Talk:Escape: Difference between revisions

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
1,312 bytes added ,  31 May 2019
Line 37: Line 37:
So, research I'm interested in: When did binding moves start to prevent Teleport (if at all)? [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 16:50, 2 May 2017 (UTC)
So, research I'm interested in: When did binding moves start to prevent Teleport (if at all)? [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 16:50, 2 May 2017 (UTC)
:Binding moves prevent Teleport starting in Generation III, and do so in every subsequent generation. Additionally, it seems that in Generation V only, the Smoke Ball has no interaction with Teleport for wild Pokémon, but it does for the player's Pokémon. --[[User:SnorlaxMonster|<span style="color:#A70000">'''Snorlax'''</span>]][[User talk:SnorlaxMonster|<span style="color:#0000A7">'''Monster'''</span>]] 07:10, 7 May 2017 (UTC)
:Binding moves prevent Teleport starting in Generation III, and do so in every subsequent generation. Additionally, it seems that in Generation V only, the Smoke Ball has no interaction with Teleport for wild Pokémon, but it does for the player's Pokémon. --[[User:SnorlaxMonster|<span style="color:#A70000">'''Snorlax'''</span>]][[User talk:SnorlaxMonster|<span style="color:#0000A7">'''Monster'''</span>]] 07:10, 7 May 2017 (UTC)
== The formula can't be right (Gen 3/4) ==
First of all, the formula doesn't make speedy pokemon more likely to be able to flee as they should. Check this example using min speed Deoxy-D and Deoxys-S (85 and 166 speed at level 50)
Scenario 1 - Player has Deoxys-S and encounters wild Deoxys D:
Formula is :(166*128/85+30)mod 256 = 23
The game generates a random number between 0-255 and if lower than 23 it flees. so there's a 23/255 chance of successful escape.
Scenario 2 - Player has Deoxys-D and encounters Deoxys-S:
Formula is (85*128/166+30)mod 256 = 95, so a 95/255 chance.
So apparently the slower you are the more likely you to be able to flee - which doesn't fit with how it is supposed to work (and how it does work according to player's experience).
Also the mod256 doesn't make any sense either, the 30 x turns make it so the chances of fleeing increase each turn - but at some point it loops back around. According to the formula turn 7 of scenario 2 has less chance of success than turn 6.
Either the formula is completely wrong, or there's missing information. Does it apply if the you are faster than the opponent for example? Is escape guaranteed after a certain number of turns?
[[User:Jmvb|JMVB - very sporadic editor since 2008]] ([[User talk:Jmvb|talk]]) 11:21, 31 May 2019 (UTC)
546

edits

Navigation menu