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So, research I'm interested in: When did binding moves start to prevent Teleport (if at all)? [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 16:50, 2 May 2017 (UTC) | So, research I'm interested in: When did binding moves start to prevent Teleport (if at all)? [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 16:50, 2 May 2017 (UTC) | ||
:Binding moves prevent Teleport starting in Generation III, and do so in every subsequent generation. Additionally, it seems that in Generation V only, the Smoke Ball has no interaction with Teleport for wild Pokémon, but it does for the player's Pokémon. --[[User:SnorlaxMonster|<span style="color:#A70000">'''Snorlax'''</span>]][[User talk:SnorlaxMonster|<span style="color:#0000A7">'''Monster'''</span>]] 07:10, 7 May 2017 (UTC) | :Binding moves prevent Teleport starting in Generation III, and do so in every subsequent generation. Additionally, it seems that in Generation V only, the Smoke Ball has no interaction with Teleport for wild Pokémon, but it does for the player's Pokémon. --[[User:SnorlaxMonster|<span style="color:#A70000">'''Snorlax'''</span>]][[User talk:SnorlaxMonster|<span style="color:#0000A7">'''Monster'''</span>]] 07:10, 7 May 2017 (UTC) | ||
== The formula can't be right (Gen 3/4) == | |||
First of all, the formula doesn't make speedy pokemon more likely to be able to flee as they should. Check this example using min speed Deoxy-D and Deoxys-S (85 and 166 speed at level 50) | |||
Scenario 1 - Player has Deoxys-S and encounters wild Deoxys D: | |||
Formula is :(166*128/85+30)mod 256 = 23 | |||
The game generates a random number between 0-255 and if lower than 23 it flees. so there's a 23/255 chance of successful escape. | |||
Scenario 2 - Player has Deoxys-D and encounters Deoxys-S: | |||
Formula is (85*128/166+30)mod 256 = 95, so a 95/255 chance. | |||
So apparently the slower you are the more likely you to be able to flee - which doesn't fit with how it is supposed to work (and how it does work according to player's experience). | |||
Also the mod256 doesn't make any sense either, the 30 x turns make it so the chances of fleeing increase each turn - but at some point it loops back around. According to the formula turn 7 of scenario 2 has less chance of success than turn 6. | |||
Either the formula is completely wrong, or there's missing information. Does it apply if the you are faster than the opponent for example? Is escape guaranteed after a certain number of turns? | |||
[[User:Jmvb|JMVB - very sporadic editor since 2008]] ([[User talk:Jmvb|talk]]) 11:21, 31 May 2019 (UTC) |
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