Nowhere to Hide!: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| 7
| 7
| 84
| 84
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|-style="background:#fff"
|-style="background:#fff"
| Nowhere to Hide!: Move Gauge Refresh 3
| Nowhere to Hide!: Move Gauge Refresh 3
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 7
| 84
| 84
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|-style="background:#fff"
|-style="background:#fff"
| Shadow Ball: Move Gauge Refresh 3
| Shadow Ball: Move Gauge Refresh 3
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 7
| 84
| 84
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|-style="background:#fff"
|-style="background:#fff"
| Smarty-Pants
| Smarty-Pants
| The more the target's Sp. Def is lowered, the more it powers up the user's sync moves.
| The more the target’s Sp. Def is lowered, the more it powers up the user’s sync moves.
| 10
| 10
| 120
| 120
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|-style="background:#fff"
|-style="background:#fff"
| Critical Strike 3
| Critical Strike 3
| Powers up the user's attacks when they become critical hits.
| Powers up the user’s attacks when they become critical hits.
| 10
| 10
| 120
| 120
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|-style="background:#fff"
|-style="background:#fff"
| Weird Recovery 1
| Weird Recovery 1
| Restores the user's HP whenever its Pokémon takes an action when the field is Psychic Terrain.
| Restores the user’s HP whenever its Pokémon takes an action when the field is Psychic Terrain.
| 9
| 9
| 108
| 108
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|-style="background:#fff"
|-style="background:#fff"
| Brainteaser
| Brainteaser
| The more the target's Sp. Def is lowered, the more it powers up the user's moves.
| The more the target’s Sp. Def is lowered, the more it powers up the user’s moves.
| 10
| 10
| 120
| 120
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