Quake (skill)
| Quake | ゆさぶる | ||
| Shake | |||
Skill
| |||
Quake (Japanese: ゆさぶる Shake) is a skill in Pokémon Shuffle.
Activation
Certain types are immune to paralysis. Immunities are indicated by X's in the chart below:
| Status condition effectiveness | ||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Condition | Defender's type | |||||||||||||||||
| Normal | Fighting | Flying | Poison | Ground | Rock | Bug | Ghost | Steel | Fire | Water | Grass | Electric | Psychic | Ice | Dragon | Dark | Fairy | |
| Paralyzed | ✘ | ✘ | ✘ | ✘ | ✘ | ✘ | ✘ | ✘ | ||||||||||
If a Pokémon is immune to paralysis, or already has any status condition, then this skill will not activate.
Effect

When activated, this skill inflicts paralysis for 1 move.
A paralyzed Pokémon cannot use any disruptions, and its disruption countdown is paused.
Note that a foe's current status condition will tick down its duration after a move is made, but before the second hit onwards of the move's resulting combo. This can result in the status effect being active for the first match of the combo, but being inactive for the subsequent matches in the same combo.
- Since this skill inflicts a 1-turn status effect, this issue will always occur if attempting to activate Paralysis Combo or Relentless off of it. The skill can activate, but the enemy's paralysis will fade before the second hit of the combo, meaning the damage boost no longer applies.
Skill level growth
Increasing skill level will increase the activation rate.
| Skill Level | Skill Points | Activation rate (Match of X) |
Damage | Effect | |||
|---|---|---|---|---|---|---|---|
| Total | To next | 3 | 4 | 5 | |||
| 1 | — | 2 | 20% | 35% | 60% | ×1.2 | Inflict paralysis for 1 turn. |
| 2 | 2 | 7 | 30% | 45% | 70% | ||
| 3 | 9 | 21 | 40% | 55% | 80% | ||
| 4 | 30 | 40 | 50% | 65% | 90% | ||
| 5 | 70 | — | 60% | 75% | 100% | ||
Pokémon with this skill
| Icon | Pokémon | Type | Max Attack Power |
Swap? |
PSB drops |
|---|---|---|---|---|---|
| Groudon | Ground | 140 | ✘ | Great Challenge (Week 6) | |
| Samurott | Water | 130 | ✘ | N/A | |
| Donphan | Ground | 125 | ✘ | Main stage 409 | |
| Hippopotas Male |
Ground | 115 | ✘ | Main stage 611 | |
| Tauros | Normal | 110 | ✘ | Main stage 552 | |
| Torkoal | Fire | 105 | ✘ | N/A | |
| Simipour | Water | 105 | ✘ | N/A | |
| Geodude | Rock | 100 | ✘ | N/A |
Version history
| Version | Release date | Changes |
|---|---|---|
| 1.3.0 (3DS) 1.6.0 (Mobile) |
March 23, 2016 (3DS) April 26, 2016 (Mobile) |
Increases the activation rate of Quake:
|
| 1.3.10 (3DS) 1.6.4 (Mobile) |
May 17, 2016 | Adds the skill gauge, allowing all skills to be leveled up to increase their activation rate or damage dealt (but not both). |
| 1.5.0 (3DS) | January 9, 2018 | Changes the description of Quake:
|
Trivia
- Quake was initially exclusive to Ground types. However, due to Shuffle's type-based immunities to status conditions, the skill cannot activate against 3 of the 5 types that Ground is super effective against ( Poison , Steel , and Electric are immune, while Rock and Fire are not).
In other languages
| Language | Title | |
|---|---|---|
| French | Secousse | |
| German | Aufrüttler | |
| Italian | Scossone | |
| Korean | 흔들기 Heundeulgi | |
| Spanish | Temblor | |