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'''Fainting''' (FNT) (Japanese: '''ひんし''' ''near death'') is a status condition in which a {{OBP|Pokémon|species}} is no longer able to {{pkmn|battle}}. | '''Fainting''' (FNT) (Japanese: '''ひんし''' ''near death'') is a status condition in which a {{OBP|Pokémon|species}} is no longer able to {{pkmn|battle}}. | ||
During a battle, if all Pokémon in a Trainer's [[party]] have fainted, the Trainer loses that battle. | |||
==In the games== | ==In the games== | ||
===In the core series=== | ===In the core series=== | ||
In the [[core series]] [[Pokémon games]], fainting occurs when a Pokémon reaches zero {{stat|HP}}, causing the Pokémon to leave the battle with a slowed or distorted [[cry]]. A Pokémon which has fainted is unable to battle or gain experience points if it would have until it has been revived. However, it can still [[Evolution|evolve]] after battle if the required criteria were met, and it is still able to use [[field move]]s, such as {{m|Fly}} or {{m|Cut}}. When the {{player}}'s [[party]] is viewed, any fainted Pokémon will have a red FNT status bar or a [[status condition]] of FNT. | In the [[core series]] [[Pokémon games]], fainting occurs when a Pokémon reaches zero {{stat|HP}}, causing the Pokémon to leave the battle with a slowed or distorted [[cry]]. A Pokémon which has fainted is unable to battle or gain experience points if it would have until it has been revived. However, it can still [[Evolution|evolve]] after battle if the required criteria were met, and it is still able to use [[field move]]s, such as {{m|Fly}} or {{m|Cut}}. When the {{player}}'s [[party]] is viewed, any fainted Pokémon will have a red FNT status bar or a [[status condition]] of FNT. | ||
Pokémon will faint instantly if hit by a [[one-hit knockout move]], such as {{m|Guillotine}}. {{m|Destiny Bond}} and {{m|Perish Song}} can also cause a Pokémon to faint. The moves {{m|Self-Destruct}}, {{m|Explosion}}, {{m|Memento}}, {{m|Healing Wish}}, {{m|Lunar Dance}}, and {{m|Final Gambit}} cause the user to faint. If the user does not have enough HP, {{m|Curse}} (when used by a {{type|Ghost}} Pokémon) and [[recoil]] moves can cause the user to faint. | |||
If all Pokémon in the player's party have fainted, they [[black out]] lose a sum of [[Pokémon Dollar|money]]. In {{pkmn|Trainer}} battles the money is paid to the winner, whereas in battles with [[wild Pokémon]] the money is dropped in panic; the amount of money given or dropped is determined by the level of the Pokémon in the player's party and are the same amount as each other. | |||
====Fainting through status conditions==== | ====Fainting through status conditions==== | ||
Fainting can also be caused through [[status condition]]s. When a Pokémon has been {{status|poison}}ed, it will lose HP during battle, which can cause it to faint. Additionally, every four steps | Fainting can also be caused through [[status condition]]s. | ||
When a Pokémon has been {{status|poison}}ed, it will lose HP during battle, which can cause it to faint. Additionally, prior to Generation V, a poisoned Pokémon will lose 1 HP every four steps until it faints. (In [[Generation IV]], the poison will be cured when the Pokémon has 1 HP; from [[Generation V]] onward, poison does not harm Pokémon outside of battle.) | |||
{{status|Burn}}ed Pokémon take damage in battle, which can cause fainting, but not outside of battle. | |||
A {{status|Confusion|confused}} Pokémon is at risk of hurting itself, which can make itself faint. | |||
====Fainting through Pomeg Berry==== | ====Fainting through a Pomeg Berry==== | ||
{{main|Pomeg glitch}} | {{main|Pomeg glitch}} | ||
Fainting can also happen when using the [[Pomeg Berry]], known as the [[Pomeg glitch]]. As the Pomeg Berry reduces HP [[EV]]s, if a Pomeg Berry is applied to a Pokémon with low HP, the Pokémon may faint as a result. | Fainting can also happen when using the [[Pomeg Berry]], known as the [[Pomeg glitch]]. As the Pomeg Berry reduces HP [[EV]]s, if a Pomeg Berry is applied to a Pokémon with low HP, the Pokémon may faint as a result. |