Mr. Mime (Pokémon)

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For Pokémon GO information on this species, see the game's section.
Starmie #121: Starmie
Pokémon
#123: Scyther Scyther
This article is about the species. For a specific instance of this species, see Mr. Mime (disambiguation).
Mr. Mime
Barrier Pokémon
Dancing Pokémon
バリヤード
Barrierd
#122
Mr. Mime
Mr. Mime
Galarian Mr. Mime
Galarian Mr. Mime



Images on the Bulbagarden Archives
Types
Psychic Fairy
Mr. Mime
Ice Psychic
Galarian Mr. Mime
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Abilities
Soundproof or Filter
Mr. Mime
Vital Spirit or Screen Cleaner
Galarian Mr. Mime
Cacophony
Technician
Mr. Mime Hidden Ability
Ice Body
Galarian Mr. Mime Hidden Ability
Cacophony
Galarian Mr. Mime
Cacophony
Gender ratio
Unknown
50% male, 50% female
Catch rate
45 (11.9%)
Breeding
Egg Group
Human-Like
Hatch time
6425 - 6681 steps
Height
4'03" 1.3 m
Mr. Mime
4'07" 1.4 m
Galarian Mr. Mime
0'0" 0 m
{{{form3}}}
0'0" 0 m
{{{form4}}}
Weight
120.1 lbs. 54.5 kg
Mr. Mime
125.2 lbs. 56.8 kg
Galarian Mr. Mime
0 lbs. 0 kg
{{{form3}}}
0 lbs. 0 kg
{{{form4}}}
Mega Stone
Base experience yield
136
Gen. I-IV
Unknown
IV
161
V+
Leveling rate
Medium Fast
EV yield
Total: 2
Mr. Mime
0
HP
0
Atk
0
Def
0
Sp.Atk
2
Sp.Def
0
Speed
Galarian Mr. Mime
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Body12.png BodyUnknown.png
Galarian Mr. Mime
Footprint
F122.png None.png
Galarian Mr. Mime
Pokédex color
Pink
Other forms may have other colors.
Base friendship
70
External Links

Mr. Mime (Japanese: バリヤード Barrierd) is a dual-type Psychic/Fairy Pokémon introduced in Generation I. Prior to Generation VI, it was a pure Psychic-type Pokémon.

It evolves from Mime Jr. when leveled up while knowing Mimic.

In Galar, Mr. Mime has an Ice/Psychic-type regional form. It evolves into Mr. Rime starting at level 42.

Biology

Mr. Mime is a bipedal, humanoid Pokémon. Blue growths resembling clown hair extend from the sides of its pale pink head, and there is a magenta circle on each cheek. Its jaw is curved inward, resembling the mouth of a wooden dummy. It has a round, white body with a magenta spot in the middle, light pink arms and legs that connect to its body via magenta spheres, and small white coverings over its knees. Its white hands resemble gloves with magenta pads on the tips of its white fingers and its dark blue feet curl upward at the tips.

From birth, this Pokémon is an excellent pantomime. As it matures, it gains the ability to solidify air molecules by vibrating its fingertips. This ability allows it to create invisible objects with its gestures. It punishes those who interrupt its act or are not impressed by slapping them. Mr. Mime is usually very rare, but can be found in suburban areas. In the past, Substitute was its signature move.

In the anime

Mr. Mime in the anime

Major appearances

Mimey

Mr. Mime made its main series debut in It's Mr. Mime Time. Ash and his friends came across it while looking for a Mr. Mime to replace another one that was supposed to perform in Stella's circus. It was later taken in by Ash's mother Delia after it arrived at her house and she mistook it for Ash in a costume.

Other

A Mr. Mime appeared in It's Mr. Mime Time as one of the Pokémon in Stella's circus. However, it was lazy and stopped obeying her because she was too hard on it. It eventually listened to her once more when it saw how much she was willing to protect it from Team Rocket.

A Mr. Mime appeared in Stage Fight!, where it was part of a showboat stage show along with other Pokémon.

A Mr. Mime appeared in The Psychic Sidekicks!, under the ownership of Toku. It was one of the local Pokémon stolen by Team Rocket in the commission of one of their schemes.

A Mr. Mime appeared in Hail to the Chef, under the ownership of Rhonda, a girl who lives outside Saffron City. She was competing with her sister Rhoda, who owned a Sneasel, for the ownership of her father's restaurant. Mr. Mime's cooking made the food taste horrible, but with help from Brock, its cooking improved.

A Mr. Mime appeared in Short and To the Punch!, under the ownership of Clayton. It was used during his battle against Ash, where it battled Buizel twice. It beat it the first time but lost to it the second time due to Buizel's Ice Punch.

Minor appearances

Mr. Mime debuted in Pikachu's Vacation as one of the Pokémon seen at the Pokémon Theme Park.

A Mr. Mime appeared in Jessie's fantasy in Three Jynx and a Baby!.

A Mr. Mime appeared in Historical Mystery Tour!, under the ownership of a Clown. It was seen riding a unicycle.

A Mr. Mime appeared in A Fashionable Battle!, under the ownership of Valerie.

Three Trainers' Mr. Mime appeared in The Power of Us.

Pokédex entries

Episode Pokémon Source Entry
EP064 Mr. Mime Ash's Pokédex Mr. Mime, the Barrier Pokémon. It uses pantomime to make actual walls appear. Because it is rarely discovered, information about this Pokémon is extremely limited.
This concludes the entries from the original series.
Episode Pokémon Source Entry
DP159 Mr. Mime Dawn's Pokédex Mr. Mime, the Barrier Pokémon. By rapidly moving its fingers, Mr. Mime can stop air molecules to create an invisible wall.
This concludes the entries from the Diamond & Pearl series.

In the manga

In the Pokémon Adventures manga

Mr. Mime was first seen under the control of Sabrina in Peace of Mime, generating a Light Screen to seal off the whole of Saffron City. The same Mr. Mime was seen again during the Gym Leader faceoff in the Indigo Plateau, using its miming powers to trap Bugsy within walls created from solidified air, and defeating his Heracross with a Psybeam.

Emerald has a Mr. Mime that first showed up in Lemme at 'Em, Lapras!, as a rental Pokémon. He later joined his team after being calmed.

Crystal was revealed to have added a Mr. Mime, nicknamed Mymee, to her team prior to The Final Battle III in order to imitate Sabrina's tactics.

A Mr. Mime appeared in Out-Odding Oddish, under the ownership of a Pokéathlon participant.

Valerie owns a Mr. Mime in Quilladin Stands, where it was used to help stop the Ultimate weapon from activating. Bryony's familiarity with the tactic used by Valerie's Mr. Mime, by means of referring to pages from an encyclopedia, is a direct reference to the two occasions the tactic was previously used in Pokémon Adventures.

Pokédex entries

Manga Chapter Entry
Pokémon Adventures PS158 It can release mysterious waves from its finger and solidify the air, creating invisible walls.*

In the Pokémon Gotta Catch 'Em All manga

A Mr. Mime appeared in GDZ35.

A Mr. Mime appeared in GDZ36.

In the TCG

Main article: Mr. Mime (TCG)

Other appearances

Mr. Mime in Detective Pikachu

Detective Pikachu

A Mr. Mime appeared in Detective Pikachu, where it was encountered by Detective Pikachu and Tim Goodman at Ryme Wharf while they were searching for the source of the R substance. Having previously been interrogated by Tim's father Harry and Detective Pikachu before, it tried to mime an escape but was unsuccessful. Tim and Pikachu then tried interrogating it, but it taunted them and used Barrier to shield itself from any other questioning. This prompted Tim to try and "get inside its head", and he mimed opening the door to Mr. Mime's "room", pouring gasoline on it, and threatening it with a mime lighter. Mr. Mime relented and revealed that it had gotten the R from the "roundhouse", an illegal fight club owned by Sebastian. In their excitement, Tim accidentally dropped the "lighter", much to the Mr. Mime's horror.

Game data

NPC appearances

Pokédex entries

Mr. Mime

Generation I Kanto
#122
Red If interrupted while it is miming, it will slap around the offender with its broad hands.
Blue
Yellow Always practices its pantomime act. It makes enemies believe something exists that really doesn't.
Stadium It is an expert at miming and loves to perform. It is said to slap around anyone who disturbs it with its broad hands.
Generation II Johto
#156
Gold A skilled mime from birth, it gains the ability to create invisible objects as it matures.
Silver Its fingertips emit a peculiar force field that hardens air to create an actual wall.
Crystal It uses the mysterious power it has in its fingers to solidify air into an invisible wall.
Stadium 2 A skilled mime from birth, it gains the ability to create invisible objects as it matures.
Generation III Hoenn
#—
Kanto
#122
Ruby Mr. Mime is a master of pantomime. Its gestures and motions convince watchers that something unseeable actually exists. Once it is believed, it will exist as if it were a real thing.
Sapphire
Emerald A Mr. Mime is a master of pantomime. It can convince others that something unseeable actually exists. Once believed, the imaginary object does become real.
FireRed It is adept at conning people. It is said to be able to create walls out of thin air by miming.
LeafGreen If interrupted while it is miming, it will suddenly DoubleSlap the offender with its broad hands.
Generation IV Sinnoh
#095
Johto
#158
Diamond It is a pantomime expert that can create invisible but solid walls using miming gestures.
Pearl Emanations from its fingertips solidify the air into invisible walls that repel even harsh attacks.
Platinum It shapes an invisible wall in midair by minutely vibrating its fingertips to stop molecules in the air.
HeartGold A skilled mime from birth, it gains the ability to create invisible objects as it matures.
SoulSilver Its fingertips emit a peculiar force field that hardens air to create an actual wall.
Generation V Unova
#—
Black It shapes an invisible wall in midair by minutely vibrating its fingertips to stop molecules in the air.
White
Black 2 It shapes an invisible wall in midair by minutely vibrating its fingertips to stop molecules in the air.
White 2
Generation VI Kalos
Coastal #114
Hoenn
#—
X Emanations from its fingertips solidify the air into invisible walls that repel even harsh attacks.
Y It is adept at conning people. It is said to be able to create walls out of thin air by miming.
Omega Ruby Mr. Mime is a master of pantomime. Its gestures and motions convince watchers that something unseeable actually exists. Once the watchers are convinced, the unseeable thing exists as if it were real.
Alpha Sapphire
Generation VII Alola
USUM: #060
Kanto
#122
This Pokémon has no Pokédex entries in Sun & Moon.
Ultra Sun Its pantomime skills are wonderful. You may become enraptured while watching it, but next thing you know, Mr. Mime has made a real wall.
Ultra Moon It creates invisible walls with its pantomiming. If you don't act impressed, it will attack you with a double slap!
Let's Go Pikachu Always practices its pantomime act. It makes enemies believe something exists that really doesn't.
Let's Go Eevee
Generation VIII Galar
#365
Sword The broadness of its hands may be no coincidence—many scientists believe its palms became enlarged specifically for pantomiming.
Shield It's known for its top-notch pantomime skills. It protects itself from all sorts of attacks by emitting auras from its fingers to create walls.

Galarian Mr. Mime

Generation VIII Galar
#365
Sword Its talent is tap-dancing. It can also manipulate temperatures to create a floor of ice, which this Pokémon can kick up to use as a barrier.
Shield It can radiate chilliness from the bottoms of its feet. It'll spend the whole day tap-dancing on a frozen floor.

Game locations

Generation I
Red Blue
Trade Abra on Route 2
Blue (Japan)
Trade Jigglypuff on Route 2
Yellow
Trade Clefairy on Route 2
Generation II
Gold Silver
Route 21, Celadon Game Corner
Crystal
Route 21MorningDay
Generation III
Ruby Sapphire
Trade
Emerald
Trade
FireRed LeafGreen
Trade Abra on Route 2
Colosseum
Trade
XD
Citadark Isle (Shadow)
Generation IV
Diamond
Routes 218 and 222
Pearl
Evolve Mime Jr.
Platinum
Route 218
HeartGold SoulSilver
Route 21, Celadon Game Corner
Safari ZoneMorningDay
Pal Park
Field
Generation V
Black White
Trade
Black 2
Trade
White 2
Route 20 (Swarm)
Dream World
Spooky Manor
Generation VI
X Y
Reflection Cave
Omega Ruby Alpha Sapphire
Trade
Generation VII
Sun Moon
Trade
Ultra Sun Ultra Moon
Hau'oli City (SOS Battle)
Poké Pelago
Let's Go Pikachu Let's Go Eevee
Route 11
Generation VIII
Sword Shield

In side games

Generation I
Pinball
Red and Blue Field: Rock Mountain
Generation II
This Pokémon is unavailable in Generation II side games.
Generation III
Channel
Bus Stop
Trozei!
Secret Storage 7, Trozei Battle, Mr. Who's Den
MD Red MD Blue
Buried Relic (50F-69F), Solar Cave (7F-12F)
Ranger
Dusk Factory
Generation IV
MD Time MD Darkness
Mt. Travail (1F-19F), Lost Wilderness (B1F-B17F)
MD Sky
Mt. Travail (1F-19F), Lost Wilderness (B1F-B17F)
Ranger: SoA
Oil Field Hideout
Rumble
Eternal Tower (Normal Mode B & S)
PokéPark Wii
Cavern Zone
Generation V
Rumble Blast
Factory: Sunny Seashore
Rumble U
Toy Collection: Guided by Pichu
Generation VI
Battle Trozei
Sacred Plains: Stage 4
Shuffle
Albens Town: Stage 226
Rumble World
Dark Land: Ice Floe Island (All Areas)

In events

Games Event Language Location Level Distribution period
GSC Gotta Catch 'Em All Station! Mind Reader Mr. Mime English United States 5 November 29 to December 5, 2002

Held items

Game Held Item(s)
Red* Blue* Bitter Berry (100%)
Yellow*
Gold Silver MysteryBerry (2%)
Crystal
Diamond Pearl Leppa Berry Leppa Berry (5%)
Platinum Leppa Berry Leppa Berry (5%)
HeartGold SoulSilver Leppa Berry Leppa Berry (5%)

Stats

Base stats

Mr. Mime
Stat Range
At Lv. 50 At Lv. 100
40
100 - 147 190 - 284
45
45 - 106 85 - 207
65
63 - 128 121 - 251
100
94 - 167 184 - 328
120
112 - 189 220 - 372
90
85 - 156 166 - 306
Total:
460
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
  • This Pokémon's Special base stat in Generation I was 100.

Galarian Mr. Mime
Stat Range
At Lv. 50 At Lv. 100
50
110 - 157 210 - 304
65
63 - 128 121 - 251
65
63 - 128 121 - 251
90
85 - 156 166 - 306
90
85 - 156 166 - 306
100
94 - 167 184 - 328
Total:
460
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Pokéathlon stats

Speed
2/3 ★★
Power
2/3 ★★
Skill
4/5 ★★★★
Stamina
3/4 ★★★
Jump
3/3 ★★★
Total
14/18 ★★

Type effectiveness

Mr. Mime

Under normal battle conditions in Generation VII, this Pokémon is:
Damaged
normally by:
Normal
Fighting ¼×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
None
Weak to:
Normal
Fighting ¼×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
None
Immune to:
Normal
Fighting ¼×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
None
Resistant to:
Normal
Fighting ¼×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
None
Notes:

Galarian Mr. Mime

Under normal battle conditions in Generation VII, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice ½×
Dragon
Dark
Fairy
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice ½×
Dragon
Dark
Fairy
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice ½×
Dragon
Dark
Fairy
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice ½×
Dragon
Dark
Fairy
None

Learnset

By leveling up

Mr. Mime
Generation VIII
Other generations:
I - II - III - IV - V - VI - VII
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Quick Guard Fighting Status 0000 00——% 15
011 Wide Guard Rock Status 0000 00——% 10
011 Power Swap Psychic Status 0000 00——% 10
011 Guard Swap Psychic Status 0000 00——% 10
011 Pound Normal Physical 04040 100100% 35
011 Copycat Normal Status 0000 00——% 20
011 Baton Pass Normal Status 0000 00——% 40
011 Encore Normal Status 0000 100100% 5
1212 Confusion Psychic Special 05050 100100% 25
1616 Role Play Psychic Status 0000 00——% 10
2020 Protect Normal Status 0000 00——% 10
2424 Recycle Normal Status 0000 00——% 10
2828 Psybeam Psychic Special 06565 100100% 20
3232 Mimic Normal Status 0000 00——% 10
3636 Light Screen Psychic Status 0000 00——% 30
3636 Reflect Psychic Status 0000 00——% 20
3636 Safeguard Normal Status 0000 00——% 25
4040 Sucker Punch Dark Physical 07070 100100% 5
4444 Dazzling Gleam Fairy Special 08080 100100% 10
4848 Psychic Psychic Special 09090 100100% 10
5252 Teeter Dance Normal Status 0000 100100% 20
  • Bold indicates a move that gets STAB when used by Mr. Mime
  • Italic indicates a move that gets STAB only when used by an evolution of Mr. Mime
  • Click on the generation numbers at the top to see level-up moves from other generations
Galarian Mr. Mime
Generation VIII
Other generations:
None
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Copycat Normal Status 0000 00——% 20
011 Encore Normal Status 0000 100100% 5
011 Role Play Psychic Status 0000 00——% 10
011 Protect Normal Status 0000 00——% 10
011 Recycle Normal Status 0000 00——% 10
011 Mimic Normal Status 0000 00——% 10
011 Light Screen Psychic Status 0000 00——% 30
011 Reflect Psychic Status 0000 00——% 20
011 Safeguard Normal Status 0000 00——% 25
011 Dazzling Gleam Fairy Special 08080 100100% 10
011 Misty Terrain Fairy Status 0000 00——% 10
011 Pound Normal Physical 04040 100100% 35
011 Rapid Spin Normal Physical 05050 100100% 40
011 Baton Pass Normal Status 0000 00——% 40
011 Ice Shard Ice Physical 04040 100100% 30
1212 Confusion Psychic Special 05050 100100% 25
1616 Ally Switch Psychic Status 0000 00——% 15
2020 Icy Wind Ice Special 05555 09595% 15
2424 Double Kick Fighting Physical 03030 100100% 30
2828 Psybeam Psychic Special 06565 100100% 20
3232 Hypnosis Psychic Status 0000 06060% 20
3636 Mirror Coat Psychic Special 0000 100100% 20
4040 Sucker Punch Dark Physical 07070 100100% 5
4444 Freeze-Dry Ice Special 07070 100100% 20
4848 Psychic Psychic Special 09090 100100% 10
5252 Teeter Dance Normal Status 0000 100100% 20
  • Bold indicates a move that gets STAB when used by Mr. Mime
  • Italic indicates a move that gets STAB only when used by an evolution of Mr. Mime

By TM/TR

Mr. Mime
Generation VIII
Other generations:
I - II - III - IV - V - VI - VII
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM00Bag TM Normal VI Sprite.png TM00 Mega Punch Normal Physical 08080 085}}85% 20
TM01Bag TM Normal VI Sprite.png TM01 Mega Kick Normal Physical 120120 075}}75% 5
TM03Bag TM Fire VI Sprite.png TM03 Fire Punch Fire Physical 07575 100}}100% 15
TM04Bag TM Ice VI Sprite.png TM04 Ice Punch Ice Physical 07575 100}}100% 15
TM05Bag TM Electric VI Sprite.png TM05 Thunder Punch Electric Physical 07575 100}}100% 15
TM08Bag TM Normal VI Sprite.png TM08 Hyper Beam Normal Special 150150 090}}90% 5
TM09Bag TM Normal VI Sprite.png TM09 Giga Impact Normal Physical 150150 090}}90% 5
TM10Bag TM Grass VI Sprite.png TM10 Magical Leaf Grass Special 06060 00—}}—% 20
TM11Bag TM Grass VI Sprite.png TM11 Solar Beam Grass Special 120120 100}}100% 10
TM14Bag TM Electric VI Sprite.png TM14 Thunder Wave Electric Status 0000 090}}90% 20
TM17Bag TM Psychic VI Sprite.png TM17 Light Screen Psychic Status 0000 00—}}—% 30
TM18Bag TM Psychic VI Sprite.png TM18 Reflect Psychic Status 0000 00—}}—% 20
TM19Bag TM Normal VI Sprite.png TM19 Safeguard Normal Status 0000 00—}}—% 25
TM21Bag TM Psychic VI Sprite.png TM21 Rest Psychic Status 0000 00—}}—% 10
TM23Bag TM Dark VI Sprite.png TM23 Thief Dark Physical 06060 100}}100% 25
TM24Bag TM Normal VI Sprite.png TM24 Snore Normal Special 05050 100}}100% 15
TM25Bag TM Normal VI Sprite.png TM25 Protect Normal Status 0000 00—}}—% 10
TM27Bag TM Ice VI Sprite.png TM27 Icy Wind Ice Special 05555 095}}95% 15
TM29Bag TM Fairy Sprite.png TM29 Charm Fairy Status 0000 100}}100% 20
TM31Bag TM Normal VI Sprite.png TM31 Attract Normal Status 0000 100}}100% 15
TM33Bag TM Water VI Sprite.png TM33 Rain Dance Water Status 0000 00—}}—% 5
TM34Bag TM Fire VI Sprite.png TM34 Sunny Day Fire Status 0000 00—}}—% 5
TM39Bag TM Normal VI Sprite.png TM39 Facade Normal Physical 07070 100}}100% 20
TM41Bag TM Normal VI Sprite.png TM41 Helping Hand Normal Status 0000 00—}}—% 20
TM43Bag TM Fighting VI Sprite.png TM43 Brick Break Fighting Physical 07575 100}}100% 15
TM57Bag TM Dark VI Sprite.png TM57 Payback Dark Physical 05050 100}}100% 10
TM59Bag TM Dark VI Sprite.png TM59 Fling Dark Physical 0000 100}}100% 10
TM60Bag TM Psychic VI Sprite.png TM60 Power Swap Psychic Status 0000 00—}}—% 10
TM61Bag TM Psychic VI Sprite.png TM61 Guard Swap Psychic Status 0000 00—}}—% 10
TM63Bag TM Fighting VI Sprite.png TM63 Drain Punch Fighting Physical 07575 100}}100% 10
TM70Bag TM Psychic VI Sprite.png TM70 Trick Room Psychic Status 0000 00—}}—% 5
TM71Bag TM Psychic VI Sprite.png TM71 Wonder Room Psychic Status 0000 00—}}—% 10
TM72Bag TM Psychic VI Sprite.png TM72 Magic Room Psychic Status 0000 00—}}—% 10
TM76Bag TM Normal VI Sprite.png TM76 Round Normal Special 06060 100}}100% 15
TM89Bag TM Fairy Sprite.png TM89 Misty Terrain Fairy Status 0000 00—}}—% 10
TM91Bag TM Psychic VI Sprite.png TM91 Psychic Terrain Psychic Status 0000 00—}}—% 10
TM92Bag TM Fire VI Sprite.png TM92 Mystical Fire Fire Special 07575 100}}100% 10
TR01Bag TR Normal Sprite.png TR01 Body Slam Normal Physical 08585 100}}100% 15
TR08Bag TR Electric Sprite.png TR08 Thunderbolt Electric Special 09090 100}}100% 15
TR09Bag TR Electric Sprite.png TR09 Thunder Electric Special 110110 070}}70% 10
TR11Bag TR Psychic Sprite.png TR11 Psychic Psychic Special 09090 100}}100% 10
TR14Bag TR Normal Sprite.png TR14 Metronome Normal Status 0000 00—}}—% 10
TR20Bag TR Normal Sprite.png TR20 Substitute Normal Status 0000 00—}}—% 10
TR25Bag TR Psychic Sprite.png TR25 Psyshock Psychic Special 08080 100}}100% 10
TR26Bag TR Normal Sprite.png TR26 Endure Normal Status 0000 00—}}—% 10
TR27Bag TR Normal Sprite.png TR27 Sleep Talk Normal Status 0000 00—}}—% 10
TR29Bag TR Normal Sprite.png TR29 Baton Pass Normal Status 0000 00—}}—% 40
TR30Bag TR Normal Sprite.png TR30 Encore Normal Status 0000 100}}100% 5
TR33Bag TR Ghost Sprite.png TR33 Shadow Ball Ghost Special 08080 100}}100% 15
TR34Bag TR Psychic Sprite.png TR34 Future Sight Psychic Special 120120 100}}100% 10
TR35Bag TR Normal Sprite.png TR35 Uproar Normal Special 09090 100}}100% 10
TR37Bag TR Dark Sprite.png TR37 Taunt Dark Status 0000 100}}100% 20
TR38Bag TR Psychic Sprite.png TR38 Trick Psychic Status 0000 100}}100% 10
TR40Bag TR Psychic Sprite.png TR40 Skill Swap Psychic Status 0000 00—}}—% 10
TR46Bag TR Steel Sprite.png TR46 Iron Defense Steel Status 0000 00—}}—% 15
TR49Bag TR Psychic Sprite.png TR49 Calm Mind Psychic Status 0000 00—}}—% 20
TR64Bag TR Fighting Sprite.png TR64 Focus Blast Fighting Special 120120 070}}70% 5
TR65Bag TR Grass Sprite.png TR65 Energy Ball Grass Special 09090 100}}100% 10
TR68Bag TR Dark Sprite.png TR68 Nasty Plot Dark Status 0000 00—}}—% 20
TR69Bag TR Psychic Sprite.png TR69 Zen Headbutt Psychic Physical 08080 090}}90% 15
TR77Bag TR Grass Sprite.png TR77 Grass Knot Grass Special 0000 100}}100% 20
TR81Bag TR Dark Sprite.png TR81 Foul Play Dark Physical 09595 100}}100% 15
TR82Bag TR Psychic Sprite.png TR82 Stored Power Psychic Special 02020 100}}100% 10
TR83Bag TR Psychic Sprite.png TR83 Ally Switch Psychic Status 0000 00—}}—% 15
TR92Bag TR Fairy Sprite.png TR92 Dazzling Gleam Fairy Special 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Mr. Mime
  • Italic indicates a move that gets STAB only when used by an evolution of Mr. Mime
  • Click on the generation numbers at the top to see TM moves from other generations
Galarian Mr. Mime
Generation VIII
Other generations:
None
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM00Bag TM Normal VI Sprite.png TM00 Mega Punch Normal Physical 08080 085}}85% 20
TM01Bag TM Normal VI Sprite.png TM01 Mega Kick Normal Physical 120120 075}}75% 5
TM04Bag TM Ice VI Sprite.png TM04 Ice Punch Ice Physical 07575 100}}100% 15
TM08Bag TM Normal VI Sprite.png TM08 Hyper Beam Normal Special 150150 090}}90% 5
TM09Bag TM Normal VI Sprite.png TM09 Giga Impact Normal Physical 150150 090}}90% 5
TM11Bag TM Grass VI Sprite.png TM11 Solar Beam Grass Special 120120 100}}100% 10
TM14Bag TM Electric VI Sprite.png TM14 Thunder Wave Electric Status 0000 090}}90% 20
TM16Bag TM Normal VI Sprite.png TM16 Screech Normal Status 0000 085}}85% 40
TM17Bag TM Psychic VI Sprite.png TM17 Light Screen Psychic Status 0000 00—}}—% 30
TM18Bag TM Psychic VI Sprite.png TM18 Reflect Psychic Status 0000 00—}}—% 20
TM19Bag TM Normal VI Sprite.png TM19 Safeguard Normal Status 0000 00—}}—% 25
TM21Bag TM Psychic VI Sprite.png TM21 Rest Psychic Status 0000 00—}}—% 10
TM23Bag TM Dark VI Sprite.png TM23 Thief Dark Physical 06060 100}}100% 25
TM24Bag TM Normal VI Sprite.png TM24 Snore Normal Special 05050 100}}100% 15
TM25Bag TM Normal VI Sprite.png TM25 Protect Normal Status 0000 00—}}—% 10
TM27Bag TM Ice VI Sprite.png TM27 Icy Wind Ice Special 05555 095}}95% 15
TM29Bag TM Fairy Sprite.png TM29 Charm Fairy Status 0000 100}}100% 20
TM31Bag TM Normal VI Sprite.png TM31 Attract Normal Status 0000 100}}100% 15
TM33Bag TM Water VI Sprite.png TM33 Rain Dance Water Status 0000 00—}}—% 5
TM34Bag TM Fire VI Sprite.png TM34 Sunny Day Fire Status 0000 00—}}—% 5
TM35Bag TM Ice VI Sprite.png TM35 Hail Ice Status 0000 00—}}—% 10
TM39Bag TM Normal VI Sprite.png TM39 Facade Normal Physical 07070 100}}100% 20
TM41Bag TM Normal VI Sprite.png TM41 Helping Hand Normal Status 0000 00—}}—% 20
TM43Bag TM Fighting VI Sprite.png TM43 Brick Break Fighting Physical 07575 100}}100% 15
TM51Bag TM Ice VI Sprite.png TM51 Icicle Spear Ice Physical 02525 100}}100% 30
TM57Bag TM Dark VI Sprite.png TM57 Payback Dark Physical 05050 100}}100% 10
TM59Bag TM Dark VI Sprite.png TM59 Fling Dark Physical 0000 100}}100% 10
TM60Bag TM Psychic VI Sprite.png TM60 Power Swap Psychic Status 0000 00—}}—% 10
TM61Bag TM Psychic VI Sprite.png TM61 Guard Swap Psychic Status 0000 00—}}—% 10
TM63Bag TM Fighting VI Sprite.png TM63 Drain Punch Fighting Physical 07575 100}}100% 10
TM64Bag TM Ice VI Sprite.png TM64 Avalanche Ice Physical 06060 100}}100% 10
TM70Bag TM Psychic VI Sprite.png TM70 Trick Room Psychic Status 0000 00—}}—% 5
TM71Bag TM Psychic VI Sprite.png TM71 Wonder Room Psychic Status 0000 00—}}—% 10
TM72Bag TM Psychic VI Sprite.png TM72 Magic Room Psychic Status 0000 00—}}—% 10
TM76Bag TM Normal VI Sprite.png TM76 Round Normal Special 06060 100}}100% 15
TM89Bag TM Fairy Sprite.png TM89 Misty Terrain Fairy Status 0000 00—}}—% 10
TM91Bag TM Psychic VI Sprite.png TM91 Psychic Terrain Psychic Status 0000 00—}}—% 10
TM98Bag TM Ground VI Sprite.png TM98 Stomping Tantrum Ground Physical 07575 100}}100% 10
TR01Bag TR Normal Sprite.png TR01 Body Slam Normal Physical 08585 100}}100% 15
TR05Bag TR Ice Sprite.png TR05 Ice Beam Ice Special 09090 100}}100% 10
TR06Bag TR Ice Sprite.png TR06 Blizzard Ice Special 110110 070}}70% 5
TR08Bag TR Electric Sprite.png TR08 Thunderbolt Electric Special 09090 100}}100% 15
TR09Bag TR Electric Sprite.png TR09 Thunder Electric Special 110110 070}}70% 10
TR11Bag TR Psychic Sprite.png TR11 Psychic Psychic Special 09090 100}}100% 10
TR14Bag TR Normal Sprite.png TR14 Metronome Normal Status 0000 00—}}—% 10
TR20Bag TR Normal Sprite.png TR20 Substitute Normal Status 0000 00—}}—% 10
TR25Bag TR Psychic Sprite.png TR25 Psyshock Psychic Special 08080 100}}100% 10
TR26Bag TR Normal Sprite.png TR26 Endure Normal Status 0000 00—}}—% 10
TR27Bag TR Normal Sprite.png TR27 Sleep Talk Normal Status 0000 00—}}—% 10
TR29Bag TR Normal Sprite.png TR29 Baton Pass Normal Status 0000 00—}}—% 40
TR30Bag TR Normal Sprite.png TR30 Encore Normal Status 0000 100}}100% 5
TR33Bag TR Ghost Sprite.png TR33 Shadow Ball Ghost Special 08080 100}}100% 15
TR34Bag TR Psychic Sprite.png TR34 Future Sight Psychic Special 120120 100}}100% 10
TR35Bag TR Normal Sprite.png TR35 Uproar Normal Special 09090 100}}100% 10
TR37Bag TR Dark Sprite.png TR37 Taunt Dark Status 0000 100}}100% 20
TR38Bag TR Psychic Sprite.png TR38 Trick Psychic Status 0000 100}}100% 10
TR40Bag TR Psychic Sprite.png TR40 Skill Swap Psychic Status 0000 00—}}—% 10
TR46Bag TR Steel Sprite.png TR46 Iron Defense Steel Status 0000 00—}}—% 15
TR49Bag TR Psychic Sprite.png TR49 Calm Mind Psychic Status 0000 00—}}—% 20
TR64Bag TR Fighting Sprite.png TR64 Focus Blast Fighting Special 120120 070}}70% 5
TR65Bag TR Grass Sprite.png TR65 Energy Ball Grass Special 09090 100}}100% 10
TR68Bag TR Dark Sprite.png TR68 Nasty Plot Dark Status 0000 00—}}—% 20
TR69Bag TR Psychic Sprite.png TR69 Zen Headbutt Psychic Physical 08080 090}}90% 15
TR77Bag TR Grass Sprite.png TR77 Grass Knot Grass Special 0000 100}}100% 20
TR81Bag TR Dark Sprite.png TR81 Foul Play Dark Physical 09595 100}}100% 15
TR82Bag TR Psychic Sprite.png TR82 Stored Power Psychic Special 02020 100}}100% 10
TR83Bag TR Psychic Sprite.png TR83 Ally Switch Psychic Status 0000 00—}}—% 15
TR92Bag TR Fairy Sprite.png TR92 Dazzling Gleam Fairy Special 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Mr. Mime
  • Italic indicates a move that gets STAB only when used by an evolution of Mr. Mime

By breeding

Mr. Mime
Generation VIII
Other generations:
II - III - IV - V - VI - VII
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Hypnosis Psychic Status 60% 20
Fake Out Normal Physical 40 100% 10
Confuse Ray Ghost Status 100% 10
Power Split Psychic Status —% 10
Tickle Normal Status 100% 20
  • Moves marked with an asterisk (*) must be chain bred onto Mr. Mime in Generation VIII
  • Moves marked with a dagger (†) can only be bred onto Mr. Mime if it hatches as a Mime Jr., and cannot be obtained otherwise.
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Mr. Mime in that game.
  • Bold indicates a move that gets STAB when used by Mr. Mime
  • Italic indicates a move that gets STAB only when used by an evolution of Mr. Mime
  • Click on the generation numbers at the top to see Egg moves from other generations
Galarian Mr. Mime
Generation VIII
Other generations:
None
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Fake Out Normal Physical 40 100% 10
Confuse Ray Ghost Status 100% 10
Power Split Psychic Status —% 10
Tickle Normal Status 100% 20
  • Moves marked with an asterisk (*) must be chain bred onto Mr. Mime in Generation VIII
  • Moves marked with a dagger (†) can only be bred onto Mr. Mime if it hatches as a Mime Jr., and cannot be obtained otherwise.
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Mr. Mime in that game.
  • Bold indicates a move that gets STAB when used by Mr. Mime
  • Italic indicates a move that gets STAB only when used by an evolution of Mr. Mime

By tutoring

Mr. Mime
Generation VIII
Other generations:
II - III - IV - V - VI - VII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by tutoring.
  • Bold indicates a move that gets STAB when used by Mr. Mime
  • Italic indicates a move that gets STAB only when used by an evolution of Mr. Mime
  • Click on the generation numbers at the top to see Move Tutor moves from other generations
Galarian Mr. Mime
Generation VIII
Other generations:
None
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by tutoring.
  • Bold indicates a move that gets STAB when used by Mr. Mime
  • Italic indicates a move that gets STAB only when used by an evolution of Mr. Mime

Side game data

Pokémon Pinball
Pin122.png Pinani122.png
Acquisition: Catch
Pokémon Trozei!
Trozeiani122.png
Rarity: Rare
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
MDP122.png Body size: 1
Recruit rate: 7.4%
Friend Area: Decrepit Lab
Phrases
51%-100% HP Believe it or not, but I am an artist!
26%-50% HP Now this is not good. My health is reduced by half.
1%-25% HP This won't do. I'm out of power completely...
Level up There goes my level! I'm so happy!
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness, and Explorers of Sky
MDP122.png Body size: 1
Recruit rate: -4.5%
IQ group: F
Pokémon Ranger
Group:
Psychic
Poké Assist: Psychic PA.png
Psychic
Field move: None
Loops: 8 Min. exp.: 68 Max. exp.: 81
Browser entry R-092
Mr. Mime puts up invisible barriers while performing its pantomime motions.
Pokémon Ranger: Shadows of Almia
Group:
Psychic
Poké Assist: Psychic PA.png
Psychic
Field move: Teleport - field move.png
(Teleport ×-)
Browser entry R-165
It uses a psychically made barrier to shield itself.
Pokémon Rumble
Attack ●●●
Defense ●●●●
Speed ●●●
Pokémon Rumble Blast
Attack ●●●
Defense ●●●●
Speed ●●●
PokéPark Wii: Pikachu's Adventure
PPW122.png PokéPark Pad entry:
Mr. Mime is in charge of the Mine Cart in the Cavern Zone. His favorite Attractions are Bastiodon's Block Barrage and Rotom's Spooky Shoot-'em-Up.
Pokémon Battle Trozei
Psychic
Attack Power: ★★★★★

BT122.png

Builder
Repairs damage done to the walls of the Trozei Box.
Pokémon Shuffle
None.png
Psychic
None.png Attack Power: 60 - 105 Raise Max Level.png 5

#295
Shuffle122.png

Prank
Sometimes changes when a foe will next disrupt your play.


Pokémon GO
GO122.png Base Stamina: 120 Base Attack: 192 Base Defense: 205
Egg Distance: N/A* Buddy Distance: 5 km Evolution Requirement: N/A
Fast Attacks: Confusion, Zen Headbutt
Charged Attacks: Psybeam, Psychic, Shadow Ball

Evolution

Mr. Mime

439Mime Jr.png
Baby form
Mime Jr.
 Psychic  Fairy 
Odd Incense
Breed
holding Odd Incense



TM Normal VI
Level up
knowing Mimic
122Mr. Mime.png
First evolution
Mr. Mime
 Psychic  Fairy 

Galarian Mr. Mime

439Mime Jr.png
Baby form
Mime Jr.
 Psychic  Fairy 
Odd Incense
Breed
holding Odd Incense


TM Normal VI
Level up
knowing Mimic
in Galar
122Mr. Mime-Galar.png
First evolution
Mr. Mime
 Ice  Psychic 
Rare Candy
Level 42
96px
Second evolution
Mr. Rime
 Ice  Psychic 

Sprites

Generation I
Red Blue Yellow Red Green
Spr 1b 122.png Spr b g1 122.png Spr 1y 122.png Spr b g1 122.png Spr 1g 122.png Spr b g1 122.png
Front Back Front Back Front Back
Generation II
Gold Silver Crystal
Spr 2g 122.png Spr b 2g 122.png Spr 2s 122.png Spr b 2g 122.png Spr 2c 122.png Spr b 2c 122.png
Spr 2g 122 s.png Spr b 2g 122 s.png Spr 2s 122 s.png Spr b 2g 122 s.png Spr 2c 122 s.png Spr b 2g 122 s.png
Front Back Front Back Front Back
Generation III
Ruby Sapphire Emerald FireRed LeafGreen
Spr 3r 122.png Spr b 3r 122.png Spr 3e 122.png Spr b 3r 122.png Spr 3f 122.png Spr b 3f 122.png
Spr 3r 122 s.png Spr b 3r 122 s.png Spr 3e 122 s.png Spr b 3r 122 s.png Spr 3f 122 s.png Spr b 3f 122 s.png
Front Back Front Back Front Back
Generation IV
Diamond Pearl Platinum HeartGold SoulSilver
Spr 4d 122.png Spr b 4d 122.png Spr 4p 122.png Spr b 4d 122.png Spr 4h 122.png Spr b 4d 122.png
Spr 4d 122 s.png Spr b 4d 122 s.png Spr 4p 122 s.png Spr b 4d 122 s.png Spr 4h 122 s.png Spr b 4d 122 s.png
Front Back Front Back Front Back
Generation V
Black White Black 2 White 2
Spr 5b 122.png Spr b 5b 122.png Spr 5b 122.png Spr b 5b 122.png
Spr 5b 122 s.png Spr b 5b 122 s.png Spr 5b 122 s.png Spr b 5b 122 s.png
Front Back Front Back
Generation VI
X Y Omega Ruby Alpha Sapphire
Spr 6x 122.png Spr b 6x 122.png Spr 6x 122.png Spr b 6x 122.png
Spr 6x 122 s.png Spr b 6x 122 s.png Spr 6x 122 s.png Spr b 6x 122 s.png
Front Back Front Back
Generation VII
Sun Moon Ultra Sun Ultra Moon
Spr 7s 122.png Spr b 7s 122.png Spr 7s 122.png Spr b 7s 122.png
Spr 7s 122 s.png Spr b 7s 122 s.png Spr 7s 122 s.png Spr b 7s 122 s.png
Front Back Front Back
122XYMS.png For other sprites and images, please see Mr. Mime images on the Bulbagarden Archives.

Trivia

  • The Mr. Mime obtained through an in-game trade in Pokémon Red and Blue was nicknamed Marcel. This may have been a homage to the late Marcel Marceau. However, this was not kept in Pokémon Yellow or Pokémon FireRed and LeafGreen; the same Mr. Mime is nicknamed Miles in Yellow, and Mimien in FireRed and LeafGreen.
  • In all official artwork and in-game sprites prior to the release of Pokémon FireRed and LeafGreen, Mr. Mime only had four fingers. However, Mr. Mime has always had five fingers in the anime.

Origin

Mr. Mime appears to be based on a combination of a clown, a mime artist, and the pantomime of pretending to be trapped in invisible boxes. Its feet also appear to be reminiscent of the various hook-toed shoes worn by jesters. Its jerky animations and jaw suggest that it may also be a tsukumogami of a jointed puppet, dummy, or doll.

Galarian Mr. Mime's dex entries suggests that it is inspired by tap dancers.

Name origin

Mr. Mime is mime with an English male honorific. This gendered name was assigned before the gender mechanic was introduced in the games and is not reflected by the species' gender ratio.

Barrierd may be a combination of barrier (referring to the mime trait of 'being trapped' behind invisible walls) and weird or barricade.

In other languages

Language Title Meaning
Japan Flag.png Japanese バリヤード Barrierd From barrier and weird
France Flag.png French M. Mime Pronounced Monsieur Mime. M. is the official abbreviation of Monsieur.
Spain Flag.png Spanish Mr. Mime Same as English name (in some episodes in the Latin American dub of the anime, the name is Señor Mime)
Germany Flag.png German Pantimos From Pantomime
Italy Flag.png Italian Mr. Mime Same as English name
South Korea Flag.png Korean 마임맨 Maimman A combination of mime and man
Hong Kong Flag.png Cantonese Chinese 吸盤小丑 Kāppùhnsíucháu From 吸盤 kāppùhn and 小丑 síucháu
China and Taiwan Flags.png Mandarin Chinese 吸盤魔偶 / 吸盘魔偶 Xīpánmó'ǒu​ From 吸盤 xīpán and 魔偶 mó'ǒu


Related articles


External links

Starmie #121: Starmie
Pokémon
#123: Scyther Scyther


Project Pokédex logo.png This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.