List of items by pocket in Pokémon Sun, Moon, Ultra Sun, and Ultra Moon

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The Bag in Ultra Sun and Ultra Moon
The Bag in Ultra Sun and Ultra Moon

This is a list of items by Bag pocket in the Generation VII games, Pokémon Sun, Moon, Ultra Sun, and Ultra Moon.

The Bag in Generation VII is divided into sevenSM/eightUSUM pockets. The table below lists those pockets in the order they appear in the Bag, but the Free Space pocket never naturally receives any items (they must be moved there by the player). The Z-Crystals pocket in-game always shows a larger "Bag" sprite, but when a Pokémon holds a Z-Crystal it uses a smaller held item sprite and these are technically separate items that belong to a different pocket that is never accessible in-game. The indices before each pocket are the values used to determine which pocket an item belongs in.

Index Pocket
6USUM Rotom PowersUSUM
1 Medicine
0 Items
2 TMs
3 Berries
4 Key Items
Free Space
5 Z-Crystals (bag)
6SM/7USUM Z-Crystals (held)

In the tables below, "by type" is a value the game uses when sorting the items in a pocket "by type". "Index" is the item's unique index and may be used in the case of ties. If items in the Free Space pocket are sorted, the sorting still uses only the "type" and index; this means items from different pockets can be interspersed, such as as Normalium Z followed by Cleanse Tag followed by Firium Z (where the latter two have the same type but Cleanse Tag has the lower index). Rows highlighted in red were introduced in Ultra Sun and Ultra Moon.

Bag Items USUM pocket icon.png
Items
By type Index Bag By name Description
000-000 0 None None ???
000-000 126 ??? ??? - - -
001-000 223 Amulet Coin Amulet Coin An item to be held by a Pokémon. It doubles any prize money received if the holding Pokémon joins a battle.
001-001 228 Smoke Ball Smoke Ball An item to be held by a Pokémon. It enables the holder to flee from any wild Pokémon encounter without fail.
001-002 224 Cleanse Tag Cleanse Tag An item to be held by a Pokémon. It helps keep wild Pokémon away if the holder is the head of the party.
001-003 231 Lucky Egg Lucky Egg An item to be held by a Pokémon. It’s an egg filled with happiness that earns extra Exp. Points in battle.
001-004 289 Power Bracer Power Bracer An item to be held by a Pokémon. It reduces Speed but allows the holder’s Attack stat to grow more after battling.
001-004 290 Power Belt Power Belt An item to be held by a Pokémon. It reduces Speed but allows the holder’s Defense stat to grow more after battling.
001-004 291 Power Lens Power Lens An item to be held by a Pokémon. It reduces Speed but allows the holder’s Sp. Atk stat to grow more after battling.
001-004 292 Power Band Power Band An item to be held by a Pokémon. It reduces Speed but allows the holder’s Sp. Def stat to grow more after battling.
001-004 293 Power Anklet Power Anklet An item to be held by a Pokémon. It reduces Speed but allows the holder’s Speed stat to grow more after battling.
001-004 294 Power Weight Power Weight An item to be held by a Pokémon. It reduces Speed but allows the holder’s maximum HP to grow more after battling.
001-005 215 Macho Brace Macho Brace An item to be held by a Pokémon. This stiff, heavy brace helps Pokémon grow strong but cuts Speed in battle.
001-006 287 Choice Scarf Choice Scarf An item to be held by a Pokémon. This curious scarf boosts Speed but only allows the use of one move.
001-007 220 Choice Band Choice Band An item to be held by a Pokémon. This curious headband boosts Attack but only allows the use of one move.
001-008 297 Choice Specs Choice Specs An item to be held by a Pokémon. These curious glasses boost Sp. Atk but only allow the use of one move.
001-009 273 Flame Orb Flame Orb An item to be held by a Pokémon. It’s a bizarre orb that will afflict the holder with a burn during battle.
001-010 272 Toxic Orb Toxic Orb An item to be held by a Pokémon. It’s a bizarre orb that will badly poison the holder during battle.
001-011 285 Damp Rock Damp Rock An item to be held by a Pokémon. It extends the duration of the move Rain Dance when used by the holder.
001-012 284 Heat Rock Heat Rock An item to be held by a Pokémon. It extends the duration of the move Sunny Day when used by the holder.
001-013 283 Smooth Rock Smooth Rock An item to be held by a Pokémon. It extends the duration of the move Sandstorm when used by the holder.
001-014 282 Icy Rock Icy Rock An item to be held by a Pokémon. It extends the duration of the move Hail when used by the holder.
001-015 269 Light Clay Light Clay An item to be held by a Pokémon. Protective moves like Light Screen and Reflect will be effective longer.
001-016 270 Life Orb Life Orb An item to be held by a Pokémon. It boosts the power of moves, but at the cost of some HP on each hit.
001-016 296 Big Root Big Root An item to be held by a Pokémon. It boosts the amount of HP the holder recovers from HP-stealing moves.
001-017 253 Shell Bell Shell Bell An item to be held by a Pokémon. The holder regains a little HP every time it inflicts damage on others.
001-018 539 Float Stone Float Stone An item to be held by a Pokémon. This very light stone reduces the weight of a Pokémon when held.
001-019 275 Focus Sash Focus Sash An item to be held by a Pokémon. If the holder has full HP, it will endure a potential KO attack with 1 HP. The item then disappears.
001-020 230 Focus Band Focus Band An item to be held by a Pokémon. The holder may endure a potential KO attack, leaving it with just 1 HP.
001-021 545 Absorb Bulb Absorb Bulb An item to be held by a Pokémon. It boosts Sp. Atk if hit with a Water-type attack. It can only be used once.
001-022 288 Sticky Barb Sticky Barb An item to be held by a Pokémon. It damages the holder every turn and may latch on to Pokémon that touch the holder.
001-023 278 Iron Ball Iron Ball An item to be held by a Pokémon. It lowers Speed and allows Ground-type moves to hit Flying-type and levitating holders.
001-024 281 Black Sludge Black Sludge An item to be held by a Pokémon. It gradually restores HP to Poison-type Pokémon. It damages any other type.
001-025 265 Wide Lens Wide Lens An item to be held by a Pokémon. It’s a magnifying lens that slightly boosts the accuracy of moves.
001-026 295 Shed Shell Shed Shell An item to be held by a Pokémon. This discarded carapace enables the holder to switch out of battle without fail.
001-027 279 Lagging Tail Lagging Tail An item to be held by a Pokémon. It is tremendously heavy and makes the holder move slower than usual.
001-028 280 Destiny Knot Destiny Knot An item to be held by a Pokémon. If the holder becomes infatuated, the opposing Pokémon will be, too.
001-029 543 Ring Target Ring Target An item to be held by a Pokémon. Moves that normally have no effect will land on a Pokémon holding it.
001-030 271 Power Herb Power Herb A single-use item to be held by a Pokémon. It allows the holder to immediately use a move that normally requires a turn to charge.
001-031 648 Luminous Moss Luminous Moss An item to be held by a Pokémon. It boosts Sp. Def if hit with a Water-type attack. It can only be used once.
001-032 213 Bright Powder Bright Powder An item to be held by a Pokémon. It casts a tricky glare that lowers the opposing Pokémon’s accuracy.
001-033 232 Scope Lens Scope Lens An item to be held by a Pokémon. It’s a lens for scoping out weak points. It boosts the holder’s critical-hit ratio.
001-034 541 Air Balloon Air Balloon An item to be held by a Pokémon. The holder will float in the air until hit. Once hit, this item will burst.
001-035 276 Zoom Lens Zoom Lens An item to be held by a Pokémon. If the holder moves after its target moves, its accuracy will be boosted.
001-036 277 Metronome Metronome An item to be held by a Pokémon. It boosts moves used consecutively, but only until a different move is used.
001-037 219 Mental Herb Mental Herb An item to be held by a Pokémon. The holder shakes off move-binding effects to move freely. It can be used only once.
001-038 267 Wise Glasses Wise Glasses An item to be held by a Pokémon. This thick pair of glasses slightly boosts the power of special moves.
001-039 218 Soothe Bell Soothe Bell An item to be held by a Pokémon. The comforting chime of this bell calms the holder, making it friendly.
001-039 542 Red Card Red Card An item to be held by a Pokémon. When the holder is hit by an attack, the attacker is removed from battle.
001-040 540 Rocky Helmet Rocky Helmet An item to be held by a Pokémon. If the holder is hit, the attacker will also be damaged upon contact.
001-041 544 Binding Band Binding Band An item to be held by a Pokémon. A band that increases the power of binding moves used by the holder.
001-042 639 Weakness Policy Weakness Policy An item to be held by a Pokémon. Attack and Sp. Atk sharply increase if the holder is hit with a move it’s weak to.
001-043 546 Cell Battery Cell Battery An item to be held by a Pokémon. It boosts Attack if hit with an Electric-type attack. It can only be used once.
001-044 214 White Herb White Herb An item to be held by a Pokémon. It will restore any lowered stat in battle. It can be used only once.
001-045 538 Eviolite Eviolite A mysterious Evolutionary lump. When held by a Pokémon that can still evolve, it raises both Defense and Sp. Def.
001-046 327 Razor Fang Razor Fang An item to be held by a Pokémon. When the holder successfully inflicts damage, the target may also flinch.
001-047 326 Razor Claw Razor Claw An item to be held by a Pokémon. This sharply hooked claw increases the holder’s critical-hit ratio.
001-048 217 Quick Claw Quick Claw An item to be held by a Pokémon. This light, sharp claw lets the bearer move first occasionally.
001-049 547 Eject Button Eject Button An item to be held by a Pokémon. If the holder is hit by an attack, it will be switched out of battle.
001-050 268 Expert Belt Expert Belt An item to be held by a Pokémon. It’s a well-worn belt that slightly boosts the power of supereffective moves.
001-051 234 Leftovers Leftovers An item to be held by a Pokémon. The holder’s HP is slowly but steadily restored throughout every battle.
001-052 266 Muscle Band Muscle Band An item to be held by a Pokémon. This headband exudes strength, slightly boosting the power of physical moves.
001-053 640 Assault Vest Assault Vest An item to be held by a Pokémon. This offensive vest raises Sp. Def but prevents the use of status moves.
001-054 286 Grip Claw Grip Claw An item to be held by a Pokémon. It extends the duration of multi-turn attacks like Bind and Wrap.
001-055 650 Safety Goggles Safety Goggles An item to be held by a Pokémon. These goggles protect the holder from both weather-related damage and powder.
001-056 649 Snowball Snowball An item to be held by a Pokémon. It boosts Attack if hit with an Ice-type attack. It can only be used once.
001-057 227 Deep Sea Scale Deep Sea Scale An item to be held by Clamperl. This scale shines with a faint pink and raises the holder’s Sp. Def stat.
001-058 226 Deep Sea Tooth Deep Sea Tooth An item to be held by Clamperl. This fang gleams a sharp silver and raises the holder’s Sp. Atk stat.
001-059 259 Stick Stick An item to be held by Farfetch’d. This very long and stiff stalk of leek boosts its critical-hit ratio.
001-060 274 Quick Powder Quick Powder An item to be held by Ditto. Extremely fine yet hard, this odd powder boosts the Speed stat.
001-061 258 Thick Club Thick Club An item to be held by Cubone or Marowak. It’s a hard bone of some sort that boosts the Attack stat.
001-062 256 Lucky Punch Lucky Punch An item to be held by Chansey. This pair of lucky boxing gloves will boost Chansey’s critical-hit ratio.
001-063 236 Light Ball Light Ball An item to be held by Pikachu. It’s a puzzling orb that boosts its Attack and Sp. Atk stats.
001-064 257 Metal Powder Metal Powder An item to be held by Ditto. Extremely fine yet hard, this odd powder boosts the Defense stat.
001-065 225 Soul Dew Soul Dew A wondrous orb to be held by either Latios or Latias. It raises the power of Psychic- and Dragon-type moves.
001-066 135 Adamant Orb Adamant Orb A brightly gleaming orb to be held by Dialga. It boosts the power of Dragon- and Steel-type moves when it is held.
001-067 136 Lustrous Orb Lustrous Orb A beautifully glowing orb to be held by Palkia. It boosts the power of Dragon- and Water-type moves when it is held.
001-068 112 Griseous Orb Griseous Orb A glowing orb to be held by Giratina. It boosts the power of Dragon- and Ghost-type moves when it is held.
001-069 116 Douse Drive Douse Drive A cassette to be held by Genesect. It changes Genesect’s Techno Blast move so it becomes Water type.
001-069 117 Shock Drive Shock Drive A cassette to be held by Genesect. It changes Genesect’s Techno Blast move so it becomes Electric type.
001-069 118 Burn Drive Burn Drive A cassette to be held by Genesect. It changes Genesect’s Techno Blast move so it becomes Fire type.
001-069 119 Chill Drive Chill Drive A cassette to be held by Genesect. It changes Genesect’s Techno Blast move so it becomes Ice type.
001-070 252 Up-Grade Up-Grade A transparent device somehow filled with all sorts of data. It was produced by Silph Co.
001-071 324 Dubious Disc Dubious Disc A transparent device overflowing with dubious data. Its producer is unknown.
001-072 322 Electirizer Electirizer A box packed with a tremendous amount of electric energy. It’s loved by a certain Pokémon.
001-073 221 King's Rock King's Rock An item to be held by a Pokémon. When the holder successfully inflicts damage, the target may also flinch.
001-074 321 Protector Protector A protective item of some sort. It is extremely stiff and heavy. It’s loved by a certain Pokémon.
001-075 323 Magmarizer Magmarizer A box packed with a tremendous amount of magma energy. It’s loved by a certain Pokémon.
001-076 235 Dragon Scale Dragon Scale A very tough and inflexible scale. Dragon-type Pokémon may be holding this item when caught.
001-077 325 Reaper Cloth Reaper Cloth A cloth imbued with horrifyingly strong spiritual energy. It’s loved by a certain Pokémon.
001-078 646 Whipped Dream Whipped Dream A soft and sweet treat made of fluffy, puffy, whipped, and whirled cream. It’s loved by a certain Pokémon.
001-079 647 Sachet Sachet A sachet filled with fragrant perfumes that are just slightly too overwhelming. Yet it’s loved by a certain Pokémon.
001-080 229 Everstone Everstone An item to be held by a Pokémon. A Pokémon holding this peculiar stone is prevented from evolving.
001-081 254 Sea Incense Sea Incense An item to be held by a Pokémon. This incense has a curious aroma that boosts the power of Water-type moves.
001-081 255 Lax Incense Lax Incense An item to be held by a Pokémon. The beguiling aroma of this incense may cause attacks to miss its holder.
001-082 314 Odd Incense Odd Incense An item to be held by a Pokémon. This exotic-smelling incense boosts the power of Psychic-type moves.
001-082 315 Rock Incense Rock Incense An item to be held by a Pokémon. This exotic-smelling incense boosts the power of Rock-type moves.
001-082 316 Full Incense Full Incense An item to be held by a Pokémon. This exotic-smelling incense makes the holder bloated and slow moving.
001-082 317 Wave Incense Wave Incense An item to be held by a Pokémon. This incense has a curious aroma that boosts the power of Water-type moves.
001-082 318 Rose Incense Rose Incense An item to be held by a Pokémon. This exotic-smelling incense boosts the power of Grass-type moves.
001-082 319 Luck Incense Luck Incense An item to be held by a Pokémon. It doubles any prize money received if the holding Pokémon joins a battle.
001-082 320 Pure Incense Pure Incense An item to be held by a Pokémon. It helps keep wild Pokémon away if the holder is the head of the party.
001-090 240 Black Glasses Black Glasses An item to be held by a Pokémon. A pair of shady-looking glasses that boost the power of Dark-type moves.
001-091 241 Black Belt Black Belt An item to be held by a Pokémon. This belt helps the wearer to focus and boosts the power of Fighting-type moves.
001-092 242 Magnet Magnet An item to be held by a Pokémon. It’s a powerful magnet that boosts the power of Electric-type moves.
001-093 246 Never-Melt Ice Never-Melt Ice An item to be held by a Pokémon. It’s a heat- repelling piece of ice that boosts the power of Ice-type moves.
001-094 239 Miracle Seed Miracle Seed An item to be held by a Pokémon. It’s a seed imbued with life force that boosts the power of Grass-type moves.
001-095 222 Silver Powder Silver Powder An item to be held by a Pokémon. It’s a shiny silver powder that will boost the power of Bug-type moves.
001-096 249 Charcoal Charcoal An item to be held by a Pokémon. It’s a combustible fuel that boosts the power of Fire-type moves.
001-097 250 Dragon Fang Dragon Fang An item to be held by a Pokémon. This hard and sharp fang boosts the power of Dragon-type moves.
001-098 251 Silk Scarf Silk Scarf An item to be held by a Pokémon. It’s a sumptuous scarf that boosts the power of Normal-type moves.
001-099 248 Twisted Spoon Twisted Spoon An item to be held by a Pokémon. This spoon is imbued with telekinetic power and boosts Psychic-type moves.
001-100 233 Metal Coat Metal Coat An item to be held by a Pokémon. It’s a special metallic film that can boost the power of Steel-type moves.
001-101 243 Mystic Water Mystic Water An item to be held by a Pokémon. This teardrop-shaped gem boosts the power of Water-type moves.
001-102 245 Poison Barb Poison Barb An item to be held by a Pokémon. This small, poisonous barb boosts the power of Poison-type moves.
001-103 238 Hard Stone Hard Stone An item to be held by a Pokémon. It’s a durable stone that boosts the power of Rock-type moves.
001-104 247 Spell Tag Spell Tag An item to be held by a Pokémon. It’s a sinister, eerie tag that boosts the power of Ghost-type moves.
001-105 237 Soft Sand Soft Sand An item to be held by a Pokémon. It’s a loose, silky sand that boosts the power of Ground-type moves.
001-106 244 Sharp Beak Sharp Beak An item to be held by a Pokémon. It’s a long, sharp beak that boosts the power of Flying-type moves.
001-107 260 Red Scarf Red Scarf An item to be held by a Pokémon. During a contest, it raises the Cool aspect of the Pokémon holding it.
001-108 261 Blue Scarf Blue Scarf An item to be held by a Pokémon. During a contest, it raises the Beauty aspect of the Pokémon holding it.
001-109 262 Pink Scarf Pink Scarf An item to be held by a Pokémon. During a contest, it raises the Cute aspect of the Pokémon holding it.
001-110 263 Green Scarf Green Scarf An item to be held by a Pokémon. During a contest, it raises the Clever aspect of the Pokémon holding it.
001-111 264 Yellow Scarf Yellow Scarf An item to be held by a Pokémon. During a contest, it raises the Tough aspect of the Pokémon holding it.
001-112 879 Terrain Extender Terrain Extender An item to be held by a Pokémon. It extends the duration of the terrain caused by the holder’s move or Ability.
001-113 880 Protective Pads Protective Pads An item to be held by a Pokémon. These pads protect the holder from effects caused by making direct contact with the target.
001-114 881 Electric Seed Electric Seed An item to be held by a Pokémon. It boosts Defense on Electric Terrain. It can only be used once.
001-115 882 Psychic Seed Psychic Seed An item to be held by a Pokémon. It boosts Sp. Def on Psychic Terrain. It can only be used once.
001-116 883 Misty Seed Misty Seed An item to be held by a Pokémon. It boosts Sp. Def on Misty Terrain. It can only be used once.
001-117 884 Grassy Seed Grassy Seed An item to be held by a Pokémon. It boosts Defense on Grassy Terrain. It can only be used once.
001-118 534 Red Orb Red Orb A shiny red orb that is said to have a legend tied to it. It’s known to have a deep connection with the Hoenn region.
001-119 535 Blue Orb Blue Orb A shiny blue orb that is said to have a legend tied to it. It’s known to have a deep connection with the Hoenn region.
001-130 564 Normal Gem Normal Gem A gem with an ordinary essence. When held, it strengthens the power of a Normal-type move one time.
001-131 548 Fire Gem Fire Gem A gem with an essence of fire. When held, it strengthens the power of a Fire-type move one time.
001-132 549 Water Gem Water Gem A gem with an essence of water. When held, it strengthens the power of a Water-type move one time.
001-133 550 Electric Gem Electric Gem A gem with an essence of electricity. When held, it strengthens the power of an Electric-type move one time.
001-134 551 Grass Gem Grass Gem A gem with an essence of nature. When held, it strengthens the power of a Grass-type move one time.
001-135 552 Ice Gem Ice Gem A gem with an essence of ice. When held, it strengthens the power of an Ice-type move one time.
001-136 553 Fighting Gem Fighting Gem A gem with an essence of combat. When held, it strengthens the power of a Fighting-type move one time.
001-137 554 Poison Gem Poison Gem A gem with an essence of poison. When held, it strengthens the power of a Poison-type move one time.
001-138 555 Ground Gem Ground Gem A gem with an essence of land. When held, it strengthens the power of a Ground-type move one time.
001-139 556 Flying Gem Flying Gem A gem with an essence of air. When held, it strengthens the power of a Flying-type move one time.
001-140 557 Psychic Gem Psychic Gem A gem with an essence of the mind. When held, it strengthens the power of a Psychic-type move one time.
001-141 558 Bug Gem Bug Gem A gem with an insect-like essence. When held, it strengthens the power of a Bug-type move one time.
001-142 559 Rock Gem Rock Gem A gem with an essence of rock. When held, it strengthens the power of a Rock-type move one time.
001-143 560 Ghost Gem Ghost Gem A gem with a spectral essence. When held, it strengthens the power of a Ghost-type move one time.
001-144 561 Dragon Gem Dragon Gem A gem with a draconic essence. When held, it strengthens the power of a Dragon-type move one time.
001-145 562 Dark Gem Dark Gem A gem with an essence of darkness. When held, it strengthens the power of a Dark-type move one time.
001-146 563 Steel Gem Steel Gem A gem with an essence of steel. When held, it strengthens the power of a Steel-type move one time.
001-147 715 Fairy Gem Fairy Gem A gem with an essence of the fey. When held, it strengthens the power of a Fairy-type move one time.
001-148 298 Flame Plate Flame Plate An item to be held by a Pokémon. It’s a stone tablet that boosts the power of Fire-type moves.
001-149 299 Splash Plate Splash Plate An item to be held by a Pokémon. It’s a stone tablet that boosts the power of Water-type moves.
001-150 300 Zap Plate Zap Plate An item to be held by a Pokémon. It’s a stone tablet that boosts the power of Electric-type moves.
001-151 301 Meadow Plate Meadow Plate An item to be held by a Pokémon. It’s a stone tablet that boosts the power of Grass-type moves.
001-152 302 Icicle Plate Icicle Plate An item to be held by a Pokémon. It’s a stone tablet that boosts the power of Ice-type moves.
001-153 303 Fist Plate Fist Plate An item to be held by a Pokémon. It’s a stone tablet that boosts the power of Fighting-type moves.
001-154 304 Toxic Plate Toxic Plate An item to be held by a Pokémon. It’s a stone tablet that boosts the power of Poison-type moves.
001-155 305 Earth Plate Earth Plate An item to be held by a Pokémon. It’s a stone tablet that boosts the power of Ground-type moves.
001-156 306 Sky Plate Sky Plate An item to be held by a Pokémon. It’s a stone tablet that boosts the power of Flying-type moves.
001-157 307 Mind Plate Mind Plate An item to be held by a Pokémon. It’s a stone tablet that boosts the power of Psychic-type moves.
001-158 308 Insect Plate Insect Plate An item to be held by a Pokémon. It’s a stone tablet that boosts the power of Bug-type moves.
001-159 309 Stone Plate Stone Plate An item to be held by a Pokémon. It’s a stone tablet that boosts the power of Rock-type moves.
001-160 310 Spooky Plate Spooky Plate An item to be held by a Pokémon. It’s a stone tablet that boosts the power of Ghost-type moves.
001-161 311 Draco Plate Draco Plate An item to be held by a Pokémon. It’s a stone tablet that boosts the power of Dragon-type moves.
001-162 312 Dread Plate Dread Plate An item to be held by a Pokémon. It’s a stone tablet that boosts the power of Dark-type moves.
001-163 313 Iron Plate Iron Plate An item to be held by a Pokémon. It’s a stone tablet that boosts the power of Steel-type moves.
001-164 644 Pixie Plate Pixie Plate An item to be held by a Pokémon. It’s a stone tablet that boosts the power of Fairy-type moves.
001-165 912 Fire Memory Fire Memory A memory disc that contains Fire-type data. It changes the type of the holder if held by a certain species of Pokémon.
001-166 913 Water Memory Water Memory A memory disc that contains Water-type data. It changes the type of the holder if held by a certain species of Pokémon.
001-167 915 Electric Memory Electric Memory A memory disc that contains Electric-type data. It changes the type of the holder if held by a certain species of Pokémon.
001-168 914 Grass Memory Grass Memory A memory disc that contains Grass-type data. It changes the type of the holder if held by a certain species of Pokémon.
001-169 917 Ice Memory Ice Memory A memory disc that contains Ice-type data. It changes the type of the holder if held by a certain species of Pokémon.
001-170 904 Fighting Memory Fighting Memory A memory disc that contains Fighting-type data. It changes the type of the holder if held by a certain species of Pokémon.
001-171 906 Poison Memory Poison Memory A memory disc that contains Poison-type data. It changes the type of the holder if held by a certain species of Pokémon.
001-172 907 Ground Memory Ground Memory A memory disc that contains Ground-type data. It changes the type of the holder if held by a certain species of Pokémon.
001-173 905 Flying Memory Flying Memory A memory disc that contains Flying-type data. It changes the type of the holder if held by a certain species of Pokémon.
001-174 916 Psychic Memory Psychic Memory A memory disc that contains Psychic-type data. It changes the type of the holder if held by a certain species of Pokémon.
001-175 909 Bug Memory Bug Memory A memory disc that contains Bug-type data. It changes the type of the holder if held by a certain species of Pokémon.
001-176 908 Rock Memory Rock Memory A memory disc that contains Rock-type data. It changes the type of the holder if held by a certain species of Pokémon.
001-177 910 Ghost Memory Ghost Memory A memory disc that contains Ghost-type data. It changes the type of the holder if held by a certain species of Pokémon.
001-178 918 Dragon Memory Dragon Memory A memory disc that contains Dragon-type data. It changes the type of the holder if held by a certain species of Pokémon.
001-179 919 Dark Memory Dark Memory A memory disc that contains Dark-type data. It changes the type of the holder if held by a certain species of Pokémon.
001-180 911 Steel Memory Steel Memory A memory disc that contains Steel-type data. It changes the type of the holder if held by a certain species of Pokémon.
001-181 920 Fairy Memory Fairy Memory A memory disc that contains Fairy-type data. It changes the type of the holder if held by a certain species of Pokémon.
001-190 677 Absolite Absolite One of a variety of mysterious Mega Stones. Have Absol hold it, and this stone will enable it to Mega Evolve during battle.
001-191 756 Galladite Galladite One of a variety of mysterious Mega Stones. Have Gallade hold it, and this stone will enable it to Mega Evolve during battle.
001-192 763 Glalitite Glalitite One of a variety of mysterious Mega Stones. Have Glalie hold it, and this stone will enable it to Mega Evolve during battle.
001-193 671 Pinsirite Pinsirite One of a variety of mysterious Mega Stones. Have Pinsir hold it, and this stone will enable it to Mega Evolve during battle.
001-194 683 Garchompite Garchompite One of a variety of mysterious Mega Stones. Have Garchomp hold it, and this stone will enable it to Mega Evolve during battle.
001-195 661 Blastoisinite Blastoisinite One of a variety of mysterious Mega Stones. Have Blastoise hold it, and this stone will enable it to Mega Evolve during battle.
001-196 675 Kangaskhanite Kangaskhanite One of a variety of mysterious Mega Stones. Have Kangaskhan hold it, and this stone will enable it to Mega Evolve during battle.
001-197 676 Gyaradosite Gyaradosite One of a variety of mysterious Mega Stones. Have Gyarados hold it, and this stone will enable it to Mega Evolve during battle.
001-198 681 Mawilite Mawilite One of a variety of mysterious Mega Stones. Have Mawile hold it, and this stone will enable it to Mega Evolve during battle.
001-199 656 Gengarite Gengarite One of a variety of mysterious Mega Stones. Have Gengar hold it, and this stone will enable it to Mega Evolve during battle.
001-200 657 Gardevoirite Gardevoirite One of a variety of mysterious Mega Stones. Have Gardevoir hold it, and this stone will enable it to Mega Evolve during battle.
001-201 759 Sharpedonite Sharpedonite One of a variety of mysterious Mega Stones. Have Sharpedo hold it, and this stone will enable it to Mega Evolve during battle.
001-202 753 Sceptilite Sceptilite One of a variety of mysterious Mega Stones. Have Sceptile hold it, and this stone will enable it to Mega Evolve during battle.
001-203 668 Banettite Banettite One of a variety of mysterious Mega Stones. Have Banette hold it, and this stone will enable it to Mega Evolve during battle.
001-204 770 Beedrillite Beedrillite One of a variety of mysterious Mega Stones. Have Beedrill hold it, and this stone will enable it to Mega Evolve during battle.
001-205 757 Audinite Audinite One of a variety of mysterious Mega Stones. Have Audino hold it, and this stone will enable it to Mega Evolve during battle.
001-206 665 Medichamite Medichamite One of a variety of mysterious Mega Stones. Have Medicham hold it, and this stone will enable it to Mega Evolve during battle.
001-207 755 Altarianite Altarianite One of a variety of mysterious Mega Stones. Have Altaria hold it, and this stone will enable it to Mega Evolve during battle.
001-208 764 Diancite Diancite One of a variety of mysterious Mega Stones. Have Diancie hold it, and this stone will enable it to Mega Evolve during battle.
001-209 658 Ampharosite Ampharosite One of a variety of mysterious Mega Stones. Have Ampharos hold it, and this stone will enable it to Mega Evolve during battle.
001-210 761 Steelixite Steelixite One of a variety of mysterious Mega Stones. Have Steelix hold it, and this stone will enable it to Mega Evolve during battle.
001-211 767 Cameruptite Cameruptite One of a variety of mysterious Mega Stones. Have Camerupt hold it, and this stone will enable it to Mega Evolve during battle.
001-212 664 Blazikenite Blazikenite One of a variety of mysterious Mega Stones. Have Blaziken hold it, and this stone will enable it to Mega Evolve during battle.
001-213 670 Scizorite Scizorite One of a variety of mysterious Mega Stones. Have Scizor hold it, and this stone will enable it to Mega Evolve during battle.
001-214 669 Tyranitarite Tyranitarite One of a variety of mysterious Mega Stones. Have Tyranitar hold it, and this stone will enable it to Mega Evolve during battle.
001-215 762 Pidgeotite Pidgeotite One of a variety of mysterious Mega Stones. Have Pidgeot hold it, and this stone will enable it to Mega Evolve during battle.
001-216 679 Alakazite Alakazite One of a variety of mysterious Mega Stones. Have Alakazam hold it, and this stone will enable it to Mega Evolve during battle.
001-217 659 Venusaurite Venusaurite One of a variety of mysterious Mega Stones. Have Venusaur hold it, and this stone will enable it to Mega Evolve during battle.
001-218 672 Aerodactylite Aerodactylite One of a variety of mysterious Mega Stones. Have Aerodactyl hold it, and this stone will enable it to Mega Evolve during battle.
001-219 680 Heracronite Heracronite One of a variety of mysterious Mega Stones. Have Heracross hold it, and this stone will enable it to Mega Evolve during battle.
001-220 666 Houndoominite Houndoominite One of a variety of mysterious Mega Stones. Have Houndoom hold it, and this stone will enable it to Mega Evolve during battle.
001-221 769 Salamencite Salamencite One of a variety of mysterious Mega Stones. Have Salamence hold it, and this stone will enable it to Mega Evolve during battle.
001-222 667 Aggronite Aggronite One of a variety of mysterious Mega Stones. Have Aggron hold it, and this stone will enable it to Mega Evolve during battle.
001-223 768 Lopunnite Lopunnite One of a variety of mysterious Mega Stones. Have Lopunny hold it, and this stone will enable it to Mega Evolve during battle.
001-224 662 Mewtwonite X Mewtwonite X One of a variety of mysterious Mega Stones. Have Mewtwo hold it, and this stone will enable it to Mega Evolve during battle.
001-225 663 Mewtwonite Y Mewtwonite Y One of a variety of mysterious Mega Stones. Have Mewtwo hold it, and this stone will enable it to Mega Evolve during battle.
001-226 758 Metagrossite Metagrossite One of a variety of mysterious Mega Stones. Have Metagross hold it, and this stone will enable it to Mega Evolve during battle.
001-227 760 Slowbronite Slowbronite One of a variety of mysterious Mega Stones. Have Slowbro hold it, and this stone will enable it to Mega Evolve during battle.
001-228 754 Sablenite Sablenite One of a variety of mysterious Mega Stones. Have Sableye hold it, and this stone will enable it to Mega Evolve during battle.
001-229 674 Abomasite Abomasite One of a variety of mysterious Mega Stones. Have Abomasnow hold it, and this stone will enable it to Mega Evolve during battle.
001-230 682 Manectite Manectite One of a variety of mysterious Mega Stones. Have Manectric hold it, and this stone will enable it to Mega Evolve during battle.
001-231 752 Swampertite Swampertite One of a variety of mysterious Mega Stones. Have Swampert hold it, and this stone will enable it to Mega Evolve during battle.
001-232 684 Latiasite Latiasite One of a variety of mysterious Mega Stones. Have Latias hold it, and this stone will enable it to Mega Evolve during battle.
001-233 685 Latiosite Latiosite One of a variety of mysterious Mega Stones. Have Latios hold it, and this stone will enable it to Mega Evolve during battle.
001-234 660 Charizardite X Charizardite X One of a variety of mysterious Mega Stones. Have Charizard hold it, and this stone will enable it to Mega Evolve during battle.
001-235 678 Charizardite Y Charizardite Y One of a variety of mysterious Mega Stones. Have Charizard hold it, and this stone will enable it to Mega Evolve during battle.
001-236 673 Lucarionite Lucarionite One of a variety of mysterious Mega Stones. Have Lucario hold it, and this stone will enable it to Mega Evolve during battle.
002-000 77 Max Repel Max Repel An item that prevents any low-level wild Pokémon from jumping out at you for a while. It lasts longer than Super Repel.
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002-001 76 Super Repel Super Repel An item that prevents any low-level wild Pokémon from jumping out at you for a while. It lasts longer than Repel.
002-002 79 Repel Repel An item that prevents any low-level wild Pokémon from jumping out at you for a while.
002-003 78 Escape Rope Escape Rope A long and durable rope. Use it to escape instantly from a cave or a dungeon.
002-005 795 Bottle Cap Bottle Cap A beautiful bottle cap that gives off a silver gleam. Some people are happy to receive one.
002-006 796 Gold Bottle Cap Gold Bottle Cap A beautiful bottle cap that gives off a golden gleam. Some people are happy to receive one.
002-007 844 Festival Ticket Festival Ticket A ticket that allows you to host a mission in Festival Plaza.
002-008 699 Discount Coupon Discount Coupon This special coupon allows you to buy items at a discount when you are shopping at a boutique.
002-010 87 Big Mushroom Big Mushroom A very large and rare mushroom. It’s popular with a certain class of collectors and sought out by them.
002-011 89 Big Pearl Big Pearl A rather large pearl that has a very nice silvery sheen. It can be sold to shops for a high price.
002-012 111 Odd Keystone Odd Keystone A vital item that is needed to keep a stone tower from collapsing. Voices can be heard from it occasionally.
002-013 106 Rare Bone Rare Bone A rare bone that is extremely valuable for the study of Pokémon archeology. It can be sold for a high price to shops.
002-014 571 Pretty Wing Pretty Wing Though this feather is beautiful, it’s just a regular feather and has no effect on Pokémon.
002-015 92 Nugget Nugget A nugget of the purest gold that gives off a lustrous gleam in direct light. It can be sold at a high price to shops.
002-016 88 Pearl Pearl A rather small pearl that has a very nice silvery sheen to it. It can be sold cheaply to shops.
002-017 86 Tiny Mushroom Tiny Mushroom A very small and rare mushroom. It’s popular with a certain class of collectors and sought out by them.
002-018 91 Star Piece Star Piece A small shard of a beautiful gem that demonstrates a distinctly red sparkle. It can be sold at a high price to shops.
002-019 90 Stardust Stardust Lovely red sand that flows between the fingers with a loose, silky feel. It can be sold at a low price to shops.
002-020 582 Pearl String Pearl String Very large pearls that sparkle in a pretty silver color. They can be sold at a high price to shops.
002-021 583 Comet Shard Comet Shard A shard that fell to the ground when a comet approached. It can be sold at a high price to shops.
002-022 581 Big Nugget Big Nugget A big nugget of pure gold that gives off a lustrous gleam. It can be sold at a high price to shops.
002-023 580 Balm Mushroom Balm Mushroom A rare mushroom that gives off a nice fragrance. It can be sold at a high price to shops.
002-024 70 Shoal Salt Shoal Salt Salt that you found inside Shoal Cave.
002-025 71 Shoal Shell Shoal Shell A seashell that you found inside Shoal Cave.
002-050 584 Relic Copper Relic Copper A copper coin used by an ancient civilization about 3,000 years ago.
002-051 585 Relic Silver Relic Silver A silver coin used by an ancient civilization about 3,000 years ago.
002-052 586 Relic Gold Relic Gold A gold coin used by an ancient civilization about 3,000 years ago.
002-053 587 Relic Vase Relic Vase A fragile vase made by an ancient civilization about 3,000 years ago.
002-054 588 Relic Band Relic Band A heavy bracelet made by an ancient civilization about 3,000 years ago.
002-055 589 Relic Statue Relic Statue A stone figurine made by an ancient civilization about 3,000 years ago.
002-056 590 Relic Crown Relic Crown A heavy crown made by an ancient civilization about 3,000 years ago.
002-060 537 Prism Scale Prism Scale A mysterious scale that causes a certain Pokémon to evolve. It shines in rainbow colors.
002-071 82 Fire Stone Fire Stone A peculiar stone that can make certain species of Pokémon evolve. The stone has a fiery orange heart.
002-072 84 Water Stone Water Stone A peculiar stone that can make certain species of Pokémon evolve. It is the blue of a pool of clear water.
002-073 83 Thunder Stone Thunder Stone A peculiar stone that can make certain species of Pokémon evolve. It has a distinct thunderbolt pattern.
002-074 85 Leaf Stone Leaf Stone A peculiar stone that can make certain species of Pokémon evolve. It has an unmistakable leaf pattern.
002-075 849 Ice Stone Ice Stone A peculiar stone that can make certain species of Pokémon evolve. It has an unmistakable snowflake pattern.
002-076 80 Sun Stone Sun Stone A peculiar stone that can make certain species of Pokémon evolve. It burns as red as the evening sun.
002-077 81 Moon Stone Moon Stone A peculiar stone that can make certain species of Pokémon evolve. It is as black as the night sky.
002-078 107 Shiny Stone Shiny Stone A peculiar stone that can make certain species of Pokémon evolve. It shines with a dazzling light.
002-079 108 Dusk Stone Dusk Stone A peculiar stone that can make certain species of Pokémon evolve. It holds shadows as dark as can be.
002-080 110 Oval Stone Oval Stone A peculiar stone that can make certain species of Pokémon evolve. It’s as round as a Pokémon Egg.
002-081 109 Dawn Stone Dawn Stone A peculiar stone that can make certain species of Pokémon evolve. It sparkles like a glittering eye.
002-100 72 Red Shard Red Shard A small red shard. It appears to be a fragment of some sort of implement made long ago.
002-101 73 Blue Shard Blue Shard A small blue shard. It appears to be a fragment of some sort of implement made long ago.
002-102 74 Yellow Shard Yellow Shard A small yellow shard. It appears to be a fragment of some sort of implement made long ago.
002-103 75 Green Shard Green Shard A small green shard. It appears to be a fragment of some sort of implement made long ago.
002-120 68 Black Flute Black Flute A flute made from black glass. It makes it easier to encounter strong Pokémon in the place you use it.
002-121 69 White Flute White Flute A flute made from white glass. It makes it easier to encounter weak Pokémon in the place you use it.
002-130 93 Heart Scale Heart Scale A pretty, heart-shaped scale that is extremely rare. Some people are happy to receive one.
002-150 101 Helix Fossil Helix Fossil A fossil from a prehistoric Pokémon that once lived in the sea. It might be a piece of a seashell.
002-151 102 Dome Fossil Dome Fossil A fossil from a prehistoric Pokémon that once lived in the sea. It could be a shell or carapace.
002-152 103 Old Amber Old Amber A piece of amber that still contains the genetic material of an ancient Pokémon. It’s clear with a tawny, reddish tint.
002-153 99 Root Fossil Root Fossil A fossil from a prehistoric Pokémon that once lived in the sea. It looks as if it could be part of a plant’s root.
002-154 100 Claw Fossil Claw Fossil A fossil from a prehistoric Pokémon that once lived in the sea. It appears to be a fragment of a claw.
002-155 104 Armor Fossil Armor Fossil A fossil from a prehistoric Pokémon that once lived on the land. It looks to be from some kind of protective collar.
002-156 105 Skull Fossil Skull Fossil A fossil from a prehistoric Pokémon that once lived on the land. It appears as though it’s part of a head.
002-157 572 Cover Fossil Cover Fossil A fossil from a prehistoric Pokémon that once lived in the sea. It appears as though it could be part of its back.
002-158 573 Plume Fossil Plume Fossil A fossil from a prehistoric Pokémon that once lived in the sky. It looks as if it could come from part of its wing.
002-159 710 Jaw Fossil Jaw Fossil A fossil from a prehistoric Pokémon that once lived on the land. It looks as if it could be a piece of a large jaw.
002-160 711 Sail Fossil Sail Fossil A fossil from a prehistoric Pokémon that once lived on the land. It looks like the impression from a skin sail.
002-171 94 Honey Honey A sweet honey with a lush aroma that attracts wild Pokémon when it is used in tall grass, in caves, or on special trees.
002-171 853 Red Nectar Red Nectar A flower nectar obtained at Ula’ula Meadow. It changes the form of certain species of Pokémon.
002-172 854 Yellow Nectar Yellow Nectar A flower nectar obtained at Melemele Meadow. It changes the form of certain species of Pokémon.
002-173 855 Pink Nectar Pink Nectar The flower nectar obtained at the flowering shrubs on Royal Avenue. It changes the form of certain species of Pokémon.
002-174 856 Purple Nectar Purple Nectar A flower nectar obtained at Poni Meadow. It changes the form of certain species of Pokémon.
002-180 704 Strange Souvenir Strange Souvenir An ornament depicting a mysterious Pokémon that has been venerated as a guardian deity for an extremely long time in the Alola region.
002-255 95 Growth Mulch Growth Mulch A fertilizer for growing Berries. However, it appears to be unsuitable for the soil in the Hoenn region and has no effect.
002-255 96 Damp Mulch Damp Mulch A fertilizer for growing Berries. However, it appears to be unsuitable for the soil in the Hoenn region and has no effect.
002-255 97 Stable Mulch Stable Mulch A fertilizer for growing Berries. However, it appears to be unsuitable for the soil in the Hoenn region and has no effect.
002-255 98 Gooey Mulch Gooey Mulch A fertilizer for growing Berries. However, it appears to be unsuitable for the soil in the Hoenn region and has no effect.
002-255 485 Red Apricorn Red Apricorn A red Apricorn. It assails your nostrils.
002-255 486 Blue Apricorn Blue Apricorn A blue Apricorn. It smells a bit like grass.
002-255 487 Yellow Apricorn Yellow Apricorn A yellow Apricorn. It has an invigorating scent.
002-255 488 Green Apricorn Green Apricorn A green Apricorn. It has a mysterious, aromatic scent.
002-255 489 Pink Apricorn Pink Apricorn A pink Apricorn. It has a nice, sweet scent.
002-255 490 White Apricorn White Apricorn A white Apricorn. It doesn’t smell like anything.
002-255 491 Black Apricorn Black Apricorn A black Apricorn. It has a scent beyond one’s experience.
002-255 505 Data Card 01 Data Card 01 It holds Pokéathlon records. It is a card that shows how many victories you have had in the Pokéathlon.
002-255 506 Data Card 02 Data Card 02 It holds Pokéathlon records. It is a card that shows how many losses you have had in the Pokéathlon.
002-255 507 Data Card 03 Data Card 03 It holds Pokéathlon records. It is a card that shows how many times your Pokémon dashed in the Pokéathlon.
002-255 508 Data Card 04 Data Card 04 It holds Pokéathlon records. It is a card that shows how many times your Pokémon jumped in the Pokéathlon.
002-255 509 Data Card 05 Data Card 05 It holds Pokéathlon records. It is a card that shows how many times you won the Pokéathlon’s Hurdle Dash.
002-255 510 Data Card 06 Data Card 06 It holds Pokéathlon records. It is a card that shows how many times you won the Pokéathlon’s Relay Run.
002-255 511 Data Card 07 Data Card 07 It holds Pokéathlon records. It is a card that shows how many times you won the Pokéathlon’s Pennant Capture.
002-255 512 Data Card 08 Data Card 08 It holds Pokéathlon records. It is a card that shows how many times you won the Pokéathlon’s Block Smash.
002-255 513 Data Card 09 Data Card 09 It holds Pokéathlon records. It is a card that shows how many times you won the Pokéathlon’s Disc Catch.
002-255 514 Data Card 10 Data Card 10 It holds Pokéathlon records. It is a card that shows how many times you won the Pokéathlon’s Snow Throw.
002-255 515 Data Card 11 Data Card 11 It holds Pokéathlon records. It is a card that shows how many points your Pokémon scored in the Pokéathlon.
002-255 516 Data Card 12 Data Card 12 It holds Pokéathlon records. It is a card that shows how many times your Pokémon failed in the Pokéathlon.
002-255 517 Data Card 13 Data Card 13 It holds Pokéathlon records. It is a card that shows how many times your Pokémon impeded themselves.
002-255 518 Data Card 14 Data Card 14 It holds Pokéathlon records. It is a card that shows how many times your Pokémon tackled in the Pokéathlon.
002-255 519 Data Card 15 Data Card 15 It holds Pokéathlon records. It is a card that shows how many times your Pokémon fell down in the Pokéathlon.
002-255 520 Data Card 16 Data Card 16 It holds Pokéathlon records. It is a card that shows how many times you won the Pokéathlon’s Ring Drop.
002-255 521 Data Card 17 Data Card 17 It holds Pokéathlon records. It is a card that shows how many times you won the Pokéathlon’s Lamp Jump.
002-255 522 Data Card 18 Data Card 18 It holds Pokéathlon records. It is a card that shows how many times you won the Pokéathlon’s Circle Push.
002-255 523 Data Card 19 Data Card 19 It holds Pokéathlon records. It is a card that shows how many Link Pokéathlon wins you have had.
002-255 524 Data Card 20 Data Card 20 It holds Pokéathlon records. It is a card that shows how many Link Pokéathlon losses you have had.
002-255 525 Data Card 21 Data Card 21 It holds Pokéathlon records. It is a card that shows how many times you have won a Pokéathlon event.
002-255 526 Data Card 22 Data Card 22 It holds Pokéathlon records. It is a card that shows how many times you have lost a Pokéathlon event.
002-255 527 Data Card 23 Data Card 23 It holds Pokéathlon records. It is a card that shows how many times you switched Pokémon in the Pokéathlon.
002-255 528 Data Card 24 Data Card 24 It holds Pokéathlon records. It is a card that shows how many times you won the Pokéathlon’s Goal Roll.
002-255 529 Data Card 25 Data Card 25 It holds Pokéathlon records. It is a card that shows how many times your Pokémon won individual prizes.
002-255 530 Data Card 26 Data Card 26 It holds Pokéathlon records. It is a card that shows how many times you instructed your Pokémon.
002-255 531 Data Card 27 Data Card 27 It holds Pokéathlon records. It is a card that shows how much time you spent participating in the Pokéathlon.
002-255 575 Pass Orb Pass Orb A mysterious orb containing the power of the Unova region, to be used when generating Pass Power.
002-255 652 Rich Mulch Rich Mulch A fertilizer for growing Berries. However, it appears to be unsuitable for the soil in the Hoenn region and has no effect.
002-255 653 Surprise Mulch Surprise Mulch A fertilizer for growing Berries. However, it appears to be unsuitable for the soil in the Hoenn region and has no effect.
002-255 654 Boost Mulch Boost Mulch A fertilizer for growing Berries. However, it appears to be unsuitable for the soil in the Hoenn region and has no effect.
002-255 655 Amaze Mulch Amaze Mulch A fertilizer for growing Berries. However, it appears to be unsuitable for the soil in the Hoenn region and has no effect.
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003-000 57 X Attack X Attack An item that sharply boosts the Attack stat of a Pokémon during a battle. It wears off once the Pokémon is withdrawn.
003-001 58 X Defense X Defense An item that sharply boosts the Defense stat of a Pokémon during a battle. It wears off once the Pokémon is withdrawn.
003-002 59 X Speed X Speed An item that sharply boosts the Speed stat of a Pokémon during a battle. It wears off once the Pokémon is withdrawn.
003-003 61 X Sp. Atk X Sp. Atk An item that sharply boosts the Sp. Atk stat of a Pokémon during a battle. It wears off once the Pokémon is withdrawn.
003-004 62 X Sp. Def X Sp. Def An item that sharply boosts the Sp. Def stat of a Pokémon during a battle. It wears off once the Pokémon is withdrawn.
003-005 60 X Accuracy X Accuracy An item that sharply boosts the accuracy of a Pokémon during a battle. It wears off once the Pokémon is withdrawn.
003-006 56 Dire Hit Dire Hit An item that raises the critical-hit ratio greatly. It can be used only once and wears off if the Pokémon is withdrawn.
003-007 55 Guard Spec. Guard Spec. An item that prevents stat reduction among the Trainer’s party Pokémon for five turns after it is used in battle.
003-008 63 Poké Doll Poké Doll A doll that attracts the attention of a Pokémon. It guarantees escape from any battle with wild Pokémon.
003-009 64 Fluffy Tail Fluffy Tail A toy that attracts the attention of a Pokémon. It guarantees escape from any battle with wild Pokémon.
003-010 577 Poké Toy Poké Toy A toy that attracts the attention of a Pokémon. It guarantees escape from any battle with wild Pokémon.
003-011 846 Adrenaline Orb Adrenaline Orb Using it makes wild Pokémon call for help a number of times. If held by a Pokémon, it boosts Speed when intimidated. It can be used only once.
003-255 592 Dire Hit 2 Dire Hit 2 It can be used many times to raise the critical-hit ratio of one Pokémon. It wears off if the Pokémon is withdrawn.
003-255 593 X Speed 2 X Speed 2 It sharply raises the Speed stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
003-255 594 X Sp. Atk 2 X Sp. Atk 2 It sharply raises the Sp. Atk stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
003-255 595 X Sp. Def 2 X Sp. Def 2 It sharply raises the Sp. Def stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
003-255 596 X Defense 2 X Defense 2 It sharply raises the Defense stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
003-255 597 X Attack 2 X Attack 2 It sharply raises the Attack stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
003-255 598 X Accuracy 2 X Accuracy 2 It sharply raises the accuracy of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
003-255 599 X Speed 3 X Speed 3 It drastically raises the Speed stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
003-255 600 X Sp. Atk 3 X Sp. Atk 3 It drastically raises the Sp. Atk stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
003-255 601 X Sp. Def 3 X Sp. Def 3 It drastically raises the Sp. Def stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
003-255 602 X Defense 3 X Defense 3 It drastically raises the Defense stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
003-255 603 X Attack 3 X Attack 3 It drastically raises the Attack stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
003-255 604 X Accuracy 3 X Accuracy 3 It drastically raises the accuracy of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
003-255 605 X Speed 6 X Speed 6 It raises the Speed stat of a Pokémon in battle immensely. It wears off if the Pokémon is withdrawn.
003-255 606 X Sp. Atk 6 X Sp. Atk 6 It raises the Sp. Atk stat of a Pokémon in battle immensely. It wears off if the Pokémon is withdrawn.
003-255 607 X Sp. Def 6 X Sp. Def 6 It raises the Sp. Def stat of a Pokémon in battle immensely. It wears off if the Pokémon is withdrawn.
003-255 608 X Defense 6 X Defense 6 It raises the Defense stat of a Pokémon in battle immensely. It wears off if the Pokémon is withdrawn.
003-255 609 X Attack 6 X Attack 6 It raises the Attack stat of a Pokémon in battle immensely. It wears off if the Pokémon is withdrawn.
003-255 610 X Accuracy 6 X Accuracy 6 It raises the accuracy of a Pokémon in battle immensely. It wears off if the Pokémon is withdrawn.
003-255 611 Ability Urge Ability Urge When used, it activates the Ability of an ally Pokémon.
003-255 612 Item Drop Item Drop When used, it causes an ally Pokémon to drop a held item.
003-255 613 Item Urge Item Urge When used, it causes an ally Pokémon to use its held item.
003-255 614 Reset Urge Reset Urge When used, it restores any stat changes of an ally Pokémon.
003-255 615 Dire Hit 3 Dire Hit 3 It can be used many times to greatly raise a Pokémon’s critical-hit ratio. It wears off if the Pokémon is withdrawn.
004-000 4 Poké Ball Poké Ball A device for catching wild Pokémon. It’s thrown like a ball at a Pokémon, comfortably encapsulating its target.
004-001 3 Great Ball Great Ball A good, high-performance Poké Ball that provides a higher Pokémon catch rate than a standard Poké Ball.
004-002 2 Ultra Ball Ultra Ball An ultra-high-performance Poké Ball that provides a higher success rate for catching Pokémon than a Great Ball.
004-003 1 Master Ball Master Ball The best Poké Ball with the ultimate level of performance. With it, you will catch any wild Pokémon without fail.
004-004 12 Premier Ball Premier Ball A somewhat rare Poké Ball that was made as a commemorative item used to celebrate an event of some sort.
004-005 16 Cherish Ball Cherish Ball A quite rare Poké Ball that has been crafted in order to commemorate a special occasion of some sort.
004-006 14 Heal Ball Heal Ball A remedial Poké Ball that restores the HP of a Pokémon caught with it and eliminates any status conditions.
004-007 6 Net Ball Net Ball A somewhat different Poké Ball that is more effective when attempting to catch Water- or Bug-type Pokémon.
004-008 8 Nest Ball Nest Ball A somewhat different Poké Ball that becomes more effective the lower the level of the wild Pokémon.
004-009 15 Quick Ball Quick Ball A somewhat different Poké Ball that has a more successful catch rate if used at the start of a wild encounter.
004-010 13 Dusk Ball Dusk Ball A somewhat different Poké Ball that makes it easier to catch wild Pokémon at night or in dark places like caves.
004-011 10 Timer Ball Timer Ball A somewhat different Poké Ball that becomes progressively more effective the more turns that are taken in battle.
004-012 9 Repeat Ball Repeat Ball A somewhat different Poké Ball that works especially well on a Pokémon species that has been caught before.
004-013 7 Dive Ball Dive Ball A somewhat different Poké Ball that works especially well when catching Pokémon that live underwater.
004-014 11 Luxury Ball Luxury Ball A particularly comfortable Poké Ball that makes a wild Pokémon quickly grow friendlier after being caught.
004-015 5 Safari Ball Safari Ball A special Poké Ball that is used only in the Great Marsh. It is recognizable by the camouflage pattern decorating it.
004-016 492 Fast Ball Fast Ball A Poké Ball that makes it easier to catch Pokémon that are usually very quick to run away.
004-017 493 Level Ball Level Ball A Poké Ball that makes it easier to catch Pokémon that are at a lower level than your own Pokémon.
004-018 494 Lure Ball Lure Ball A Poké Ball that is good for catching Pokémon that you reel in with a rod while out fishing.
004-019 495 Heavy Ball Heavy Ball A Poké Ball that is better than usual at catching very heavy Pokémon.
004-020 496 Love Ball Love Ball A Poké Ball that works best when catching a Pokémon that is of the opposite gender of your Pokémon.
004-021 497 Friend Ball Friend Ball A strange Poké Ball that will make the wild Pokémon caught with it more friendly toward you immediately.
004-022 498 Moon Ball Moon Ball A Poké Ball that will make it easier to catch Pokémon that can evolve using a Moon Stone.
004-023 499 Sport Ball Sport Ball A special Poké Ball that is used during the Bug-Catching Contest.
004-024 576 Dream Ball Dream Ball A special Poké Ball that appears in your Bag out of nowhere in the Entree Forest. It can catch any Pokémon.
004-025 851 Beast Ball Beast Ball A special Poké Ball designed to catch Ultra Beasts. It has a low success rate for catching others.
004-255 500 Park Ball Park Ball A special Poké Ball for the Pal Park.
005-000 137 Greet Mail Greet Mail Stationery designed to be easy to use when writing someone for the first time. Have a Pokémon hold it for delivery.
005-255 138 Favored Mail Favored Mail Stationery designed to make it easier to write about your favorite things. Have a Pokémon hold it for delivery.
005-255 139 RSVP Mail RSVP Mail Stationery designed to allow you to extend an invitation to the recipient. Have a Pokémon hold it for delivery.
005-255 140 Thanks Mail Thanks Mail Stationery designed to make it easy for you to express thanks. Have a Pokémon hold it for delivery.
005-255 141 Inquiry Mail Inquiry Mail Stationery designed to make it easier to pose a question about something. Have a Pokémon hold it for delivery.
005-255 142 Like Mail Like Mail Stationery designed to allow you to recommend something to the reader. Have a Pokémon hold it for delivery.
005-255 143 Reply Mail Reply Mail Stationery designed to make it easy to respond to a letter you received. Have a Pokémon hold it for delivery.
005-255 144 Bridge Mail S Bridge Mail S Stationery featuring an illustration of a bridge that seems to pierce the sky. Have a Pokémon hold it for delivery.
005-255 145 Bridge Mail D Bridge Mail D Stationery featuring an illustration of a bright-red drawbridge. Have a Pokémon hold it for delivery.
005-255 146 Bridge Mail T Bridge Mail T Stationery featuring an illustration of a high-tension steel suspension bridge. Have a Pokémon hold it for delivery.
005-255 147 Bridge Mail V Bridge Mail V Stationery featuring an illustration of a vintage-looking brick bridge. Have a Pokémon hold it for delivery.
005-255 148 Bridge Mail M Bridge Mail M Stationery featuring an illustration of a majestically arched bridge. Have a Pokémon hold it for delivery.
008-000 113 ??? ??? - - -
008-000 114 ??? ??? - - -
008-000 115 ??? ??? - - -
Bag Medicine USUM pocket icon.png
Medicine
By type Index Bag By name Description
000-000 17 Potion Potion A spray-type medicine for treating wounds. It can be used to restore 20 HP to an injured Pokémon.
000-001 26 Super Potion Super Potion A spray-type medicine for treating wounds. It can be used to restore 60 HP to an injured Pokémon.
000-002 25 Hyper Potion Hyper Potion A spray-type medicine for treating wounds. It can be used to restore 120 HP to an injured Pokémon.
000-003 24 Max Potion Max Potion A spray-type medicine for treating wounds. It will completely restore the max HP of a single Pokémon.
000-004 23 Full Restore Full Restore A medicine that can be used to fully restore the HP of a single Pokémon and heal any status conditions it has.
000-005 28 Revive Revive A medicine that can revive fainted Pokémon. It also restores half of a fainted Pokémon’s maximum HP.
000-006 29 Max Revive Max Revive A medicine that can revive fainted Pokémon. It also fully restores a fainted Pokémon’s maximum HP.
000-007 43 Berry Juice Berry Juice A 100 percent pure juice made of Berries. When consumed, it restores 20 HP to an injured Pokémon.
000-008 134 Sweet Heart Sweet Heart A piece of cloyingly sweet chocolate. When consumed, it restores 20 HP to an injured Pokémon.
000-009 30 Fresh Water Fresh Water Water with a high mineral content. When consumed, it restores up to 30 HP to an injured Pokémon.
000-010 31 Soda Pop Soda Pop A highly carbonated soda drink. When consumed, it restores up to 50 HP to an injured Pokémon.
000-011 32 Lemonade Lemonade A very sweet and refreshing drink. When consumed, it restores up to 70 HP to an injured Pokémon.
000-012 33 Moomoo Milk Moomoo Milk A bottle of highly nutritious milk. When consumed, it restores up to 100 HP to an injured Pokémon.
000-013 34 Energy Powder Energy Powder A very bitter medicinal powder. When consumed, it restores up to 60 HP to an injured Pokémon.
000-014 35 Energy Root Energy Root An extremely bitter medicinal root. When consumed, it restores up to 120 HP to an injured Pokémon.
000-015 37 Revival Herb Revival Herb A terribly bitter medicinal herb. It revives a fainted Pokémon and fully restores its maximum HP.
000-016 44 Sacred Ash Sacred Ash This rare ash can revive all fainted Pokémon in a party. In doing so, it also fully restores their maximum HP.
000-017 18 Antidote Antidote A spray-type medicine for poisoning. It can be used once to lift the effects of being poisoned from a Pokémon.
000-018 22 Paralyze Heal Paralyze Heal A spray-type medicine for paralysis. It can be used once to free a Pokémon that has been paralyzed.
000-019 19 Burn Heal Burn Heal A spray-type medicine for treating burns. It can be used once to heal a Pokémon suffering from a burn.
000-020 20 Ice Heal Ice Heal A spray-type medicine for freezing. It can be used once to defrost a Pokémon that has been frozen solid.
000-021 21 Awakening Awakening A spray-type medicine used against sleep. It can be used once to rouse a Pokémon from the clutches of sleep.
000-025 27 Full Heal Full Heal A spray-type medicine that is broadly effective. It can be used once to heal all the status conditions of a Pokémon.
000-026 36 Heal Powder Heal Powder A very bitter medicinal powder. It can be used once to heal all the status conditions of a Pokémon.
000-027 42 Lava Cookie Lava Cookie Lavaridge Town’s local specialty. It can be used once to heal all the status conditions of a Pokémon.
000-028 54 Old Gateau Old Gateau The Old Chateau’s hidden specialty. It can be used once to heal all the status conditions of a Pokémon.
000-029 504 Rage Candy Bar Rage Candy Bar Mahogany Town’s famous candy. It can be used once to heal all the status conditions of a Pokémon.
000-030 591 Casteliacone Casteliacone Castelia City’s specialty, soft-serve ice cream. It can be used once to heal all the status conditions of a Pokémon.
000-031 708 Lumiose Galette Lumiose Galette A popular treat in Lumiose City. It can be used once to heal all the status conditions of a Pokémon.
000-032 709 Shalour Sable Shalour Sable Shalour City’s famous shortbread. It can be used once to heal all the status conditions of a Pokémon.
000-033 852 Big Malasada Big Malasada The Alola region’s local specialty—fried bread. It can be used once to heal all the status conditions of a Pokémon.
000-034 38 Ether Ether This medicine can restore 10 PP to a single selected move that has been learned by a Pokémon.
000-035 39 Max Ether Max Ether This medicine can fully restore the PP of a single selected move that has been learned by a Pokémon.
000-036 40 Elixir Elixir This medicine can restore 10 PP to each of the moves that have been learned by a Pokémon.
000-037 41 Max Elixir Max Elixir This medicine can fully restore the PP of all of the moves that have been learned by a Pokémon.
000-038 45 HP Up HP Up A nutritious drink for Pokémon. When consumed, it raises the base HP of a single Pokémon.
000-039 46 Protein Protein A nutritious drink for Pokémon. When consumed, it raises the base Attack stat of a single Pokémon.
000-040 47 Iron Iron A nutritious drink for Pokémon. When consumed, it raises the base Defense stat of a single Pokémon.
000-041 49 Calcium Calcium A nutritious drink for Pokémon. When consumed, it raises the base Sp. Atk stat of a single Pokémon.
000-042 52 Zinc Zinc A nutritious drink for Pokémon. When consumed, it raises the base Sp. Def stat of a single Pokémon.
000-043 48 Carbos Carbos A nutritious drink for Pokémon. When consumed, it raises the base Speed stat of a single Pokémon.
000-044 565 Health Wing Health Wing An item for use on a Pokémon. It slightly increases the base HP of a single Pokémon.
000-045 566 Muscle Wing Muscle Wing An item for use on a Pokémon. It slightly increases the base Attack stat of a single Pokémon.
000-046 567 Resist Wing Resist Wing An item for use on a Pokémon. It slightly increases the base Defense stat of a single Pokémon.
000-047 568 Genius Wing Genius Wing An item for use on a Pokémon. It slightly increases the base Sp. Atk stat of a single Pokémon.
000-048 569 Clever Wing Clever Wing An item for use on a Pokémon. It slightly increases the base Sp. Def stat of a single Pokémon.
000-049 570 Swift Wing Swift Wing An item for use on a Pokémon. It slightly increases the base Speed stat of a single Pokémon.
000-050 51 PP Up PP Up A medicine that can slightly raise the maximum PP of a single move that has been learned by the target Pokémon.
000-051 53 PP Max PP Max A medicine that can optimally raise the maximum PP of a single move that has been learned by the target Pokémon.
000-052 645 Ability Capsule Ability Capsule A capsule that allows a Pokémon with two Abilities to switch between these Abilities when it is used.
000-053 50 Rare Candy Rare Candy A candy that is packed with energy. When consumed, it will instantly raise the level of a single Pokémon by one.
000-255 899 ??? ??? - - -
000-255 900 ??? ??? - - -
000-255 901 ??? ??? - - -
000-255 902 ??? ??? - - -
000-255 903 ??? ??? - - -
003-022 65 Blue Flute Blue Flute A flute made from blue glass that awakens sleeping Pokémon.
003-023 66 Yellow Flute Yellow Flute A flute made from yellow glass that snaps Pokémon out of confusion.
003-024 67 Red Flute Red Flute A flute made from red glass that snaps Pokémon out of infatuation.
Bag TMs USUM pocket icon.png
TMs
By type Index Bag By name Description
006-000 328 TM01 TM01 The user is roused, and its Attack and Sp. Atk stats increase.
006-001 329 TM02 TM02 The user slashes the target with huge sharp claws.
006-002 330 TM03 TM03 The user materializes an odd psychic wave to attack the target. This attack does physical damage.
006-003 331 TM04 TM04 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
006-004 332 TM05 TM05 The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
006-005 333 TM06 TM06 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
006-006 334 TM07 TM07 The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
006-007 335 TM08 TM08 The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
006-008 336 TM09 TM09 The user drenches the target in a special poisonous liquid. This move’s power is doubled if the target is poisoned.
006-009 337 TM10 TM10 A unique attack that varies in type depending on the Pokémon using it.
006-010 338 TM11 TM11 The user intensifies the sun for five turns, powering up Fire-type moves. This also weakens the power of Water-type moves.
006-011 339 TM12 TM12 The target is taunted into a rage that allows it to use only attack moves for three turns.
006-012 340 TM13 TM13 The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
006-013 341 TM14 TM14 A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
006-014 342 TM15 TM15 The target is attacked with a powerful beam. The user can’t move on the next turn.
006-015 343 TM16 TM16 A wondrous wall of light is put up to reduce damage from special attacks for five turns.
006-016 344 TM17 TM17 Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
006-017 345 TM18 TM18 The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
006-018 346 TM19 TM19 The user lands and rests its body. It restores the user’s HP by up to half of its max HP.
006-019 347 TM20 TM20 The user creates a protective field that prevents status conditions for five turns.
006-020 348 TM21 TM21 This full-power attack grows more powerful the less the user likes its Trainer.
006-021 349 TM22 TM22 In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
006-022 350 TM23 TM23 The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it’s hit.
006-023 351 TM24 TM24 A strong electric blast crashes down on the target. This may also leave the target with paralysis.
006-024 352 TM25 TM25 A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
006-025 353 TM26 TM26 The user sets off an earthquake that strikes every Pokémon around it.
006-026 354 TM27 TM27 This full-power attack grows more powerful the more the user likes its Trainer.
006-027 355 TM28 TM28 The user drains the target’s blood. The user’s HP is restored by half the damage taken by the target.
006-028 356 TM29 TM29 The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
006-029 357 TM30 TM30 The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
006-030 358 TM31 TM31 The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
006-031 359 TM32 TM32 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
006-032 360 TM33 TM33 A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
006-033 361 TM34 TM34 The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit.
006-034 362 TM35 TM35 The target is scorched with an intense blast of fire. This may also leave the target with a burn.
006-035 363 TM36 TM36 Unsanitary sludge is hurled at the target. This may also poison the target.
006-036 364 TM37 TM37 A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. Raises the Sp. Def of Rock types.
006-037 365 TM38 TM38 The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
006-038 366 TM39 TM39 Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.
006-039 367 TM40 TM40 The user confounds the target with speed, then slashes. This attack never misses.
006-040 368 TM41 TM41 The user torments and enrages the target, making it incapable of using the same move twice in a row.
006-041 369 TM42 TM42 This attack move doubles its power if the user is poisoned or burned, or if it has paralysis.
006-042 370 TM43 TM43 Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat.
006-043 371 TM44 TM44 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
006-044 372 TM45 TM45 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
006-045 373 TM46 TM46 The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
006-046 374 TM47 TM47 The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat.
006-047 375 TM48 TM48 The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
006-048 376 TM49 TM49 The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.
006-049 377 TM50 TM50 The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat.
006-050 378 TM51 TM51 The target is hit with wings of steel. This may also raise the user’s Defense stat.
006-051 379 TM52 TM52 The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def.
006-052 380 TM53 TM53 The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def.
006-053 381 TM54 TM54 A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
006-054 382 TM55 TM55 The user shoots boiling hot water at its target. This may also leave the target with a burn.
006-055 383 TM56 TM56 The user flings its held item at the target to attack. This move’s power and effects depend on the item.
006-056 384 TM57 TM57 The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
006-057 385 TM58 TM58 The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky.
006-058 386 TM59 TM59 The user swings its body around violently to inflict damage on everything in its vicinity.
006-059 387 TM60 TM60 The user suppresses the target and makes its move go last.
006-060 388 TM61 TM61 The user shoots a sinister, bluish-white flame at the target to inflict a burn.
006-061 389 TM62 TM62 The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
006-062 390 TM63 TM63 This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it.
006-063 391 TM64 TM64 The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
006-064 392 TM65 TM65 The user slashes with a sharp claw made from shadows. Critical hits land more easily.
006-065 393 TM66 TM66 The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.
006-066 394 TM67 TM67 The user stabs the target with a sharp horn. The attack never misses.
006-067 395 TM68 TM68 The user charges at the target using every bit of its power. The user can’t move on the next turn.
006-068 396 TM69 TM69 The user polishes its body to reduce drag. This can sharply raise the Speed stat.
006-069 397 TM70 TM70 This move reduces damage from physical and special moves for five turns. This can be used only in a hailstorm.
006-070 398 TM71 TM71 The user stabs the target from below with sharpened stones. Critical hits land more easily.
006-071 399 TM72 TM72 After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
006-072 400 TM73 TM73 The user launches a weak jolt of electricity that paralyzes the target.
006-073 401 TM74 TM74 The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.
006-074 402 TM75 TM75 A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.
006-075 403 TM76 TM76 The user soars and then strikes its target on the next turn.
006-076 404 TM77 TM77 The user hypnotizes itself into copying any stat change made by the target.
006-077 405 TM78 TM78 The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
006-078 406 TM79 TM79 The user blows its cold breath on the target. This attack always results in a critical hit.
006-079 407 TM80 TM80 Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
006-080 408 TM81 TM81 The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
006-081 409 TM82 TM82 The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
006-082 410 TM83 TM83 The target is infested and attacked for four to five turns. The target can’t flee during this time.
006-083 411 TM84 TM84 The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.
006-084 412 TM85 TM85 The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
006-085 413 TM86 TM86 The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.
006-086 414 TM87 TM87 The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
006-087 415 TM88 TM88 While it is asleep, the user randomly uses one of the moves it knows.
006-088 416 TM89 TM89 After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
006-089 417 TM90 TM90 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
006-090 418 TM91 TM91 The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat.
006-091 419 TM92 TM92 The user creates a bizarre area in which slower Pokémon get to move first for five turns.
006-092 618 TM93 TM93 The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
006-093 619 TM94 TM94 The user attacks everything around it by swamping its surroundings with a giant wave.
006-094 620 TM95 TM95 The user yells as if it’s ranting about something, which lowers the Sp. Atk stat of opposing Pokémon.
006-095 690 TM96 TM96 This attack makes use of nature’s power. Its effects vary depending on the user’s environment.
006-096 691 TM97 TM97 The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
006-097 692 TM98 TM98 The user charges at the target and may make it flinch.
006-098 693 TM99 TM99 The user damages opposing Pokémon by emitting a powerful flash.
006-099 694 TM100 TM100 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.
006-100 420 HM01 HM01 The target is cut with a scythe or claw. This can also be used to cut down thin trees.
006-101 421 HM02 HM02 The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town.
006-102 422 HM03 HM03 The user attacks everything around it by swamping its surroundings with a giant wave.
006-103 423 HM04 HM04 The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.
006-104 424 HM05 HM05 The user charges at the target and may make it flinch. This can also be used to climb a waterfall.
006-105 425 HM06 HM06 The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field.
006-106 737 HM07 HM07 Diving on the first turn, the user floats up and attacks on the next turn.
Bag Berries USUM pocket icon.png
Berries
By type Index Bag By name Description
007-000 149 Cheri Berry Cheri Berry A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from paralysis on its own in battle.
007-001 150 Chesto Berry Chesto Berry A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from sleep on its own in battle.
007-002 151 Pecha Berry Pecha Berry A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from poisoning on its own in battle.
007-003 152 Rawst Berry Rawst Berry A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from a burn on its own in battle.
007-004 153 Aspear Berry Aspear Berry A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from being frozen on its own in battle.
007-005 154 Leppa Berry Leppa Berry A Berry to be consumed by Pokémon. If a Pokémon holds one, it can restore 10 PP to a depleted move during battle.
007-006 155 Oran Berry Oran Berry A Berry to be consumed by Pokémon. If a Pokémon holds one, it can restore its own HP by 10 points during battle.
007-007 156 Persim Berry Persim Berry A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from confusion on its own in battle.
007-008 157 Lum Berry Lum Berry A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from any status condition during battle.
007-009 158 Sitrus Berry Sitrus Berry A Berry to be consumed by Pokémon. If a Pokémon holds one, it can restore its own HP by a small amount during battle.
007-010 159 Figy Berry Figy Berry If held by a Pokémon, it restores the user’s HP in a pinch, but it will cause confusion if the user hates the taste.
007-011 160 Wiki Berry Wiki Berry If held by a Pokémon, it restores the user’s HP in a pinch, but it will cause confusion if the user hates the taste.
007-012 161 Mago Berry Mago Berry If held by a Pokémon, it restores the user’s HP in a pinch, but it will cause confusion if the user hates the taste.
007-013 162 Aguav Berry Aguav Berry If held by a Pokémon, it restores the user’s HP in a pinch, but it will cause confusion if the user hates the taste.
007-014 163 Iapapa Berry Iapapa Berry If held by a Pokémon, it restores the user’s HP in a pinch, but it will cause confusion if the user hates the taste.
007-015 164 Razz Berry Razz Berry Used to make Pokéblocks that will enhance your Coolness. Its red flesh is spicy when eaten.
007-016 165 Bluk Berry Bluk Berry Used to make Pokéblocks that will enhance your Beauty. Its blue flesh is sour when eaten.
007-017 166 Nanab Berry Nanab Berry Used to make Pokéblocks that will enhance your Cuteness. Its pink flesh is sweet when eaten.
007-018 167 Wepear Berry Wepear Berry Used to make Pokéblocks that will enhance your Cleverness. Its green flesh is bitter when eaten.
007-019 168 Pinap Berry Pinap Berry Used to make Pokéblocks that will enhance your Toughness. Its yellow flesh is sour when eaten.
007-020 169 Pomeg Berry Pomeg Berry A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its base HP.
007-021 170 Kelpsy Berry Kelpsy Berry A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its base Attack.
007-022 171 Qualot Berry Qualot Berry A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its base Defense.
007-023 172 Hondew Berry Hondew Berry A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its base Sp. Atk.
007-024 173 Grepa Berry Grepa Berry A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its base Sp. Def.
007-025 174 Tamato Berry Tamato Berry A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its base Speed.
007-026 175 Cornn Berry Cornn Berry Used to make Pokéblocks that will enhance your Beauty, this Berry is rare in other regions.
007-027 176 Magost Berry Magost Berry Used to make Pokéblocks that will enhance your Cuteness, this Berry is rare in other regions.
007-028 177 Rabuta Berry Rabuta Berry Used to make Pokéblocks that will enhance your Cleverness, this Berry is rare in other regions.
007-029 178 Nomel Berry Nomel Berry Used to make Pokéblocks that will enhance your Toughness, this Berry is rare in other regions.
007-030 179 Spelon Berry Spelon Berry Used to make Pokéblocks that will enhance your Cuteness, this Berry is rare in other regions.
007-031 180 Pamtre Berry Pamtre Berry Used to make Pokéblocks that will enhance your Beauty, this Berry is rare in other regions.
007-032 181 Watmel Berry Watmel Berry Used to make Pokéblocks that will enhance your Cleverness, this Berry is rare in other regions.
007-033 182 Durin Berry Durin Berry Used to make Pokéblocks that will enhance your Cleverness, this Berry is rare in other regions.
007-034 183 Belue Berry Belue Berry Used to make Pokéblocks that will enhance your Beauty, this Berry is rare in other regions.
007-035 184 Occa Berry Occa Berry If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Fire-type attack.
007-036 185 Passho Berry Passho Berry If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Water-type attack.
007-037 186 Wacan Berry Wacan Berry If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Electric-type attack.
007-038 187 Rindo Berry Rindo Berry If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Grass-type attack.
007-039 188 Yache Berry Yache Berry If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Ice-type attack.
007-040 189 Chople Berry Chople Berry If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Fighting-type attack.
007-041 190 Kebia Berry Kebia Berry If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Poison-type attack.
007-042 191 Shuca Berry Shuca Berry If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Ground-type attack.
007-043 192 Coba Berry Coba Berry If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Flying-type attack.
007-044 193 Payapa Berry Payapa Berry If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Psychic-type attack.
007-045 194 Tanga Berry Tanga Berry If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Bug-type attack.
007-046 195 Charti Berry Charti Berry If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Rock-type attack.
007-047 196 Kasib Berry Kasib Berry If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Ghost-type attack.
007-048 197 Haban Berry Haban Berry If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Dragon-type attack.
007-049 198 Colbur Berry Colbur Berry If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Dark-type attack.
007-050 199 Babiri Berry Babiri Berry If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Steel-type attack.
007-051 200 Chilan Berry Chilan Berry If held by a Pokémon, this Berry will lessen the damage taken from one Normal-type attack.
007-052 201 Liechi Berry Liechi Berry A Berry to be consumed by Pokémon. If a Pokémon holds one, its Attack stat will increase when it’s in a pinch.
007-053 202 Ganlon Berry Ganlon Berry A Berry to be consumed by Pokémon. If a Pokémon holds one, its Defense stat will increase when it’s in a pinch.
007-054 203 Salac Berry Salac Berry A Berry to be consumed by Pokémon. If a Pokémon holds one, its Speed stat will increase when it’s in a pinch.
007-055 204 Petaya Berry Petaya Berry A Berry to be consumed by Pokémon. If a Pokémon holds one, its Sp. Atk stat will increase when it’s in a pinch.
007-056 205 Apicot Berry Apicot Berry A Berry to be consumed by Pokémon. If a Pokémon holds one, its Sp. Def stat will increase when it’s in a pinch.
007-057 206 Lansat Berry Lansat Berry A Berry to be consumed by Pokémon. If a Pokémon holds one, its critical-hit ratio will increase when it’s in a pinch.
007-058 207 Starf Berry Starf Berry A Berry to be consumed by Pokémon. If a Pokémon holds one, one of its stats will sharply increase when it’s in a pinch.
007-059 208 Enigma Berry Enigma Berry A Berry to be consumed by Pokémon. If a Pokémon holds one, being hit by a supereffective attack will restore its HP.
007-060 209 Micle Berry Micle Berry A Berry to be consumed by Pokémon. If a Pokémon holds one, its accuracy will increase just once when it’s in a pinch.
007-061 210 Custap Berry Custap Berry A Berry to be consumed by Pokémon. If a Pokémon holds one, it will be able to move first just once when it’s in a pinch.
007-062 211 Jaboca Berry Jaboca Berry A Berry to be consumed by Pokémon. If a physical attack hits the Pokémon holding it, the attacker will also be hurt.
007-063 212 Rowap Berry Rowap Berry A Berry to be consumed by Pokémon. If a special attack hits the Pokémon holding it, the attacker will also be hurt.
007-064 686 Roseli Berry Roseli Berry If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Fairy-type attack.
007-065 687 Kee Berry Kee Berry If held by a Pokémon, this Berry will increase the holder’s Defense if it’s hit with a physical move.
007-066 688 Maranga Berry Maranga Berry If held by a Pokémon, this Berry will increase the holder’s Sp. Def if it’s hit with a special move.
Bag Key Items USUM pocket icon.png
Key Items
By type Index Bag By name Description
008-001 216 Exp. Share Exp. Share Turning on this special device will allow all the Pokémon on your team to receive Exp. Points from battles.
008-002 850 Ride Pager Ride Pager By entering certain numbers on this pager, you can summon Ride Pokémon in an instant.
008-003 465 Vs. Recorder Vs. Recorder An amazing device that can record a battle between friends or the battles at certain special battle facilities.
008-004 797 Z-Ring Z-Ring A mysterious ring that enables Pokémon to use Z-Power. It requires both the willpower and the physical power of the Trainer wearing it.
008-005 696 Mega Ring Mega Ring This ring contains an untold power that somehow enables Pokémon carrying Mega Stones to Mega Evolve in battle.
008-005 933 Z-Power Ring Z-Power Ring A mysterious ring that enables Pokémon to use Z-Power. It requires both the willpower and the physical power of the Trainer wearing it.
008-006 773 Key Stone Key Stone A stone filled with an unexplained power. It makes Pokémon that battle with a Mega Stone Mega Evolve.
008-007 857 Sun Flute Sun Flute It is said that the tones it produces were offered up as an expression of gratitude to the Legendary Pokémon of the sun.
008-008 858 Moon Flute Moon Flute It is said that the tones it produces were offered up as an expression of gratitude to the Legendary Pokémon of the moon.
008-009 845 Sparkling Stone Sparkling Stone A stone entrusted by a Pokémon that has been venerated as a guardian deity in the Alola region. There is said to be some secret in how it sparkles.
008-010 847 Zygarde Cube Zygarde Cube An item to store Zygarde Cores and Cells. You can also use it to teach Zygarde moves.
008-011 934 Pink Petal Pink Petal A pressed flower petal you receive from Mina during Mina’s trial. The goal is to collect seven different kinds of petals.
008-012 935 Orange Petal Orange Petal A pressed flower petal you receive from Ilima during Mina’s trial. The goal is to collect seven different kinds of petals.
008-013 936 Blue Petal Blue Petal A pressed flower petal you receive from Lana during Mina’s trial. The goal is to collect seven different kinds of petals.
008-014 937 Red Petal Red Petal A pressed flower petal you receive from Kiawe during Mina’s trial. The goal is to collect seven different kinds of petals.
008-015 938 Green Petal Green Petal A pressed flower petal you receive from Mallow during Mina’s trial. The goal is to collect seven different kinds of petals.
008-016 939 Yellow Petal Yellow Petal A pressed flower petal you receive from Sophocles during Mina’s trial. The goal is to collect seven different kinds of petals.
008-017 940 Purple Petal Purple Petal A pressed flower petal you receive from Nanu during Mina’s trial. The goal is to collect seven different kinds of petals.
008-018 941 Rainbow Flower Rainbow Flower A flower made of the petals you received from captains. It’s proof that your growth has been recognized by them.
008-020 705 Lens Case Lens Case A rather chic-looking case for carrying contact lenses.
008-021 706 Makeup Bag Makeup Bag A rather chic-looking case for carrying lipsticks.
008-022 942 Surge Badge Surge Badge A novelty badge that you can receive at the Kantonian Gym. Rumor has it that it imitates the Badge of a Gym somewhere.
008-023 947 Ilima's Normalium Z Ilima's Normalium Z The Normalium Z you were entrusted with by Ilima. You were asked to place it on the pedestal at the back of Verdant Cavern.
008-024 948 Left Poké Ball Left Poké Ball A Poké Ball with a Pokémon that lost its Trainer inside. It seems to be from Ula’ula Island.
008-030 859 ??? ??? - - -
008-031 841 Forage Bag Forage Bag A bag to carry ingredients gathered during Mallow’s trial in the jungle.
008-032 842 Fishing Rod Fishing Rod A fishing rod made by Captain Lana. Cast a line over piles of underwater rocks to fish for wild aquatic Pokémon.
008-033 843 Professor's Mask Professor's Mask The mask that belongs to The Masked Royal. This pro wrestler apparently sews his mask on a machine himself.
008-034 860 Enigmatic Card Enigmatic Card A mysterious card. Written on it is a request for you to go to a guest room in an Akala motel on Route 8.
008-035 943 N-Solarizer N-Solarizer A machine to fuse Necrozma, which needs light, and Solgaleo.
008-036 945 N-Solarizer N-Solarizer A machine to separate Necrozma, which needed light, from Solgaleo.
008-037 944 N-Lunarizer N-Lunarizer A machine to fuse Necrozma, which needs light, and Lunala.
008-038 946 N-Lunarizer N-Lunarizer A machine to separate Necrozma, which needed light, from Lunala.
008-040 628 DNA Splicers DNA Splicers A splicer that fuses Kyurem and a certain Pokémon. They are said to have been one in the beginning.
008-041 629 DNA Splicers DNA Splicers A splicer that separates Kyurem and a certain Pokémon when they have been fused.
008-042 466 Gracidea Gracidea A flower sometimes bundled in bouquets to convey gratitude on special occasions like birthdays.
008-043 638 Reveal Glass Reveal Glass A looking glass that reveals the truth. It’s a mysterious glass that returns a Pokémon to its original shape.
008-044 765 Prison Bottle Prison Bottle A bottle believed to have been used to seal away the power of a certain Pokémon long, long ago.
008-255 428 Explorer Kit Explorer Kit A bag filled with convenient tools for exploring. It provides access to the Underground in the Sinnoh region.
008-255 429 Loot Sack Loot Sack A sturdy, spacious bag that is used to carry any treasures or loot obtained in the coal mine.
008-255 430 Rule Book Rule Book It lists the rules for holding battles. For Link Battles, you may choose which set of rules you wish to use.
008-255 431 Poké Radar Poké Radar A tool that can search out Pokémon that are hiding in the tall grass. Its battery is recharged as you walk.
008-255 432 Point Card Point Card A card that lists how many Battle Points you have earned.
008-255 433 Journal Journal A notebook that keeps a day-to-day record of your adventure so far.
008-255 434 Seal Case Seal Case A case for storing Seals that can be applied to the exteriors of Poké Balls.
008-255 435 Fashion Case Fashion Case A lovely case to store colorful Props for your Pokémon to wear in a musical.
008-255 436 Seal Bag Seal Bag A tiny bag that can hold 10 Seals for decorating Poké Balls.
008-255 437 Pal Pad Pal Pad A convenient notepad that is used to register your Friends and friend codes and keep a record of your gameplay.
008-255 438 Works Key Works Key A large key for operating the doors of the Valley Windworks in the canyon. It was held by a Team Galactic Grunt.
008-255 439 Old Charm Old Charm An ancient good-luck charm made of Pokémon bones to be taken to the elder of Celestic Town.
008-255 440 Galactic Key Galactic Key A card key for disengaging the security systems in the Galactic HQ. Losing it can result in punishment, apparently.
008-255 441 Red Chain Red Chain A mythical chain that is said to link the Legendary Pokémon that created the Sinnoh region.
008-255 442 Town Map Town Map A very convenient map that can be viewed anytime. It even shows you your present location in the region.
008-255 443 Vs. Seeker Vs. Seeker A device that indicates Trainers who want to battle. Its battery charges while you walk.
008-255 444 Coin Case Coin Case A case for holding coins obtained at the Game Corner. It can hold up to 50,000 coins.
008-255 445 Old Rod Old Rod An old and beat-up fishing rod. Use it at any body of water to fish for wild aquatic Pokémon.
008-255 446 Good Rod Good Rod A new, good-quality fishing rod. Use it at any body of water to fish for wild aquatic Pokémon.
008-255 447 Super Rod Super Rod An awesome, high-tech fishing rod. Use it at any body of water to fish for wild aquatic Pokémon.
008-255 448 Sprayduck Sprayduck A watering can shaped like a Psyduck. It helps promote the healthy growth of any Berries planted in good, soft soil.
008-255 449 Poffin Case Poffin Case A case for storing Poffins cooked from Berries.
008-255 450 Bike Bike A folding Bike that enables a rider to get around much faster than with Running Shoes.
008-255 451 Suite Key Suite Key A key to one of the suites at a certain luxury hotel by a lake. For some odd reason, it often disappears.
008-255 452 Oak's Letter Oak's Letter A letter from Professor Oak. Written in it is a request for you to go to Route 224.
008-255 453 Lunar Wing Lunar Wing A feather that glows like the moon. It’s said to possess the power to dispel nightmares.
008-255 454 Member Card Member Card A card needed for entering the inn in Canalave City. Oddly, the last date marked on it was 50 years ago.
008-255 455 Azure Flute Azure Flute A flute that puts out echoing sounds that do not seem to be of this world. No one knows who made it.
008-255 456 S.S. Ticket S.S. Ticket A ticket required for sailing on the ferry S.S. Aqua. It has a drawing of a ship on its front.
008-255 457 Contest Pass Contest Pass A pass required for entering Pokémon Contests. It has a drawing of an award ribbon on its front.
008-255 458 Magma Stone Magma Stone A stone formed by boulders melting in intensely hot magma, then hardening. Magma remains sealed inside it.
008-255 459 Parcel Parcel A parcel entrusted into your care. You’re supposed to deliver it to your childhood friend who left Twinleaf Town.
008-255 460 Coupon 1 Coupon 1 A coupon to be exchanged for a Pokémon Watch— Pokétch for short. Three coupons are needed.
008-255 461 Coupon 2 Coupon 2 A coupon to be exchanged for a Pokémon Watch— Pokétch for short. Three coupons are needed.
008-255 462 Coupon 3 Coupon 3 A coupon to be exchanged for a Pokémon Watch— Pokétch for short. Three coupons are needed.
008-255 463 Storage Key Storage Key The key to Team Galactic’s sinister warehouse located at the edge of Veilstone City.
008-255 464 Secret Potion Secret Potion A fantastic medicine dispensed by the pharmacy in Cianwood City. It fully heals a Pokémon of any ailment.
008-255 467 Secret Key Secret Key A high-tech key that has to be used at a specific location. It emits a special electronic signal to open a door.
008-255 468 Apricorn Box Apricorn Box A handy box where you can store up to 99 of each kind of Apricorn.
008-255 469 Unown Report Unown Report A report of all the discovered kinds of Unown.
008-255 470 Berry Pots Berry Pots Handy containers for cultivating Berries wherever you go.
008-255 471 Dowsing Machine Dowsing Machine This high-tech machine shows the location of invisible items. It’s attached to the head when in use.
008-255 472 Blue Card Blue Card A card to save points for the Buena’s Password show.
008-255 473 Slowpoke Tail Slowpoke Tail A very tasty tail of something. It can be sold at a high price to shops.
008-255 474 Clear Bell Clear Bell A very old-fashioned bell that makes a gentle ringing sound.
008-255 475 Card Key Card Key A card key that opens a shutter in the Radio Tower.
008-255 476 Basement Key Basement Key A key that opens a door in the Goldenrod Tunnel.
008-255 477 Squirt Bottle Squirt Bottle A bottle used for watering plants in the Berry Pots.
008-255 478 Red Scale Red Scale A scale from a red Gyarados. It glows red like a flame.
008-255 479 Lost Item Lost Item The Mime Jr. doll that was lost by the Copycat.
008-255 480 Pass Pass A pass required for riding the Magnet Train. It allows you to ride whenever and however much you’d like.
008-255 481 Machine Part Machine Part An important part of a machine that was stolen from the Power Plant.
008-255 482 Silver Wing Silver Wing A strange, silvery feather that sparkles.
008-255 483 Rainbow Wing Rainbow Wing A mystical rainbow feather that sparkles.
008-255 484 Mystery Egg Mystery Egg A mysterious Egg obtained from Mr. Pokémon. What is in the Egg is unknown.
008-255 501 Photo Album Photo Album A nice photo album for storing all the photos taken along your adventure.
008-255 502 GB Sounds GB Sounds A music player that allows you to listen to nostalgic songs. It’s operated with the flip of a single switch.
008-255 503 Tidal Bell Tidal Bell A very old-fashioned bell that makes a gentle ringing sound.
008-255 532 Jade Orb Jade Orb A shiny green orb that is said to have a legend tied to it. It’s known to have a deep connection with the Hoenn region.
008-255 533 Lock Capsule Lock Capsule A sturdy Capsule that can only be opened with a special key.
008-255 536 Enigma Stone Enigma Stone A crystal ball that was excavated from the ground. It’s a very beautiful stone that is covered with bits of rock and earth.
008-255 574 Liberty Pass Liberty Pass A special pass to go to Liberty Garden. Board the ship in Castelia City.
008-255 578 Prop Case Prop Case A lovely case to store colorful Props for your Pokémon to wear in a musical.
008-255 579 Dragon Skull Dragon Skull A skull of a Pokémon that was said to have braved the angry waters to fly around the world.
008-255 616 Light Stone Light Stone Reshiram’s body was destroyed and changed into this stone. It is said to be waiting for the emergence of a hero.
008-255 617 Dark Stone Dark Stone Zekrom’s body was destroyed and changed into this stone. It is said to be waiting for the emergence of a hero.
008-255 621 Xtransceiver Xtransceiver A high-tech transceiver with a camera function. It allows up to four-way calls.
008-255 622 ??? ??? A rare stone.
008-255 623 Gram 1 Gram 1 An important letter that Wingull delivers.
008-255 624 Gram 2 Gram 2 An important letter that Wingull delivers.
008-255 625 Gram 3 Gram 3 An important letter that Wingull delivers.
008-255 626 Xtransceiver Xtransceiver A high-tech transceiver with a camera function. It allows up to four-way calls.
008-255 627 Medal Box Medal Box A box-shaped machine that stores Medals and Medal information.
008-255 630 Permit Permit A permit that is needed to enter the Nature Preserve. Not many know about it.
008-255 631 Oval Charm Oval Charm An oval charm said to increase the chance of Pokémon Eggs being found at the Nursery.
008-255 632 Shiny Charm Shiny Charm A shiny charm said to increase the chance of finding a Shiny Pokémon in the wild.
008-255 633 Plasma Card Plasma Card A card key needed to enter the password inside the Plasma Frigate.
008-255 634 Grubby Hanky Grubby Hanky A handkerchief dropped by a regular at Café Warehouse. It smells faintly like a Pokémon.
008-255 635 Colress Machine Colress Machine A special device that wrings out the potential of Pokémon. It’s an imperfect prototype.
008-255 636 Dropped Item Dropped Item The Xtransceiver found at the Nimbasa City amusement park. It seems it belongs to a boy.
008-255 637 Dropped Item Dropped Item The Xtransceiver found at the Nimbasa City amusement park. It seems it belongs to a girl.
008-255 641 Holo Caster Holo Caster A device that allows users to receive and view hologram clips at any time. It’s also used to chat with others.
008-255 642 Prof's Letter Prof's Letter A letter that Professor Sycamore wrote to your mother. A faint but pleasant perfume seems to cling to the paper.
008-255 643 Roller Skates Roller Skates Attaches roller skates to the bottom of your shoes, allowing you to glide quickly around and perform tricks.
008-255 651 Poké Flute Poké Flute A flute that can play with such a beautiful tone that even sleeping Pokémon find themselves roused.
008-255 689 Sprinklotad Sprinklotad A watering can shaped like a Lotad. It helps promote the healthy growth of any Berries planted in good, soft soil.
008-255 695 Power Plant Pass Power Plant Pass This pass serves as an ID card for gaining access to the power plant that lies along Route 13.
008-255 697 Intriguing Stone Intriguing Stone A rather curious stone that might appear valuable to some. It’s all in the eye of the beholder.
008-255 698 Common Stone Common Stone A perfectly normal stone that might appear to be valuable to some. It’s all in the eye of the beholder.
008-255 700 Elevator Key Elevator Key A card key that activates the elevator in Lysandre Labs. It is emblazoned with Team Flare’s logo.
008-255 701 TMV Pass TMV Pass A commuter pass that allows the holder to ride the TMV between Lumiose City and Kiloude City at any time.
008-255 702 Honor of Kalos Honor of Kalos A precious symbol that is awarded only to an individual who has done great things for the Kalos region.
008-255 703 Adventure Rules Adventure Rules This book contains all the points a new Trainer needs to know on a journey. It was handmade by a kind friend.
008-255 707 Travel Trunk Travel Trunk A light and yet incredibly effective trunk, which can contain every last piece of clothing that can be bought.
008-255 712 Looker Ticket Looker Ticket A ticket that was handmade by Looker. It’s decorated with a liberal amount of glittery paint.
008-255 713 Bike Bike A folding Bike that enables a rider to get around much faster than with Running Shoes.
008-255 714 Holo Caster Holo Caster A device that allows users to receive and view hologram clips at any time. It’s also used to chat with others.
008-255 716 Mega Charm Mega Charm This charm contains an untold power that somehow enables Pokémon carrying Mega Stones to Mega Evolve in battle.
008-255 717 Mega Glove Mega Glove This glove contains an untold power that somehow enables Pokémon carrying Mega Stones to Mega Evolve in battle.
008-255 718 Mach Bike Mach Bike This folding Bike more than doubles your movement speed.
008-255 719 Acro Bike Acro Bike This folding Bike allows you to perform actions such as wheelies and bunny hops.
008-255 720 Wailmer Pail Wailmer Pail This is a tool for watering Berries you planted to make them grow more quickly.
008-255 721 Devon Parts Devon Parts A case that contains mechanical parts of some sort made by the Devon Corporation.
008-255 722 Soot Sack Soot Sack A sack used to gather and hold volcanic ash.
008-255 723 Basement Key Basement Key The key to New Mauville, which was constructed beneath Mauville City.
008-255 724 Pokéblock Kit Pokéblock Kit A set containing a Berry Blender for making Pokéblocks and a Pokéblock Case for storing Pokéblocks.
008-255 725 Letter Letter An extremely important letter to Steven from the President of Devon Corporation.
008-255 726 Eon Ticket Eon Ticket The ticket required for sailing on a ferry to the Southern Island. Does Norman, the Petalburg Gym Leader, know a secret?!
008-255 727 Scanner Scanner A device found inside Sea Mauville.
008-255 728 Go-Goggles Go-Goggles Nifty goggles to protect eyes from desert sandstorms.
008-255 729 Meteorite Meteorite A Meteorite originally found at Meteor Falls. You got it at Mt. Chimney.
008-255 730 Key to Room 1 Key to Room 1 A key that opens a door inside Sea Mauville.
008-255 731 Key to Room 2 Key to Room 2 A key that opens a door inside Sea Mauville.
008-255 732 Key to Room 4 Key to Room 4 A key that opens a door inside Sea Mauville.
008-255 733 Key to Room 6 Key to Room 6 A key that opens a door inside Sea Mauville.
008-255 734 Storage Key Storage Key A key that opens the storage hold inside Sea Mauville.
008-255 735 Devon Scope Devon Scope A special device made by Devon Corporation that signals the presence of any unseen Pokémon.
008-255 736 S.S. Ticket S.S. Ticket Ticket required for sailing on a ferry.
008-255 738 Devon Scuba Gear Devon Scuba Gear A device made by Devon Corporation that provides oxygen to users during the use of Dive.
008-255 739 Contest Costume Contest Costume A very cool suit to be worn during the Contest Spectacular.
008-255 740 Contest Costume Contest Costume A very cute dress to be worn during the Contest Spectacular.
008-255 741 Magma Suit Magma Suit A suit made with the collective technological know-how of Team Magma. It can withstand any impact.
008-255 742 Aqua Suit Aqua Suit A suit made with the collective technological know-how of Team Aqua. It can withstand any impact.
008-255 743 Pair of Tickets Pair of Tickets Tickets for two to the astronomical show being held at the Mossdeep Space Center.
008-255 744 Mega Bracelet Mega Bracelet This cuff contains an untold power that somehow enables Pokémon carrying a Mega Stone to Mega Evolve in battle.
008-255 745 Mega Pendant Mega Pendant This necklace contains an untold power that somehow enables Pokémon carrying a Mega Stone to Mega Evolve in battle.
008-255 746 Mega Glasses Mega Glasses These glasses contain an untold power that somehow enables Pokémon carrying a Mega Stone to Mega Evolve in battle.
008-255 747 Mega Anchor Mega Anchor This anchor contains an untold power that somehow enables Pokémon carrying a Mega Stone to Mega Evolve in battle.
008-255 748 Mega Stickpin Mega Stickpin This stickpin contains an untold power that somehow enables Pokémon carrying a Mega Stone to Mega Evolve in battle.
008-255 749 Mega Tiara Mega Tiara This tiara contains an untold power that somehow enables Pokémon carrying a Mega Stone to Mega Evolve in battle.
008-255 750 Mega Anklet Mega Anklet This anklet contains an untold power that somehow enables Pokémon carrying a Mega Stone to Mega Evolve in battle.
008-255 751 Meteorite Meteorite A Meteorite that you got at Mt. Chimney. It gives off a faint glow.
008-255 766 Mega Cuff Mega Cuff This bracelet contains an untold power that somehow enables Pokémon carrying a Mega Stone to Mega Evolve in battle.
008-255 771 Meteorite Meteorite A Meteorite that you got at Mt. Chimney. It continues to give off a faint glow and is slightly warm to the touch.
008-255 772 Meteorite Meteorite A Meteorite that you got at Mt. Chimney. Some sort of pattern has risen to the surface, and it’s shining with seven colors of light.
008-255 774 Meteorite Shard Meteorite Shard One of the fragments of a Meteorite from Granite Cave. It’s faintly warm to the touch.
008-255 775 Eon Flute Eon Flute A flute that can be used to summon Latios or Latias no matter where you are.
008-255 837 ??? ??? - - -
008-255 838 ??? ??? - - -
008-255 839 ??? ??? - - -
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008-255 878 ??? ??? - - -
Bag Z-Crystals USUM pocket icon.png
Z-Crystals (bag)
By type Index Bag By name Description
001-001 807 Normalium Z Normalium Z It converts Z-Power into crystals that upgrade Normal-type moves to Normal-type Z-Moves.
001-002 808 Firium Z Firium Z It converts Z-Power into crystals that upgrade Fire-type moves to Fire-type Z-Moves.
001-003 809 Waterium Z Waterium Z It converts Z-Power into crystals that upgrade Water-type moves to Water-type Z-Moves.
001-004 810 Electrium Z Electrium Z It converts Z-Power into crystals that upgrade Electric-type moves to Electric-type Z-Moves.
001-005 811 Grassium Z Grassium Z It converts Z-Power into crystals that upgrade Grass-type moves to Grass-type Z-Moves.
001-006 812 Icium Z Icium Z It converts Z-Power into crystals that upgrade Ice-type moves to Ice-type Z-Moves.
001-007 813 Fightinium Z Fightinium Z It converts Z-Power into crystals that upgrade Fighting-type moves to Fighting-type Z-Moves.
001-008 814 Poisonium Z Poisonium Z It converts Z-Power into crystals that upgrade Poison-type moves to Poison-type Z-Moves.
001-009 815 Groundium Z Groundium Z It converts Z-Power into crystals that upgrade Ground-type moves to Ground-type Z-Moves.
001-010 816 Flyinium Z Flyinium Z It converts Z-Power into crystals that upgrade Flying-type moves to Flying-type Z-Moves.
001-011 817 Psychium Z Psychium Z It converts Z-Power into crystals that upgrade Psychic-type moves to Psychic-type Z-Moves.
001-012 818 Buginium Z Buginium Z It converts Z-Power into crystals that upgrade Bug-type moves to Bug-type Z-Moves.
001-013 819 Rockium Z Rockium Z It converts Z-Power into crystals that upgrade Rock-type moves to Rock-type Z-Moves.
001-014 820 Ghostium Z Ghostium Z It converts Z-Power into crystals that upgrade Ghost-type moves to Ghost-type Z-Moves.
001-015 821 Dragonium Z Dragonium Z It converts Z-Power into crystals that upgrade Dragon-type moves to Dragon-type Z-Moves.
001-016 822 Darkinium Z Darkinium Z It converts Z-Power into crystals that upgrade Dark-type moves to Dark-type Z-Moves.
001-017 823 Steelium Z Steelium Z It converts Z-Power into crystals that upgrade Steel-type moves to Steel-type Z-Moves.
001-018 824 Fairium Z Fairium Z It converts Z-Power into crystals that upgrade Fairy-type moves to Fairy-type Z-Moves.
001-019 825 Pikanium Z Pikanium Z It converts Z-Power into crystals that upgrade Pikachu’s Volt Tackle to an exclusive Z-Move.
001-020 826 Decidium Z Decidium Z It converts Z-Power into crystals that upgrade Decidueye’s Spirit Shackle to an exclusive Z-Move.
001-021 827 Incinium Z Incinium Z It converts Z-Power into crystals that upgrade Incineroar’s Darkest Lariat to an exclusive Z-Move.
001-022 828 Primarium Z Primarium Z It converts Z-Power into crystals that upgrade Primarina’s Sparkling Aria to an exclusive Z-Move.
001-023 829 Tapunium Z Tapunium Z It converts Z-Power into crystals that upgrade the tapu’s Nature’s Madness to an exclusive Z-Move.
001-024 830 Marshadium Z Marshadium Z It converts Z-Power into crystals that upgrade Marshadow’s Spectral Thief to an exclusive Z-Move.
001-025 831 Aloraichium Z Aloraichium Z It converts Z-Power into crystals that upgrade Alolan Raichu’s Thunderbolt to an exclusive Z-Move.
001-026 832 Snorlium Z Snorlium Z It converts Z-Power into crystals that upgrade Snorlax’s Giga Impact to an exclusive Z-Move.
001-027 833 Eevium Z Eevium Z It converts Z-Power into crystals that upgrade Eevee’s Last Resort to an exclusive Z-Move.
001-028 834 Mewnium Z Mewnium Z It converts Z-Power into crystals that upgrade Mew’s Psychic to an exclusive Z-Move.
001-029 835 Pikashunium Z Pikashunium Z It converts Z-Power into crystals that upgrade a Thunderbolt by Pikachu in a cap to an exclusive Z-Move.
001-030 927 Solganium Z Solganium Z It converts Z-Power into crystals that upgrade Solgaleo’s Sunsteel Strike to an exclusive Z-Move.
001-031 928 Lunalium Z Lunalium Z It converts Z-Power into crystals that upgrade Lunala’s Moongeist Beam to an exclusive Z-Move.
001-032 929 Ultranecrozium Z Ultranecrozium Z It’s a crystal that turns Necrozma fused with Solgaleo or Lunala into a new form.
001-033 930 Mimikium Z Mimikium Z It converts Z-Power into crystals that upgrade Mimikyu’s Play Rough to an exclusive Z-Move.
001-034 931 Lycanium Z Lycanium Z It converts Z-Power into crystals that upgrade Lycanroc’s Stone Edge to an exclusive Z-Move.
001-035 932 Kommonium Z Kommonium Z It converts Z-Power into crystals that upgrade Kommo-o’s Clanging Scales to an exclusive Z-Move.
Bag Rotom Powers USUM pocket icon.png
Rotom Powers
By type Index Bag By name Description
002-190 949 Roto Hatch Roto Hatch One of the Rotom Powers. It helps Eggs hatch faster.
002-191 950 Roto Bargain Roto Bargain One of the Rotom Powers. It reduces the prices of products at Poké Marts by half.
002-192 951 Roto Prize Money Roto Prize Money One of the Rotom Powers. It triples the prize money you receive after battle.
002-193 952 Roto Exp. Points Roto Exp. Points One of the Rotom Powers. It increases the Exp. Points your Pokémon receive after battle a little.
002-194 953 Roto Friendship Roto Friendship One of the Rotom Powers. It helps Pokémon in your party grow friendly faster.
002-195 954 Roto Encounter Roto Encounter One of the Rotom Powers. It increases the chance of encountering high-level wild Pokémon a lot for a certain period of time.
002-196 955 Roto Stealth Roto Stealth One of the Rotom Powers. It prevents you from encountering wild Pokémon for a certain period of time.
002-197 956 Roto HP Restore Roto HP Restore One of the Rotom Powers. It fully restores the HP of your battling Pokémon.
002-198 957 Roto PP Restore Roto PP Restore One of the Rotom Powers. It fully restores the PP of your battling Pokémon.
002-199 958 Roto Boost Roto Boost One of the Rotom Powers. It raises all stats of your battling Pokémon.
002-200 959 Roto Catch Roto Catch One of the Rotom Powers. It increases the chance to catch Pokémon a lot.
None.png
Z-Crystals (held)
By type Index Bag By name Description
001-001 776 Normalium Z Normalium Z This is a crystallized form of Z-Power. It upgrades Normal-type moves to Z-Moves.
001-002 777 Firium Z Firium Z This is a crystallized form of Z-Power. It upgrades Fire-type moves to Z-Moves.
001-003 778 Waterium Z Waterium Z This is a crystallized form of Z-Power. It upgrades Water-type moves to Z-Moves.
001-004 779 Electrium Z Electrium Z This is a crystallized form of Z-Power. It upgrades Electric-type moves to Z-Moves.
001-005 780 Grassium Z Grassium Z This is a crystallized form of Z-Power. It upgrades Grass-type moves to Z-Moves.
001-006 781 Icium Z Icium Z This is a crystallized form of Z-Power. It upgrades Ice-type moves to Z-Moves.
001-007 782 Fightinium Z Fightinium Z This is a crystallized form of Z-Power. It upgrades Fighting-type moves to Z-Moves.
001-008 783 Poisonium Z Poisonium Z This is a crystallized form of Z-Power. It upgrades Poison-type moves to Z-Moves.
001-009 784 Groundium Z Groundium Z This is a crystallized form of Z-Power. It upgrades Ground-type moves to Z-Moves.
001-010 785 Flyinium Z Flyinium Z This is a crystallized form of Z-Power. It upgrades Flying-type moves to Z-Moves.
001-011 786 Psychium Z Psychium Z This is a crystallized form of Z-Power. It upgrades Psychic-type moves to Z-Moves.
001-012 787 Buginium Z Buginium Z This is a crystallized form of Z-Power. It upgrades Bug-type moves to Z-Moves.
001-013 788 Rockium Z Rockium Z This is a crystallized form of Z-Power. It upgrades Rock-type moves to Z-Moves.
001-014 789 Ghostium Z Ghostium Z This is a crystallized form of Z-Power. It upgrades Ghost-type moves to Z-Moves.
001-015 790 Dragonium Z Dragonium Z This is a crystallized form of Z-Power. It upgrades Dragon-type moves to Z-Moves.
001-016 791 Darkinium Z Darkinium Z This is a crystallized form of Z-Power. It upgrades Dark-type moves to Z-Moves.
001-017 792 Steelium Z Steelium Z This is a crystallized form of Z-Power. It upgrades Steel-type moves to Z-Moves.
001-018 793 Fairium Z Fairium Z This is a crystallized form of Z-Power. It upgrades Fairy-type moves to Z-Moves.
001-019 794 Pikanium Z Pikanium Z This is a crystallized form of Z-Power. It upgrades Pikachu’s Volt Tackle to a Z-Move.
001-020 798 Decidium Z Decidium Z This is a crystallized form of Z-Power. It upgrades Decidueye’s Spirit Shackle to a Z-Move.
001-021 799 Incinium Z Incinium Z This is a crystallized form of Z-Power. It upgrades Incineroar’s Darkest Lariat to a Z-Move.
001-022 800 Primarium Z Primarium Z This is a crystallized form of Z-Power. It upgrades Primarina’s Sparkling Aria to a Z-Move.
001-023 801 Tapunium Z Tapunium Z This is a crystallized form of Z-Power. It upgrades the tapu’s Nature’s Madness to a Z-Move.
001-024 802 Marshadium Z Marshadium Z This is a crystallized form of Z-Power. It upgrades Marshadow’s Spectral Thief to a Z-Move.
001-025 803 Aloraichium Z Aloraichium Z This is a crystallized form of Z-Power. It upgrades Alolan Raichu’s Thunderbolt to a Z-Move.
001-026 804 Snorlium Z Snorlium Z This is a crystallized form of Z-Power. It upgrades Snorlax’s Giga Impact to a Z-Move.
001-027 805 Eevium Z Eevium Z This is a crystallized form of Z-Power. It upgrades Eevee’s Last Resort to a Z-Move.
001-028 806 Mewnium Z Mewnium Z This is a crystallized form of Z-Power. It upgrades Mew’s Psychic to a Z-Move.
001-029 836 Pikashunium Z Pikashunium Z This is a crystallized form of Z-Power. It upgrades a Thunderbolt by Pikachu in a cap to a Z-Move.
001-030 921 Solganium Z Solganium Z This is a crystallized form of Z-Power. It upgrades Solgaleo’s Sunsteel Strike to a Z-Move.
001-031 922 Lunalium Z Lunalium Z This is a crystallized form of Z-Power. It upgrades Lunala’s Moongeist Beam to a Z-Move.
001-032 923 Ultranecrozium Z Ultranecrozium Z This is a crystallized form of Z-Power. It upgrades Necrozma’s Photon Geyser to a Z-Move.
001-033 924 Mimikium Z Mimikium Z This is a crystallized form of Z-Power. It upgrades Mimikyu’s Play Rough to a Z-Move.
001-034 925 Lycanium Z Lycanium Z This is a crystallized form of Z-Power. It upgrades Lycanroc’s Stone Edge to a Z-Move.
001-035 926 Kommonium Z Kommonium Z This is a crystallized form of Z-Power. It upgrades Kommo-o’s Clanging Scales to a Z-Move.

See also

List of items by Bag pocket
Generation IGeneration II • Generation III (RSEFRLG) • Generation IV (DPPtHGSS)
Generation V (BWB2W2) • Generation VI (XYORAS)
Generation VII (SM/USUMLGPE) • Generation VIII (SwShBDSPLA)
Generation IX (SV)
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