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Focus Energy (move)

91 bytes added, 20 August
Generation III onward
{{m|Haze}} no longer affects Focus Energy.
 
===Generation III onward===
Focus Energy now increases the user's [[critical hit]] ratio by two stages instead of one.
 
Focus Energy can also be used as part of a [[Contest combination|Pokémon Contest combination]], causing certain moves ({{m|Arm Thrust}}, {{m|Brick Break}}, {{m|Cross Chop}}, {{m|Double-Edge}}, {{m|Dynamic Punch}}, {{m|Focus Punch}}, {{m|Headbutt}}, {{m|Karate Chop}}, {{m|Sky Uppercut}} and {{m|Take Down}}) to have their base appeal points doubled if used in the next turn.
 
===Generation VI onward===
The effect of Focus Energy can copy by [[Psych Up]] or [[Transform]].
 
Focus Energy can also be used as part of a [[Contest combination|Contest Spectacular combination]], causing certain moves ({{m|Aeroblast}}, {{m|Attack Order}}, {{m|Blaze Kick}}, {{m|Cross Poison}}, {{m|Drill Run}}, {{m|Karate Chop}}, {{m|Leaf Blade}}, {{m|Night Slash}}, {{m|Poison Tail}}, {{m|Psycho Cut}}, {{m|Shadow Claw}}, {{m|Spacial Rend}} and {{m|Stone Edge}}) to gain extra three appeal points if used in the next turn.
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