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Each item has a number used to identify it in any game. The following list enumerates them according to the way they are stored in any [[Generation I]] [[Game Boy]] game. | Each item has a number used to identify it in any game. The following list enumerates them according to the way they are stored in any [[Generation I]] [[Game Boy]] game. | ||
The names of items are stored in the ROM at offset 0x472B with one byte for every character. An additional byte (with value 0x50) is used to tell the game that the next item belongs to the next index number. | The names of items are stored in the ROM of {{2v2|Red|Blue}} at offset 0x472B with one byte for every character. An additional byte (with value 0x50) is used to tell the game that the next item belongs to the next index number. | ||
{| align="center" style="background: #{{Blue color}}; {{roundy}} border: 5px solid #{{Red color}};" | {| align="center" style="background: #{{Blue color}}; {{roundy}} border: 5px solid #{{Red color}};" |
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