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When a Pokémon with Emergency Exit drops below half of its full {{stat|HP}} in battle, it will [[escape|flee]] in {{pkmn2|wild}} battles, or [[recall|switch out]] in {{pkmn|Trainer}} battles. It can only activate when a Pokémon's HP falls from above half to below half; if it does not activate at that time, it will not activate at all (unless the Pokémon with this Ability restores HP). | When a Pokémon with Emergency Exit drops below half of its full {{stat|HP}} in battle, it will [[escape|flee]] in {{pkmn2|wild}} battles, or [[recall|switch out]] in {{pkmn|Trainer}} battles. It can only activate when a Pokémon's HP falls from above half to below half; if it does not activate at that time, it will not activate at all (unless the Pokémon with this Ability restores HP). | ||
Emergency Exit will not activate if the Pokémon's HP falls below half due to hurting itself in {{status|confusion}}, {{weather|hail}}, {{weather|sandstorm}} or using {{m|Substitute}}, but it will activate if the HP falls below half from {{m|Spikes}} or {{m|Stealth Rock}} damage. This Ability | Emergency Exit will not activate if the Pokémon's HP falls below half due to hurting itself in {{status|confusion}}, {{weather|hail}}, {{weather|sandstorm}} or using {{m|Substitute}} or {{m|Belly Drum}}, but it will activate if the HP falls below half from {{m|Spikes}} or {{m|Stealth Rock}} damage. This Ability does not activate until after [[Shell Bell]] and Berries such as the [[Sitrus Berry]] have had a chance to cause recovery, but even if a Pokémon fell below half HP and immediately rose back above half due to one of those effects, Emergency Exit will still activate in its due turn, and cause the Pokémon to retreat. | ||
Emergency Exit will not activate if the Pokémon's HP falls below half by a move affected by {{a|Sheer Force}}. | Emergency Exit will not activate if the Pokémon's HP falls below half by a move affected by {{a|Sheer Force}}. |
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