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Talk:Shuckle (Pokémon)

1,310 bytes added, 16:07, 21 October 2016
Damage trivium: is it worth keeping?: new section
:Rollout can only hit for x4 damage (super-effective on both of the target's types). Ice Ball can hit for x8 (supereffective on Dragon and Flying, plus the target is affected by Forest's Curse). [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 15:40, 21 October 2016 (UTC)
::Ah. [[User:Unowninator|Unowninator]] ([[User talk:Unowninator|talk]]) 15:55, 21 October 2016 (UTC)
 
== Damage trivium: is it worth keeping? ==
 
If you look through the talk page of this article, it becomes apparent quite quickly that there are a ''lot'' of theories (some credible, some not so much) on what Pokemon and move might produce the highest damage, and very few of them appear to have had anybody try to do the math. Even when folks try to do the math, arguments arise as to how game mechanics work (I remember vividly a discussion about whether Helping Hand stacks or not, and I'm sure there's been more). In a theoretical context like this, it's also quite easy to make obvious mechanical mistakes (I saw a theory try to give Shuckle Huge Power and Flash Fire at the same time, for instance).
 
My point is: are we really confident enough in this trivium's truth that we can include it on this page or any other? Have any of us ''actually'' calculated out all these scenarios? And even if both of the above were true... we're not a strategy guide or online battling sim, so our mission statement only sort of tangentially includes such esoteric numbers. Is there a convincing reason to include a trivium we're not 100% sure on the validity of, beyond "people seem vaguely interested by it"? [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 16:07, 21 October 2016 (UTC)
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