Critical hit: Difference between revisions

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In Generations {{gen|II}}-{{gen|V}}, a critical hit deals 2 times the damage a move would otherwise do. From Generation {{gen|VI}} onwards, a critical hit deals 1.5 times a move's normal damage.
In Generations {{gen|II}}-{{gen|V}}, a critical hit deals 2 times the damage a move would otherwise do. From Generation {{gen|VI}} onwards, a critical hit deals 1.5 times a move's normal damage.


In Generation II, when a move scores a critical hit, all stat stage modifiers, the halved Attack from burn, and the defensive boosts from {{m|Light Screen}} and {{m|Reflect}} are ignored if the target's defending stat stage ({{stat|Defense}} or {{stat|Special Defense}}) is greater than or equal to the attacker's attacking stat stage ({{stat|Attack}} or {{stat|Special Attack}}). From [[Generation III]] onwards, when a move scores a critical hit, the attacker's negative stat stages, the defender's positive stat stages, and the defensive boosts from {{m|Light Screen}} and {{m|Reflect}} are always ignored. However, the halved attack from burn is no longer ignored.
In Generation II, when a move scores a critical hit, all stat stage modifiers, the halved Attack from burn, and the defensive boosts from {{m|Light Screen}} and {{m|Reflect}} are ignored if the target's defending stat stage ({{stat|Defense}} or {{stat|Special Defense}}) is greater than or equal to the attacker's attacking stat stage ({{stat|Attack}} or {{stat|Special Attack}}). From [[Generation III]] onwards, when a move scores a critical hit, the attacker's negative stat stages, the defender's positive stat stages, and the defensive boosts from {{m|Light Screen}} and {{m|Reflect}} are always ignored. However, the halved Attack from burn is no longer ignored.


;Examples
;Examples
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