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MetaByss (TCG)

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The prime reason {{TCG ID|EX Hidden Legends|Metagross|11}} and {{TCG ID|EX Hidden Legends|Gorebyss|18}} were used in tandem was not for any inherent synergy in their effects, but in their {{TCG|Type|typing}}. Together, they covered each other's {{TCG|Weakness|weaknesses}} and were able to take advantage of the weaknesses of many other attackers of the era. Furthermore, each were capable of abusing {{TCG|Double Rainbow Energy}} to attack faster. As a dual {{TCG|Psychic}}/{{TCG|Metal|Metal-type}}, Metagross attacked for increased damage against popular Pokémon such as {{TCG ID|EX Hidden Legends|Walrein|15}}, {{TCG ID|EX Sandstorm|Gardevoir ex|96}}, and {{TCG ID|EX Hidden Legends|Crobat|3}} (a frequent fixture in other Gorebyss decks). Metagross was weak to {{TCG|Fire}}, which was problematic due to the prevalence of {{TCG ID|EX Ruby & Sapphire|Blaziken|3}} and {{TCG ID|EX Team Magma vs Team Aqua|Blaziken ex|89}} in the metagame, so Gorebyss served to counter Fire-types.
 
Although the primary goal of the deck was simple (attack as soon and as often as possible with either Metagross or Gorebyss, depending on the matchup), there was no clear-cut path on how to optimally accomplish this. A particular area of contention involved which {{TCG|Beldum}} to use. There were three options: [[Beldum (EX Hidden Legends 28)]], [[Beldum (EX Hidden Legends 29)]], and [[Beldum (EX Hidden Legends 54)]]. The first had a {{TCG|Poké-BODY}}, ''Levitate'', that granted it free retreat if it had any {{TCG|Energy card|Energy}} attached. This was useful both in tandem with a starter Pokémon such as {{TCG ID|EX Sandstorm|Dunsparce|460}} or {{TCG ID|EX Hidden Legends|Jirachi|8}}, as it provides a way to easily retreat Beldum and attack with a preferable Pokémon instead. ''Levitate'' was particularly useful given Metagross's ''Metal Juncture'' {{TCG|Poké-POWER}}, which could be used to move {{TCG ID|Neo Genesis|Metal Energy|19}} used to retreat off of Beldum and onto an attacking Metagross later in the game. The second Beldum, numbered 29, had a Poké-POWER called ''Magnetic Call'' that allowed the user to flip a coin once during his or her turn, and (upon a successful flip) search his or her deck for another Beldum and place it onto the Bench. The third Beldum, numbered 54, had a ''Call for Family'' attack for a cost of {{e|Colorless}}, which searched the deck for one {{TCG|Basic Pokémon}} and placed it onto the user's Bench. Unlike the other two Beldum, which were {{TCG|Metal|Metal-type}}, this Beldum was {{TCG|Psychic|Psychic-type}} and thus not weak to Fire, giving it greater staying power against Blaziken-based decks.
 
MetaByss lists also often differed in their choice of starting Pokémon. Like most decks of the era, MetaByss often relied on {{TCG ID|EX Sandstorm|Dunsparce|60}}'s ''Strike and Run'' attack to set up, but a more aggressive player may have felt that Dunsparce was redundant when included in a deck already running either the ''Magnetic Call'' or ''Call for Family'' Beldum and opted to run {{TCG ID|EX Hidden Legends|Jirachi|8}} instead. The list below runs both, making it less consistent but more versatile.
 
==Key cards==
 
==Typical decklist==
{{DeckArchetype|an {{TCG|Expedition}} through {{TCG|EX Hidden Legends}}}}
{{decklist/header}}
{{decklist/entry|4|{{TCG ID|EX Hidden Legends|Metagross|11}}|Psychic|Metal|Rare Holo}}
{{decklist/entry|3|{{TCG ID|EX Hidden Legends|Clamperl|58}}|Water||Common}}
{{decklist/entry|3|{{TCG ID|EX Sandstorm|Dunsparce|60}}|Colorless||Uncommon}}
{{decklist/entry|1|{{TCG ID|EX Hidden Legends|Jirachi|8}}|Psychic|Metal|CommonRare Holo}}
{{decklist/entry|4|{{TCG|Steven's Advice}}|Supporter||Uncommon}}
{{decklist/entry|3|{{TCG|Copycat}}|Supporter||Uncommon}}
{{decklist/entry|3|{{TCG|Professor Birch}}|Supporter||Uncommon}}
{{decklist/entry|32|{{TCG|PokémonProfessor ReversalElm's Training Method}}|TrainerSupporter||Uncommon}}
{{decklist/entry|3|{{TCG|FastRare BallCandy}}|Trainer||Uncommon}}
{{decklist/entry|2|{{TCG|RarePokémon CandyReversal}}|Trainer||Uncommon}}
{{decklist/entry|12|{{TCG|Warp Point}}|Trainer||Uncommon}}
{{decklist/entry|32|{{TCG|Desert RuinsSwitch}}|StadiumTrainer||Uncommon}}
{{decklist/entry|1|[[Ancient Technical Machine (EX Hidden Legends 85)|Ancient Technical Machine [Rock]]]|Trainer||Uncommon}}
{{decklist/entry|2|{{TCG|Desert Ruins}}|Stadium||Uncommon}}
{{decklist/entry|4|{{TCG|Double Rainbow Energy}}|Energy|Rainbow|Rare}}
{{decklist/entry|4|{{TCG|Rainbow Energy}}|Energy|Rainbow|Rare}}
{{decklist/entry|4|[[Metal Energy (Neo Genesis 19)|Special Metal Energy]]|Energy|Metal|Rare Holo}}
{{decklist/entry|4|{{TCG|Psychic Energy}}|Energy|Psychic|None}}
{{decklist/entry|2|{{TCG|Grass Energy}}|Energy|Grass|None}}
{{decklist/entry|2|{{TCG|Water Energy}}|Energy|Water|None}}
{{decklist/footer}}
 
==Possible tech cards==
[[File:DittoSkyridge51MetagrossexEXHiddenLegends95.jpg|thumb|left|200px|{{TCG ID|SkyridgeEX Hidden Legends|DittoMetagross ex|5195}}]]
''The following cards arewere often used in CroByssMetaByss in place of certain cards included in the above list.''
* '''{{TCG ID|EX Hidden Legends|JirachiMetagross ex|895}}''' - Because CroByss relied so heavily on [[Evolution#In the TCG|Evolutions]], Jirachi could serve as a viable alternative or partner to {{TCG ID|EX Sandstorm|Dunsparce|60}}.
* '''{{TCG ID|EXMagnetic Hidden Legends|Igglybuff|37Storm}}''' - Igglybuff served a similar purpose, but with the option of retrieving an {{TCG|Energy card}}. Given CroByss's reliance on a variety of different Energy types, this could prove useful.
* '''{{TCG|Ancient ID|Skyridge|Ditto|51Tomb}}''' - Ditto served a number of purposes. Its ''Prismatic Body'' {{TCG|Poké-BODY}} allowed Water Energy and Grass Energy to count as Psychic Energy when applied to the damage output of Gorebyss's ''Mystic Water'' attack. Ditto also served as a powerful attacker in some matchups, hitting {{TCG ID|EX Dragon|Rayquaza ex|97}} (one of the most popular attackers of the era) for Weakness and being able to effectively copy the attack of opposing Gorebyss.
* '''{{TCG|AncientWally's TombTraining}}''' - In areas where the metagame included many {{TCG|Lightning|Lightning-type}} and/or {{TCG|Psychic|Psychic-type}} Pokémon, a CroByss player may want to include Ancient Tomb to negate the weaknesses of Gorebyss and Crobat, respectively.
* '''[[Ancient Technical Machine (EX Hidden Legends 85){{TCG|AncientMr. TechnicalBriney's Machine [Rock]]]Compassion}}''' - Ancient Technical Machine [Rock] was useful against {{TCG|Evolution card|Evolution}}-based decks, particularly those that relied heavily on {{TCG|Rare Candy}}.
* '''{{TCG|Professor Oak's Research}}''' -
* '''{{TCG|Pokémon Retriever}}''' -
* '''{{TCG|Celio's Network}}''' -
 
==See also==

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