List of items by pocket in Pokémon Black 2 and White 2

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The Bag in Black 2 and White 2

This is a list of items by Bag pocket in Pokémon Black 2 and White 2.

The Bag in Black 2 and White 2 is divided into five pockets. These pockets have the following indices.

Index Pocket
0 Items (Items (JP))
1 Medicine
2 TMs & HMs
3 Berries
4 Key Items

In Black 2 and White 2, some subsets of Items pocket items are sorted in alphabetic order according to the game's language. This page shows the English order and the original Japanese order. Other pockets sort the same way in all languages.

In the tables below, "by type" is a value the game uses when sorting the items in a pocket "by type". "Index" is the item's unique index and may be used in the case of ties.

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Items
By type Index Bag By name Description
000-000 0 None None ???
000-000 113 ??? ???
000-000 114 ??? ???
000-000 115 ??? ???
000-000 126 ??? ???
001-000 545 Absorb Bulb Absorb Bulb A consumable bulb. If the holder is hit by a Water-type move, its Sp. Atk will rise.
001-001 135 Adamant Orb Adamant Orb A brightly gleaming orb to be held by Dialga. It boosts the power of Dragon- and Steel-type moves.
001-002 541 Air Balloon Air Balloon When held by a Pokémon, the Pokémon will float into the air. When the holder is attacked, this item will burst.
001-003 223 Amulet Coin Amulet Coin An item to be held by a Pokémon. It doubles a battle's prize money if the holding Pokémon joins in.
001-004 296 Big Root Big Root A Pokémon held item that boosts the power of HP-stealing moves to let the holder recover more HP.
001-005 544 Binding Band Binding Band A band that increases the power of binding moves when held.
001-006 241 Black Belt Black Belt An item to be held by a Pokémon. It is a belt that boosts determination and Fighting-type moves.
001-007 240 BlackGlasses BlackGlasses An item to be held by a Pokémon. It is a shady-looking pair of glasses that boosts Dark-type moves.
001-008 281 Black Sludge Black Sludge A held item that gradually restores the HP of Poison-type Pokémon. It inflicts damage on all other types.
001-009 261 Blue Scarf Blue Scarf An item to be held by a Pokémon. It boosts the Beauty aspect of the holder in a Contest.
001-010 213 BrightPowder BrightPowder An item to be held by a Pokémon. It casts a tricky glare that lowers the opponent's accuracy.
001-011 558 Bug Gem Bug Gem A gem with an insect-like essence. When held, it strengthens the power of a Bug-type move only once.
001-012 118 Burn Drive Burn Drive A cassette to be held by Genesect. It changes Techno Blast to a Fire-type move.
001-013 546 Cell Battery Cell Battery A consumable battery. If the holder is hit by an Electric-type move, its Attack will rise.
001-014 249 Charcoal Charcoal An item to be held by a Pokémon. It is a combustible fuel that boosts the power of Fire-type moves.
001-015 119 Chill Drive Chill Drive A cassette to be held by Genesect. It changes Techno Blast to an Ice-type move.
001-016 220 Choice Band Choice Band An item to be held by a Pokémon. This headband ups Attack, but allows the use of only one of its moves.
001-017 287 Choice Scarf Choice Scarf An item to be held by a Pokémon. This scarf boosts Speed, but allows the use of only one of its moves.
001-018 297 Choice Specs Choice Specs An item to be held by a Pokémon. These distinctive glasses boost Sp. Atk but allow the use of only one of its moves.
001-019 224 Cleanse Tag Cleanse Tag An item to be held by a Pokémon. It helps keep wild Pokémon away if the holder is the first one in the party.
001-020 285 Damp Rock Damp Rock A Pokémon held item that extends the duration of the move Rain Dance used by the holder.
001-021 562 Dark Gem Dark Gem A gem with an essence of darkness. When held, it strengthens the power of a Dark-type move only once.
001-022 227 DeepSeaScale DeepSeaScale An item to be held by Clamperl. A scale that shines a faint pink, it raises the Sp. Def stat.
001-023 226 DeepSeaTooth DeepSeaTooth An item to be held by Clamperl. A fang that gleams a sharp silver, it raises the Sp. Atk stat.
001-024 280 Destiny Knot Destiny Knot A long, thin, bright-red string to be held by a Pokémon. If the holder becomes infatuated, the foe does too.
001-025 116 Douse Drive Douse Drive A cassette to be held by Genesect. It changes Techno Blast to a Water-type move.
001-026 311 Draco Plate Draco Plate An item to be held by a Pokémon. It is a stone tablet that boosts the power of Dragon-type moves.
001-027 250 Dragon Fang Dragon Fang An item to be held by a Pokémon. It is a hard and sharp fang that ups the power of Dragon-type moves.
001-028 561 Dragon Gem Dragon Gem A gem with a draconic essence. When held, it strengthens the power of a Dragon-type move only once.
001-029 235 Dragon Scale Dragon Scale A thick and tough scale. Dragon-type Pokémon may be holding this item when caught.
001-030 312 Dread Plate Dread Plate An item to be held by a Pokémon. It is a stone tablet that boosts the power of Dark-type moves.
001-031 324 Dubious Disc Dubious Disc A transparent device overflowing with dubious data. Its producer is unknown.
001-032 305 Earth Plate Earth Plate An item to be held by a Pokémon. It is a stone tablet that boosts the power of Ground-type moves.
001-033 547 Eject Button Eject Button If the holder is hit by an attack, it will switch with another Pokémon in your party.
001-034 322 Electirizer Electirizer A box packed with a tremendous amount of electric energy. It is loved by a certain Pokémon.
001-035 550 Electric Gem Electric Gem A gem with an essence of electricity. When held, it strengthens the power of an Electric-type move only once.
001-036 229 Everstone Everstone An item to be held by a Pokémon. The Pokémon holding this peculiar stone is prevented from evolving.
001-037 538 Eviolite Eviolite A mysterious evolutionary lump. When held, it raises the Defense and Sp. Def of a Pokémon that can still evolve.
001-038 268 Expert Belt Expert Belt An item to be held by a Pokémon. It is a well-worn belt that slightly boosts the power of supereffective moves.
001-039 216 Exp. Share Exp. Share An item to be held by a Pokémon. The holder gets a share of a battle's Exp. Points without battling.
001-040 553 Fighting Gem Fighting Gem A gem with an essence of combat. When held, it strengthens the power of a Fighting-type move only once.
001-041 548 Fire Gem Fire Gem A gem with an essence of fire. When held, it strengthens the power of a Fire-type move only once.
001-042 303 Fist Plate Fist Plate An item to be held by a Pokémon. It is a stone tablet that boosts the power of Fighting-type moves.
001-043 273 Flame Orb Flame Orb An item to be held by a Pokémon. It is a bizarre orb that inflicts a burn on the holder in battle.
001-044 298 Flame Plate Flame Plate An item to be held by a Pokémon. It is a stone tablet that boosts the power of Fire-type moves.
001-045 539 Float Stone Float Stone A very light stone. It reduces the weight of a Pokémon when held.
001-046 556 Flying Gem Flying Gem A gem with an essence of air. When held, it strengthens the power of a Flying-type move only once.
001-047 230 Focus Band Focus Band An item to be held by a Pokémon. The holder may endure a potential KO attack, leaving it with just 1 HP.
001-048 275 Focus Sash Focus Sash An item to be held by a Pokémon. If it has full HP, the holder will endure one potential KO attack, leaving 1 HP.
001-049 316 Full Incense Full Incense An item to be held by a Pokémon. It is an exotic-smelling incense that makes the holder bloated and slow moving.
001-050 560 Ghost Gem Ghost Gem A gem with a spectral essence. When held, it strengthens the power of a Ghost-type move only once.
001-051 551 Grass Gem Grass Gem A gem with an essence of nature. When held, it strengthens the power of a Grass-type move only once.
001-052 263 Green Scarf Green Scarf An item to be held by a Pokémon. It boosts the Smart aspect of the holder in a Contest.
001-053 286 Grip Claw Grip Claw A Pokémon held item that extends the duration of multiturn attacks like Bind and Wrap.
001-054 112 Griseous Orb Griseous Orb A glowing orb to be held by Giratina. It boosts the power of Dragon- and Ghost-type moves.
001-055 555 Ground Gem Ground Gem A gem with an essence of land. When held, it strengthens the power of a Ground-type move only once.
001-056 238 Hard Stone Hard Stone An item to be held by a Pokémon. It is an unbreakable stone that ups the power of Rock-type moves.
001-057 284 Heat Rock Heat Rock A Pokémon held item that extends the duration of the move Sunny Day used by the holder.
001-058 552 Ice Gem Ice Gem A gem with an essence of ice. When held, it strengthens the power of an Ice-type move only once.
001-059 302 Icicle Plate Icicle Plate An item to be held by a Pokémon. It is a stone tablet that boosts the power of Ice-type moves.
001-060 282 Icy Rock Icy Rock A Pokémon held item that extends the duration of the move Hail used by the holder.
001-061 308 Insect Plate Insect Plate An item to be held by a Pokémon. It is a stone tablet that boosts the power of Bug-type moves.
001-062 278 Iron Ball Iron Ball A Pokémon held item that cuts Speed. It makes Flying-type and levitating holders susceptible to Ground moves.
001-063 313 Iron Plate Iron Plate An item to be held by a Pokémon. It is a stone tablet that boosts the power of Steel-type moves.
001-064 221 King's Rock King's Rock An item to be held by a Pokémon. When the holder inflicts damage, the target may flinch.
001-065 279 Lagging Tail Lagging Tail An item to be held by a Pokémon. It is tremendously heavy and makes the holder move slower than usual.
001-066 255 Lax Incense Lax Incense An item to be held by a Pokémon. The tricky aroma of this incense may make attacks miss the holder.
001-067 234 Leftovers Leftovers An item to be held by a Pokémon. The holder's HP is gradually restored during battle.
001-068 270 Life Orb Life Orb An item to be held by a Pokémon. It boosts the power of moves, but at the cost of some HP on each hit.
001-069 236 Light Ball Light Ball An item to be held by Pikachu. It is a puzzling orb that raises the Attack and Sp. Atk stat.
001-070 269 Light Clay Light Clay A Pokémon held item that extends the duration of barrier moves like Light Screen and Reflect used by the holder.
001-071 319 Luck Incense Luck Incense An item to be held by a Pokémon. It doubles a battle's prize money if the holding Pokémon joins in.
001-072 231 Lucky Egg Lucky Egg An item to be held by a Pokémon. It is an egg filled with happiness that earns extra Exp. Points in battle.
001-073 256 Lucky Punch Lucky Punch An item to be held by Chansey. It is a pair of gloves that boosts Chansey's critical-hit ratio.
001-074 136 Lustrous Orb Lustrous Orb A beautifully glowing orb to be held by Palkia. It boosts the power of Dragon- and Water-type moves.
001-075 215 Macho Brace Macho Brace An item to be held by a Pokémon. It is a stiff and heavy brace that promotes strong growth but lowers Speed.
001-076 323 Magmarizer Magmarizer A box packed with a tremendous amount of magma energy. It is loved by a certain Pokémon.
001-077 242 Magnet Magnet An item to be held by a Pokémon. It is a powerful magnet that boosts the power of Electric-type moves.
001-078 301 Meadow Plate Meadow Plate An item to be held by a Pokémon. It is a stone tablet that boosts the power of Grass-type moves.
001-079 219 Mental Herb Mental Herb An item to be held by a Pokémon. It snaps the holder out of infatuation. It can be used only once.
001-080 233 Metal Coat Metal Coat An item to be held by a Pokémon. It is a special metallic film that ups the power of Steel-type moves.
001-081 257 Metal Powder Metal Powder An item to be held by Ditto. Extremely fine yet hard, this odd powder boosts the Defense stat.
001-082 277 Metronome Metronome A Pokémon held item that boosts a move used consecutively. Its effect is reset if another move is used.
001-083 307 Mind Plate Mind Plate An item to be held by a Pokémon. It is a stone tablet that boosts the power of Psychic-type moves.
001-084 239 Miracle Seed Miracle Seed An item to be held by a Pokémon. It is a seed imbued with life that ups the power of Grass-type moves.
001-085 266 Muscle Band Muscle Band An item to be held by a Pokémon. It is a headband that slightly boosts the power of physical moves.
001-086 243 Mystic Water Mystic Water An item to be held by a Pokémon. It is a teardrop-shaped gem that ups the power of Water-type moves.
001-087 246 NeverMeltIce NeverMeltIce An item to be held by a Pokémon. It is a piece of ice that repels heat and boosts Ice-type moves.
001-088 564 Normal Gem Normal Gem A gem with an ordinary essence. When held, it strengthens the power of a Normal-type move only once.
001-089 314 Odd Incense Odd Incense An item to be held by a Pokémon. It is an exotic-smelling incense that boosts the power of Psychic-type moves.
001-090 262 Pink Scarf Pink Scarf An item to be held by a Pokémon. It boosts the Cute aspect of the holder in a Contest.
001-091 245 Poison Barb Poison Barb An item to be held by a Pokémon. It is a small, poisonous barb that ups the power of Poison-type moves.
001-092 554 Poison Gem Poison Gem A gem with an essence of poison. When held, it strengthens the power of a Poison-type move only once.
001-093 293 Power Anklet Power Anklet A Pokémon held item that promotes Speed gain on leveling, but reduces the Speed stat.
001-094 292 Power Band Power Band A Pokémon held item that promotes Sp. Def gain on leveling, but reduces the Speed stat.
001-095 290 Power Belt Power Belt A Pokémon held item that promotes Defense gain on leveling, but reduces the Speed stat.
001-096 289 Power Bracer Power Bracer A Pokémon held item that promotes Attack gain on leveling, but reduces the Speed stat.
001-097 271 Power Herb Power Herb A single-use item to be held by a Pokémon. It allows the immediate use of a move that charges on the first turn.
001-098 291 Power Lens Power Lens A Pokémon held item that promotes Sp. Atk gain on leveling, but reduces the Speed stat.
001-099 294 Power Weight Power Weight A Pokémon held item that promotes HP gain on leveling, but reduces the Speed stat.
001-100 537 Prism Scale Prism Scale A mysterious scale that evolves certain Pokémon. It shines in rainbow colors.
001-101 321 Protector Protector A protective item of some sort. It is extremely stiff and heavy. It is loved by a certain Pokémon.
001-102 557 Psychic Gem Psychic Gem A gem with an essence of the mind. When held, it strengthens the power of a Psychic-type move only once.
001-103 320 Pure Incense Pure Incense An item to be held by a Pokémon. It helps keep wild Pokémon away if the holder is the first one in the party.
001-104 217 Quick Claw Quick Claw An item to be held by a Pokémon. A light, sharp claw that lets the bearer move first occasionally.
001-105 274 Quick Powder Quick Powder An item to be held by Ditto. Extremely fine yet hard, this odd powder boosts the Speed stat.
001-106 326 Razor Claw Razor Claw An item to be held by a Pokémon. It is a sharply hooked claw that ups the holder's critical-hit ratio.
001-107 327 Razor Fang Razor Fang An item to be held by a Pokémon. It may make foes and allies flinch when the holder inflicts damage.
001-108 325 Reaper Cloth Reaper Cloth A cloth imbued with horrifyingly strong spiritual energy. It is loved by a certain Pokémon.
001-109 542 Red Card Red Card A card with a mysterious power. When the holder is struck by a foe, the attacker is removed from battle.
001-110 260 Red Scarf Red Scarf An item to be held by a Pokémon. It boosts the Cool aspect of the holder in a Contest.
001-111 543 Ring Target Ring Target Moves that would otherwise have no effect will land on the Pokémon that holds it.
001-112 559 Rock Gem Rock Gem A gem with an essence of rock. When held, it strengthens the power of a Rock-type move only once.
001-113 315 Rock Incense Rock Incense An item to be held by a Pokémon. It is an exotic-smelling incense that boosts the power of Rock-type moves.
001-114 540 Rocky Helmet Rocky Helmet If the holder of this item takes damage, the attacker will also be damaged upon contact.
001-115 318 Rose Incense Rose Incense An item to be held by a Pokémon. It is an exotic-smelling incense that boosts the power of Grass-type moves.
001-116 232 Scope Lens Scope Lens An item to be held by a Pokémon. It is a lens that boosts the holder's critical-hit ratio.
001-117 254 Sea Incense Sea Incense An item to be held by a Pokémon. It is incense with a curious aroma that boosts the power of Water-type moves.
001-118 244 Sharp Beak Sharp Beak An item to be held by a Pokémon. It is a long, sharp beak that boosts the power of Flying-type moves.
001-119 295 Shed Shell Shed Shell A tough, discarded carapace to be held by a Pokémon. It enables the holder to switch with a waiting Pokémon in battle.
001-120 253 Shell Bell Shell Bell An item to be held by a Pokémon. The holder's HP is restored a little every time it inflicts damage.
001-121 117 Shock Drive Shock Drive A cassette to be held by Genesect. It changes Techno Blast to an Electric-type move.
001-122 251 Silk Scarf Silk Scarf An item to be held by a Pokémon. It is a sumptuous scarf that boosts the power of Normal-type moves.
001-123 222 SilverPowder SilverPowder An item to be held by a Pokémon. It is a shiny, silver powder that ups the power of Bug-type moves.
001-124 306 Sky Plate Sky Plate An item to be held by a Pokémon. It is a stone tablet that boosts the power of Flying-type moves.
001-125 228 Smoke Ball Smoke Ball An item to be held by a Pokémon. It enables the holder to flee from any wild Pokémon without fail.
001-126 283 Smooth Rock Smooth Rock A Pokémon held item that extends the duration of the move Sandstorm used by the holder.
001-127 237 Soft Sand Soft Sand An item to be held by a Pokémon. It is a loose, silky sand that boosts the power of Ground-type moves.
001-128 218 Soothe Bell Soothe Bell An item to be held by a Pokémon. It is a bell with a comforting chime that calms the holder and makes it friendly.
001-129 225 Soul Dew Soul Dew A wondrous orb to be held by Latios or Latias. It raises both the Sp. Atk and Sp. Def stats.
001-130 247 Spell Tag Spell Tag An item to be held by a Pokémon. It is a sinister, eerie tag that boosts the power of Ghost-type moves.
001-131 299 Splash Plate Splash Plate An item to be held by a Pokémon. It is a stone tablet that boosts the power of Water-type moves.
001-132 310 Spooky Plate Spooky Plate An item to be held by a Pokémon. It is a stone tablet that boosts the power of Ghost-type moves.
001-133 563 Steel Gem Steel Gem A gem with an essence of steel. When held, it strengthens the power of a Steel-type move only once.
001-134 259 Stick Stick An item to be held by Farfetch'd. It is a very long and stiff stalk of leek that boosts the critical-hit ratio.
001-135 288 Sticky Barb Sticky Barb A held item that damages the holder on every turn. It may latch on to foes and allies that touch the holder.
001-136 309 Stone Plate Stone Plate An item to be held by a Pokémon. It is a stone tablet that boosts the power of Rock-type moves.
001-137 258 Thick Club Thick Club An item to be held by Cubone or Marowak. It is a hard bone of some sort that boosts the Attack stat.
001-138 272 Toxic Orb Toxic Orb An item to be held by a Pokémon. It is a bizarre orb that badly poisons the holder in battle.
001-139 304 Toxic Plate Toxic Plate An item to be held by a Pokémon. It is a stone tablet that boosts the power of Poison-type moves.
001-140 248 TwistedSpoon TwistedSpoon An item to be held by a Pokémon. It is a spoon imbued with telekinetic power that boosts Psychic-type moves.
001-141 252 Up-Grade Up-Grade A transparent device filled with all sorts of data. It was produced by Silph Co.
001-142 549 Water Gem Water Gem A gem with an essence of water. When held, it strengthens the power of a Water-type move only once.
001-143 317 Wave Incense Wave Incense An item to be held by a Pokémon. It is incense with a curious aroma that boosts the power of Water-type moves.
001-144 214 White Herb White Herb An item to be held by a Pokémon. It restores any lowered stat in battle. It can be used only once.
001-145 265 Wide Lens Wide Lens An item to be held by a Pokémon. It is a magnifying lens that slightly boosts the accuracy of moves.
001-146 267 Wise Glasses Wise Glasses An item to be held by a Pokémon. It is a thick pair of glasses that slightly boosts the power of special moves.
001-147 264 Yellow Scarf Yellow Scarf An item to be held by a Pokémon. It boosts the Tough aspect of the holder in a Contest.
001-148 300 Zap Plate Zap Plate An item to be held by a Pokémon. It is a stone tablet that boosts the power of Electric-type moves.
001-149 276 Zoom Lens Zoom Lens An item to be held by a Pokémon. If the holder moves after its target, its accuracy will be boosted.
002-000 120 ??? ???
002-001 121 ??? ???
002-002 122 ??? ???
002-003 123 ??? ???
002-004 124 ??? ???
002-005 125 ??? ???
002-006 127 ??? ???
002-007 128 ??? ???
002-008 129 ??? ???
002-009 130 ??? ???
002-010 131 ??? ???
002-011 132 ??? ???
002-012 133 ??? ???
002-013 426 ??? ???
002-014 427 ??? ???
002-015 104 Armor Fossil Armor Fossil A fossil from a prehistoric Pokémon that lived on the land. It appears to be part of a collar.
002-016 580 BalmMushroom BalmMushroom A rare mushroom which gives off a nice fragrance. A maniac will buy it for a high price.
002-017 87 Big Mushroom Big Mushroom A large and rare mushroom. It is sought after by collectors.
002-018 581 Big Nugget Big Nugget A big nugget of pure gold that gives off a lustrous gleam. A maniac will buy it for a high price.
002-019 89 Big Pearl Big Pearl A quite-large pearl that sparkles in a pretty silver color. It can be sold at a high price to shops.
002-020 68 Black Flute Black Flute A toy flute made from black glass. A maniac will buy it for a high price.
002-021 65 Blue Flute Blue Flute A toy flute made from blue glass. A maniac will buy it for a high price.
002-022 73 Blue Shard Blue Shard A small blue shard. It appears to be from some sort of implement made long ago.
002-023 100 Claw Fossil Claw Fossil A fossil of an ancient Pokémon that lived in the sea. It appears to be part of a claw.
002-024 583 Comet Shard Comet Shard A shard which fell to the ground when a comet approached. A maniac will buy it for a high price.
002-025 572 Cover Fossil Cover Fossil A fossil of an ancient Pokémon that lived in the sea in ancient times. It appears to be part of its back.
002-026 96 Damp Mulch Damp Mulch A fertilizer to be spread on soft soil in regions where Berries are grown. A maniac will buy it for a high price.
002-027 109 Dawn Stone Dawn Stone A peculiar stone that makes certain species of Pokémon evolve. It sparkles like eyes.
002-028 102 Dome Fossil Dome Fossil A fossil of an ancient Pokémon that lived in the sea. It appears to be part of a shell.
002-029 108 Dusk Stone Dusk Stone A peculiar stone that makes certain species of Pokémon evolve. It is as dark as dark can be.
002-030 78 Escape Rope Escape Rope A long, durable rope. Use it to escape instantly from a cave or a dungeon.
002-031 82 Fire Stone Fire Stone A peculiar stone that makes certain species of Pokémon evolve. It is colored orange.
002-032 98 Gooey Mulch Gooey Mulch A fertilizer to be spread on soft soil in regions where Berries are grown. A maniac will buy it for a high price.
002-033 75 Green Shard Green Shard A small green shard. It appears to be from some sort of implement made long ago.
002-034 95 Growth Mulch Growth Mulch A fertilizer to be spread on soft soil in regions where Berries are grown. A maniac will buy it for a high price.
002-035 93 Heart Scale Heart Scale A pretty, heart-shaped scale that is extremely rare. It glows faintly in the colors of the rainbow.
002-036 101 Helix Fossil Helix Fossil A fossil of an ancient Pokémon that lived in the sea. It appears to be part of a seashell.
002-037 94 Honey Honey A sweet honey with a lush aroma that attracts wild Pokémon when it is used in grass, caves, or on special trees.
002-038 85 Leaf Stone Leaf Stone A peculiar stone that makes certain species of Pokémon evolve. It has a leaf pattern.
002-039 77 Max Repel Max Repel An item that prevents weak wild Pokémon from appearing for 250 steps after its use.
002-040 81 Moon Stone Moon Stone A peculiar stone that makes certain species of Pokémon evolve. It is as black as the night sky.
002-041 92 Nugget Nugget A nugget of pure gold that gives off a lustrous gleam. It can be sold at a high price to shops.
002-042 111 Odd Keystone Odd Keystone A vital item that is needed to keep a stone tower from collapsing. Voices can be heard from it occasionally.
002-043 103 Old Amber Old Amber A piece of amber that contains the genetic material of an ancient Pokémon. It is clear with a reddish tint.
002-044 110 Oval Stone Oval Stone A peculiar stone that makes certain species of Pokémon evolve. It is shaped like an egg.
002-045 575 Pass Orb Pass Orb A mysterious orb containing the power of the Unova region, to be used when generating Pass Power.
002-046 88 Pearl Pearl A somewhat-small pearl that sparkles in a pretty silver color. It can be sold cheaply to shops.
002-047 582 Pearl String Pearl String Very large pearls that sparkle in a pretty silver color. A maniac will buy them for a high price.
002-048 573 Plume Fossil Plume Fossil A fossil of an ancient Pokémon that flew in the sky in ancient times. It appears to be part of its wing.
002-049 571 Pretty Wing Pretty Wing Though this feather is beautiful, it's just a regular feather and has no effect on Pokémon.
002-050 106 Rare Bone Rare Bone A bone that is extremely valuable for Pokémon archeology. It can be sold for a high price to shops.
002-051 67 Red Flute Red Flute A toy flute made from red glass. A maniac will buy it for a high price.
002-052 72 Red Shard Red Shard A small red shard. It appears to be from some sort of implement made long ago.
002-053 588 Relic Band Relic Band A bracelet made in a civilization about 3,000 years ago. A maniac will buy it for a high price.
002-054 584 Relic Copper Relic Copper A copper coin used in a civilization about 3,000 years ago. A maniac will buy it for a high price.
002-055 590 Relic Crown Relic Crown A crown made in a civilization about 3,000 years ago. A maniac will buy it for a high price.
002-056 586 Relic Gold Relic Gold A gold coin used in a civilization about 3,000 years ago. A maniac will buy it for a high price.
002-057 585 Relic Silver Relic Silver A silver coin used in a civilization about 3,000 years ago. A maniac will buy it for a high price.
002-058 589 Relic Statue Relic Statue A stone figure made in a civilization about 3,000 years ago. A maniac will buy it for a high price.
002-059 587 Relic Vase Relic Vase A vase made in a civilization about 3,000 years ago. A maniac will buy it for a high price.
002-060 79 Repel Repel An item that prevents weak wild Pokémon from appearing for 100 steps after its use.
002-061 99 Root Fossil Root Fossil A fossil of an ancient Pokémon that lived in the sea. It appears to be part of a plant root.
002-062 107 Shiny Stone Shiny Stone A peculiar stone that makes certain species of Pokémon evolve. It shines with a dazzling light.
002-063 70 Shoal Salt Shoal Salt Pure salt that can be discovered deep inside the Shoal Cave. A maniac will buy it for a high price.
002-064 71 Shoal Shell Shoal Shell A pretty seashell that can be found deep inside the Shoal Cave. A maniac will buy it for a high price.
002-065 105 Skull Fossil Skull Fossil A fossil from a prehistoric Pokémon that lived on the land. It appears to be part of a head.
002-066 97 Stable Mulch Stable Mulch A fertilizer to be spread on soft soil in regions where Berries are grown. A maniac will buy it for a high price.
002-067 90 Stardust Stardust Lovely, red-colored sand with a loose, silky feel. It can be sold at a high price to shops.
002-068 91 Star Piece Star Piece A shard of a pretty gem that sparkles in a red color. It can be sold at a high price to shops.
002-069 80 Sun Stone Sun Stone A peculiar stone that makes certain species of Pokémon evolve. It is as red as the sun.
002-070 76 Super Repel Super Repel An item that prevents weak wild Pokémon from appearing for 200 steps after its use.
002-071 83 Thunderstone Thunderstone A peculiar stone that makes certain species of Pokémon evolve. It has a thunderbolt pattern.
002-072 86 TinyMushroom TinyMushroom A small and rare mushroom. It is sought after by collectors.
002-073 84 Water Stone Water Stone A peculiar stone that makes certain species of Pokémon evolve. It is a clear, light blue.
002-074 69 White Flute White Flute A toy flute made from white glass. A maniac will buy it for a high price.
002-075 66 Yellow Flute Yellow Flute A toy flute made from yellow glass. A maniac will buy it for a high price.
002-076 74 Yellow Shard Yellow Shard A small yellow shard. It appears to be from some sort of implement made long ago.
002-255 485 Red Apricorn Red Apricorn A red Apricorn. It assails your nostrils.
002-255 486 Blu Apricorn Blu Apricorn A blue Apricorn. It smells a bit like grass.
002-255 487 Ylw Apricorn Ylw Apricorn A yellow Apricorn. It has an invigorating scent.
002-255 488 Grn Apricorn Grn Apricorn A green Apricorn. It has a mysterious, aromatic scent.
002-255 489 Pnk Apricorn Pnk Apricorn A pink Apricorn. It has a nice, sweet scent.
002-255 490 Wht Apricorn Wht Apricorn A white Apricorn. It doesn't smell like anything.
002-255 491 Blk Apricorn Blk Apricorn A black Apricorn It has an indescribable scent.
002-255 505 Data Card 01 Data Card 01 It holds Pokéathlon records. It's a card that shows how many victories you've had.
002-255 506 Data Card 02 Data Card 02 It holds Pokéathlon records. It's a card that shows how many losses you've had.
002-255 507 Data Card 03 Data Card 03 It holds Pokéathlon records. It's a card that shows how many times your Pokémon have dashed.
002-255 508 Data Card 04 Data Card 04 It holds Pokéathlon records. It's a card that shows how many times your Pokémon have jumped.
002-255 509 Data Card 05 Data Card 05 It holds Pokéathlon records. It's a card that shows how many times you've won the Hurdle Dash.
002-255 510 Data Card 06 Data Card 06 It holds Pokéathlon records. It's a card that shows how many times you've won the Relay Run.
002-255 511 Data Card 07 Data Card 07 It holds Pokéathlon records. It's a card that shows how many times you've won Pennant Capture.
002-255 512 Data Card 08 Data Card 08 It holds Pokéathlon records. It's a card that shows how many times you've won Block Smash.
002-255 513 Data Card 09 Data Card 09 It holds Pokéathlon records. It's a card that shows how many times you've won Disc Catch.
002-255 514 Data Card 10 Data Card 10 It holds Pokéathlon records. It's a card that shows how many times you've won Snow Throw.
002-255 515 Data Card 11 Data Card 11 It holds Pokéathlon records. It's a card that shows how many points your Pokémon scored.
002-255 516 Data Card 12 Data Card 12 It holds Pokéathlon records. It's a card that shows how many times your Pokémon have failed.
002-255 517 Data Card 13 Data Card 13 It holds Pokéathlon records. It's a card that shows how many times your Pokémon impeded themselves.
002-255 518 Data Card 14 Data Card 14 It holds Pokéathlon records. It's a card that shows how many times your Pokémon have tackled.
002-255 519 Data Card 15 Data Card 15 It holds Pokéathlon records. It's a card that shows how many times your Pokémon have fallen down.
002-255 520 Data Card 16 Data Card 16 It holds Pokéathlon records. It's a card that shows how many times you've won Ring Drop.
002-255 521 Data Card 17 Data Card 17 It holds Pokéathlon records. It's a card that shows how many times you've won Lamp Jump.
002-255 522 Data Card 18 Data Card 18 It holds Pokéathlon records. It's a card that shows how many times you've won Circle Push.
002-255 523 Data Card 19 Data Card 19 It holds Pokéathlon records. It's a card that shows how many Link Pokéathlon wins you've had.
002-255 524 Data Card 20 Data Card 20 It holds Pokéathlon records. It's a card that shows how many Link Pokéathlon losses you've had.
002-255 525 Data Card 21 Data Card 21 It holds Pokéathlon records. It's a card that shows how many times you've won an event.
002-255 526 Data Card 22 Data Card 22 It holds Pokéathlon records. It's a card that shows how many times you've lost an event.
002-255 527 Data Card 23 Data Card 23 It holds Pokéathlon records. It's a card that shows how many times you've switched Pokémon.
002-255 528 Data Card 24 Data Card 24 It holds Pokéathlon records. It's a card that shows how many times you've won Goal Roll.
002-255 529 Data Card 25 Data Card 25 It holds Pokéathlon records. It's a card that shows how many times your Pokémon won individual prizes.
002-255 530 Data Card 26 Data Card 26 It holds Pokéathlon records. It's a card that shows how many times you've instructed your Pokémon.
002-255 531 Data Card 27 Data Card 27 It holds Pokéathlon records. It's a card that shows how much time you've spent in the Pokéathlon.
003-000 57 X Attack X Attack An item that raises the Attack stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
003-001 58 X Defend X Defend An item that raises the Defense stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
003-002 59 X Speed X Speed An item that raises the Speed stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
003-003 61 X Special X Special An item that raises the Sp. Atk stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
003-004 62 X Sp. Def X Sp. Def An item that raises the Sp. Def stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
003-005 60 X Accuracy X Accuracy An item that raises the accuracy of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
003-006 56 Dire Hit Dire Hit It raises the critical-hit ratio greatly. It can be used only once and wears off if the Pokémon is withdrawn.
003-007 55 Guard Spec. Guard Spec. An item that prevents stat reduction among the Trainer's party Pokémon for five turns after use.
003-008 63 Poké Doll Poké Doll A doll that attracts Pokémon. Use it to flee from any battle with a wild Pokémon.
003-009 64 Fluffy Tail Fluffy Tail An item that attracts Pokémon. Use it to flee from any battle with a wild Pokémon.
003-010 577 Poké Toy Poké Toy An item that attracts Pokémon. Use it to flee from any battle with a wild Pokémon.
003-255 592 Dire Hit 2 Dire Hit 2 It can be used many times to raise the critical-hit ratio of one Pokémon. It wears off if the Pokémon is withdrawn.
003-255 593 X Speed 2 X Speed 2 It sharply raises the Speed stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
003-255 594 X Sp. Atk 2 X Special 2 It sharply raises the Sp. Atk stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
003-255 595 X Sp. Def 2 X Sp. Def 2 It sharply raises the Sp. Def stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
003-255 596 X Defense 2 X Defend 2 It sharply raises the Defense stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
003-255 597 X Attack 2 X Attack 2 It sharply raises the Attack stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
003-255 598 X Accuracy 2 X Accuracy 2 It sharply raises the accuracy of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
003-255 599 X Speed 3 X Speed 3 It drastically raises the Speed stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
003-255 600 X Sp. Atk 3 X Special 3 It drastically raises the Sp. Atk stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
003-255 601 X Sp. Def 3 X Sp. Def 3 It drastically raises the Sp. Def stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
003-255 602 X Defense 3 X Defend 3 It drastically raises the Defense stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
003-255 603 X Attack 3 X Attack 3 It drastically raises the Attack stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
003-255 604 X Accuracy 3 X Accuracy 3 It drastically raises the accuracy of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
003-255 605 X Speed 6 X Speed 6 It raises the Speed stat of a Pokémon in battle immensely. It wears off if the Pokémon is withdrawn.
003-255 606 X Sp. Atk 6 X Special 6 It raises the Sp. Atk stat of a Pokémon in battle immensely. It wears off if the Pokémon is withdrawn.
003-255 607 X Sp. Def 6 X Sp. Def 6 It raises the Sp. Def stat of a Pokémon in battle immensely. It wears off if the Pokémon is withdrawn.
003-255 608 X Defense 6 X Defend 6 It raises the Defense stat of a Pokémon in battle immensely. It wears off if the Pokémon is withdrawn.
003-255 609 X Attack 6 X Attack 6 It raises the Attack stat of a Pokémon in battle immensely. It wears off if the Pokémon is withdrawn.
003-255 610 X Accuracy 6 X Accuracy 6 It raises the accuracy of a Pokémon in battle immensely. It wears off if the Pokémon is withdrawn.
003-255 611 Ability Urge Ability Urge When used, it activates the Ability of an ally Pokémon.
003-255 612 Item Drop Item Drop When used, it causes an ally Pokémon to drop a held item.
003-255 613 Item Urge Item Urge When used, it causes an ally Pokémon to use its held item.
003-255 614 Reset Urge Reset Urge When used, it restores any stat changes of an ally Pokémon.
003-255 615 Dire Hit 3 Dire Hit 3 It can be used many times to greatly raise a Pokémon's critical-hit ratio. It wears off if the Pokémon is withdrawn.
004-000 4 Poké Ball Poké Ball A device for catching wild Pokémon. It is thrown like a ball at the target. It is designed as a capsule system.
004-001 3 Great Ball Great Ball A good, high-performance Ball that provides a higher Pokémon catch rate than a standard Poké Ball.
004-002 2 Ultra Ball Ultra Ball An ultra-performance Ball that provides a higher Pokémon catch rate than a Great Ball.
004-003 1 Master Ball Master Ball The best Ball with the ultimate level of performance. It will catch any wild Pokémon without fail.
004-004 12 Premier Ball Premier Ball A somewhat rare Poké Ball that has been specially made to commemorate an event of some sort.
004-005 16 Cherish Ball Cherish Ball A quite rare Poké Ball that has been specially crafted to commemorate an occasion of some sort.
004-006 14 Heal Ball Heal Ball A remedial Poké Ball that restores the caught Pokémon's HP and eliminates any status problem.
004-007 6 Net Ball Net Ball A somewhat different Poké Ball that works especially well on Water- and Bug-type Pokémon.
004-008 8 Nest Ball Nest Ball A somewhat different Poké Ball that works especially well on weaker Pokémon in the wild.
004-009 15 Quick Ball Quick Ball A somewhat different Poké Ball that provides a better catch rate if it is used at the start of a wild encounter.
004-010 13 Dusk Ball Dusk Ball A somewhat different Poké Ball that makes it easier to catch wild Pokémon at night or in dark places like caves.
004-011 10 Timer Ball Timer Ball A somewhat different Ball that becomes progressively better the more turns there are in a battle.
004-012 9 Repeat Ball Repeat Ball A somewhat different Poké Ball that works especially well on Pokémon species that were previously caught.
004-013 7 Dive Ball Dive Ball A somewhat different Poké Ball that works especially well on Pokémon that live underwater.
004-014 11 Luxury Ball Luxury Ball A comfortable Poké Ball that makes a caught wild Pokémon quickly grow friendly.
004-015 5 Safari Ball Safari Ball A special Poké Ball that is used only in the Great Marsh. It is decorated in a camouflage pattern.
004-016 576 Dream Ball Dream Ball A special Poké Ball that appears out of nowhere in a bag at the Entree Forest. It can catch any Pokémon.
004-255 492 Fast Ball Fast Ball A Poké Ball that makes it easier to catch Pokémon which are quick to run away.
004-255 493 Level Ball Level Ball A Poké Ball for catching Pokémon that are a lower level than your own.
004-255 494 Lure Ball Lure Ball A Poké Ball for catching Pokémon hooked by a Rod when fishing.
004-255 495 Heavy Ball Heavy Ball A Poké Ball for catching very heavy Pokémon.
004-255 496 Love Ball Love Ball Poké Ball for catching Pokémon that are the opposite gender of your Pokémon.
004-255 497 Friend Ball Friend Ball A Poké Ball that makes caught Pokémon more friendly.
004-255 498 Moon Ball Moon Ball A Poké Ball for catching Pokémon that evolve using the Moon Stone.
004-255 499 Sport Ball Sport Ball A special Poké Ball for the Bug-Catching Contest.
004-255 500 Park Ball Park Ball A special Poké Ball for the Pal Park.
005-000 137 Greet Mail Greet Mail Stationery designed for introductory greetings. Let a Pokémon hold it for delivery.
005-001 138 Favored Mail Favored Mail Stationery designed for writing about your favorite things. Let a Pokémon hold it for delivery.
005-002 139 RSVP Mail RSVP Mail Stationery designed for invitations. Let a Pokémon hold it for delivery.
005-003 140 Thanks Mail Thanks Mail Stationery designed for a thank-you note. Let a Pokémon hold it for delivery.
005-004 141 Inquiry Mail Inquiry Mail Stationery designed for writing questions. Let a Pokémon hold it for delivery.
005-005 142 Like Mail Like Mail Stationery designed for writing recommendations. Let a Pokémon hold it for delivery.
005-006 143 Reply Mail Reply Mail Stationery designed for writing a reply. Let a Pokémon hold it for delivery.
005-007 144 BridgeMail S BridgeMail S Stationery featuring a print of a sky-piercing bridge. Let a Pokémon hold it for use.
005-008 145 BridgeMail D BridgeMail D Stationery featuring a print of a red drawbridge. Let a Pokémon hold it for use.
005-009 146 BridgeMail T BridgeMail T Stationery featuring a print of a steel suspension bridge. Let a Pokémon hold it for use.
005-010 147 BridgeMail V BridgeMail V Stationery featuring a print of a brick bridge. Let a Pokémon hold it for use.
005-011 148 BridgeMail M BridgeMail M Stationery featuring a print of an arched bridge. Let a Pokémon hold it for use.
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Items (JP)
By type Index Bag By name Description
000-000 0 None None ???
000-000 113 ??? ???
000-000 114 ??? ???
000-000 115 ??? ???
000-000 126 ??? ???
001-000 223 Amulet Coin Amulet Coin An item to be held by a Pokémon. It doubles a battle's prize money if the holding Pokémon joins in.
001-001 216 Exp. Share Exp. Share An item to be held by a Pokémon. The holder gets a share of a battle's Exp. Points without battling.
001-002 228 Smoke Ball Smoke Ball An item to be held by a Pokémon. It enables the holder to flee from any wild Pokémon without fail.
001-003 224 Cleanse Tag Cleanse Tag An item to be held by a Pokémon. It helps keep wild Pokémon away if the holder is the first one in the party.
001-004 231 Lucky Egg Lucky Egg An item to be held by a Pokémon. It is an egg filled with happiness that earns extra Exp. Points in battle.
001-010 293 Power Anklet Power Anklet A Pokémon held item that promotes Speed gain on leveling, but reduces the Speed stat.
001-011 294 Power Weight Power Weight A Pokémon held item that promotes HP gain on leveling, but reduces the Speed stat.
001-012 292 Power Band Power Band A Pokémon held item that promotes Sp. Def gain on leveling, but reduces the Speed stat.
001-013 290 Power Belt Power Belt A Pokémon held item that promotes Defense gain on leveling, but reduces the Speed stat.
001-014 289 Power Bracer Power Bracer A Pokémon held item that promotes Attack gain on leveling, but reduces the Speed stat.
001-015 291 Power Lens Power Lens A Pokémon held item that promotes Sp. Atk gain on leveling, but reduces the Speed stat.
001-016 215 Macho Brace Macho Brace An item to be held by a Pokémon. It is a stiff and heavy brace that promotes strong growth but lowers Speed.
001-020 287 Choice Scarf Choice Scarf An item to be held by a Pokémon. This scarf boosts Speed, but allows the use of only one of its moves.
001-021 220 Choice Band Choice Band An item to be held by a Pokémon. This headband ups Attack, but allows the use of only one of its moves.
001-022 297 Choice Specs Choice Specs An item to be held by a Pokémon. These distinctive glasses boost Sp. Atk but allow the use of only one of its moves.
001-030 273 Flame Orb Flame Orb An item to be held by a Pokémon. It is a bizarre orb that inflicts a burn on the holder in battle.
001-031 272 Toxic Orb Toxic Orb An item to be held by a Pokémon. It is a bizarre orb that badly poisons the holder in battle.
001-040 285 Damp Rock Damp Rock A Pokémon held item that extends the duration of the move Rain Dance used by the holder.
001-041 284 Heat Rock Heat Rock A Pokémon held item that extends the duration of the move Sunny Day used by the holder.
001-042 283 Smooth Rock Smooth Rock A Pokémon held item that extends the duration of the move Sandstorm used by the holder.
001-043 282 Icy Rock Icy Rock A Pokémon held item that extends the duration of the move Hail used by the holder.
001-044 269 Light Clay Light Clay A Pokémon held item that extends the duration of barrier moves like Light Screen and Reflect used by the holder.
001-050 270 Life Orb Life Orb An item to be held by a Pokémon. It boosts the power of moves, but at the cost of some HP on each hit.
001-051 296 Big Root Big Root A Pokémon held item that boosts the power of HP-stealing moves to let the holder recover more HP.
001-052 253 Shell Bell Shell Bell An item to be held by a Pokémon. The holder's HP is restored a little every time it inflicts damage.
001-053 539 Float Stone Float Stone A very light stone. It reduces the weight of a Pokémon when held.
001-054 275 Focus Sash Focus Sash An item to be held by a Pokémon. If it has full HP, the holder will endure one potential KO attack, leaving 1 HP.
001-055 230 Focus Band Focus Band An item to be held by a Pokémon. The holder may endure a potential KO attack, leaving it with just 1 HP.
001-056 545 Absorb Bulb Absorb Bulb A consumable bulb. If the holder is hit by a Water-type move, its Sp. Atk will rise.
001-057 288 Sticky Barb Sticky Barb A held item that damages the holder on every turn. It may latch on to foes and allies that touch the holder.
001-058 278 Iron Ball Iron Ball A Pokémon held item that cuts Speed. It makes Flying-type and levitating holders susceptible to Ground moves.
001-059 281 Black Sludge Black Sludge A held item that gradually restores the HP of Poison-type Pokémon. It inflicts damage on all other types.
001-060 265 Wide Lens Wide Lens An item to be held by a Pokémon. It is a magnifying lens that slightly boosts the accuracy of moves.
001-061 295 Shed Shell Shed Shell A tough, discarded carapace to be held by a Pokémon. It enables the holder to switch with a waiting Pokémon in battle.
001-062 279 Lagging Tail Lagging Tail An item to be held by a Pokémon. It is tremendously heavy and makes the holder move slower than usual.
001-063 280 Destiny Knot Destiny Knot A long, thin, bright-red string to be held by a Pokémon. If the holder becomes infatuated, the foe does too.
001-064 543 Ring Target Ring Target Moves that would otherwise have no effect will land on the Pokémon that holds it.
001-065 271 Power Herb Power Herb A single-use item to be held by a Pokémon. It allows the immediate use of a move that charges on the first turn.
001-066 213 BrightPowder BrightPowder An item to be held by a Pokémon. It casts a tricky glare that lowers the opponent's accuracy.
001-067 232 Scope Lens Scope Lens An item to be held by a Pokémon. It is a lens that boosts the holder's critical-hit ratio.
001-068 541 Air Balloon Air Balloon When held by a Pokémon, the Pokémon will float into the air. When the holder is attacked, this item will burst.
001-069 276 Zoom Lens Zoom Lens An item to be held by a Pokémon. If the holder moves after its target, its accuracy will be boosted.
001-070 277 Metronome Metronome A Pokémon held item that boosts a move used consecutively. Its effect is reset if another move is used.
001-071 219 Mental Herb Mental Herb An item to be held by a Pokémon. It snaps the holder out of infatuation. It can be used only once.
001-072 267 Wise Glasses Wise Glasses An item to be held by a Pokémon. It is a thick pair of glasses that slightly boosts the power of special moves.
001-073 218 Soothe Bell Soothe Bell An item to be held by a Pokémon. It is a bell with a comforting chime that calms the holder and makes it friendly.
001-074 542 Red Card Red Card A card with a mysterious power. When the holder is struck by a foe, the attacker is removed from battle.
001-075 540 Rocky Helmet Rocky Helmet If the holder of this item takes damage, the attacker will also be damaged upon contact.
001-076 544 Binding Band Binding Band A band that increases the power of binding moves when held.
001-077 546 Cell Battery Cell Battery A consumable battery. If the holder is hit by an Electric-type move, its Attack will rise.
001-078 214 White Herb White Herb An item to be held by a Pokémon. It restores any lowered stat in battle. It can be used only once.
001-079 538 Eviolite Eviolite A mysterious evolutionary lump. When held, it raises the Defense and Sp. Def of a Pokémon that can still evolve.
001-080 327 Razor Fang Razor Fang An item to be held by a Pokémon. It may make foes and allies flinch when the holder inflicts damage.
001-081 326 Razor Claw Razor Claw An item to be held by a Pokémon. It is a sharply hooked claw that ups the holder's critical-hit ratio.
001-082 217 Quick Claw Quick Claw An item to be held by a Pokémon. A light, sharp claw that lets the bearer move first occasionally.
001-083 547 Eject Button Eject Button If the holder is hit by an attack, it will switch with another Pokémon in your party.
001-084 268 Expert Belt Expert Belt An item to be held by a Pokémon. It is a well-worn belt that slightly boosts the power of supereffective moves.
001-085 234 Leftovers Leftovers An item to be held by a Pokémon. The holder's HP is gradually restored during battle.
001-086 266 Muscle Band Muscle Band An item to be held by a Pokémon. It is a headband that slightly boosts the power of physical moves.
001-087 286 Grip Claw Grip Claw A Pokémon held item that extends the duration of multiturn attacks like Bind and Wrap.
001-100 227 DeepSeaScale DeepSeaScale An item to be held by Clamperl. A scale that shines a faint pink, it raises the Sp. Def stat.
001-101 226 DeepSeaTooth DeepSeaTooth An item to be held by Clamperl. A fang that gleams a sharp silver, it raises the Sp. Atk stat.
001-102 259 Stick Stick An item to be held by Farfetch'd. It is a very long and stiff stalk of leek that boosts the critical-hit ratio.
001-103 274 Quick Powder Quick Powder An item to be held by Ditto. Extremely fine yet hard, this odd powder boosts the Speed stat.
001-104 258 Thick Club Thick Club An item to be held by Cubone or Marowak. It is a hard bone of some sort that boosts the Attack stat.
001-105 256 Lucky Punch Lucky Punch An item to be held by Chansey. It is a pair of gloves that boosts Chansey's critical-hit ratio.
001-106 236 Light Ball Light Ball An item to be held by Pikachu. It is a puzzling orb that raises the Attack and Sp. Atk stat.
001-107 257 Metal Powder Metal Powder An item to be held by Ditto. Extremely fine yet hard, this odd powder boosts the Defense stat.
001-108 225 Soul Dew Soul Dew A wondrous orb to be held by Latios or Latias. It raises both the Sp. Atk and Sp. Def stats.
001-109 112 Griseous Orb Griseous Orb A glowing orb to be held by Giratina. It boosts the power of Dragon- and Ghost-type moves.
001-110 135 Adamant Orb Adamant Orb A brightly gleaming orb to be held by Dialga. It boosts the power of Dragon- and Steel-type moves.
001-111 136 Lustrous Orb Lustrous Orb A beautifully glowing orb to be held by Palkia. It boosts the power of Dragon- and Water-type moves.
001-120 116 Douse Drive Douse Drive A cassette to be held by Genesect. It changes Techno Blast to a Water-type move.
001-121 119 Chill Drive Chill Drive A cassette to be held by Genesect. It changes Techno Blast to an Ice-type move.
001-122 118 Burn Drive Burn Drive A cassette to be held by Genesect. It changes Techno Blast to a Fire-type move.
001-123 117 Shock Drive Shock Drive A cassette to be held by Genesect. It changes Techno Blast to an Electric-type move.
001-130 252 Up-Grade Up-Grade A transparent device filled with all sorts of data. It was produced by Silph Co.
001-131 324 Dubious Disc Dubious Disc A transparent device overflowing with dubious data. Its producer is unknown.
001-132 322 Electirizer Electirizer A box packed with a tremendous amount of electric energy. It is loved by a certain Pokémon.
001-133 221 King's Rock King's Rock An item to be held by a Pokémon. When the holder inflicts damage, the target may flinch.
001-134 537 Prism Scale Prism Scale A mysterious scale that evolves certain Pokémon. It shines in rainbow colors.
001-135 321 Protector Protector A protective item of some sort. It is extremely stiff and heavy. It is loved by a certain Pokémon.
001-136 323 Magmarizer Magmarizer A box packed with a tremendous amount of magma energy. It is loved by a certain Pokémon.
001-137 235 Dragon Scale Dragon Scale A thick and tough scale. Dragon-type Pokémon may be holding this item when caught.
001-138 325 Reaper Cloth Reaper Cloth A cloth imbued with horrifyingly strong spiritual energy. It is loved by a certain Pokémon.
001-139 229 Everstone Everstone An item to be held by a Pokémon. The Pokémon holding this peculiar stone is prevented from evolving.
001-150 314 Odd Incense Odd Incense An item to be held by a Pokémon. It is an exotic-smelling incense that boosts the power of Psychic-type moves.
001-151 318 Rose Incense Rose Incense An item to be held by a Pokémon. It is an exotic-smelling incense that boosts the power of Grass-type moves.
001-152 320 Pure Incense Pure Incense An item to be held by a Pokémon. It helps keep wild Pokémon away if the holder is the first one in the party.
001-153 319 Luck Incense Luck Incense An item to be held by a Pokémon. It doubles a battle's prize money if the holding Pokémon joins in.
001-154 317 Wave Incense Wave Incense An item to be held by a Pokémon. It is incense with a curious aroma that boosts the power of Water-type moves.
001-155 255 Lax Incense Lax Incense An item to be held by a Pokémon. The tricky aroma of this incense may make attacks miss the holder.
001-156 316 Full Incense Full Incense An item to be held by a Pokémon. It is an exotic-smelling incense that makes the holder bloated and slow moving.
001-157 254 Sea Incense Sea Incense An item to be held by a Pokémon. It is incense with a curious aroma that boosts the power of Water-type moves.
001-158 315 Rock Incense Rock Incense An item to be held by a Pokémon. It is an exotic-smelling incense that boosts the power of Rock-type moves.
001-170 562 Dark Gem Dark Gem A gem with an essence of darkness. When held, it strengthens the power of a Dark-type move only once.
001-171 559 Rock Gem Rock Gem A gem with an essence of rock. When held, it strengthens the power of a Rock-type move only once.
001-172 557 Psychic Gem Psychic Gem A gem with an essence of the mind. When held, it strengthens the power of a Psychic-type move only once.
001-173 553 Fighting Gem Fighting Gem A gem with an essence of combat. When held, it strengthens the power of a Fighting-type move only once.
001-174 551 Grass Gem Grass Gem A gem with an essence of nature. When held, it strengthens the power of a Grass-type move only once.
001-175 560 Ghost Gem Ghost Gem A gem with a spectral essence. When held, it strengthens the power of a Ghost-type move only once.
001-176 552 Ice Gem Ice Gem A gem with an essence of ice. When held, it strengthens the power of an Ice-type move only once.
001-177 550 Electric Gem Electric Gem A gem with an essence of electricity. When held, it strengthens the power of an Electric-type move only once.
001-178 554 Poison Gem Poison Gem A gem with an essence of poison. When held, it strengthens the power of a Poison-type move only once.
001-179 561 Dragon Gem Dragon Gem A gem with a draconic essence. When held, it strengthens the power of a Dragon-type move only once.
001-180 564 Normal Gem Normal Gem A gem with an ordinary essence. When held, it strengthens the power of a Normal-type move only once.
001-181 563 Steel Gem Steel Gem A gem with an essence of steel. When held, it strengthens the power of a Steel-type move only once.
001-182 548 Fire Gem Fire Gem A gem with an essence of fire. When held, it strengthens the power of a Fire-type move only once.
001-183 549 Water Gem Water Gem A gem with an essence of water. When held, it strengthens the power of a Water-type move only once.
001-184 558 Bug Gem Bug Gem A gem with an insect-like essence. When held, it strengthens the power of a Bug-type move only once.
001-185 556 Flying Gem Flying Gem A gem with an essence of air. When held, it strengthens the power of a Flying-type move only once.
001-186 555 Ground Gem Ground Gem A gem with an essence of land. When held, it strengthens the power of a Ground-type move only once.
001-190 299 Splash Plate Splash Plate An item to be held by a Pokémon. It is a stone tablet that boosts the power of Water-type moves.
001-191 306 Sky Plate Sky Plate An item to be held by a Pokémon. It is a stone tablet that boosts the power of Flying-type moves.
001-192 300 Zap Plate Zap Plate An item to be held by a Pokémon. It is a stone tablet that boosts the power of Electric-type moves.
001-193 309 Stone Plate Stone Plate An item to be held by a Pokémon. It is a stone tablet that boosts the power of Rock-type moves.
001-194 303 Fist Plate Fist Plate An item to be held by a Pokémon. It is a stone tablet that boosts the power of Fighting-type moves.
001-195 312 Dread Plate Dread Plate An item to be held by a Pokémon. It is a stone tablet that boosts the power of Dark-type moves.
001-196 305 Earth Plate Earth Plate An item to be held by a Pokémon. It is a stone tablet that boosts the power of Ground-type moves.
001-197 308 Insect Plate Insect Plate An item to be held by a Pokémon. It is a stone tablet that boosts the power of Bug-type moves.
001-198 302 Icicle Plate Icicle Plate An item to be held by a Pokémon. It is a stone tablet that boosts the power of Ice-type moves.
001-199 304 Toxic Plate Toxic Plate An item to be held by a Pokémon. It is a stone tablet that boosts the power of Poison-type moves.
001-200 310 Spooky Plate Spooky Plate An item to be held by a Pokémon. It is a stone tablet that boosts the power of Ghost-type moves.
001-201 311 Draco Plate Draco Plate An item to be held by a Pokémon. It is a stone tablet that boosts the power of Dragon-type moves.
001-202 298 Flame Plate Flame Plate An item to be held by a Pokémon. It is a stone tablet that boosts the power of Fire-type moves.
001-203 307 Mind Plate Mind Plate An item to be held by a Pokémon. It is a stone tablet that boosts the power of Psychic-type moves.
001-204 301 Meadow Plate Meadow Plate An item to be held by a Pokémon. It is a stone tablet that boosts the power of Grass-type moves.
001-205 313 Iron Plate Iron Plate An item to be held by a Pokémon. It is a stone tablet that boosts the power of Steel-type moves.
001-210 240 BlackGlasses BlackGlasses An item to be held by a Pokémon. It is a shady-looking pair of glasses that boosts Dark-type moves.
001-211 241 Black Belt Black Belt An item to be held by a Pokémon. It is a belt that boosts determination and Fighting-type moves.
001-212 242 Magnet Magnet An item to be held by a Pokémon. It is a powerful magnet that boosts the power of Electric-type moves.
001-213 246 NeverMeltIce NeverMeltIce An item to be held by a Pokémon. It is a piece of ice that repels heat and boosts Ice-type moves.
001-214 239 Miracle Seed Miracle Seed An item to be held by a Pokémon. It is a seed imbued with life that ups the power of Grass-type moves.
001-215 222 SilverPowder SilverPowder An item to be held by a Pokémon. It is a shiny, silver powder that ups the power of Bug-type moves.
001-216 249 Charcoal Charcoal An item to be held by a Pokémon. It is a combustible fuel that boosts the power of Fire-type moves.
001-217 250 Dragon Fang Dragon Fang An item to be held by a Pokémon. It is a hard and sharp fang that ups the power of Dragon-type moves.
001-218 251 Silk Scarf Silk Scarf An item to be held by a Pokémon. It is a sumptuous scarf that boosts the power of Normal-type moves.
001-219 248 TwistedSpoon TwistedSpoon An item to be held by a Pokémon. It is a spoon imbued with telekinetic power that boosts Psychic-type moves.
001-220 233 Metal Coat Metal Coat An item to be held by a Pokémon. It is a special metallic film that ups the power of Steel-type moves.
001-221 243 Mystic Water Mystic Water An item to be held by a Pokémon. It is a teardrop-shaped gem that ups the power of Water-type moves.
001-222 245 Poison Barb Poison Barb An item to be held by a Pokémon. It is a small, poisonous barb that ups the power of Poison-type moves.
001-223 238 Hard Stone Hard Stone An item to be held by a Pokémon. It is an unbreakable stone that ups the power of Rock-type moves.
001-224 247 Spell Tag Spell Tag An item to be held by a Pokémon. It is a sinister, eerie tag that boosts the power of Ghost-type moves.
001-225 237 Soft Sand Soft Sand An item to be held by a Pokémon. It is a loose, silky sand that boosts the power of Ground-type moves.
001-226 244 Sharp Beak Sharp Beak An item to be held by a Pokémon. It is a long, sharp beak that boosts the power of Flying-type moves.
001-250 261 Blue Scarf Blue Scarf An item to be held by a Pokémon. It boosts the Beauty aspect of the holder in a Contest.
001-251 260 Red Scarf Red Scarf An item to be held by a Pokémon. It boosts the Cool aspect of the holder in a Contest.
001-252 264 Yellow Scarf Yellow Scarf An item to be held by a Pokémon. It boosts the Tough aspect of the holder in a Contest.
001-253 262 Pink Scarf Pink Scarf An item to be held by a Pokémon. It boosts the Cute aspect of the holder in a Contest.
001-254 263 Green Scarf Green Scarf An item to be held by a Pokémon. It boosts the Smart aspect of the holder in a Contest.
002-000 77 Max Repel Max Repel An item that prevents weak wild Pokémon from appearing for 250 steps after its use.
002-000 120 ??? ???
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002-001 76 Super Repel Super Repel An item that prevents weak wild Pokémon from appearing for 200 steps after its use.
002-002 79 Repel Repel An item that prevents weak wild Pokémon from appearing for 100 steps after its use.
002-011 78 Escape Rope Escape Rope A long, durable rope. Use it to escape instantly from a cave or a dungeon.
002-012 94 Honey Honey A sweet honey with a lush aroma that attracts wild Pokémon when it is used in grass, caves, or on special trees.
002-021 73 Blue Shard Blue Shard A small blue shard. It appears to be from some sort of implement made long ago.
002-022 72 Red Shard Red Shard A small red shard. It appears to be from some sort of implement made long ago.
002-023 74 Yellow Shard Yellow Shard A small yellow shard. It appears to be from some sort of implement made long ago.
002-024 75 Green Shard Green Shard A small green shard. It appears to be from some sort of implement made long ago.
002-051 87 Big Mushroom Big Mushroom A large and rare mushroom. It is sought after by collectors.
002-052 89 Big Pearl Big Pearl A quite-large pearl that sparkles in a pretty silver color. It can be sold at a high price to shops.
002-053 111 Odd Keystone Odd Keystone A vital item that is needed to keep a stone tower from collapsing. Voices can be heard from it occasionally.
002-054 106 Rare Bone Rare Bone A bone that is extremely valuable for Pokémon archeology. It can be sold for a high price to shops.
002-055 571 Pretty Wing Pretty Wing Though this feather is beautiful, it's just a regular feather and has no effect on Pokémon.
002-056 92 Nugget Nugget A nugget of pure gold that gives off a lustrous gleam. It can be sold at a high price to shops.
002-057 88 Pearl Pearl A somewhat-small pearl that sparkles in a pretty silver color. It can be sold cheaply to shops.
002-058 86 TinyMushroom TinyMushroom A small and rare mushroom. It is sought after by collectors.
002-059 575 Pass Orb Pass Orb A mysterious orb containing the power of the Unova region, to be used when generating Pass Power.
002-060 91 Star Piece Star Piece A shard of a pretty gem that sparkles in a red color. It can be sold at a high price to shops.
002-061 90 Stardust Stardust Lovely, red-colored sand with a loose, silky feel. It can be sold at a high price to shops.
002-100 65 Blue Flute Blue Flute A toy flute made from blue glass. A maniac will buy it for a high price.
002-101 67 Red Flute Red Flute A toy flute made from red glass. A maniac will buy it for a high price.
002-103 66 Yellow Flute Yellow Flute A toy flute made from yellow glass. A maniac will buy it for a high price.
002-104 68 Black Flute Black Flute A toy flute made from black glass. A maniac will buy it for a high price.
002-105 69 White Flute White Flute A toy flute made from white glass. A maniac will buy it for a high price.
002-110 588 Relic Band Relic Band A bracelet made in a civilization about 3,000 years ago. A maniac will buy it for a high price.
002-111 590 Relic Crown Relic Crown A crown made in a civilization about 3,000 years ago. A maniac will buy it for a high price.
002-112 586 Relic Gold Relic Gold A gold coin used in a civilization about 3,000 years ago. A maniac will buy it for a high price.
002-113 585 Relic Silver Relic Silver A silver coin used in a civilization about 3,000 years ago. A maniac will buy it for a high price.
002-114 589 Relic Statue Relic Statue A stone figure made in a civilization about 3,000 years ago. A maniac will buy it for a high price.
002-115 587 Relic Vase Relic Vase A vase made in a civilization about 3,000 years ago. A maniac will buy it for a high price.
002-116 584 Relic Copper Relic Copper A copper coin used in a civilization about 3,000 years ago. A maniac will buy it for a high price.
002-120 71 Shoal Shell Shoal Shell A pretty seashell that can be found deep inside the Shoal Cave. A maniac will buy it for a high price.
002-121 582 Pearl String Pearl String Very large pearls that sparkle in a pretty silver color. A maniac will buy them for a high price.
002-122 583 Comet Shard Comet Shard A shard which fell to the ground when a comet approached. A maniac will buy it for a high price.
002-123 581 Big Nugget Big Nugget A big nugget of pure gold that gives off a lustrous gleam. A maniac will buy it for a high price.
002-130 70 Shoal Salt Shoal Salt Pure salt that can be discovered deep inside the Shoal Cave. A maniac will buy it for a high price.
002-131 580 BalmMushroom BalmMushroom A rare mushroom which gives off a nice fragrance. A maniac will buy it for a high price.
002-140 95 Growth Mulch Growth Mulch A fertilizer to be spread on soft soil in regions where Berries are grown. A maniac will buy it for a high price.
002-141 96 Damp Mulch Damp Mulch A fertilizer to be spread on soft soil in regions where Berries are grown. A maniac will buy it for a high price.
002-142 97 Stable Mulch Stable Mulch A fertilizer to be spread on soft soil in regions where Berries are grown. A maniac will buy it for a high price.
002-143 98 Gooey Mulch Gooey Mulch A fertilizer to be spread on soft soil in regions where Berries are grown. A maniac will buy it for a high price.
002-150 101 Helix Fossil Helix Fossil A fossil of an ancient Pokémon that lived in the sea. It appears to be part of a seashell.
002-151 104 Armor Fossil Armor Fossil A fossil from a prehistoric Pokémon that lived on the land. It appears to be part of a collar.
002-152 102 Dome Fossil Dome Fossil A fossil of an ancient Pokémon that lived in the sea. It appears to be part of a shell.
002-153 100 Claw Fossil Claw Fossil A fossil of an ancient Pokémon that lived in the sea. It appears to be part of a claw.
002-154 105 Skull Fossil Skull Fossil A fossil from a prehistoric Pokémon that lived on the land. It appears to be part of a head.
002-155 99 Root Fossil Root Fossil A fossil of an ancient Pokémon that lived in the sea. It appears to be part of a plant root.
002-156 573 Plume Fossil Plume Fossil A fossil of an ancient Pokémon that flew in the sky in ancient times. It appears to be part of its wing.
002-157 103 Old Amber Old Amber A piece of amber that contains the genetic material of an ancient Pokémon. It is clear with a reddish tint.
002-158 572 Cover Fossil Cover Fossil A fossil of an ancient Pokémon that lived in the sea in ancient times. It appears to be part of its back.
002-200 83 Thunderstone Thunderstone A peculiar stone that makes certain species of Pokémon evolve. It has a thunderbolt pattern.
002-201 80 Sun Stone Sun Stone A peculiar stone that makes certain species of Pokémon evolve. It is as red as the sun.
002-202 81 Moon Stone Moon Stone A peculiar stone that makes certain species of Pokémon evolve. It is as black as the night sky.
002-203 93 Heart Scale Heart Scale A pretty, heart-shaped scale that is extremely rare. It glows faintly in the colors of the rainbow.
002-204 107 Shiny Stone Shiny Stone A peculiar stone that makes certain species of Pokémon evolve. It shines with a dazzling light.
002-205 84 Water Stone Water Stone A peculiar stone that makes certain species of Pokémon evolve. It is a clear, light blue.
002-206 82 Fire Stone Fire Stone A peculiar stone that makes certain species of Pokémon evolve. It is colored orange.
002-207 110 Oval Stone Oval Stone A peculiar stone that makes certain species of Pokémon evolve. It is shaped like an egg.
002-208 108 Dusk Stone Dusk Stone A peculiar stone that makes certain species of Pokémon evolve. It is as dark as dark can be.
002-209 85 Leaf Stone Leaf Stone A peculiar stone that makes certain species of Pokémon evolve. It has a leaf pattern.
002-210 109 Dawn Stone Dawn Stone A peculiar stone that makes certain species of Pokémon evolve. It sparkles like eyes.
002-255 485 Red Apricorn Red Apricorn A red Apricorn. It assails your nostrils.
002-255 486 Blu Apricorn Blu Apricorn A blue Apricorn. It smells a bit like grass.
002-255 487 Ylw Apricorn Ylw Apricorn A yellow Apricorn. It has an invigorating scent.
002-255 488 Grn Apricorn Grn Apricorn A green Apricorn. It has a mysterious, aromatic scent.
002-255 489 Pnk Apricorn Pnk Apricorn A pink Apricorn. It has a nice, sweet scent.
002-255 490 Wht Apricorn Wht Apricorn A white Apricorn. It doesn't smell like anything.
002-255 491 Blk Apricorn Blk Apricorn A black Apricorn It has an indescribable scent.
002-255 505 Data Card 01 Data Card 01 It holds Pokéathlon records. It's a card that shows how many victories you've had.
002-255 506 Data Card 02 Data Card 02 It holds Pokéathlon records. It's a card that shows how many losses you've had.
002-255 507 Data Card 03 Data Card 03 It holds Pokéathlon records. It's a card that shows how many times your Pokémon have dashed.
002-255 508 Data Card 04 Data Card 04 It holds Pokéathlon records. It's a card that shows how many times your Pokémon have jumped.
002-255 509 Data Card 05 Data Card 05 It holds Pokéathlon records. It's a card that shows how many times you've won the Hurdle Dash.
002-255 510 Data Card 06 Data Card 06 It holds Pokéathlon records. It's a card that shows how many times you've won the Relay Run.
002-255 511 Data Card 07 Data Card 07 It holds Pokéathlon records. It's a card that shows how many times you've won Pennant Capture.
002-255 512 Data Card 08 Data Card 08 It holds Pokéathlon records. It's a card that shows how many times you've won Block Smash.
002-255 513 Data Card 09 Data Card 09 It holds Pokéathlon records. It's a card that shows how many times you've won Disc Catch.
002-255 514 Data Card 10 Data Card 10 It holds Pokéathlon records. It's a card that shows how many times you've won Snow Throw.
002-255 515 Data Card 11 Data Card 11 It holds Pokéathlon records. It's a card that shows how many points your Pokémon scored.
002-255 516 Data Card 12 Data Card 12 It holds Pokéathlon records. It's a card that shows how many times your Pokémon have failed.
002-255 517 Data Card 13 Data Card 13 It holds Pokéathlon records. It's a card that shows how many times your Pokémon impeded themselves.
002-255 518 Data Card 14 Data Card 14 It holds Pokéathlon records. It's a card that shows how many times your Pokémon have tackled.
002-255 519 Data Card 15 Data Card 15 It holds Pokéathlon records. It's a card that shows how many times your Pokémon have fallen down.
002-255 520 Data Card 16 Data Card 16 It holds Pokéathlon records. It's a card that shows how many times you've won Ring Drop.
002-255 521 Data Card 17 Data Card 17 It holds Pokéathlon records. It's a card that shows how many times you've won Lamp Jump.
002-255 522 Data Card 18 Data Card 18 It holds Pokéathlon records. It's a card that shows how many times you've won Circle Push.
002-255 523 Data Card 19 Data Card 19 It holds Pokéathlon records. It's a card that shows how many Link Pokéathlon wins you've had.
002-255 524 Data Card 20 Data Card 20 It holds Pokéathlon records. It's a card that shows how many Link Pokéathlon losses you've had.
002-255 525 Data Card 21 Data Card 21 It holds Pokéathlon records. It's a card that shows how many times you've won an event.
002-255 526 Data Card 22 Data Card 22 It holds Pokéathlon records. It's a card that shows how many times you've lost an event.
002-255 527 Data Card 23 Data Card 23 It holds Pokéathlon records. It's a card that shows how many times you've switched Pokémon.
002-255 528 Data Card 24 Data Card 24 It holds Pokéathlon records. It's a card that shows how many times you've won Goal Roll.
002-255 529 Data Card 25 Data Card 25 It holds Pokéathlon records. It's a card that shows how many times your Pokémon won individual prizes.
002-255 530 Data Card 26 Data Card 26 It holds Pokéathlon records. It's a card that shows how many times you've instructed your Pokémon.
002-255 531 Data Card 27 Data Card 27 It holds Pokéathlon records. It's a card that shows how much time you've spent in the Pokéathlon.
003-000 57 X Attack X Attack An item that raises the Attack stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
003-001 58 X Defend X Defend An item that raises the Defense stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
003-002 59 X Speed X Speed An item that raises the Speed stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
003-003 61 X Special X Special An item that raises the Sp. Atk stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
003-004 62 X Sp. Def X Sp. Def An item that raises the Sp. Def stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
003-005 60 X Accuracy X Accuracy An item that raises the accuracy of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
003-006 56 Dire Hit Dire Hit It raises the critical-hit ratio greatly. It can be used only once and wears off if the Pokémon is withdrawn.
003-007 55 Guard Spec. Guard Spec. An item that prevents stat reduction among the Trainer's party Pokémon for five turns after use.
003-008 63 Poké Doll Poké Doll A doll that attracts Pokémon. Use it to flee from any battle with a wild Pokémon.
003-009 64 Fluffy Tail Fluffy Tail An item that attracts Pokémon. Use it to flee from any battle with a wild Pokémon.
003-010 577 Poké Toy Poké Toy An item that attracts Pokémon. Use it to flee from any battle with a wild Pokémon.
003-255 592 Dire Hit 2 Dire Hit 2 It can be used many times to raise the critical-hit ratio of one Pokémon. It wears off if the Pokémon is withdrawn.
003-255 593 X Speed 2 X Speed 2 It sharply raises the Speed stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
003-255 594 X Sp. Atk 2 X Special 2 It sharply raises the Sp. Atk stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
003-255 595 X Sp. Def 2 X Sp. Def 2 It sharply raises the Sp. Def stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
003-255 596 X Defense 2 X Defend 2 It sharply raises the Defense stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
003-255 597 X Attack 2 X Attack 2 It sharply raises the Attack stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
003-255 598 X Accuracy 2 X Accuracy 2 It sharply raises the accuracy of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
003-255 599 X Speed 3 X Speed 3 It drastically raises the Speed stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
003-255 600 X Sp. Atk 3 X Special 3 It drastically raises the Sp. Atk stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
003-255 601 X Sp. Def 3 X Sp. Def 3 It drastically raises the Sp. Def stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
003-255 602 X Defense 3 X Defend 3 It drastically raises the Defense stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
003-255 603 X Attack 3 X Attack 3 It drastically raises the Attack stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
003-255 604 X Accuracy 3 X Accuracy 3 It drastically raises the accuracy of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
003-255 605 X Speed 6 X Speed 6 It raises the Speed stat of a Pokémon in battle immensely. It wears off if the Pokémon is withdrawn.
003-255 606 X Sp. Atk 6 X Special 6 It raises the Sp. Atk stat of a Pokémon in battle immensely. It wears off if the Pokémon is withdrawn.
003-255 607 X Sp. Def 6 X Sp. Def 6 It raises the Sp. Def stat of a Pokémon in battle immensely. It wears off if the Pokémon is withdrawn.
003-255 608 X Defense 6 X Defend 6 It raises the Defense stat of a Pokémon in battle immensely. It wears off if the Pokémon is withdrawn.
003-255 609 X Attack 6 X Attack 6 It raises the Attack stat of a Pokémon in battle immensely. It wears off if the Pokémon is withdrawn.
003-255 610 X Accuracy 6 X Accuracy 6 It raises the accuracy of a Pokémon in battle immensely. It wears off if the Pokémon is withdrawn.
003-255 611 Ability Urge Ability Urge When used, it activates the Ability of an ally Pokémon.
003-255 612 Item Drop Item Drop When used, it causes an ally Pokémon to drop a held item.
003-255 613 Item Urge Item Urge When used, it causes an ally Pokémon to use its held item.
003-255 614 Reset Urge Reset Urge When used, it restores any stat changes of an ally Pokémon.
003-255 615 Dire Hit 3 Dire Hit 3 It can be used many times to greatly raise a Pokémon's critical-hit ratio. It wears off if the Pokémon is withdrawn.
004-000 4 Poké Ball Poké Ball A device for catching wild Pokémon. It is thrown like a ball at the target. It is designed as a capsule system.
004-001 3 Great Ball Great Ball A good, high-performance Ball that provides a higher Pokémon catch rate than a standard Poké Ball.
004-002 2 Ultra Ball Ultra Ball An ultra-performance Ball that provides a higher Pokémon catch rate than a Great Ball.
004-003 1 Master Ball Master Ball The best Ball with the ultimate level of performance. It will catch any wild Pokémon without fail.
004-004 12 Premier Ball Premier Ball A somewhat rare Poké Ball that has been specially made to commemorate an event of some sort.
004-005 16 Cherish Ball Cherish Ball A quite rare Poké Ball that has been specially crafted to commemorate an occasion of some sort.
004-006 14 Heal Ball Heal Ball A remedial Poké Ball that restores the caught Pokémon's HP and eliminates any status problem.
004-007 6 Net Ball Net Ball A somewhat different Poké Ball that works especially well on Water- and Bug-type Pokémon.
004-008 8 Nest Ball Nest Ball A somewhat different Poké Ball that works especially well on weaker Pokémon in the wild.
004-009 15 Quick Ball Quick Ball A somewhat different Poké Ball that provides a better catch rate if it is used at the start of a wild encounter.
004-010 13 Dusk Ball Dusk Ball A somewhat different Poké Ball that makes it easier to catch wild Pokémon at night or in dark places like caves.
004-011 10 Timer Ball Timer Ball A somewhat different Ball that becomes progressively better the more turns there are in a battle.
004-012 9 Repeat Ball Repeat Ball A somewhat different Poké Ball that works especially well on Pokémon species that were previously caught.
004-013 7 Dive Ball Dive Ball A somewhat different Poké Ball that works especially well on Pokémon that live underwater.
004-014 11 Luxury Ball Luxury Ball A comfortable Poké Ball that makes a caught wild Pokémon quickly grow friendly.
004-015 5 Safari Ball Safari Ball A special Poké Ball that is used only in the Great Marsh. It is decorated in a camouflage pattern.
004-016 576 Dream Ball Dream Ball A special Poké Ball that appears out of nowhere in a bag at the Entree Forest. It can catch any Pokémon.
004-255 492 Fast Ball Fast Ball A Poké Ball that makes it easier to catch Pokémon which are quick to run away.
004-255 493 Level Ball Level Ball A Poké Ball for catching Pokémon that are a lower level than your own.
004-255 494 Lure Ball Lure Ball A Poké Ball for catching Pokémon hooked by a Rod when fishing.
004-255 495 Heavy Ball Heavy Ball A Poké Ball for catching very heavy Pokémon.
004-255 496 Love Ball Love Ball Poké Ball for catching Pokémon that are the opposite gender of your Pokémon.
004-255 497 Friend Ball Friend Ball A Poké Ball that makes caught Pokémon more friendly.
004-255 498 Moon Ball Moon Ball A Poké Ball for catching Pokémon that evolve using the Moon Stone.
004-255 499 Sport Ball Sport Ball A special Poké Ball for the Bug-Catching Contest.
004-255 500 Park Ball Park Ball A special Poké Ball for the Pal Park.
005-000 137 Greet Mail Greet Mail Stationery designed for introductory greetings. Let a Pokémon hold it for delivery.
005-001 138 Favored Mail Favored Mail Stationery designed for writing about your favorite things. Let a Pokémon hold it for delivery.
005-002 139 RSVP Mail RSVP Mail Stationery designed for invitations. Let a Pokémon hold it for delivery.
005-003 140 Thanks Mail Thanks Mail Stationery designed for a thank-you note. Let a Pokémon hold it for delivery.
005-004 141 Inquiry Mail Inquiry Mail Stationery designed for writing questions. Let a Pokémon hold it for delivery.
005-005 142 Like Mail Like Mail Stationery designed for writing recommendations. Let a Pokémon hold it for delivery.
005-006 143 Reply Mail Reply Mail Stationery designed for writing a reply. Let a Pokémon hold it for delivery.
005-007 144 BridgeMail S BridgeMail S Stationery featuring a print of a sky-piercing bridge. Let a Pokémon hold it for use.
005-008 145 BridgeMail D BridgeMail D Stationery featuring a print of a red drawbridge. Let a Pokémon hold it for use.
005-009 146 BridgeMail T BridgeMail T Stationery featuring a print of a steel suspension bridge. Let a Pokémon hold it for use.
005-010 147 BridgeMail V BridgeMail V Stationery featuring a print of a brick bridge. Let a Pokémon hold it for use.
005-011 148 BridgeMail M BridgeMail M Stationery featuring a print of an arched bridge. Let a Pokémon hold it for use.
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Medicine
By type Index Bag By name Description
000-000 17 Potion Potion A spray-type medicine for wounds. It restores the HP of one Pokémon by just 20 points.
000-001 26 Super Potion Super Potion A spray-type medicine for wounds. It restores the HP of one Pokémon by 50 points.
000-002 25 Hyper Potion Hyper Potion A spray-type medicine for wounds. It restores the HP of one Pokémon by 200 points.
000-003 24 Max Potion Max Potion A spray-type medicine for wounds. It completely restores the HP of a single Pokémon.
000-004 23 Full Restore Full Restore A medicine that fully restores the HP and heals any status problems of a single Pokémon.
000-005 28 Revive Revive A medicine that revives a fainted Pokémon. It restores half the Pokémon's maximum HP.
000-006 29 Max Revive Max Revive A medicine that revives a fainted Pokémon. It fully restores the Pokémon's HP.
000-007 43 Berry Juice Berry Juice A 100% pure juice made of Berries. It restores the HP of one Pokémon by just 20 points.
000-008 134 Sweet Heart Sweet Heart Very sweet chocolate. It restores the HP of one Pokémon by only 20 points.
000-009 30 Fresh Water Fresh Water Water with a high mineral content. It restores the HP of one Pokémon by 50 points.
000-010 31 Soda Pop Soda Pop A fizzy soda drink. It restores the HP of one Pokémon by 60 points.
000-011 32 Lemonade Lemonade A very sweet drink. It restores the HP of one Pokémon by 80 points.
000-012 33 Moomoo Milk Moomoo Milk Milk with a very high nutrition content. It restores the HP of one Pokémon by 100 points.
000-013 34 EnergyPowder EnergyPowder A very bitter medicine powder. It restores the HP of one Pokémon by 50 points.
000-014 35 Energy Root Energy Root A very bitter root. It restores the HP of one Pokémon by 200 points.
000-015 37 Revival Herb Revival Herb A very bitter medicinal herb. It revives a fainted Pokémon, fully restoring its HP.
000-020 44 Sacred Ash Sacred Ash It revives all fainted Pokémon. In doing so, it also fully restores their HP.
000-021 18 Antidote Antidote A spray-type medicine. It lifts the effect of poison from one Pokémon.
000-022 22 Parlyz Heal Parlyz Heal A spray-type medicine. It eliminates paralysis from a single Pokémon.
000-023 19 Burn Heal Burn Heal A spray-type medicine. It heals a single Pokémon that is suffering from a burn.
000-024 20 Ice Heal Ice Heal A spray-type medicine. It defrosts a Pokémon that has been frozen solid.
000-025 21 Awakening Awakening A spray-type medicine. It awakens a Pokémon from the clutches of sleep.
000-026 27 Full Heal Full Heal A spray-type medicine. It heals all the status problems of a single Pokémon.
000-027 36 Heal Powder Heal Powder A very bitter medicine powder. It heals all the status problems of a single Pokémon.
000-028 42 Lava Cookie Lava Cookie Lavaridge Town's local specialty. It heals all the status problems of one Pokémon.
000-029 54 Old Gateau Old Gateau Old Chateau's hidden specialty. It heals all the status problems of a single Pokémon.
000-030 591 Casteliacone Casteliacone Castelia City's specialty, soft-serve ice cream. It heals all the status problems of a single Pokémon.
000-040 504 RageCandyBar RageCandyBar A famous Mahogany Town candy tourists like to buy and take home. It restores the HP of one Pokémon by 20 points.
000-041 38 Ether Ether It restores the PP of a Pokémon's selected move by a maximum of 10 points.
000-042 39 Max Ether Max Ether It fully restores the PP of a single selected move that has been learned by the target Pokémon.
000-043 40 Elixir Elixir It restores the PP of all the moves learned by the targeted Pokémon by 10 points each.
000-050 41 Max Elixir Max Elixir It fully restores the PP of all the moves learned by the targeted Pokémon.
000-051 45 HP Up HP Up A nutritious drink for Pokémon. It raises the base HP of a single Pokémon.
000-052 46 Protein Protein A nutritious drink for Pokémon. It raises the base Attack stat of a single Pokémon.
000-053 47 Iron Iron A nutritious drink for Pokémon. It raises the base Defense stat of a single Pokémon.
000-054 49 Calcium Calcium A nutritious drink for Pokémon. It raises the base Sp. Atk (Special Attack) stat of a single Pokémon.
000-055 52 Zinc Zinc A nutritious drink for Pokémon. It raises the base Sp. Def (Special Defense) stat of a single Pokémon.
000-056 48 Carbos Carbos A nutritious drink for Pokémon. It raises the base Speed stat of a single Pokémon.
000-057 565 Health Wing Health Wing An item for use on a Pokémon. It slightly increases the base HP of a single Pokémon.
000-058 566 Muscle Wing Muscle Wing An item for use on a Pokémon. It slightly increases the base Attack stat of a single Pokémon.
000-059 567 Resist Wing Resist Wing An item for use on a Pokémon. It slightly increases the base Defense stat of a single Pokémon.
000-060 568 Genius Wing Genius Wing An item for use on a Pokémon. It slightly increases the base Sp. Atk stat of a single Pokémon.
000-061 569 Clever Wing Clever Wing An item for use on a Pokémon. It slightly increases the base Sp. Def stat of a single Pokémon.
000-062 570 Swift Wing Swift Wing An item for use on a Pokémon. It slightly increases the base Speed stat of a single Pokémon.
000-063 51 PP Up PP Up It slightly raises the maximum PP of a selected move that has been learned by the target Pokémon.
000-064 53 PP Max PP Max It maximally raises the top PP of a selected move that has been learned by the target Pokémon.
000-070 50 Rare Candy Rare Candy A candy that is packed with energy. It raises the level of a single Pokémon by one.
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TMs & HMs
By type Index Bag By name Description
000-000 328 TM01 TM01 The user sharpens its claws to boost its Attack stat and accuracy.
000-001 329 TM02 TM02 The user slashes the target with huge, sharp claws.
000-002 330 TM03 TM03 The user materializes an odd psychic wave to attack the target. This attack does physical damage.
000-003 331 TM04 TM04 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
000-004 332 TM05 TM05 The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.
000-005 333 TM06 TM06 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
000-006 334 TM07 TM07 Summons a hailstorm that lasts for five turns. The hailstorm damages all types except Ice.
000-007 335 TM08 TM08 The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
000-008 336 TM09 TM09 The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned.
000-009 337 TM10 TM10 A unique attack that varies in type and intensity depending on the Pokémon using it.
000-010 338 TM11 TM11 The user intensifies the sun for five turns, powering up Fire-type moves.
000-011 339 TM12 TM12 The target is taunted into a rage that allows it to use only attack moves for three turns.
000-012 340 TM13 TM13 The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
000-013 341 TM14 TM14 A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.
000-014 342 TM15 TM15 The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
000-015 343 TM16 TM16 A wondrous wall of light is put up to suppress damage from special attacks for five turns.
000-016 344 TM17 TM17 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
000-017 345 TM18 TM18 The user summons a heavy rain that falls for five turns, powering up Water-type moves.
000-018 346 TM19 TM19 The user makes the target float with its psychic power. The target is easier to hit for three turns.
000-019 347 TM20 TM20 The user creates a protective field that prevents status problems for five turns.
000-020 348 TM21 TM21 A full-power attack that grows more powerful the less the user likes its Trainer.
000-021 349 TM22 TM22 A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
000-022 350 TM23 TM23 The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when it's hit.
000-023 351 TM24 TM24 A strong electric blast is loosed at the target. It may also leave the target with paralysis.
000-024 352 TM25 TM25 A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
000-025 353 TM26 TM26 The user sets off an earthquake that strikes every Pokémon around it.
000-026 354 TM27 TM27 A full-power attack that grows more powerful the more the user likes its Trainer.
000-027 355 TM28 TM28 The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
000-028 356 TM29 TM29 The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
000-029 357 TM30 TM30 The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
000-030 358 TM31 TM31 The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
000-031 359 TM32 TM32 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
000-032 360 TM33 TM33 A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
000-033 361 TM34 TM34 It swamps the area around the user with a giant sludge wave. It may also poison those hit.
000-034 362 TM35 TM35 The target is scorched with an intense blast of fire. It may also leave the target with a burn.
000-035 363 TM36 TM36 Unsanitary sludge is hurled at the target. It may also poison the target.
000-036 364 TM37 TM37 A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
000-037 365 TM38 TM38 The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
000-038 366 TM39 TM39 Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
000-039 367 TM40 TM40 The user confounds the target with speed, then slashes. The attack lands without fail.
000-040 368 TM41 TM41 The user torments and enrages the target, making it incapable of using the same move twice in a row.
000-041 369 TM42 TM42 An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
000-042 370 TM43 TM43 The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat.
000-043 371 TM44 TM44 The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
000-044 372 TM45 TM45 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
000-045 373 TM46 TM46 The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
000-046 374 TM47 TM47 The user attacks the target's legs swiftly, reducing the target's Speed stat.
000-047 375 TM48 TM48 The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
000-048 376 TM49 TM49 The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
000-049 377 TM50 TM50 The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat.
000-050 378 TM51 TM51 The user teleports using a strange power and switches its place with one of its allies.
000-051 379 TM52 TM52 The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
000-052 380 TM53 TM53 The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
000-053 381 TM54 TM54 A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
000-054 382 TM55 TM55 The user shoots boiling hot water at its target. It may also leave the target with a burn.
000-055 383 TM56 TM56 The user flings its held item at the target as an attack. Its power and effects depend on the item.
000-056 384 TM57 TM57 The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
000-057 385 TM58 TM58 The user hurls the target into the air, then drops it on the second turn. The target cannot attack while in the air.
000-058 386 TM59 TM59 The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.
000-059 387 TM60 TM60 The user suppresses the target and makes its move go last.
000-060 388 TM61 TM61 The user shoots a sinister, bluish-white flame at the target to inflict a burn.
000-061 389 TM62 TM62 The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
000-062 390 TM63 TM63 It prevents the target from using its held item. Its Trainer is also prevented from using items on it.
000-063 391 TM64 TM64 The user explodes to inflict damage on those around it. The user faints upon using this move.
000-064 392 TM65 TM65 The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
000-065 393 TM66 TM66 The user stores power, then attacks. If the user can use this attack after the target, its power is doubled.
000-066 394 TM67 TM67 The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.
000-067 395 TM68 TM68 The user charges at the target using every bit of its power. The user must rest on the next turn.
000-068 396 TM69 TM69 The user polishes its body to reduce drag. It sharply raises the Speed stat.
000-069 397 TM70 TM70 The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
000-070 398 TM71 TM71 The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.
000-071 399 TM72 TM72 After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
000-072 400 TM73 TM73 A weak electric charge is launched at the target. It causes paralysis if it hits.
000-073 401 TM74 TM74 The user tackles the target with a high-speed spin. The slower the user, the greater the damage.
000-074 402 TM75 TM75 A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
000-075 403 TM76 TM76 Resisting, the user attacks the opposing Pokémon. The targets' Sp. Atk stat is reduced.
000-076 404 TM77 TM77 The user hypnotizes itself into copying any stat change made by the target.
000-077 405 TM78 TM78 The user stomps down on the ground and attacks everything in the area. The targets' Speed stat is reduced.
000-078 406 TM79 TM79 The user blows a cold breath on the target. This attack always results in a critical hit.
000-079 407 TM80 TM80 Large boulders are hurled at the opposing team to inflict damage. They may also make the targets flinch.
000-080 408 TM81 TM81 The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
000-081 409 TM82 TM82 The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends.
000-082 410 TM83 TM83 The user is roused, and its Attack and Sp. Atk stats increase.
000-083 411 TM84 TM84 The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.
000-084 412 TM85 TM85 The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
000-085 413 TM86 TM86 The user snares the target with grass and trips it. The heavier the target, the greater the damage.
000-086 414 TM87 TM87 The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
000-087 415 TM88 TM88 The user pecks the target. If the target is holding a Berry, the user plucks it and gains its effect.
000-088 416 TM89 TM89 After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
000-089 417 TM90 TM90 The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
000-090 418 TM91 TM91 The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat.
000-091 419 TM92 TM92 The user creates a bizarre space in which slower Pokémon get to move first for five turns.
000-092 618 TM93 TM93 The user shrouds itself in electricity and smashes into its target. It also damages the user a little.
000-093 619 TM94 TM94 The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
000-094 620 TM95 TM95 The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease.
000-095 420 HM01 HM01 The target is cut with a scythe or claw. It can also be used to cut down thin trees.
000-096 421 HM02 HM02 The user soars, then strikes on the second turn. It can also be used to fly to any familiar town.
000-097 422 HM03 HM03 It swamps the area around the user with a giant wave. It can also be used for crossing water.
000-098 423 HM04 HM04 The target is slugged with a punch thrown at maximum power. This move can also be used to move boulders.
000-099 424 HM05 HM05 The user charges the target at an awesome speed. It can also be used to climb a waterfall.
000-100 425 HM06 HM06 Diving on the first turn, the user floats up and attacks on the second. It can be used for diving in the ocean.
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Berries
By type Index Bag By name Description
000-000 149 Cheri Berry Cheri Berry If held by a Pokémon, it recovers from paralysis.
000-001 150 Chesto Berry Chesto Berry If held by a Pokémon, it recovers from sleep.
000-002 151 Pecha Berry Pecha Berry If held by a Pokémon, it recovers from poison.
000-003 152 Rawst Berry Rawst Berry If held by a Pokémon, it recovers from a burn.
000-004 153 Aspear Berry Aspear Berry If held by a Pokémon, it defrosts it.
000-005 154 Leppa Berry Leppa Berry If held by a Pokémon, it restores a move's PP by 10.
000-006 155 Oran Berry Oran Berry If held by a Pokémon, it heals the user by just 10 HP.
000-007 156 Persim Berry Persim Berry If held by a Pokémon, it recovers from confusion.
000-008 157 Lum Berry Lum Berry If held by a Pokémon, it recovers from any status problem.
000-009 158 Sitrus Berry Sitrus Berry If held by a Pokémon, it heals the user's HP a little.
000-010 159 Figy Berry Figy Berry If held by a Pokémon, it restores the user's HP in a pinch, but will cause confusion if it hates the taste.
000-011 160 Wiki Berry Wiki Berry If held by a Pokémon, it restores the user's HP in a pinch, but will cause confusion if it hates the taste.
000-012 161 Mago Berry Mago Berry If held by a Pokémon, it restores the user's HP in a pinch, but will cause confusion if it hates the taste.
000-013 162 Aguav Berry Aguav Berry If held by a Pokémon, it restores the user's HP in a pinch, but will cause confusion if it hates the taste.
000-014 163 Iapapa Berry Iapapa Berry If held by a Pokémon, it restores the user's HP in a pinch, but will cause confusion if it hates the taste.
000-015 169 Pomeg Berry Pomeg Berry Using it on a Pokémon makes it more friendly, but it also lowers its base HP.
000-016 170 Kelpsy Berry Kelpsy Berry Using it on a Pokémon makes it more friendly, but it also lowers its base Attack stat.
000-017 171 Qualot Berry Qualot Berry Using it on a Pokémon makes it more friendly, but it also lowers its base Defense stat.
000-018 172 Hondew Berry Hondew Berry Using it on a Pokémon makes it more friendly, but it also lowers its base Sp. Atk stat.
000-019 173 Grepa Berry Grepa Berry Using it on a Pokémon makes it more friendly, but it also lowers its base Sp. Def stat.
000-020 174 Tamato Berry Tamato Berry Using it on a Pokémon makes it more friendly, but it also lowers its base Speed stat.
000-021 184 Occa Berry Occa Berry Weakens a supereffective Fire-type attack against the holding Pokémon.
000-022 185 Passho Berry Passho Berry Weakens a supereffective Water-type attack against the holding Pokémon.
000-023 186 Wacan Berry Wacan Berry Weakens a supereffective Electric-type attack against the holding Pokémon.
000-024 187 Rindo Berry Rindo Berry Weakens a supereffective Grass-type attack against the holding Pokémon.
000-025 188 Yache Berry Yache Berry Weakens a supereffective Ice-type attack against the holding Pokémon.
000-026 189 Chople Berry Chople Berry Weakens a supereffective Fighting-type attack against the holding Pokémon.
000-027 190 Kebia Berry Kebia Berry Weakens a supereffective Poison-type attack against the holding Pokémon.
000-028 191 Shuca Berry Shuca Berry Weakens a supereffective Ground-type attack against the holding Pokémon.
000-029 192 Coba Berry Coba Berry Weakens a supereffective Flying-type attack against the holding Pokémon.
000-030 193 Payapa Berry Payapa Berry Weakens a supereffective Psychic-type attack against the holding Pokémon.
000-031 194 Tanga Berry Tanga Berry Weakens a supereffective Bug-type attack against the holding Pokémon.
000-032 195 Charti Berry Charti Berry Weakens a supereffective Rock-type attack against the holding Pokémon.
000-033 196 Kasib Berry Kasib Berry Weakens a supereffective Ghost-type attack against the holding Pokémon.
000-034 197 Haban Berry Haban Berry Weakens a supereffective Dragon-type attack against the holding Pokémon.
000-035 198 Colbur Berry Colbur Berry Weakens a supereffective Dark-type attack against the holding Pokémon.
000-036 199 Babiri Berry Babiri Berry Weakens a supereffective Steel-type attack against the holding Pokémon.
000-037 200 Chilan Berry Chilan Berry Weakens a Normal-type attack against the Pokémon holding this berry.
000-038 201 Liechi Berry Liechi Berry If held by a Pokémon, it raises its Attack stat in a pinch.
000-039 202 Ganlon Berry Ganlon Berry If held by a Pokémon, it raises its Defense stat in a pinch.
000-040 203 Salac Berry Salac Berry If held by a Pokémon, it raises its Speed stat in a pinch.
000-041 204 Petaya Berry Petaya Berry If held by a Pokémon, it raises its Sp. Atk stat in a pinch.
000-042 205 Apicot Berry Apicot Berry If held by a Pokémon, it raises its Sp. Def stat in a pinch.
000-043 206 Lansat Berry Lansat Berry If held by a Pokémon, it raises its critical-hit ratio in a pinch.
000-044 207 Starf Berry Starf Berry If held by a Pokémon, it sharply raises one of its stats in a pinch.
000-045 208 Enigma Berry Enigma Berry If held by a Pokémon, it restores its HP if it is hit by any supereffective attack.
000-046 209 Micle Berry Micle Berry If held by a Pokémon, it raises the accuracy of a move just once in a pinch.
000-047 210 Custap Berry Custap Berry If held by a Pokémon, it gets to move first just once in a pinch.
000-048 211 Jaboca Berry Jaboca Berry If held by a Pokémon and a physical attack lands, the attacker also takes damage.
000-049 212 Rowap Berry Rowap Berry If held by a Pokémon and a special attack lands, the attacker also takes damage.
000-050 164 Razz Berry Razz Berry A Berry which is very rare in the Unova region. A maniac will buy it for a high price.
000-051 165 Bluk Berry Bluk Berry A Berry which is very rare in the Unova region. A maniac will buy it for a high price.
000-052 166 Nanab Berry Nanab Berry A Berry which is very rare in the Unova region. A maniac will buy it for a high price.
000-053 167 Wepear Berry Wepear Berry A Berry which is very rare in the Unova region. A maniac will buy it for a high price.
000-054 168 Pinap Berry Pinap Berry A Berry which is very rare in the Unova region. A maniac will buy it for a high price.
000-055 175 Cornn Berry Cornn Berry A Berry which is very rare in the Unova region. A maniac will buy it for a high price.
000-056 176 Magost Berry Magost Berry A Berry which is very rare in the Unova region. A maniac will buy it for a high price.
000-057 177 Rabuta Berry Rabuta Berry A Berry which is very rare in the Unova region. A maniac will buy it for a high price.
000-058 178 Nomel Berry Nomel Berry A Berry which is very rare in the Unova region. A maniac will buy it for a high price.
000-059 179 Spelon Berry Spelon Berry A Berry which is very rare in the Unova region. A maniac will buy it for a high price.
000-060 180 Pamtre Berry Pamtre Berry A Berry which is very rare in the Unova region. A maniac will buy it for a high price.
000-061 181 Watmel Berry Watmel Berry A Berry which is very rare in the Unova region. A maniac will buy it for a high price.
000-062 182 Durin Berry Durin Berry A Berry which is very rare in the Unova region. A maniac will buy it for a high price.
000-063 183 Belue Berry Belue Berry A Berry which is very rare in the Unova region. A maniac will buy it for a high price.
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Key Items
By type Index Bag By name Description
000-000 450 Bicycle Bicycle A folding Bicycle that enables much faster movement than the Running Shoes.
000-001 447 Super Rod Super Rod An awesome, high-tech fishing rod. Use it by any body of water to fish for wild aquatic Pokémon.
000-002 471 Dowsing MCHN Dowsing MCHN It checks for unseen items in the area and makes noise and lights when it finds something.
000-003 442 Town Map Town Map A very convenient map that can be viewed anytime. It even shows your present location.
000-004 627 Medal Box Medal Box A box-shaped machine that stores Medals and Medal information.
000-005 621 Xtransceiver Xtransceiver A high-tech transceiver with a camera function. It allows up to four-way calls.
000-005 626 Xtransceiver Xtransceiver A high-tech transceiver with a camera function. It allows up to four-way calls.
000-006 465 Vs. Recorder Vs. Recorder An amazing device that can record a battle either between friends or at a special battle facility.
000-007 437 Pal Pad Pal Pad A convenient notepad that is used for registering your friends, Friend Codes, and keeping a record of game play.
000-008 578 Prop Case Prop Case A lovely case to store colorful Props for your Pokémon to wear in a musical.
000-009 616 Light Stone Light Stone Reshiram's body was destroyed and changed into this stone. It is said to be waiting for the emergence of a hero.
000-010 617 Dark Stone Dark Stone Zekrom's body was destroyed and changed into this stone. It is said to be waiting for the emergence of a hero.
000-011 628 DNA Splicers DNA Splicers A splicer that fuses Kyurem and a certain Pokémon. They are said to have been one in the beginning.
000-011 629 DNA Splicers DNA Splicers A splicer that separates Kyurem and a certain Pokémon when they are fused.
000-012 630 Permit Permit A permit needed to enter the Nature Preserve. Only a few know about this place.
000-013 631 Oval Charm Oval Charm An oval charm said to increase the chance of Eggs being found at the Day Care.
000-014 632 Shiny Charm Shiny Charm A shiny charm said to increase the chance of finding a Shiny Pokémon.
000-015 633 Plasma Card Plasma Card A card key needed to enter the password inside the Plasma Frigate.
000-016 634 Grubby Hanky Grubby Hanky A handkerchief dropped by a regular at Café Warehouse. It smells faintly like a Pokémon.
000-017 635 Colress MCHN Colress MCHN A special device that wrings out the potential of Pokémon. It is an imperfect prototype.
000-018 636 Dropped Item Dropped Item The Xtransceiver found at the Nimbasa City amusement park. It seems it belongs to a boy.
000-019 637 Dropped Item Dropped Item The Xtransceiver found at the Nimbasa City amusement park. It seems it belongs to a girl.
000-020 638 Reveal Glass Reveal Glass A glass that reveals the truth. It is a mysterious glass that returns a Pokémon back to its original shape.
000-021 466 Gracidea Gracidea A flower sometimes bundled in bouquets to convey gratitude on special occasions like birthdays.
000-022 453 Lunar Wing Lunar Wing A feather that glows like the moon. It is said to possess the power to dispel nightmares.
000-023 458 Magma Stone Magma Stone A stone formed when boulders melted in intensely hot magma, then hardened. Magma remains sealed inside.
000-255 428 Explorer Kit Explorer Kit A bag filled with convenient tools for exploring. It provides access to the Underground.
000-255 429 Loot Sack Loot Sack A sturdy, spacious bag that is used to carry loot obtained in the coal mine.
000-255 430 Rule Book Rule Book It lists the rules for holding battles. For linked battles, you may choose which set of rules you wish to use.
000-255 431 Poké Radar Poké Radar A tool that can search out Pokémon that are hiding in grass. Its battery is recharged as you walk.
000-255 432 Point Card Point Card A card that lists the Battle Points you have earned.
000-255 433 Journal Journal A notebook that keeps a day-to-day record of your adventure so far.
000-255 434 Seal Case Seal Case A case for storing Seals that can be applied to the Capsule cases of Poké Balls.
000-255 435 Fashion Case Fashion Case A lovely case to store colorful Props for your Pokémon to wear in a musical.
000-255 436 Seal Bag Seal Bag A tiny bag that can hold 10 Seals for decorating Poké Balls.
000-255 438 Works Key Works Key A large key for operating the doors of the Valley Windworks in the canyon. It was held by a Team Galactic Grunt.
000-255 439 Old Charm Old Charm An ancient good-luck charm made of Pokémon bones to be taken to the elder of Celestic Town.
000-255 440 Galactic Key Galactic Key A card key for disengaging security systems in the Galactic HQ. Losing it can result in punishment, apparently.
000-255 441 Red Chain Red Chain A mythical chain that is said to link the legendary Pokémon that created the Sinnoh region.
000-255 443 Vs. Seeker Vs. Seeker A device that indicates Trainers who want to battle. Its battery charges while you walk.
000-255 444 Coin Case Coin Case A case for holding coins obtained at the Game Corner. It holds up to 50,000 coins.
000-255 445 Old Rod Old Rod An old and beat-up fishing rod. Use it by any body of water to fish for wild aquatic Pokémon.
000-255 446 Good Rod Good Rod A new, good-quality fishing rod. Use it by any body of water to fish for wild aquatic Pokémon.
000-255 448 Sprayduck Sprayduck A watering can shaped like a Psyduck. It helps promote healthy growth of Berries planted in soft soil.
000-255 449 Poffin Case Poffin Case A case for storing Poffin cooked from Berries.
000-255 451 Suite Key Suite Key A key to one of the suites at the luxury hotel by a lake. For some odd reason, it often disappears.
000-255 452 Oak's Letter Oak's Letter A letter from Prof. Oak. Written in it is a request for you to go to Rt. 224.
000-255 454 Member Card Member Card A card needed for entering the inn in Canalave City. Oddly, the last date marked on it was 50 years ago.
000-255 455 Azure Flute Azure Flute A flute that puts out echoing sounds that do not seem to be of this world. It is unknown who made it.
000-255 456 S.S. Ticket S.S. Ticket The ticket required for sailing on the ferry S.S. Aqua. It has a drawing of a ship on it.
000-255 457 Contest Pass Contest Pass The pass required for entering Pokémon Contests. It has a drawing of an award ribbon on it.
000-255 459 Parcel Parcel A parcel entrusted in your care. You are supposed to deliver it to your childhood friend who left Twinleaf Town.
000-255 460 Coupon 1 Coupon 1 A coupon to be exchanged for a Pokémon Watch (Pokétch for short). Three coupons are needed.
000-255 461 Coupon 2 Coupon 2 A coupon to be exchanged for a Pokémon Watch (Pokétch for short). Three coupons are needed.
000-255 462 Coupon 3 Coupon 3 A coupon to be exchanged for a Pokémon Watch (Pokétch for short). Three coupons are needed.
000-255 463 Storage Key Storage Key The key to Team Galactic's sinister warehouse located at the edge of Veilstone City.
000-255 464 SecretPotion SecretPotion A fantastic medicine dispensed by the pharmacy in Cianwood City. It fully heals a Pokémon of any ailment.
000-255 467 Secret Key Secret Key A high-tech key that has to be used at a specific location. It emits a special electric signal to open a door.
000-255 468 Apricorn Box Apricorn Box A handy box where you can store up to 99 Apricorns of each kind.
000-255 469 Unown Report Unown Report A report of all the discovered kinds of Unown.
000-255 470 Berry Pots Berry Pots Handy containers for cultivating Berries wherever you go.
000-255 472 Blue Card Blue Card A card to save points for the Buena's Password show.
000-255 473 SlowpokeTail SlowpokeTail A very tasty tail of something. It sells for a high price.
000-255 474 Clear Bell Clear Bell A very old-fashioned bell that makes a gentle ringing.
000-255 475 Card Key Card Key A card key that opens a shutter in the Radio Tower.
000-255 476 Basement Key Basement Key A key that opens a door in the Goldenrod Tunnel.
000-255 477 SquirtBottle SquirtBottle A bottle used for watering plants in the Berry Pots.
000-255 478 Red Scale Red Scale A scale from the red Gyarados. It glows red like a flame.
000-255 479 Lost Item Lost Item The Mime Jr. doll that was lost by the Copycat.
000-255 480 Pass Pass A ticket required for riding the Magnet Train. It allows you to ride whenever and however much you'd like.
000-255 481 Machine Part Machine Part An important machine part for the Power Plant that was stolen.
000-255 482 Silver Wing Silver Wing A strange, silvery feather that sparkles.
000-255 483 Rainbow Wing Rainbow Wing A mystical rainbow feather that sparkles.
000-255 484 Mystery Egg Mystery Egg A mysterious Egg obtained from Mr. Pokémon. What's in the Egg is unknown.
000-255 501 Photo Album Photo Album A nice photo album for storing all the photos taken along your adventure.
000-255 502 GB Sounds GB Sounds A music player that allows you to listen to nostalgic songs. It's operated with a single switch.
000-255 503 Tidal Bell Tidal Bell A very old-fashioned bell that makes a gentle ringing.
000-255 532 Jade Orb Jade Orb A shiny green orb that is said to have a legend and has a deep connection with the Hoenn region.
000-255 533 Lock Capsule Lock Capsule A sturdy Capsule that can only be opened with a special key.
000-255 534 Red Orb Red Orb A shiny red orb that is said to have a legend and has a deep connection with the Hoenn region.
000-255 535 Blue Orb Blue Orb A shiny blue orb that is said to have a legend and has a deep connection with the Hoenn region.
000-255 536 Enigma Stone Enigma Stone A crystal ball that was excavated from the ground. A very beautiful stone that is covered with bits of rock and earth.
000-255 574 Liberty Pass Liberty Pass A special pass to go to Liberty Garden. Board the ship in Castelia City.
000-255 579 Dragon Skull Dragon Skull A skull of a Pokémon which was said to have braved the angry waters to fly around the world.
000-255 622 ??? ??? A rare stone.
000-255 623 Gram 1 Gram 1 An important letter which Wingull delivers.
000-255 624 Gram 2 Gram 2 An important letter which Wingull delivers.
000-255 625 Gram 3 Gram 3 An important letter which Wingull delivers.

See also

List of items by Bag pocket
Generation IGeneration II • Generation III (RSEFRLG) • Generation IV (DPPtHGSS)
Generation V (BWB2W2) • Generation VI (XYORAS)
Generation VII (SM/USUMLGPE) • Generation VIII (SwShBDSPLA)
Generation IX (SV)
Project ItemDex logo.png This item article is part of Project ItemDex, a Bulbapedia project that aims to write comprehensive articles on all items.