Monster Brain: Difference between revisions

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A Poke is similar to a [[GameShark]] Code in that it allows specific manipulation of data in memory.  The Monster Brain does not have a list of codes entered and is unable to turn them off once entered.  This feature was not well documented by Pelican Accessories as no list of Poke codes were included with the device.  There is a program available online[http://www.ocf.berkeley.edu/~jdonald/pokemon/] that will convert a GameShark code to a Monster Brain Poke code, but because of the differences in the way the devices handle codes they don't always work properly.
A Poke is similar to a [[GameShark]] Code in that it allows specific manipulation of data in memory.  The Monster Brain does not have a list of codes entered and is unable to turn them off once entered.  This feature was not well documented by Pelican Accessories as no list of Poke codes were included with the device.  There is a program available online[http://www.ocf.berkeley.edu/~jdonald/pokemon/] that will convert a GameShark code to a Monster Brain Poke code, but because of the differences in the way the devices handle codes they don't always work properly.


==Colorizor==
==Colorizer==
The Colorizer allows a user to make a custom color palette for use on the Gameboy Color when using a Type 1 or Type 2 game cartridge.  This feature is not limited to use by Pokémon games.  It is activated by pressing a button on the Monster Brain itself during an initial screen, or during game play.
The Colorizer allows a user to make a custom color palette for use on the Gameboy Color when using a Type 1 or Type 2 game cartridge.  This feature is not limited to use by Pokémon games.  It is activated by pressing a button on the Monster Brain itself during an initial screen, or during game play.


Activating the Colorizor on a Type 2 cartridge when using a Game Boy Color will trick the system into thinking it is a Type 1 cartridge allowing a custom palette to be defined.  Similarly, because the Monster Brain itself is designed for the Gameboy Color the colorizer must be activated to use it on a different system such as the original Game Boy or the [[Super Game Boy]].  If using the Super Game Boy the corresponding game's border and color palette will be activated after the game itself is started.
Activating the Colorizer on a Type 2 cartridge when using a Game Boy Color will trick the system into thinking it is a Type 1 cartridge allowing a custom palette to be defined.  Similarly, because the Monster Brain itself is designed for the Gameboy Color the colorizer must be activated to use it on a different system such as the original Game Boy or the [[Super Game Boy]].  If using the Super Game Boy the corresponding game's border and color palette will be activated after the game itself is started.


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